Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / gallium / auxiliary / draw / draw_llvm_sample.c
1 /**************************************************************************
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16  * of the Software.
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27
28 /**
29  * Texture sampling code generation
30  * @author Jose Fonseca <jfonseca@vmware.com>
31  */
32
33 #include "pipe/p_defines.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "gallivm/lp_bld_const.h"
36 #include "gallivm/lp_bld_debug.h"
37 #include "gallivm/lp_bld_type.h"
38 #include "gallivm/lp_bld_sample.h"
39 #include "gallivm/lp_bld_tgsi.h"
40
41
42 #include "util/u_debug.h"
43 #include "util/u_memory.h"
44 #include "util/u_pointer.h"
45 #include "util/u_string.h"
46
47 #include "draw_llvm.h"
48
49
50 /**
51  * This provides the bridge between the sampler state store in
52  * lp_jit_context and lp_jit_texture and the sampler code
53  * generator. It provides the texture layout information required by
54  * the texture sampler code generator in terms of the state stored in
55  * lp_jit_context and lp_jit_texture in runtime.
56  */
57 struct draw_llvm_sampler_dynamic_state
58 {
59    struct lp_sampler_dynamic_state base;
60
61    const struct lp_sampler_static_state *static_state;
62
63    LLVMValueRef context_ptr;
64 };
65
66
67 /**
68  * This is the bridge between our sampler and the TGSI translator.
69  */
70 struct draw_llvm_sampler_soa
71 {
72    struct lp_build_sampler_soa base;
73
74    struct draw_llvm_sampler_dynamic_state dynamic_state;
75 };
76
77
78 /**
79  * Fetch the specified member of the lp_jit_texture structure.
80  * \param emit_load  if TRUE, emit the LLVM load instruction to actually
81  *                   fetch the field's value.  Otherwise, just emit the
82  *                   GEP code to address the field.
83  *
84  * @sa http://llvm.org/docs/GetElementPtr.html
85  */
86 static LLVMValueRef
87 draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
88                          struct gallivm_state *gallivm,
89                          unsigned unit,
90                          unsigned member_index,
91                          const char *member_name,
92                          boolean emit_load)
93 {
94    LLVMBuilderRef builder = gallivm->builder;
95    struct draw_llvm_sampler_dynamic_state *state =
96       (struct draw_llvm_sampler_dynamic_state *)base;
97    LLVMValueRef indices[4];
98    LLVMValueRef ptr;
99    LLVMValueRef res;
100
101    debug_assert(unit < PIPE_MAX_VERTEX_SAMPLERS);
102
103    /* context[0] */
104    indices[0] = lp_build_const_int32(gallivm, 0);
105    /* context[0].textures */
106    indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_TEXTURES);
107    /* context[0].textures[unit] */
108    indices[2] = lp_build_const_int32(gallivm, unit);
109    /* context[0].textures[unit].member */
110    indices[3] = lp_build_const_int32(gallivm, member_index);
111
112    ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
113
114    if (emit_load)
115       res = LLVMBuildLoad(builder, ptr, "");
116    else
117       res = ptr;
118
119    lp_build_name(res, "context.texture%u.%s", unit, member_name);
120
121    return res;
122 }
123
124
125 /**
126  * Helper macro to instantiate the functions that generate the code to
127  * fetch the members of lp_jit_texture to fulfill the sampler code
128  * generator requests.
129  *
130  * This complexity is the price we have to pay to keep the texture
131  * sampler code generator a reusable module without dependencies to
132  * llvmpipe internals.
133  */
134 #define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load)  \
135    static LLVMValueRef \
136    draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
137                               struct gallivm_state *gallivm,               \
138                               unsigned unit)                            \
139    { \
140       return draw_llvm_texture_member(base, gallivm, unit, _index, #_name, _emit_load ); \
141    }
142
143
144 DRAW_LLVM_TEXTURE_MEMBER(width,      DRAW_JIT_TEXTURE_WIDTH, TRUE)
145 DRAW_LLVM_TEXTURE_MEMBER(height,     DRAW_JIT_TEXTURE_HEIGHT, TRUE)
146 DRAW_LLVM_TEXTURE_MEMBER(depth,      DRAW_JIT_TEXTURE_DEPTH, TRUE)
147 DRAW_LLVM_TEXTURE_MEMBER(first_level,DRAW_JIT_TEXTURE_FIRST_LEVEL, TRUE)
148 DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE)
149 DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE)
150 DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE)
151 DRAW_LLVM_TEXTURE_MEMBER(data_ptr,   DRAW_JIT_TEXTURE_DATA, FALSE)
152 DRAW_LLVM_TEXTURE_MEMBER(min_lod,    DRAW_JIT_TEXTURE_MIN_LOD, TRUE)
153 DRAW_LLVM_TEXTURE_MEMBER(max_lod,    DRAW_JIT_TEXTURE_MAX_LOD, TRUE)
154 DRAW_LLVM_TEXTURE_MEMBER(lod_bias,   DRAW_JIT_TEXTURE_LOD_BIAS, TRUE)
155 DRAW_LLVM_TEXTURE_MEMBER(border_color, DRAW_JIT_TEXTURE_BORDER_COLOR, FALSE)
156
157
158 static void
159 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
160 {
161    FREE(sampler);
162 }
163
164
165 /**
166  * Fetch filtered values from texture.
167  * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
168  */
169 static void
170 draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
171                                        struct gallivm_state *gallivm,
172                                        struct lp_type type,
173                                        unsigned unit,
174                                        unsigned num_coords,
175                                        const LLVMValueRef *coords,
176                                        const LLVMValueRef *ddx,
177                                        const LLVMValueRef *ddy,
178                                        LLVMValueRef lod_bias, /* optional */
179                                        LLVMValueRef explicit_lod, /* optional */
180                                        LLVMValueRef *texel)
181 {
182    struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
183
184    assert(unit < PIPE_MAX_VERTEX_SAMPLERS);
185
186    lp_build_sample_soa(gallivm,
187                        &sampler->dynamic_state.static_state[unit],
188                        &sampler->dynamic_state.base,
189                        type,
190                        unit,
191                        num_coords, coords,
192                        ddx, ddy,
193                        lod_bias, explicit_lod,
194                        texel);
195 }
196
197
198 struct lp_build_sampler_soa *
199 draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
200                              LLVMValueRef context_ptr)
201 {
202    struct draw_llvm_sampler_soa *sampler;
203
204    sampler = CALLOC_STRUCT(draw_llvm_sampler_soa);
205    if(!sampler)
206       return NULL;
207
208    sampler->base.destroy = draw_llvm_sampler_soa_destroy;
209    sampler->base.emit_fetch_texel = draw_llvm_sampler_soa_emit_fetch_texel;
210    sampler->dynamic_state.base.width = draw_llvm_texture_width;
211    sampler->dynamic_state.base.height = draw_llvm_texture_height;
212    sampler->dynamic_state.base.depth = draw_llvm_texture_depth;
213    sampler->dynamic_state.base.first_level = draw_llvm_texture_first_level;
214    sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level;
215    sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride;
216    sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride;
217    sampler->dynamic_state.base.data_ptr = draw_llvm_texture_data_ptr;
218    sampler->dynamic_state.base.min_lod = draw_llvm_texture_min_lod;
219    sampler->dynamic_state.base.max_lod = draw_llvm_texture_max_lod;
220    sampler->dynamic_state.base.lod_bias = draw_llvm_texture_lod_bias;
221    sampler->dynamic_state.base.border_color = draw_llvm_texture_border_color;
222    sampler->dynamic_state.static_state = static_state;
223    sampler->dynamic_state.context_ptr = context_ptr;
224
225    return &sampler->base;
226 }
227