Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / gallium / auxiliary / draw / draw_context.h
1
2 /**************************************************************************
3  * 
4  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 /**
30  * \brief  Public interface into the drawing module.
31  */
32
33 /* Authors:  Keith Whitwell <keith@tungstengraphics.com>
34  */
35
36
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39
40
41 #include "pipe/p_state.h"
42 #include "tgsi/tgsi_exec.h"
43
44 struct pipe_context;
45 struct draw_context;
46 struct draw_stage;
47 struct draw_vertex_shader;
48 struct draw_geometry_shader;
49 struct draw_fragment_shader;
50 struct tgsi_sampler;
51 struct gallivm_state;
52
53
54
55 struct draw_context *draw_create( struct pipe_context *pipe );
56
57 struct draw_context *
58 draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm);
59
60 void draw_destroy( struct draw_context *draw );
61
62 void draw_flush(struct draw_context *draw);
63
64 void draw_set_viewport_state( struct draw_context *draw,
65                               const struct pipe_viewport_state *viewport );
66
67 void draw_set_clip_state( struct draw_context *pipe,
68                           const struct pipe_clip_state *clip );
69
70 void draw_set_rasterizer_state( struct draw_context *draw,
71                                 const struct pipe_rasterizer_state *raster,
72                                 void *rast_handle );
73
74 void draw_set_rasterize_stage( struct draw_context *draw,
75                                struct draw_stage *stage );
76
77 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
78
79 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
80
81 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
82
83 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
84
85 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
86
87 void draw_set_mrd(struct draw_context *draw, double mrd);
88
89 boolean
90 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
91
92 boolean
93 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
94
95 boolean
96 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
97
98
99 int
100 draw_find_shader_output(const struct draw_context *draw,
101                         uint semantic_name, uint semantic_index);
102
103 uint
104 draw_num_shader_outputs(const struct draw_context *draw);
105
106
107 void
108 draw_texture_samplers(struct draw_context *draw,
109                       uint shader_type,
110                       uint num_samplers,
111                       struct tgsi_sampler **samplers);
112
113 void
114 draw_set_sampler_views(struct draw_context *draw,
115                        struct pipe_sampler_view **views,
116                        unsigned num);
117 void
118 draw_set_samplers(struct draw_context *draw,
119                   struct pipe_sampler_state **samplers,
120                   unsigned num);
121
122 void
123 draw_set_mapped_texture(struct draw_context *draw,
124                         unsigned sampler_idx,
125                         uint32_t width, uint32_t height, uint32_t depth,
126                         uint32_t first_level, uint32_t last_level,
127                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
128                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
129                         const void *data[PIPE_MAX_TEXTURE_LEVELS]);
130
131
132 /*
133  * Vertex shader functions
134  */
135
136 struct draw_vertex_shader *
137 draw_create_vertex_shader(struct draw_context *draw,
138                           const struct pipe_shader_state *shader);
139 void draw_bind_vertex_shader(struct draw_context *draw,
140                              struct draw_vertex_shader *dvs);
141 void draw_delete_vertex_shader(struct draw_context *draw,
142                                struct draw_vertex_shader *dvs);
143
144
145 /*
146  * Fragment shader functions
147  */
148 struct draw_fragment_shader *
149 draw_create_fragment_shader(struct draw_context *draw,
150                             const struct pipe_shader_state *shader);
151 void draw_bind_fragment_shader(struct draw_context *draw,
152                                struct draw_fragment_shader *dvs);
153 void draw_delete_fragment_shader(struct draw_context *draw,
154                                  struct draw_fragment_shader *dvs);
155
156 /*
157  * Geometry shader functions
158  */
159 struct draw_geometry_shader *
160 draw_create_geometry_shader(struct draw_context *draw,
161                             const struct pipe_shader_state *shader);
162 void draw_bind_geometry_shader(struct draw_context *draw,
163                                struct draw_geometry_shader *dvs);
164 void draw_delete_geometry_shader(struct draw_context *draw,
165                                  struct draw_geometry_shader *dvs);
166
167
168 /*
169  * Vertex data functions
170  */
171
172 void draw_set_vertex_buffers(struct draw_context *draw,
173                              unsigned count,
174                              const struct pipe_vertex_buffer *buffers);
175
176 void draw_set_vertex_elements(struct draw_context *draw,
177                               unsigned count,
178                               const struct pipe_vertex_element *elements);
179
180 void draw_set_index_buffer(struct draw_context *draw,
181                            const struct pipe_index_buffer *ib);
182
183 void draw_set_mapped_index_buffer(struct draw_context *draw,
184                                   const void *elements);
185
186 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
187                                    unsigned attr, const void *buffer);
188
189 void
190 draw_set_mapped_constant_buffer(struct draw_context *draw,
191                                 unsigned shader_type,
192                                 unsigned slot,
193                                 const void *buffer,
194                                 unsigned size);
195
196 void
197 draw_set_mapped_so_buffers(struct draw_context *draw,
198                            void *buffers[PIPE_MAX_SO_BUFFERS],
199                            unsigned num_buffers);
200 void
201 draw_set_so_state(struct draw_context *draw,
202                   struct pipe_stream_output_state *state);
203
204
205 /***********************************************************************
206  * draw_pt.c 
207  */
208
209 void draw_vbo(struct draw_context *draw,
210               const struct pipe_draw_info *info);
211
212 void draw_arrays(struct draw_context *draw, unsigned prim,
213                  unsigned start, unsigned count);
214
215 void
216 draw_arrays_instanced(struct draw_context *draw,
217                       unsigned mode,
218                       unsigned start,
219                       unsigned count,
220                       unsigned startInstance,
221                       unsigned instanceCount);
222
223
224 /*******************************************************************************
225  * Driver backend interface 
226  */
227 struct vbuf_render;
228 void draw_set_render( struct draw_context *draw, 
229                       struct vbuf_render *render );
230
231 void draw_set_driver_clipping( struct draw_context *draw,
232                                boolean bypass_clip_xy,
233                                boolean bypass_clip_z );
234
235 void draw_set_force_passthrough( struct draw_context *draw, 
236                                  boolean enable );
237
238 /*******************************************************************************
239  * Draw pipeline 
240  */
241 boolean draw_need_pipeline(const struct draw_context *draw,
242                            const struct pipe_rasterizer_state *rasterizer,
243                            unsigned prim );
244
245 static INLINE int
246 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
247 {
248    switch(shader) {
249    case PIPE_SHADER_VERTEX:
250    case PIPE_SHADER_GEOMETRY:
251       return tgsi_exec_get_shader_param(param);
252    default:
253       return 0;
254    }
255 }
256
257 #endif /* DRAW_CONTEXT_H */