Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28  /*
29   * Authors:
30   *   Keith Whitwell <keith@tungstengraphics.com>
31   */
32
33
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "util/u_inlines.h"
39 #include "draw_context.h"
40 #include "draw_vs.h"
41 #include "draw_gs.h"
42
43 #if HAVE_LLVM
44 #include "gallivm/lp_bld_init.h"
45 #include "draw_llvm.h"
46
47 static boolean
48 draw_get_option_use_llvm(void)
49 {
50    static boolean first = TRUE;
51    static boolean value;
52    if (first) {
53       first = FALSE;
54       value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
55
56 #ifdef PIPE_ARCH_X86
57       util_cpu_detect();
58       /* require SSE2 due to LLVM PR6960. */
59       if (!util_cpu_caps.has_sse2)
60          value = FALSE;
61 #endif
62    }
63    return value;
64 }
65 #endif
66
67
68
69 /**
70  * Create new draw module context.
71  */
72 struct draw_context *
73 draw_create(struct pipe_context *pipe)
74 {
75    return draw_create_gallivm(pipe, NULL);
76 }
77
78
79
80 /**
81  * Create new draw module context with gallivm state for LLVM JIT.
82  */
83 struct draw_context *
84 draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm)
85 {
86    struct draw_context *draw = CALLOC_STRUCT( draw_context );
87    if (draw == NULL)
88       goto fail;
89
90 #if HAVE_LLVM
91    if (draw_get_option_use_llvm()) {
92       if (!gallivm) {
93          gallivm = gallivm_create();
94          draw->own_gallivm = gallivm;
95       }
96
97       if (gallivm)
98          draw->llvm = draw_llvm_create(draw, gallivm);
99    }
100 #endif
101
102    if (!draw_init(draw))
103       goto fail;
104
105    draw->pipe = pipe;
106
107    return draw;
108
109 fail:
110    draw_destroy( draw );
111    return NULL;
112 }
113
114
115
116 boolean draw_init(struct draw_context *draw)
117 {
118    /*
119     * Note that several functions compute the clipmask of the predefined
120     * formats with hardcoded formulas instead of using these. So modifications
121     * here must be reflected there too.
122     */
123
124    ASSIGN_4V( draw->plane[0], -1,  0,  0, 1 );
125    ASSIGN_4V( draw->plane[1],  1,  0,  0, 1 );
126    ASSIGN_4V( draw->plane[2],  0, -1,  0, 1 );
127    ASSIGN_4V( draw->plane[3],  0,  1,  0, 1 );
128    ASSIGN_4V( draw->plane[4],  0,  0,  1, 1 ); /* yes these are correct */
129    ASSIGN_4V( draw->plane[5],  0,  0, -1, 1 ); /* mesa's a bit wonky */
130    draw->nr_planes = 6;
131    draw->clip_xy = TRUE;
132    draw->clip_z = TRUE;
133
134
135    draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
136
137
138    if (!draw_pipeline_init( draw ))
139       return FALSE;
140
141    if (!draw_pt_init( draw ))
142       return FALSE;
143
144    if (!draw_vs_init( draw ))
145       return FALSE;
146
147    if (!draw_gs_init( draw ))
148       return FALSE;
149
150    return TRUE;
151 }
152
153
154 void draw_destroy( struct draw_context *draw )
155 {
156    struct pipe_context *pipe;
157    int i, j;
158
159    if (!draw)
160       return;
161
162    pipe = draw->pipe;
163
164    /* free any rasterizer CSOs that we may have created.
165     */
166    for (i = 0; i < 2; i++) {
167       for (j = 0; j < 2; j++) {
168          if (draw->rasterizer_no_cull[i][j]) {
169             pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
170          }
171       }
172    }
173
174    for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
175       pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
176    }
177
178    /* Not so fast -- we're just borrowing this at the moment.
179     * 
180    if (draw->render)
181       draw->render->destroy( draw->render );
182    */
183
184    draw_pipeline_destroy( draw );
185    draw_pt_destroy( draw );
186    draw_vs_destroy( draw );
187    draw_gs_destroy( draw );
188 #ifdef HAVE_LLVM
189    if (draw->llvm)
190       draw_llvm_destroy( draw->llvm );
191
192    if (draw->own_gallivm)
193       gallivm_destroy(draw->own_gallivm);
194 #endif
195
196    FREE( draw );
197 }
198
199
200
201 void draw_flush( struct draw_context *draw )
202 {
203    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
204 }
205
206
207 /**
208  * Specify the Minimum Resolvable Depth factor for polygon offset.
209  * This factor potentially depends on the number of Z buffer bits,
210  * the rasterization algorithm and the arithmetic performed on Z
211  * values between vertex shading and rasterization.  It will vary
212  * from one driver to another.
213  */
214 void draw_set_mrd(struct draw_context *draw, double mrd)
215 {
216    draw->mrd = mrd;
217 }
218
219
220 static void update_clip_flags( struct draw_context *draw )
221 {
222    draw->clip_xy = !draw->driver.bypass_clip_xy;
223    draw->clip_z = (!draw->driver.bypass_clip_z &&
224                    !draw->depth_clamp);
225    draw->clip_user = (draw->nr_planes > 6);
226 }
227
228 /**
229  * Register new primitive rasterization/rendering state.
230  * This causes the drawing pipeline to be rebuilt.
231  */
232 void draw_set_rasterizer_state( struct draw_context *draw,
233                                 const struct pipe_rasterizer_state *raster,
234                                 void *rast_handle )
235 {
236    if (!draw->suspend_flushing) {
237       draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
238
239       draw->rasterizer = raster;
240       draw->rast_handle = rast_handle;
241
242   }
243 }
244
245 /* With a little more work, llvmpipe will be able to turn this off and
246  * do its own x/y clipping.  
247  *
248  * Some hardware can turn off clipping altogether - in particular any
249  * hardware with a TNL unit can do its own clipping, even if it is
250  * relying on the draw module for some other reason.
251  */
252 void draw_set_driver_clipping( struct draw_context *draw,
253                                boolean bypass_clip_xy,
254                                boolean bypass_clip_z )
255 {
256    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
257
258    draw->driver.bypass_clip_xy = bypass_clip_xy;
259    draw->driver.bypass_clip_z = bypass_clip_z;
260    update_clip_flags(draw);
261 }
262
263
264 /** 
265  * Plug in the primitive rendering/rasterization stage (which is the last
266  * stage in the drawing pipeline).
267  * This is provided by the device driver.
268  */
269 void draw_set_rasterize_stage( struct draw_context *draw,
270                                struct draw_stage *stage )
271 {
272    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
273
274    draw->pipeline.rasterize = stage;
275 }
276
277
278 /**
279  * Set the draw module's clipping state.
280  */
281 void draw_set_clip_state( struct draw_context *draw,
282                           const struct pipe_clip_state *clip )
283 {
284    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
285
286    assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
287    memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
288    draw->nr_planes = 6 + clip->nr;
289    draw->depth_clamp = clip->depth_clamp;
290
291    update_clip_flags(draw);
292 }
293
294
295 /**
296  * Set the draw module's viewport state.
297  */
298 void draw_set_viewport_state( struct draw_context *draw,
299                               const struct pipe_viewport_state *viewport )
300 {
301    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
302    draw->viewport = *viewport; /* struct copy */
303    draw->identity_viewport = (viewport->scale[0] == 1.0f &&
304                               viewport->scale[1] == 1.0f &&
305                               viewport->scale[2] == 1.0f &&
306                               viewport->scale[3] == 1.0f &&
307                               viewport->translate[0] == 0.0f &&
308                               viewport->translate[1] == 0.0f &&
309                               viewport->translate[2] == 0.0f &&
310                               viewport->translate[3] == 0.0f);
311
312    draw_vs_set_viewport( draw, viewport );
313 }
314
315
316
317 void
318 draw_set_vertex_buffers(struct draw_context *draw,
319                         unsigned count,
320                         const struct pipe_vertex_buffer *buffers)
321 {
322    assert(count <= PIPE_MAX_ATTRIBS);
323
324    util_copy_vertex_buffers(draw->pt.vertex_buffer,
325                             &draw->pt.nr_vertex_buffers,
326                             buffers, count);
327 }
328
329
330 void
331 draw_set_vertex_elements(struct draw_context *draw,
332                          unsigned count,
333                          const struct pipe_vertex_element *elements)
334 {
335    assert(count <= PIPE_MAX_ATTRIBS);
336
337    memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
338    draw->pt.nr_vertex_elements = count;
339 }
340
341
342 /**
343  * Tell drawing context where to find mapped vertex buffers.
344  */
345 void
346 draw_set_mapped_vertex_buffer(struct draw_context *draw,
347                               unsigned attr, const void *buffer)
348 {
349    draw->pt.user.vbuffer[attr] = buffer;
350 }
351
352
353 void
354 draw_set_mapped_constant_buffer(struct draw_context *draw,
355                                 unsigned shader_type,
356                                 unsigned slot,
357                                 const void *buffer,
358                                 unsigned size )
359 {
360    debug_assert(shader_type == PIPE_SHADER_VERTEX ||
361                 shader_type == PIPE_SHADER_GEOMETRY);
362    debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
363
364    switch (shader_type) {
365    case PIPE_SHADER_VERTEX:
366       draw->pt.user.vs_constants[slot] = buffer;
367       draw->pt.user.vs_constants_size[slot] = size;
368       draw->pt.user.planes = (float (*) [12][4]) &(draw->plane[0]);
369       draw_vs_set_constants(draw, slot, buffer, size);
370       break;
371    case PIPE_SHADER_GEOMETRY:
372       draw->pt.user.gs_constants[slot] = buffer;
373       draw->pt.user.gs_constants_size[slot] = size;
374       draw_gs_set_constants(draw, slot, buffer, size);
375       break;
376    default:
377       assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
378    }
379 }
380
381
382 /**
383  * Tells the draw module to draw points with triangles if their size
384  * is greater than this threshold.
385  */
386 void
387 draw_wide_point_threshold(struct draw_context *draw, float threshold)
388 {
389    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
390    draw->pipeline.wide_point_threshold = threshold;
391 }
392
393
394 /**
395  * Should the draw module handle point->quad conversion for drawing sprites?
396  */
397 void
398 draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
399 {
400    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
401    draw->pipeline.wide_point_sprites = draw_sprite;
402 }
403
404
405 /**
406  * Tells the draw module to draw lines with triangles if their width
407  * is greater than this threshold.
408  */
409 void
410 draw_wide_line_threshold(struct draw_context *draw, float threshold)
411 {
412    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
413    draw->pipeline.wide_line_threshold = roundf(threshold);
414 }
415
416
417 /**
418  * Tells the draw module whether or not to implement line stipple.
419  */
420 void
421 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
422 {
423    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
424    draw->pipeline.line_stipple = enable;
425 }
426
427
428 /**
429  * Tells draw module whether to convert points to quads for sprite mode.
430  */
431 void
432 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
433 {
434    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
435    draw->pipeline.point_sprite = enable;
436 }
437
438
439 void
440 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
441 {
442    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
443    draw->force_passthrough = enable;
444 }
445
446
447
448 /**
449  * Allocate an extra vertex/geometry shader vertex attribute.
450  * This is used by some of the optional draw module stages such
451  * as wide_point which may need to allocate additional generic/texcoord
452  * attributes.
453  */
454 int
455 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
456                                uint semantic_name, uint semantic_index)
457 {
458    const int num_outputs = draw_current_shader_outputs(draw);
459    const int n = draw->extra_shader_outputs.num;
460
461    assert(n < Elements(draw->extra_shader_outputs.semantic_name));
462
463    draw->extra_shader_outputs.semantic_name[n] = semantic_name;
464    draw->extra_shader_outputs.semantic_index[n] = semantic_index;
465    draw->extra_shader_outputs.slot[n] = num_outputs + n;
466    draw->extra_shader_outputs.num++;
467
468    return draw->extra_shader_outputs.slot[n];
469 }
470
471
472 /**
473  * Remove all extra vertex attributes that were allocated with
474  * draw_alloc_extra_vertex_attrib().
475  */
476 void
477 draw_remove_extra_vertex_attribs(struct draw_context *draw)
478 {
479    draw->extra_shader_outputs.num = 0;
480 }
481
482
483 /**
484  * Ask the draw module for the location/slot of the given vertex attribute in
485  * a post-transformed vertex.
486  *
487  * With this function, drivers that use the draw module should have no reason
488  * to track the current vertex/geometry shader.
489  *
490  * Note that the draw module may sometimes generate vertices with extra
491  * attributes (such as texcoords for AA lines).  The driver can call this
492  * function to find those attributes.
493  *
494  * Zero is returned if the attribute is not found since this is
495  * a don't care / undefined situtation.  Returning -1 would be a bit more
496  * work for the drivers.
497  */
498 int
499 draw_find_shader_output(const struct draw_context *draw,
500                         uint semantic_name, uint semantic_index)
501 {
502    const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
503    const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
504    uint i;
505    const struct tgsi_shader_info *info = &vs->info;
506
507    if (gs)
508       info = &gs->info;
509
510    for (i = 0; i < info->num_outputs; i++) {
511       if (info->output_semantic_name[i] == semantic_name &&
512           info->output_semantic_index[i] == semantic_index)
513          return i;
514    }
515
516    /* Search the extra vertex attributes */
517    for (i = 0; i < draw->extra_shader_outputs.num; i++) {
518       if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
519           draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
520          return draw->extra_shader_outputs.slot[i];
521       }
522    }
523
524    return 0;
525 }
526
527
528 /**
529  * Return total number of the shader outputs.  This function is similar to
530  * draw_current_shader_outputs() but this function also counts any extra
531  * vertex/geometry output attributes that may be filled in by some draw
532  * stages (such as AA point, AA line).
533  *
534  * If geometry shader is present, its output will be returned,
535  * if not vertex shader is used.
536  */
537 uint
538 draw_num_shader_outputs(const struct draw_context *draw)
539 {
540    uint count;
541
542    /* If a geometry shader is present, its outputs go to the
543     * driver, else the vertex shader's outputs.
544     */
545    if (draw->gs.geometry_shader)
546       count = draw->gs.geometry_shader->info.num_outputs;
547    else
548       count = draw->vs.vertex_shader->info.num_outputs;
549
550    count += draw->extra_shader_outputs.num;
551
552    return count;
553 }
554
555
556 /**
557  * Provide TGSI sampler objects for vertex/geometry shaders that use
558  * texture fetches.
559  * This might only be used by software drivers for the time being.
560  */
561 void
562 draw_texture_samplers(struct draw_context *draw,
563                       uint shader,
564                       uint num_samplers,
565                       struct tgsi_sampler **samplers)
566 {
567    if (shader == PIPE_SHADER_VERTEX) {
568       draw->vs.num_samplers = num_samplers;
569       draw->vs.samplers = samplers;
570    } else {
571       debug_assert(shader == PIPE_SHADER_GEOMETRY);
572       draw->gs.num_samplers = num_samplers;
573       draw->gs.samplers = samplers;
574    }
575 }
576
577
578
579
580 void draw_set_render( struct draw_context *draw, 
581                       struct vbuf_render *render )
582 {
583    draw->render = render;
584 }
585
586
587 void
588 draw_set_index_buffer(struct draw_context *draw,
589                       const struct pipe_index_buffer *ib)
590 {
591    if (ib)
592       memcpy(&draw->pt.index_buffer, ib, sizeof(draw->pt.index_buffer));
593    else
594       memset(&draw->pt.index_buffer, 0, sizeof(draw->pt.index_buffer));
595 }
596
597
598 /**
599  * Tell drawing context where to find mapped index/element buffer.
600  */
601 void
602 draw_set_mapped_index_buffer(struct draw_context *draw,
603                              const void *elements)
604 {
605     draw->pt.user.elts = elements;
606 }
607
608
609 /* Revamp me please:
610  */
611 void draw_do_flush( struct draw_context *draw, unsigned flags )
612 {
613    if (!draw->suspend_flushing)
614    {
615       assert(!draw->flushing); /* catch inadvertant recursion */
616
617       draw->flushing = TRUE;
618
619       draw_pipeline_flush( draw, flags );
620
621       draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
622       
623       draw->flushing = FALSE;
624    }
625 }
626
627
628 /**
629  * Return the number of output attributes produced by the geometry
630  * shader, if present.  If no geometry shader, return the number of
631  * outputs from the vertex shader.
632  * \sa draw_num_shader_outputs
633  */
634 uint
635 draw_current_shader_outputs(const struct draw_context *draw)
636 {
637    if (draw->gs.geometry_shader)
638       return draw->gs.num_gs_outputs;
639    return draw->vs.num_vs_outputs;
640 }
641
642
643 /**
644  * Return the index of the shader output which will contain the
645  * vertex position.
646  */
647 uint
648 draw_current_shader_position_output(const struct draw_context *draw)
649 {
650    if (draw->gs.geometry_shader)
651       return draw->gs.position_output;
652    return draw->vs.position_output;
653 }
654
655
656 /**
657  * Return a pointer/handle for a driver/CSO rasterizer object which
658  * disabled culling, stippling, unfilled tris, etc.
659  * This is used by some pipeline stages (such as wide_point, aa_line
660  * and aa_point) which convert points/lines into triangles.  In those
661  * cases we don't want to accidentally cull the triangles.
662  *
663  * \param scissor  should the rasterizer state enable scissoring?
664  * \param flatshade  should the rasterizer state use flat shading?
665  * \return  rasterizer CSO handle
666  */
667 void *
668 draw_get_rasterizer_no_cull( struct draw_context *draw,
669                              boolean scissor,
670                              boolean flatshade )
671 {
672    if (!draw->rasterizer_no_cull[scissor][flatshade]) {
673       /* create now */
674       struct pipe_context *pipe = draw->pipe;
675       struct pipe_rasterizer_state rast;
676
677       memset(&rast, 0, sizeof(rast));
678       rast.scissor = scissor;
679       rast.flatshade = flatshade;
680       rast.front_ccw = 1;
681       rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
682
683       draw->rasterizer_no_cull[scissor][flatshade] =
684          pipe->create_rasterizer_state(pipe, &rast);
685    }
686    return draw->rasterizer_no_cull[scissor][flatshade];
687 }
688
689 void
690 draw_set_mapped_so_buffers(struct draw_context *draw,
691                            void *buffers[PIPE_MAX_SO_BUFFERS],
692                            unsigned num_buffers)
693 {
694    int i;
695
696    for (i = 0; i < num_buffers; ++i) {
697       draw->so.buffers[i] = buffers[i];
698    }
699    draw->so.num_buffers = num_buffers;
700 }
701
702 void
703 draw_set_so_state(struct draw_context *draw,
704                   struct pipe_stream_output_state *state)
705 {
706    memcpy(&draw->so.state,
707           state,
708           sizeof(struct pipe_stream_output_state));
709 }
710
711 void
712 draw_set_sampler_views(struct draw_context *draw,
713                        struct pipe_sampler_view **views,
714                        unsigned num)
715 {
716    unsigned i;
717
718    debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
719
720    for (i = 0; i < num; ++i)
721       draw->sampler_views[i] = views[i];
722    for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
723       draw->sampler_views[i] = NULL;
724
725    draw->num_sampler_views = num;
726 }
727
728 void
729 draw_set_samplers(struct draw_context *draw,
730                   struct pipe_sampler_state **samplers,
731                   unsigned num)
732 {
733    unsigned i;
734
735    debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
736
737    for (i = 0; i < num; ++i)
738       draw->samplers[i] = samplers[i];
739    for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
740       draw->samplers[i] = NULL;
741
742    draw->num_samplers = num;
743
744 #ifdef HAVE_LLVM
745    if (draw->llvm)
746       draw_llvm_set_sampler_state(draw);
747 #endif
748 }
749
750 void
751 draw_set_mapped_texture(struct draw_context *draw,
752                         unsigned sampler_idx,
753                         uint32_t width, uint32_t height, uint32_t depth,
754                         uint32_t first_level, uint32_t last_level,
755                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
756                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
757                         const void *data[PIPE_MAX_TEXTURE_LEVELS])
758 {
759 #ifdef HAVE_LLVM
760    if(draw->llvm)
761       draw_llvm_set_mapped_texture(draw,
762                                 sampler_idx,
763                                 width, height, depth, first_level, last_level,
764                                 row_stride, img_stride, data);
765 #endif
766 }