2 color_class { name: "test_colour"; color: 255 255 255 255; }
6 font: "Vera.ttf" "default";
10 image: "bubble.png" COMP;
11 image: "test.png" COMP;
19 --// stick object private/local vars here
25 --// Functions to print tables.
26 local print_table, print_table_start;
28 function print_table_start(table, space, name)
29 print(space .. name .. ": ");
31 print_table(table, space .. " ");
35 function print_table(table, space)
36 for k, v in pairs(table) do
37 if type(v) == "table" then
38 print_table_start(v, space, k);
39 elseif type(v) == "string" then
40 print(space .. k .. ': "' .. v .. '";')
42 print(space .. k .. ": " .. v .. ";")
47 local function mycb3 (v)
48 print("lua::callback transition " .. D.val .. " v: " .. v);
51 print("lua::objsize= " .. d.w .. " , " .. d.h);
52 sz = {w=v * 80, h=v * 40};
53 D.rect:geom(((d.w / 2) * math.sin(v * 2 * math.pi)) + ((d.w - sz.w) / 2),
54 ((d.h / 2) * math.cos(v * 2 * math.pi)) + ((d.h - sz.h) / 2),
56 D.rect:color(255, 128, v * 255, 255);
58 print("lua::pos= " .. d.x .. " , " .. d.y);
63 r:color(20, v * 255, 60, 255);
65 print("lua::r none!!!!!!!!!!!!!!1");
68 D.clip:geom(10, 10, d.w - 20, d.h - 20);
70 for i=1,table.getn(c),1 do
72 print("lua::" .. i .. " geom = " .. d.x .. "," .. d.y .. " " .. d.w .. "x" .. d.h);
74 return true; --// repeat the timer
77 local function mycb2 ()
78 print("lua::callback animator " .. count .. " seconds: " .. edje.seconds() .. " looptime: " .. edje.looptime());
79 edje.color_class("test_colour", 255, (count * 10) % 255, 255, 255);
80 edje.text_class("test_text_class", "Sans:style=Bold", ((count * 3) % 100) + 8);
81 if (5 > (count % 10)) then
82 D.text:font("default", 32);
84 D.text:font("Sans:style=Bold", 32);
86 edje_geom = edje.geom();
87 text_geom = D.text:geom();
88 D.text:move((edje_geom.w - text_geom.w) / 2, (edje_geom.h - text_geom.h) / 8);
89 return true; --// repeat the timer
92 local function mycb ()
93 print("lua::callback timer " .. count .. " fndata = " .. fndata);
94 count = count + 1; --// keep count of calls - object data
95 fndata = fndata + 3; --// play with object vars to see if they persist
96 D.tim = edje.timer(0.25, mycb); --// inside cb add new timer
97 return false; --// cease repeating the timer
100 --// init object here
101 D = {}; --// data is empty table to start
102 D.val = math.random(); --// start with some random value so
103 fndata = fndata + D.val; --// func data start point
104 print("lua::init ... " .. D.val);
105 edje.echo("lua::echo('hello world')");
107 --// How to check the edje version.
108 version = edje.version();
109 print("The edje version number is " .. version.major .. "." .. version.minor);
111 --// actually add the timer to call mycb in 1.23 sec
112 D.tim = edje.timer(1.23, mycb);
113 D.tra = edje.transition(5.0, mycb3);
114 D.ani = edje.animator(mycb2);
115 edje_geom = edje.geom();
117 if (edje.spanky) then edje.spanky(); end
119 local date = edje.date();
120 print("lua:: date: " ..
124 date.yearday .. "|" ..
125 date.weekday .. "|" ..
131 --// send some random edje message
132 edje.messagesend(7, "none" );
133 edje.messagesend(7, "sig", "signal", "source");
134 edje.messagesend(7, "str", "hello world");
135 edje.messagesend(7, "int", 987);
136 edje.messagesend(7, "float", 987.321);
137 edje.messagesend(7, "strset", {"hello", "there", "world"});
138 edje.messagesend(7, "intset", {1, 2, 3});
139 edje.messagesend(7, "floatset", {1.1, 2.2, 3.3});
140 edje.messagesend(7, "strint", "hello world", 7);
141 edje.messagesend(7, "strfloat", "hello world", 7.654);
142 edje.messagesend(7, "strintset","hello world", {1, 2, 3});
144 D.edje = edje.edje();
145 D.edje:file("plain/edje/group");
148 D.rect = edje.rect();
149 D.rect:geom (5, 10, 50, 30);
150 D.rect:color (255, 128, 60, 255);
153 D.rect2 = edje.rect();
154 D.rect2:geom (50, 50, 50, 50);
155 D.rect2:color (20, 30, 60, 120);
158 D.clip = edje.rect();
159 D.clip:geom (10, 10, 150, 150);
160 D.clip:color (200, 200, 50, 200);
163 D.rect2:clip(D.clip);
166 D.text = edje.text();
167 D.text:geom (50, 5, 150, 50);
168 D.text:color (255, 0, 0, 255);
169 D.text:font("Sans:style=Bold", 32);
170 D.text:text("Lua rocks!");
171 text_geom = D.text:geom();
172 print(D.text:text());
175 --// Put a few bogus API calls here to test the bogus API protection,
176 --// If the bogus API protection works, these should get ignored, but everything else runs smoothly.
177 --// Otherwise, the map is not done, the bubbles are not done, but the timers keep runinng.
178 bogus.failme(1, "two", D.rect);
179 temp = bogus.failme2();
184 D.map = edje.map(4); --// 4 is the only supported map size at the moment.
185 --// These all do the same thing.
186 --// Note, lua likes to start at 1, C (and thus evas) at 0. I choose to agree with C.
187 D.map:coord(0, 50, 50, 0);
188 D.map:coord(1, 100, 50, 0);
189 D.map:coord(2, 100, 100, 0);
190 D.map:coord(3, 50, 100, 0);
191 D.map:populate(50, 50, 50, 50, 0);
192 D.map:populate(D.rect2, 0);
193 D.map:populate(D.rect2);
195 --// print the results
196 D.coord = D.map:coord(0);
197 print("lua::map coords for point 0 x=" .. D.coord.x .. " y=" .. D.coord.y .. " z=" .. D.coord.z);
198 D.coord = D.map:coord(1);
199 print("lua::map coords for point 1 x=" .. D.coord.x .. " y=" .. D.coord.y .. " z=" .. D.coord.z);
200 D.coord = D.map:coord(2);
201 print("lua::map coords for point 2 x=" .. D.coord.x .. " y=" .. D.coord.y .. " z=" .. D.coord.z);
202 D.coord = D.map:coord(3);
203 print("lua::map coords for point 3 x=" .. D.coord.x .. " y=" .. D.coord.y .. " z=" .. D.coord.z);
208 if (D.map:alpha()) then
209 print("lua::map is alpha");
212 if (D.map:smooth()) then
213 print("lua::map is smooooth");
216 if (D.map:clockwise()) then
217 print("lua::map is clockwise");
220 D.map:color(255, 255, 255, 255); // set all points to this colour.
221 D.map:color(1, 255, 0, 255, 255); // set just one point to this colour.
223 D.map:lighting(75, 75, 10, 255, 255, 255, 0, 255, 0); // Ambient light and a 3D light source.
226 D.map:rotate(45.0, 75, 75);
227 D.map:zoom(1.5, 1.5, 75, 75);
228 D.map:rotate3d(10.0, 20.0, 30.0, 75, 75, 0);
229 D.map:perspective(200, 200, 0, 20);
231 --// For image UV mapping.
232 D.map:uv(0, 0.0, 0.0);
233 D.map:uv(1, 50.0, 0.0);
234 D.map:uv(2, 50.0, 50.0);
235 D.map:uv(3, 0.0, 50.0);
237 --// Actually apply the resulting transformations.
239 D.rect2:map_enable(true);
240 if (D.rect2:map_enable()) then
241 print("lua::map enabled");
244 D.rect2:map_source(D.rect); --// Don't think this is actually implemented in evas.
247 --// D.map:size(); --// perhaps overide the # operator? For now it's only gonna return 4 anyway.
249 --// example of deleting something
252 --// test the color_class stuff
253 colour = edje.color_class("test_colour");
254 print("lua::color_class= " .. colour.r .. "," .. colour.g .. "," .. colour.b .. "," .. colour.a);
255 colour = edje.color_class("test_colour", 32, 64, 255, 128);
256 print("lua::color_class= " .. colour.r .. "," .. colour.g .. "," .. colour.b .. "," .. colour.a);
257 colour = edje.color_class("test_colour", { r=255, g=0, b=255, a=255 });
258 print("lua::color_class= " .. colour.r .. "," .. colour.g .. "," .. colour.b .. "," .. colour.a);
259 text = edje.text_class("test_text_class", "Sans:style=Bold", 8);
260 print("lua::text_class= " .. text.font .. " size " .. text.size);
262 --// Do something bad, just to see what happens.
263 --// edje.color_class(nil);
265 --// shutdown func - generally empty or not there. everything garbage collected for you
267 print("lua::shutdown ... " .. D.val);
271 print("lua::show ... " .. D.val);
275 print("lua::hide ... " .. D.val);
279 print("lua::move x=" .. x .. " x=" .. y);
283 function resize (w, h)
284 print("lua::resize w=" .. w .. " h=" .. h);
285 D.text:move((w - text_geom.w) / 2, (h - text_geom.h) / 8);
289 function message (id, type, ...)
290 print("lua::message id=" .. id .. " type=" .. type);
291 --// handle your message type here. check id + type then use the
292 --// vararg appropriately. they are the same as the params passed
293 --// to edje:messagesend() (if any are passed at all). Any array
294 --// arguments are passed as a single table.
296 if ("none" == type) then
297 print("lua::message no args");
298 elseif ("strset" == type) then
300 print_table_start(strs, "", "lua::message strings");
301 elseif ("intset" == type) then
303 print_table_start(ints, "", "lua::message ints");
304 elseif ("floatset" == type) then
306 print_table_start(floats, "", "lua::message floats");
307 elseif ("strintset" == type) then
309 print("lua::message " .. str);
310 print_table_start(ints, "", "lua::message ints");
311 elseif ("strfloatset" == type) then
313 print("lua::message " .. str);
314 print_table_start(floats, "", "lua::message floats");
316 print("lua::message " .. ... );
320 function signal (sig, src)
321 print("lua::signal sig= " .. sig .. " src= " .. src);
326 // The group name NEEDS a / in it,
327 // or the part below that tries to swallow it won't work.
328 // Leaving just the lua part visible.
334 local bubbleCols = 8;
335 local bubbleRows = 6;
337 for i = 1, bubbleRows do
339 for j = 1, bubbleCols do
340 image = edje.image();
341 image:image("bubble.png");
343 table.insert(row, image);
345 table.insert(bubbles, row);
348 function resize (w, h)
349 for i = 1, bubbleRows do
350 for j = 1, bubbleCols do
353 bubbles[i][j]:geom((j - 1) * w1, (i - 1) * h1, w1, h1);
354 if ((1 == i) or (1 == j) or (bubbleRows == i) or (bubbleCols == j)) then
355 bubbles[i][j]:color(0, 255, 0, 200);
357 bubbles[i][j]:color(math.random(200) + 55, 0, math.random(255) + 55, 200);
366 name: "plain/edje/group";
373 state: "default" 0.0;
378 // A lua group embedded in an edje group.
382 source: "bubbles/lua";
384 description { state: "default" 0.0; }
388 name: "background_image";
392 state: "default" 0.0;
393 aspect_preference: HORIZONTAL;
394 color_class: "test_colour";
395 image { normal: "test.png"; }
407 text: "This is test text.";
408 text_class: "test_text_class";