1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "util/u_memory.h"
34 #include "draw/draw_context.h"
35 #include "draw/draw_private.h"
36 #include "draw/draw_vbuf.h"
37 #include "draw/draw_vertex.h"
38 #include "draw/draw_pt.h"
39 #include "draw/draw_gs.h"
40 #include "translate/translate.h"
41 #include "translate/translate_cache.h"
43 /* The simplest 'middle end' in the new vertex code.
45 * The responsibilities of a middle end are to:
46 * - perform vertex fetch using
47 * - draw vertex element/buffer state
48 * - a list of fetch indices we received as an input
49 * - run the vertex shader
51 * - clip coord calculation
52 * - viewport transformation
53 * - if necessary, run the primitive pipeline, passing it:
54 * - a linear array of vertex_header vertices constructed here
55 * - a set of draw indices we received as an input
56 * - otherwise, drive the hw backend,
57 * - allocate space for hardware format vertices
58 * - translate the vertex-shader output vertices to hw format
59 * - calling the backend draw functions.
61 * For convenience, we provide a helper function to drive the hardware
62 * backend given similar inputs to those required to run the pipeline.
64 * In the case of passthrough mode, many of these actions are disabled
65 * or noops, so we end up doing:
67 * - perform vertex fetch
68 * - drive the hw backend
70 * IE, basically just vertex fetch to post-vs-format vertices,
71 * followed by a call to the backend helper function.
75 struct fetch_emit_middle_end {
76 struct draw_pt_middle_end base;
77 struct draw_context *draw;
79 struct translate *translate;
80 const struct vertex_info *vinfo;
82 /* Cache point size somewhere it's address won't change:
86 struct translate_cache *cache;
92 static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
95 unsigned *max_vertices )
97 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
98 struct draw_context *draw = feme->draw;
99 const struct vertex_info *vinfo;
100 unsigned i, dst_offset;
102 struct translate_key key;
104 unsigned gs_out_prim = (draw->gs.geometry_shader ?
105 draw->gs.geometry_shader->output_primitive :
110 ok = draw->render->set_primitive( draw->render,
117 /* Must do this after set_primitive() above:
119 vinfo = feme->vinfo = draw->render->get_vertex_info(draw->render);
123 /* Transform from API vertices to HW vertices, skipping the
124 * pipeline_vertex intermediate step.
127 memset(&key, 0, sizeof(key));
129 for (i = 0; i < vinfo->num_attribs; i++) {
130 const struct pipe_vertex_element *src = &draw->pt.vertex_element[vinfo->attrib[i].src_index];
132 unsigned emit_sz = 0;
133 unsigned input_format = src->src_format;
134 unsigned input_buffer = src->vertex_buffer_index;
135 unsigned input_offset = src->src_offset;
136 unsigned output_format;
138 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
139 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
141 if (vinfo->attrib[i].emit == EMIT_OMIT)
144 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
145 input_format = PIPE_FORMAT_R32_FLOAT;
146 input_buffer = draw->pt.nr_vertex_buffers;
150 key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
151 key.element[i].input_format = input_format;
152 key.element[i].input_buffer = input_buffer;
153 key.element[i].input_offset = input_offset;
154 key.element[i].instance_divisor = src->instance_divisor;
155 key.element[i].output_format = output_format;
156 key.element[i].output_offset = dst_offset;
158 dst_offset += emit_sz;
161 key.nr_elements = vinfo->num_attribs;
162 key.output_stride = vinfo->size * 4;
164 /* Don't bother with caching at this stage:
166 if (!feme->translate ||
167 translate_key_compare(&feme->translate->key, &key) != 0)
169 translate_key_sanitize(&key);
170 feme->translate = translate_cache_find(feme->cache,
174 feme->translate->set_buffer(feme->translate,
175 draw->pt.nr_vertex_buffers,
181 feme->point_size = draw->rasterizer->point_size;
183 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
184 feme->translate->set_buffer(feme->translate,
186 ((char *)draw->pt.user.vbuffer[i] +
187 draw->pt.vertex_buffer[i].buffer_offset),
188 draw->pt.vertex_buffer[i].stride,
192 *max_vertices = (draw->render->max_vertex_buffer_bytes /
200 static void fetch_emit_run( struct draw_pt_middle_end *middle,
201 const unsigned *fetch_elts,
202 unsigned fetch_count,
203 const ushort *draw_elts,
205 unsigned prim_flags )
207 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
208 struct draw_context *draw = feme->draw;
211 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
213 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
215 draw->render->allocate_vertices( draw->render,
216 (ushort)feme->translate->key.output_stride,
217 (ushort)fetch_count );
219 hw_verts = draw->render->map_vertices( draw->render );
226 /* Single routine to fetch vertices and emit HW verts.
228 feme->translate->run_elts( feme->translate,
236 for (i = 0; i < fetch_count; i++) {
237 debug_printf("\n\nvertex %d:\n", i);
238 draw_dump_emitted_vertex( feme->vinfo,
239 (const uint8_t *)hw_verts + feme->vinfo->size * 4 * i );
243 draw->render->unmap_vertices( draw->render,
245 (ushort)(fetch_count - 1) );
247 /* XXX: Draw arrays path to avoid re-emitting index list again and
250 draw->render->draw_elements( draw->render,
254 /* Done -- that was easy, wasn't it:
256 draw->render->release_vertices( draw->render );
261 static void fetch_emit_run_linear( struct draw_pt_middle_end *middle,
264 unsigned prim_flags )
266 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
267 struct draw_context *draw = feme->draw;
270 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
272 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
274 if (!draw->render->allocate_vertices( draw->render,
275 (ushort)feme->translate->key.output_stride,
279 hw_verts = draw->render->map_vertices( draw->render );
283 /* Single routine to fetch vertices and emit HW verts.
285 feme->translate->run( feme->translate,
293 for (i = 0; i < count; i++) {
294 debug_printf("\n\nvertex %d:\n", i);
295 draw_dump_emitted_vertex( feme->vinfo,
296 (const uint8_t *)hw_verts + feme->vinfo->size * 4 * i );
300 draw->render->unmap_vertices( draw->render, 0, count - 1 );
302 /* XXX: Draw arrays path to avoid re-emitting index list again and
305 draw->render->draw_arrays( draw->render, 0, count );
307 /* Done -- that was easy, wasn't it:
309 draw->render->release_vertices( draw->render );
318 static boolean fetch_emit_run_linear_elts( struct draw_pt_middle_end *middle,
321 const ushort *draw_elts,
323 unsigned prim_flags )
325 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
326 struct draw_context *draw = feme->draw;
329 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
331 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
333 if (!draw->render->allocate_vertices( draw->render,
334 (ushort)feme->translate->key.output_stride,
338 hw_verts = draw->render->map_vertices( draw->render );
342 /* Single routine to fetch vertices and emit HW verts.
344 feme->translate->run( feme->translate,
350 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
352 /* XXX: Draw arrays path to avoid re-emitting index list again and
355 draw->render->draw_elements( draw->render,
359 /* Done -- that was easy, wasn't it:
361 draw->render->release_vertices( draw->render );
369 static void fetch_emit_finish( struct draw_pt_middle_end *middle )
374 static void fetch_emit_destroy( struct draw_pt_middle_end *middle )
376 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
379 translate_cache_destroy(feme->cache);
385 struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw )
387 struct fetch_emit_middle_end *fetch_emit = CALLOC_STRUCT( fetch_emit_middle_end );
388 if (fetch_emit == NULL)
391 fetch_emit->cache = translate_cache_create();
392 if (!fetch_emit->cache) {
397 fetch_emit->base.prepare = fetch_emit_prepare;
398 fetch_emit->base.run = fetch_emit_run;
399 fetch_emit->base.run_linear = fetch_emit_run_linear;
400 fetch_emit->base.run_linear_elts = fetch_emit_run_linear_elts;
401 fetch_emit->base.finish = fetch_emit_finish;
402 fetch_emit->base.destroy = fetch_emit_destroy;
404 fetch_emit->draw = draw;
406 return &fetch_emit->base;