2 * Copyright 2006 The Android Open Source Project
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "Sk4fLinearGradient.h"
9 #include "SkColorSpace_XYZ.h"
10 #include "SkGradientShaderPriv.h"
12 #include "SkLinearGradient.h"
13 #include "SkRadialGradient.h"
14 #include "SkTwoPointConicalGradient.h"
15 #include "SkSweepGradient.h"
17 enum GradientSerializationFlags {
18 // Bits 29:31 used for various boolean flags
19 kHasPosition_GSF = 0x80000000,
20 kHasLocalMatrix_GSF = 0x40000000,
21 kHasColorSpace_GSF = 0x20000000,
25 // Bits 8:11 for fTileMode
26 kTileModeShift_GSF = 8,
27 kTileModeMask_GSF = 0xF,
29 // Bits 0:7 for fGradFlags (note that kForce4fContext_PrivateFlag is 0x80)
30 kGradFlagsShift_GSF = 0,
31 kGradFlagsMask_GSF = 0xFF,
34 void SkGradientShaderBase::Descriptor::flatten(SkWriteBuffer& buffer) const {
37 flags |= kHasPosition_GSF;
40 flags |= kHasLocalMatrix_GSF;
42 sk_sp<SkData> colorSpaceData = fColorSpace ? fColorSpace->serialize() : nullptr;
44 flags |= kHasColorSpace_GSF;
46 SkASSERT(static_cast<uint32_t>(fTileMode) <= kTileModeMask_GSF);
47 flags |= (fTileMode << kTileModeShift_GSF);
48 SkASSERT(fGradFlags <= kGradFlagsMask_GSF);
49 flags |= (fGradFlags << kGradFlagsShift_GSF);
51 buffer.writeUInt(flags);
53 buffer.writeColor4fArray(fColors, fCount);
55 buffer.writeDataAsByteArray(colorSpaceData.get());
58 buffer.writeScalarArray(fPos, fCount);
61 buffer.writeMatrix(*fLocalMatrix);
65 bool SkGradientShaderBase::DescriptorScope::unflatten(SkReadBuffer& buffer) {
66 if (buffer.isVersionLT(SkReadBuffer::kGradientShaderFloatColor_Version)) {
67 fCount = buffer.getArrayCount();
68 if (fCount > kStorageCount) {
69 size_t allocSize = (sizeof(SkColor4f) + sizeof(SkScalar)) * fCount;
70 fDynamicStorage.reset(allocSize);
71 fColors = (SkColor4f*)fDynamicStorage.get();
72 fPos = (SkScalar*)(fColors + fCount);
74 fColors = fColorStorage;
78 // Old gradients serialized SkColor. Read that to a temporary location, then convert.
79 SkSTArray<2, SkColor, true> colors;
80 colors.resize_back(fCount);
81 if (!buffer.readColorArray(colors.begin(), fCount)) {
84 for (int i = 0; i < fCount; ++i) {
85 mutableColors()[i] = SkColor4f::FromColor(colors[i]);
88 if (buffer.readBool()) {
89 if (!buffer.readScalarArray(const_cast<SkScalar*>(fPos), fCount)) {
96 fColorSpace = nullptr;
97 fTileMode = (SkShader::TileMode)buffer.read32();
98 fGradFlags = buffer.read32();
100 if (buffer.readBool()) {
101 fLocalMatrix = &fLocalMatrixStorage;
102 buffer.readMatrix(&fLocalMatrixStorage);
104 fLocalMatrix = nullptr;
107 // New gradient format. Includes floating point color, color space, densely packed flags
108 uint32_t flags = buffer.readUInt();
110 fTileMode = (SkShader::TileMode)((flags >> kTileModeShift_GSF) & kTileModeMask_GSF);
111 fGradFlags = (flags >> kGradFlagsShift_GSF) & kGradFlagsMask_GSF;
113 fCount = buffer.getArrayCount();
114 if (fCount > kStorageCount) {
115 size_t allocSize = (sizeof(SkColor4f) + sizeof(SkScalar)) * fCount;
116 fDynamicStorage.reset(allocSize);
117 fColors = (SkColor4f*)fDynamicStorage.get();
118 fPos = (SkScalar*)(fColors + fCount);
120 fColors = fColorStorage;
123 if (!buffer.readColor4fArray(mutableColors(), fCount)) {
126 if (SkToBool(flags & kHasColorSpace_GSF)) {
127 sk_sp<SkData> data = buffer.readByteArrayAsData();
128 fColorSpace = SkColorSpace::Deserialize(data->data(), data->size());
130 fColorSpace = nullptr;
132 if (SkToBool(flags & kHasPosition_GSF)) {
133 if (!buffer.readScalarArray(mutablePos(), fCount)) {
139 if (SkToBool(flags & kHasLocalMatrix_GSF)) {
140 fLocalMatrix = &fLocalMatrixStorage;
141 buffer.readMatrix(&fLocalMatrixStorage);
143 fLocalMatrix = nullptr;
146 return buffer.isValid();
149 ////////////////////////////////////////////////////////////////////////////////////////////
151 SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit)
152 : INHERITED(desc.fLocalMatrix)
153 , fPtsToUnit(ptsToUnit)
155 fPtsToUnit.getType(); // Precache so reads are threadsafe.
156 SkASSERT(desc.fCount > 1);
158 fGradFlags = static_cast<uint8_t>(desc.fGradFlags);
160 SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount);
161 SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs));
162 fTileMode = desc.fTileMode;
163 fTileProc = gTileProcs[desc.fTileMode];
165 /* Note: we let the caller skip the first and/or last position.
166 i.e. pos[0] = 0.3, pos[1] = 0.7
167 In these cases, we insert dummy entries to ensure that the final data
168 will be bracketed by [0, 1].
169 i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1
171 Thus colorCount (the caller's value, and fColorCount (our value) may
172 differ by up to 2. In the above example:
176 fColorCount = desc.fCount;
177 // check if we need to add in dummy start and/or end position/colors
178 bool dummyFirst = false;
179 bool dummyLast = false;
181 dummyFirst = desc.fPos[0] != 0;
182 dummyLast = desc.fPos[desc.fCount - 1] != SK_Scalar1;
183 fColorCount += dummyFirst + dummyLast;
186 if (fColorCount > kColorStorageCount) {
187 size_t size = sizeof(SkColor) + sizeof(SkColor4f) + sizeof(Rec);
189 size += sizeof(SkScalar);
191 fOrigColors = reinterpret_cast<SkColor*>(sk_malloc_throw(size * fColorCount));
194 fOrigColors = fStorage;
197 fOrigColors4f = (SkColor4f*)(fOrigColors + fColorCount);
199 // Now copy over the colors, adding the dummies as needed
200 SkColor4f* origColors = fOrigColors4f;
202 *origColors++ = desc.fColors[0];
204 memcpy(origColors, desc.fColors, desc.fCount * sizeof(SkColor4f));
206 origColors += desc.fCount;
207 *origColors = desc.fColors[desc.fCount - 1];
210 // Convert our SkColor4f colors to SkColor as well. Note that this is incorrect if the
211 // source colors are not in sRGB gamut. We would need to do a gamut transformation, but
212 // SkColorSpaceXform can't do that (yet). GrColorSpaceXform can, but we may not have GPU
213 // support compiled in here. For the common case (sRGB colors), this does the right thing.
214 for (int i = 0; i < fColorCount; ++i) {
215 fOrigColors[i] = fOrigColors4f[i].toSkColor();
218 if (!desc.fColorSpace) {
219 // This happens if we were constructed from SkColors, so our colors are really sRGB
220 fColorSpace = SkColorSpace::MakeNamed(SkColorSpace::kSRGBLinear_Named);
222 // The color space refers to the float colors, so it must be linear gamma
223 SkASSERT(desc.fColorSpace->gammaIsLinear());
224 fColorSpace = desc.fColorSpace;
227 if (desc.fPos && fColorCount) {
228 fOrigPos = (SkScalar*)(fOrigColors4f + fColorCount);
229 fRecs = (Rec*)(fOrigPos + fColorCount);
232 fRecs = (Rec*)(fOrigColors4f + fColorCount);
235 if (fColorCount > 2) {
238 // recs->fScale = 0; // unused;
241 SkScalar* origPosPtr = fOrigPos;
244 /* We need to convert the user's array of relative positions into
245 fixed-point positions and scale factors. We need these results
246 to be strictly monotonic (no two values equal or out of order).
247 Hence this complex loop that just jams a zero for the scale
248 value if it sees a segment out of order, and it assures that
249 we start at 0 and end at 1.0
252 int startIndex = dummyFirst ? 0 : 1;
253 int count = desc.fCount + dummyLast;
254 for (int i = startIndex; i < count; i++) {
255 // force the last value to be 1.0
257 if (i == desc.fCount) { // we're really at the dummyLast
260 curr = SkScalarPin(desc.fPos[i], 0, 1);
262 *origPosPtr++ = curr;
264 recs->fPos = SkScalarToFixed(curr);
265 SkFixed diff = SkScalarToFixed(curr - prev);
267 recs->fScale = (1 << 24) / diff;
269 recs->fScale = 0; // ignore this segment
271 // get ready for the next value
275 } else { // assume even distribution
278 SkFixed dp = SK_Fixed1 / (desc.fCount - 1);
280 SkFixed scale = (desc.fCount - 1) << 8; // (1 << 24) / dp
281 for (int i = 1; i < desc.fCount - 1; i++) {
283 recs->fScale = scale;
287 recs->fPos = SK_Fixed1;
288 recs->fScale = scale;
290 } else if (desc.fPos) {
291 SkASSERT(2 == fColorCount);
292 fOrigPos[0] = SkScalarPin(desc.fPos[0], 0, 1);
293 fOrigPos[1] = SkScalarPin(desc.fPos[1], fOrigPos[0], 1);
294 if (0 == fOrigPos[0] && 1 == fOrigPos[1]) {
301 SkGradientShaderBase::~SkGradientShaderBase() {
302 if (fOrigColors != fStorage) {
303 sk_free(fOrigColors);
307 void SkGradientShaderBase::initCommon() {
308 unsigned colorAlpha = 0xFF;
309 for (int i = 0; i < fColorCount; i++) {
310 colorAlpha &= SkColorGetA(fOrigColors[i]);
312 fColorsAreOpaque = colorAlpha == 0xFF;
315 void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
317 desc.fColors = fOrigColors4f;
318 desc.fColorSpace = fColorSpace;
319 desc.fPos = fOrigPos;
320 desc.fCount = fColorCount;
321 desc.fTileMode = fTileMode;
322 desc.fGradFlags = fGradFlags;
324 const SkMatrix& m = this->getLocalMatrix();
325 desc.fLocalMatrix = m.isIdentity() ? nullptr : &m;
326 desc.flatten(buffer);
329 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst,
330 SkColor* colorSrc, Rec* recSrc,
332 SkAutoSTArray<8, SkColor> colorsTemp(count);
333 for (int i = 0; i < count; ++i) {
334 int offset = count - i - 1;
335 colorsTemp[i] = colorSrc[offset];
338 SkAutoSTArray<8, Rec> recsTemp(count);
339 for (int i = 0; i < count; ++i) {
340 int offset = count - i - 1;
341 recsTemp[i].fPos = SK_Fixed1 - recSrc[offset].fPos;
342 recsTemp[i].fScale = recSrc[offset].fScale;
344 memcpy(recDst, recsTemp.get(), count * sizeof(Rec));
346 memcpy(colorDst, colorsTemp.get(), count * sizeof(SkColor));
349 bool SkGradientShaderBase::isOpaque() const {
350 return fColorsAreOpaque;
353 static unsigned rounded_divide(unsigned numer, unsigned denom) {
354 return (numer + (denom >> 1)) / denom;
357 bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const {
358 // we just compute an average color.
359 // possibly we could weight this based on the proportional width for each color
360 // assuming they are not evenly distributed in the fPos array.
364 const int n = fColorCount;
365 for (int i = 0; i < n; ++i) {
366 SkColor c = fOrigColors[i];
371 *lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_divide(b, n));
375 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
376 const SkGradientShaderBase& shader, const ContextRec& rec)
377 : INHERITED(shader, rec)
378 #ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING
381 , fDither(rec.fPaint->isDither())
383 , fCache(shader.refCache(getPaintAlpha(), fDither))
385 const SkMatrix& inverse = this->getTotalInverse();
387 fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
389 fDstToIndexProc = fDstToIndex.getMapXYProc();
390 fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToIndex);
392 // now convert our colors in to PMColors
393 unsigned paintAlpha = this->getPaintAlpha();
395 fFlags = this->INHERITED::getFlags();
396 if (shader.fColorsAreOpaque && paintAlpha == 0xFF) {
397 fFlags |= kOpaqueAlpha_Flag;
401 bool SkGradientShaderBase::GradientShaderBaseContext::isValid() const {
402 return fDstToIndex.isFinite();
405 SkGradientShaderBase::GradientShaderCache::GradientShaderCache(
406 U8CPU alpha, bool dither, const SkGradientShaderBase& shader)
408 , fCacheDither(dither)
411 // Only initialize the cache in getCache32.
413 fCache32PixelRef = nullptr;
416 SkGradientShaderBase::GradientShaderCache::~GradientShaderCache() {
417 SkSafeUnref(fCache32PixelRef);
421 * r,g,b used to be SkFixed, but on gcc (4.2.1 mac and 4.6.3 goobuntu) in
422 * release builds, we saw a compiler error where the 0xFF parameter in
423 * SkPackARGB32() was being totally ignored whenever it was called with
424 * a non-zero add (e.g. 0x8000).
426 * We found two work-arounds:
427 * 1. change r,g,b to unsigned (or just one of them)
428 * 2. change SkPackARGB32 to + its (a << SK_A32_SHIFT) value instead
431 * We chose #1 just because it was more localized.
432 * See http://code.google.com/p/skia/issues/detail?id=1113
434 * The type SkUFixed encapsulate this need for unsigned, but logically Fixed.
436 typedef uint32_t SkUFixed;
438 void SkGradientShaderBase::GradientShaderCache::Build32bitCache(
439 SkPMColor cache[], SkColor c0, SkColor c1,
440 int count, U8CPU paintAlpha, uint32_t gradFlags, bool dither) {
443 // need to apply paintAlpha to our two endpoints
444 uint32_t a0 = SkMulDiv255Round(SkColorGetA(c0), paintAlpha);
445 uint32_t a1 = SkMulDiv255Round(SkColorGetA(c1), paintAlpha);
448 const bool interpInPremul = SkToBool(gradFlags &
449 SkGradientShader::kInterpolateColorsInPremul_Flag);
451 uint32_t r0 = SkColorGetR(c0);
452 uint32_t g0 = SkColorGetG(c0);
453 uint32_t b0 = SkColorGetB(c0);
455 uint32_t r1 = SkColorGetR(c1);
456 uint32_t g1 = SkColorGetG(c1);
457 uint32_t b1 = SkColorGetB(c1);
459 if (interpInPremul) {
460 r0 = SkMulDiv255Round(r0, a0);
461 g0 = SkMulDiv255Round(g0, a0);
462 b0 = SkMulDiv255Round(b0, a0);
464 r1 = SkMulDiv255Round(r1, a1);
465 g1 = SkMulDiv255Round(g1, a1);
466 b1 = SkMulDiv255Round(b1, a1);
469 SkFixed da = SkIntToFixed(a1 - a0) / (count - 1);
470 SkFixed dr = SkIntToFixed(r1 - r0) / (count - 1);
471 SkFixed dg = SkIntToFixed(g1 - g0) / (count - 1);
472 SkFixed db = SkIntToFixed(b1 - b0) / (count - 1);
474 /* We pre-add 1/8 to avoid having to add this to our [0] value each time
475 in the loop. Without this, the bias for each would be
476 0x2000 0xA000 0xE000 0x6000
477 With this trick, we can add 0 for the first (no-op) and just adjust the
480 const SkUFixed bias0 = dither ? 0x2000 : 0x8000;
481 const SkUFixed bias1 = dither ? 0x8000 : 0;
482 const SkUFixed bias2 = dither ? 0xC000 : 0;
483 const SkUFixed bias3 = dither ? 0x4000 : 0;
485 SkUFixed a = SkIntToFixed(a0) + bias0;
486 SkUFixed r = SkIntToFixed(r0) + bias0;
487 SkUFixed g = SkIntToFixed(g0) + bias0;
488 SkUFixed b = SkIntToFixed(b0) + bias0;
491 * Our dither-cell (spatially) is
495 * [0] -> [-1/8 ... 1/8 ) values near 0
496 * [1] -> [ 1/8 ... 3/8 ) values near 1/4
497 * [2] -> [ 3/8 ... 5/8 ) values near 1/2
498 * [3] -> [ 5/8 ... 7/8 ) values near 3/4
501 if (0xFF == a0 && 0 == da) {
503 cache[kCache32Count*0] = SkPackARGB32(0xFF, (r + 0 ) >> 16,
506 cache[kCache32Count*1] = SkPackARGB32(0xFF, (r + bias1) >> 16,
509 cache[kCache32Count*2] = SkPackARGB32(0xFF, (r + bias2) >> 16,
512 cache[kCache32Count*3] = SkPackARGB32(0xFF, (r + bias3) >> 16,
519 } while (--count != 0);
520 } else if (interpInPremul) {
522 cache[kCache32Count*0] = SkPackARGB32((a + 0 ) >> 16,
526 cache[kCache32Count*1] = SkPackARGB32((a + bias1) >> 16,
530 cache[kCache32Count*2] = SkPackARGB32((a + bias2) >> 16,
534 cache[kCache32Count*3] = SkPackARGB32((a + bias3) >> 16,
543 } while (--count != 0);
544 } else { // interpolate in unpreml space
546 cache[kCache32Count*0] = SkPremultiplyARGBInline((a + 0 ) >> 16,
550 cache[kCache32Count*1] = SkPremultiplyARGBInline((a + bias1) >> 16,
554 cache[kCache32Count*2] = SkPremultiplyARGBInline((a + bias2) >> 16,
558 cache[kCache32Count*3] = SkPremultiplyARGBInline((a + bias3) >> 16,
567 } while (--count != 0);
571 static inline int SkFixedToFFFF(SkFixed x) {
572 SkASSERT((unsigned)x <= SK_Fixed1);
573 return x - (x >> 16);
576 const SkPMColor* SkGradientShaderBase::GradientShaderCache::getCache32() {
577 fCache32InitOnce(SkGradientShaderBase::GradientShaderCache::initCache32, this);
582 void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* cache) {
583 const int kNumberOfDitherRows = 4;
584 const SkImageInfo info = SkImageInfo::MakeN32Premul(kCache32Count, kNumberOfDitherRows);
586 SkASSERT(nullptr == cache->fCache32PixelRef);
587 cache->fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, nullptr);
588 cache->fCache32 = (SkPMColor*)cache->fCache32PixelRef->getAddr();
589 if (cache->fShader.fColorCount == 2) {
590 Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0],
591 cache->fShader.fOrigColors[1], kCache32Count, cache->fCacheAlpha,
592 cache->fShader.fGradFlags, cache->fCacheDither);
594 Rec* rec = cache->fShader.fRecs;
596 for (int i = 1; i < cache->fShader.fColorCount; i++) {
597 int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
598 SkASSERT(nextIndex < kCache32Count);
600 if (nextIndex > prevIndex)
601 Build32bitCache(cache->fCache32 + prevIndex, cache->fShader.fOrigColors[i-1],
602 cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
603 cache->fCacheAlpha, cache->fShader.fGradFlags, cache->fCacheDither);
604 prevIndex = nextIndex;
609 void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap) const {
610 const bool interpInPremul = SkToBool(fGradFlags &
611 SkGradientShader::kInterpolateColorsInPremul_Flag);
612 bitmap->lockPixels();
613 SkHalf* pixelsF16 = reinterpret_cast<SkHalf*>(bitmap->getPixels());
614 uint32_t* pixelsS32 = reinterpret_cast<uint32_t*>(bitmap->getPixels());
616 typedef std::function<void(const Sk4f&, int)> pixelWriteFn_t;
618 pixelWriteFn_t writeF16Pixel = [&](const Sk4f& x, int index) {
619 Sk4h c = SkFloatToHalf_finite_ftz(x);
620 pixelsF16[4*index+0] = c[0];
621 pixelsF16[4*index+1] = c[1];
622 pixelsF16[4*index+2] = c[2];
623 pixelsF16[4*index+3] = c[3];
625 pixelWriteFn_t writeS32Pixel = [&](const Sk4f& c, int index) {
626 pixelsS32[index] = Sk4f_toS32(c);
629 pixelWriteFn_t writeSizedPixel =
630 (kRGBA_F16_SkColorType == bitmap->colorType()) ? writeF16Pixel : writeS32Pixel;
631 pixelWriteFn_t writeUnpremulPixel = [&](const Sk4f& c, int index) {
632 writeSizedPixel(c * Sk4f(c[3], c[3], c[3], 1.0f), index);
635 pixelWriteFn_t writePixel = interpInPremul ? writeSizedPixel : writeUnpremulPixel;
638 for (int i = 1; i < fColorCount; i++) {
639 int nextIndex = (fColorCount == 2) ? (kCache32Count - 1)
640 : SkFixedToFFFF(fRecs[i].fPos) >> kCache32Shift;
641 SkASSERT(nextIndex < kCache32Count);
643 if (nextIndex > prevIndex) {
644 Sk4f c0 = Sk4f::Load(fOrigColors4f[i - 1].vec());
645 Sk4f c1 = Sk4f::Load(fOrigColors4f[i].vec());
646 if (interpInPremul) {
647 c0 = c0 * Sk4f(c0[3], c0[3], c0[3], 1.0f);
648 c1 = c1 * Sk4f(c1[3], c1[3], c1[3], 1.0f);
651 Sk4f step = Sk4f(1.0f / static_cast<float>(nextIndex - prevIndex));
652 Sk4f delta = (c1 - c0) * step;
654 for (int curIndex = prevIndex; curIndex <= nextIndex; ++curIndex) {
655 writePixel(c0, curIndex);
659 prevIndex = nextIndex;
661 SkASSERT(prevIndex == kCache32Count - 1);
662 bitmap->unlockPixels();
666 * The gradient holds a cache for the most recent value of alpha. Successive
667 * callers with the same alpha value will share the same cache.
669 sk_sp<SkGradientShaderBase::GradientShaderCache> SkGradientShaderBase::refCache(U8CPU alpha,
671 SkAutoMutexAcquire ama(fCacheMutex);
672 if (!fCache || fCache->getAlpha() != alpha || fCache->getDither() != dither) {
673 fCache.reset(new GradientShaderCache(alpha, dither, *this));
675 // Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
676 // Otherwise, the pointer may have been overwritten on a different thread before the object's
677 // ref count was incremented.
681 SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex);
683 * Because our caller might rebuild the same (logically the same) gradient
684 * over and over, we'd like to return exactly the same "bitmap" if possible,
685 * allowing the client to utilize a cache of our bitmap (e.g. with a GPU).
686 * To do that, we maintain a private cache of built-bitmaps, based on our
687 * colors and positions. Note: we don't try to flatten the fMapper, so if one
688 * is present, we skip the cache for now.
690 void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap,
691 GradientBitmapType bitmapType) const {
692 // our caller assumes no external alpha, so we ensure that our cache is built with 0xFF
693 sk_sp<GradientShaderCache> cache(this->refCache(0xFF, true));
695 // build our key: [numColors + colors[] + {positions[]} + flags + colorType ]
696 int count = 1 + fColorCount + 1 + 1;
697 if (fColorCount > 2) {
698 count += fColorCount - 1; // fRecs[].fPos
701 SkAutoSTMalloc<16, int32_t> storage(count);
702 int32_t* buffer = storage.get();
704 *buffer++ = fColorCount;
705 memcpy(buffer, fOrigColors, fColorCount * sizeof(SkColor));
706 buffer += fColorCount;
707 if (fColorCount > 2) {
708 for (int i = 1; i < fColorCount; i++) {
709 *buffer++ = fRecs[i].fPos;
712 *buffer++ = fGradFlags;
713 *buffer++ = static_cast<int32_t>(bitmapType);
714 SkASSERT(buffer - storage.get() == count);
716 ///////////////////////////////////
718 static SkGradientBitmapCache* gCache;
719 // each cache cost 1K or 2K of RAM, since each bitmap will be 1x256 at either 32bpp or 64bpp
720 static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32;
721 SkAutoMutexAcquire ama(gGradientCacheMutex);
723 if (nullptr == gCache) {
724 gCache = new SkGradientBitmapCache(MAX_NUM_CACHED_GRADIENT_BITMAPS);
726 size_t size = count * sizeof(int32_t);
728 if (!gCache->find(storage.get(), size, bitmap)) {
729 if (GradientBitmapType::kLegacy == bitmapType) {
730 // force our cache32pixelref to be built
731 (void)cache->getCache32();
732 bitmap->setInfo(SkImageInfo::MakeN32Premul(kCache32Count, 1));
733 bitmap->setPixelRef(cache->getCache32PixelRef());
735 // For these cases we use the bitmap cache, but not the GradientShaderCache. So just
736 // allocate and populate the bitmap's data directly.
739 switch (bitmapType) {
740 case GradientBitmapType::kSRGB:
741 info = SkImageInfo::Make(kCache32Count, 1, kRGBA_8888_SkColorType,
743 SkColorSpace::MakeNamed(SkColorSpace::kSRGB_Named));
745 case GradientBitmapType::kHalfFloat:
746 info = SkImageInfo::Make(
747 kCache32Count, 1, kRGBA_F16_SkColorType, kPremul_SkAlphaType,
748 SkColorSpace::MakeNamed(SkColorSpace::kSRGBLinear_Named));
751 SkFAIL("Unexpected bitmap type");
754 bitmap->allocPixels(info);
755 this->initLinearBitmap(bitmap);
757 gCache->add(storage.get(), size, *bitmap);
761 void SkGradientShaderBase::commonAsAGradient(GradientInfo* info, bool flipGrad) const {
763 if (info->fColorCount >= fColorCount) {
766 if (flipGrad && (info->fColors || info->fColorOffsets)) {
767 SkAutoSTArray<8, SkColor> colorStorage(fColorCount);
768 SkAutoSTArray<8, Rec> recStorage(fColorCount);
769 colorLoc = colorStorage.get();
770 recLoc = recStorage.get();
771 FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount);
773 colorLoc = fOrigColors;
777 memcpy(info->fColors, colorLoc, fColorCount * sizeof(SkColor));
779 if (info->fColorOffsets) {
780 if (fColorCount == 2) {
781 info->fColorOffsets[0] = 0;
782 info->fColorOffsets[1] = SK_Scalar1;
783 } else if (fColorCount > 2) {
784 for (int i = 0; i < fColorCount; ++i) {
785 info->fColorOffsets[i] = SkFixedToScalar(recLoc[i].fPos);
790 info->fColorCount = fColorCount;
791 info->fTileMode = fTileMode;
792 info->fGradientFlags = fGradFlags;
796 #ifndef SK_IGNORE_TO_STRING
797 void SkGradientShaderBase::toString(SkString* str) const {
799 str->appendf("%d colors: ", fColorCount);
801 for (int i = 0; i < fColorCount; ++i) {
802 str->appendHex(fOrigColors[i], 8);
803 if (i < fColorCount-1) {
808 if (fColorCount > 2) {
809 str->append(" points: (");
810 for (int i = 0; i < fColorCount; ++i) {
811 str->appendScalar(SkFixedToScalar(fRecs[i].fPos));
812 if (i < fColorCount-1) {
819 static const char* gTileModeName[SkShader::kTileModeCount] = {
820 "clamp", "repeat", "mirror"
824 str->append(gTileModeName[fTileMode]);
826 this->INHERITED::toString(str);
830 ///////////////////////////////////////////////////////////////////////////////
831 ///////////////////////////////////////////////////////////////////////////////
833 // Return true if these parameters are valid/legal/safe to construct a gradient
835 static bool valid_grad(const SkColor4f colors[], const SkScalar pos[], int count,
837 return nullptr != colors && count >= 1 && tileMode < (unsigned)SkShader::kTileModeCount;
840 static void desc_init(SkGradientShaderBase::Descriptor* desc,
841 const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
842 const SkScalar pos[], int colorCount,
843 SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) {
844 SkASSERT(colorCount > 1);
846 desc->fColors = colors;
847 desc->fColorSpace = std::move(colorSpace);
849 desc->fCount = colorCount;
850 desc->fTileMode = mode;
851 desc->fGradFlags = flags;
852 desc->fLocalMatrix = localMatrix;
855 // assumes colors is SkColor4f* and pos is SkScalar*
856 #define EXPAND_1_COLOR(count) \
860 tmp[0] = tmp[1] = colors[0]; \
867 struct ColorStopOptimizer {
868 ColorStopOptimizer(const SkColor4f* colors, const SkScalar* pos,
869 int count, SkShader::TileMode mode)
874 if (!pos || count != 3) {
878 if (SkScalarNearlyEqual(pos[0], 0.0f) &&
879 SkScalarNearlyEqual(pos[1], 0.0f) &&
880 SkScalarNearlyEqual(pos[2], 1.0f)) {
882 if (SkShader::kRepeat_TileMode == mode ||
883 SkShader::kMirror_TileMode == mode ||
884 colors[0] == colors[1]) {
886 // Ignore the leftmost color/pos.
891 } else if (SkScalarNearlyEqual(pos[0], 0.0f) &&
892 SkScalarNearlyEqual(pos[1], 1.0f) &&
893 SkScalarNearlyEqual(pos[2], 1.0f)) {
895 if (SkShader::kRepeat_TileMode == mode ||
896 SkShader::kMirror_TileMode == mode ||
897 colors[1] == colors[2]) {
899 // Ignore the rightmost color/pos.
905 const SkColor4f* fColors;
906 const SkScalar* fPos;
910 struct ColorConverter {
911 ColorConverter(const SkColor* colors, int count) {
912 for (int i = 0; i < count; ++i) {
913 fColors4f.push_back(SkColor4f::FromColor(colors[i]));
917 SkSTArray<2, SkColor4f, true> fColors4f;
920 sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
921 const SkColor colors[],
922 const SkScalar pos[], int colorCount,
923 SkShader::TileMode mode,
925 const SkMatrix* localMatrix) {
926 ColorConverter converter(colors, colorCount);
927 return MakeLinear(pts, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags,
931 sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
932 const SkColor4f colors[],
933 sk_sp<SkColorSpace> colorSpace,
934 const SkScalar pos[], int colorCount,
935 SkShader::TileMode mode,
937 const SkMatrix* localMatrix) {
938 if (!pts || !SkScalarIsFinite((pts[1] - pts[0]).length())) {
941 if (!valid_grad(colors, pos, colorCount, mode)) {
944 if (1 == colorCount) {
945 return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
948 ColorStopOptimizer opt(colors, pos, colorCount, mode);
950 SkGradientShaderBase::Descriptor desc;
951 desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
953 return sk_make_sp<SkLinearGradient>(pts, desc);
956 sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
957 const SkColor colors[],
958 const SkScalar pos[], int colorCount,
959 SkShader::TileMode mode,
961 const SkMatrix* localMatrix) {
962 ColorConverter converter(colors, colorCount);
963 return MakeRadial(center, radius, converter.fColors4f.begin(), nullptr, pos, colorCount, mode,
967 sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
968 const SkColor4f colors[],
969 sk_sp<SkColorSpace> colorSpace,
970 const SkScalar pos[], int colorCount,
971 SkShader::TileMode mode,
973 const SkMatrix* localMatrix) {
977 if (!valid_grad(colors, pos, colorCount, mode)) {
980 if (1 == colorCount) {
981 return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
984 ColorStopOptimizer opt(colors, pos, colorCount, mode);
986 SkGradientShaderBase::Descriptor desc;
987 desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
989 return sk_make_sp<SkRadialGradient>(center, radius, desc);
992 sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start,
993 SkScalar startRadius,
996 const SkColor colors[],
997 const SkScalar pos[],
999 SkShader::TileMode mode,
1001 const SkMatrix* localMatrix) {
1002 ColorConverter converter(colors, colorCount);
1003 return MakeTwoPointConical(start, startRadius, end, endRadius, converter.fColors4f.begin(),
1004 nullptr, pos, colorCount, mode, flags, localMatrix);
1007 sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start,
1008 SkScalar startRadius,
1011 const SkColor4f colors[],
1012 sk_sp<SkColorSpace> colorSpace,
1013 const SkScalar pos[],
1015 SkShader::TileMode mode,
1017 const SkMatrix* localMatrix) {
1018 if (startRadius < 0 || endRadius < 0) {
1021 if (!valid_grad(colors, pos, colorCount, mode)) {
1024 if (startRadius == endRadius) {
1025 if (start == end || startRadius == 0) {
1026 return SkShader::MakeEmptyShader();
1029 EXPAND_1_COLOR(colorCount);
1031 ColorStopOptimizer opt(colors, pos, colorCount, mode);
1033 bool flipGradient = startRadius > endRadius;
1035 SkGradientShaderBase::Descriptor desc;
1037 if (!flipGradient) {
1038 desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
1040 return sk_make_sp<SkTwoPointConicalGradient>(start, startRadius, end, endRadius,
1041 flipGradient, desc);
1043 SkAutoSTArray<8, SkColor4f> colorsNew(opt.fCount);
1044 SkAutoSTArray<8, SkScalar> posNew(opt.fCount);
1045 for (int i = 0; i < opt.fCount; ++i) {
1046 colorsNew[i] = opt.fColors[opt.fCount - i - 1];
1050 for (int i = 0; i < opt.fCount; ++i) {
1051 posNew[i] = 1 - opt.fPos[opt.fCount - i - 1];
1053 desc_init(&desc, colorsNew.get(), std::move(colorSpace), posNew.get(), opt.fCount, mode,
1054 flags, localMatrix);
1056 desc_init(&desc, colorsNew.get(), std::move(colorSpace), nullptr, opt.fCount, mode,
1057 flags, localMatrix);
1060 return sk_make_sp<SkTwoPointConicalGradient>(end, endRadius, start, startRadius,
1061 flipGradient, desc);
1065 sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
1066 const SkColor colors[],
1067 const SkScalar pos[],
1070 const SkMatrix* localMatrix) {
1071 ColorConverter converter(colors, colorCount);
1072 return MakeSweep(cx, cy, converter.fColors4f.begin(), nullptr, pos, colorCount, flags,
1076 sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
1077 const SkColor4f colors[],
1078 sk_sp<SkColorSpace> colorSpace,
1079 const SkScalar pos[],
1082 const SkMatrix* localMatrix) {
1083 if (!valid_grad(colors, pos, colorCount, SkShader::kClamp_TileMode)) {
1086 if (1 == colorCount) {
1087 return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
1090 auto mode = SkShader::kClamp_TileMode;
1092 ColorStopOptimizer opt(colors, pos, colorCount, mode);
1094 SkGradientShaderBase::Descriptor desc;
1095 desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
1097 return sk_make_sp<SkSweepGradient>(cx, cy, desc);
1100 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader)
1101 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLinearGradient)
1102 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialGradient)
1103 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSweepGradient)
1104 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
1105 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
1107 ///////////////////////////////////////////////////////////////////////////////
1111 #include "GrContext.h"
1112 #include "GrInvariantOutput.h"
1113 #include "GrShaderCaps.h"
1114 #include "GrTextureStripAtlas.h"
1115 #include "gl/GrGLContext.h"
1116 #include "glsl/GrGLSLColorSpaceXformHelper.h"
1117 #include "glsl/GrGLSLFragmentShaderBuilder.h"
1118 #include "glsl/GrGLSLProgramDataManager.h"
1119 #include "glsl/GrGLSLUniformHandler.h"
1122 static inline bool close_to_one_half(const SkFixed& val) {
1123 return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf);
1126 static inline int color_type_to_color_count(GrGradientEffect::ColorType colorType) {
1127 switch (colorType) {
1128 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1129 case GrGradientEffect::kSingleHardStop_ColorType:
1131 case GrGradientEffect::kHardStopLeftEdged_ColorType:
1132 case GrGradientEffect::kHardStopRightEdged_ColorType:
1135 case GrGradientEffect::kTwo_ColorType:
1137 case GrGradientEffect::kThree_ColorType:
1139 case GrGradientEffect::kTexture_ColorType:
1143 SkDEBUGFAIL("Unhandled ColorType in color_type_to_color_count()");
1147 GrGradientEffect::ColorType GrGradientEffect::determineColorType(
1148 const SkGradientShaderBase& shader) {
1149 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1150 if (shader.fOrigPos) {
1151 if (4 == shader.fColorCount) {
1152 if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
1153 SkScalarNearlyEqual(shader.fOrigPos[1], shader.fOrigPos[2]) &&
1154 SkScalarNearlyEqual(shader.fOrigPos[3], 1.0f)) {
1156 return kSingleHardStop_ColorType;
1158 } else if (3 == shader.fColorCount) {
1159 if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
1160 SkScalarNearlyEqual(shader.fOrigPos[1], 0.0f) &&
1161 SkScalarNearlyEqual(shader.fOrigPos[2], 1.0f)) {
1163 return kHardStopLeftEdged_ColorType;
1164 } else if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
1165 SkScalarNearlyEqual(shader.fOrigPos[1], 1.0f) &&
1166 SkScalarNearlyEqual(shader.fOrigPos[2], 1.0f)) {
1168 return kHardStopRightEdged_ColorType;
1174 if (SkShader::kClamp_TileMode == shader.getTileMode()) {
1175 if (2 == shader.fColorCount) {
1176 return kTwo_ColorType;
1177 } else if (3 == shader.fColorCount &&
1178 close_to_one_half(shader.getRecs()[1].fPos)) {
1179 return kThree_ColorType;
1183 return kTexture_ColorType;
1186 void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniformHandler,
1187 const GrGradientEffect& ge) {
1188 if (int colorCount = color_type_to_color_count(ge.getColorType())) {
1189 fColorsUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
1191 kDefault_GrSLPrecision,
1194 if (ge.fColorType == kSingleHardStop_ColorType) {
1195 fHardStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
1196 kDefault_GrSLPrecision, "HardStopT");
1199 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
1200 kFloat_GrSLType, kDefault_GrSLPrecision,
1201 "GradientYCoordFS");
1205 static inline void set_after_interp_color_uni_array(
1206 const GrGLSLProgramDataManager& pdman,
1207 const GrGLSLProgramDataManager::UniformHandle uni,
1208 const SkTDArray<SkColor4f>& colors,
1209 const GrColorSpaceXform* colorSpaceXform) {
1210 int count = colors.count();
1211 if (colorSpaceXform) {
1212 constexpr int kSmallCount = 10;
1213 SkAutoSTArray<4 * kSmallCount, float> vals(4 * count);
1215 for (int i = 0; i < count; i++) {
1216 colorSpaceXform->srcToDst().mapScalars(colors[i].vec(), &vals[4 * i]);
1219 pdman.set4fv(uni, count, vals.get());
1221 pdman.set4fv(uni, count, (float*)&colors[0]);
1225 static inline void set_before_interp_color_uni_array(
1226 const GrGLSLProgramDataManager& pdman,
1227 const GrGLSLProgramDataManager::UniformHandle uni,
1228 const SkTDArray<SkColor4f>& colors,
1229 const GrColorSpaceXform* colorSpaceXform) {
1230 int count = colors.count();
1231 constexpr int kSmallCount = 10;
1232 SkAutoSTArray<4 * kSmallCount, float> vals(4 * count);
1234 for (int i = 0; i < count; i++) {
1235 float a = colors[i].fA;
1236 vals[4 * i + 0] = colors[i].fR * a;
1237 vals[4 * i + 1] = colors[i].fG * a;
1238 vals[4 * i + 2] = colors[i].fB * a;
1239 vals[4 * i + 3] = a;
1242 if (colorSpaceXform) {
1243 for (int i = 0; i < count; i++) {
1244 colorSpaceXform->srcToDst().mapScalars(&vals[4 * i]);
1248 pdman.set4fv(uni, count, vals.get());
1251 static inline void set_after_interp_color_uni_array(const GrGLSLProgramDataManager& pdman,
1252 const GrGLSLProgramDataManager::UniformHandle uni,
1253 const SkTDArray<SkColor>& colors) {
1254 int count = colors.count();
1255 constexpr int kSmallCount = 10;
1257 SkAutoSTArray<4*kSmallCount, float> vals(4*count);
1259 for (int i = 0; i < colors.count(); i++) {
1261 vals[4*i + 0] = SkColorGetR(colors[i]) / 255.f;
1262 vals[4*i + 1] = SkColorGetG(colors[i]) / 255.f;
1263 vals[4*i + 2] = SkColorGetB(colors[i]) / 255.f;
1264 vals[4*i + 3] = SkColorGetA(colors[i]) / 255.f;
1267 pdman.set4fv(uni, colors.count(), vals.get());
1270 static inline void set_before_interp_color_uni_array(const GrGLSLProgramDataManager& pdman,
1271 const GrGLSLProgramDataManager::UniformHandle uni,
1272 const SkTDArray<SkColor>& colors) {
1273 int count = colors.count();
1274 constexpr int kSmallCount = 10;
1276 SkAutoSTArray<4*kSmallCount, float> vals(4*count);
1278 for (int i = 0; i < count; i++) {
1279 float a = SkColorGetA(colors[i]) / 255.f;
1280 float aDiv255 = a / 255.f;
1283 vals[4*i + 0] = SkColorGetR(colors[i]) * aDiv255;
1284 vals[4*i + 1] = SkColorGetG(colors[i]) * aDiv255;
1285 vals[4*i + 2] = SkColorGetB(colors[i]) * aDiv255;
1289 pdman.set4fv(uni, count, vals.get());
1292 void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
1293 const GrProcessor& processor) {
1294 const GrGradientEffect& e = processor.cast<GrGradientEffect>();
1296 switch (e.getColorType()) {
1297 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1298 case GrGradientEffect::kSingleHardStop_ColorType:
1299 pdman.set1f(fHardStopT, e.fPositions[1]);
1301 case GrGradientEffect::kHardStopLeftEdged_ColorType:
1302 case GrGradientEffect::kHardStopRightEdged_ColorType:
1304 case GrGradientEffect::kTwo_ColorType:
1305 case GrGradientEffect::kThree_ColorType: {
1306 if (e.fColors4f.count() > 0) {
1307 // Gamma-correct / color-space aware
1308 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
1309 set_before_interp_color_uni_array(pdman, fColorsUni, e.fColors4f,
1310 e.fColorSpaceXform.get());
1312 set_after_interp_color_uni_array(pdman, fColorsUni, e.fColors4f,
1313 e.fColorSpaceXform.get());
1316 // Legacy mode. Would be nice if we had converted the 8-bit colors to float earlier
1317 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
1318 set_before_interp_color_uni_array(pdman, fColorsUni, e.fColors);
1320 set_after_interp_color_uni_array(pdman, fColorsUni, e.fColors);
1327 case GrGradientEffect::kTexture_ColorType: {
1328 SkScalar yCoord = e.getYCoord();
1329 if (yCoord != fCachedYCoord) {
1330 pdman.set1f(fFSYUni, yCoord);
1331 fCachedYCoord = yCoord;
1333 if (SkToBool(e.fColorSpaceXform)) {
1334 pdman.setSkMatrix44(fColorSpaceXformUni, e.fColorSpaceXform->srcToDst());
1341 uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor& processor) {
1342 const GrGradientEffect& e = processor.cast<GrGradientEffect>();
1346 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
1347 key |= kPremulBeforeInterpKey;
1350 if (GrGradientEffect::kTwo_ColorType == e.getColorType()) {
1351 key |= kTwoColorKey;
1352 } else if (GrGradientEffect::kThree_ColorType == e.getColorType()) {
1353 key |= kThreeColorKey;
1355 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1356 else if (GrGradientEffect::kSingleHardStop_ColorType == e.getColorType()) {
1357 key |= kHardStopCenteredKey;
1358 } else if (GrGradientEffect::kHardStopLeftEdged_ColorType == e.getColorType()) {
1359 key |= kHardStopZeroZeroOneKey;
1360 } else if (GrGradientEffect::kHardStopRightEdged_ColorType == e.getColorType()) {
1361 key |= kHardStopZeroOneOneKey;
1364 if (SkShader::TileMode::kClamp_TileMode == e.fTileMode) {
1365 key |= kClampTileMode;
1366 } else if (SkShader::TileMode::kRepeat_TileMode == e.fTileMode) {
1367 key |= kRepeatTileMode;
1369 key |= kMirrorTileMode;
1373 key |= GrColorSpaceXform::XformKey(e.fColorSpaceXform.get()) << kReservedBits;
1378 void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBuilder,
1379 GrGLSLUniformHandler* uniformHandler,
1380 const GrShaderCaps* shaderCaps,
1381 const GrGradientEffect& ge,
1382 const char* gradientTValue,
1383 const char* outputColor,
1384 const char* inputColor,
1385 const TextureSamplers& texSamplers) {
1386 switch (ge.getColorType()) {
1387 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1388 case kSingleHardStop_ColorType: {
1389 const char* t = gradientTValue;
1390 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1391 const char* stopT = uniformHandler->getUniformCStr(fHardStopT);
1393 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
1395 // Account for tile mode
1396 if (SkShader::kRepeat_TileMode == ge.fTileMode) {
1397 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
1398 } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
1399 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
1400 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
1401 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
1402 fragBuilder->codeAppendf(" } else {");
1403 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
1404 fragBuilder->codeAppendf(" }");
1405 fragBuilder->codeAppendf("}");
1409 fragBuilder->codeAppend ("vec4 start, end;");
1410 fragBuilder->codeAppend ("float relative_t;");
1411 fragBuilder->codeAppendf("if (clamp_t < %s) {", stopT);
1412 fragBuilder->codeAppendf(" start = %s[0];", colors);
1413 fragBuilder->codeAppendf(" end = %s[1];", colors);
1414 fragBuilder->codeAppendf(" relative_t = clamp_t / %s;", stopT);
1415 fragBuilder->codeAppend ("} else {");
1416 fragBuilder->codeAppendf(" start = %s[2];", colors);
1417 fragBuilder->codeAppendf(" end = %s[3];", colors);
1418 fragBuilder->codeAppendf(" relative_t = (clamp_t - %s) / (1 - %s);", stopT, stopT);
1419 fragBuilder->codeAppend ("}");
1420 fragBuilder->codeAppend ("vec4 colorTemp = mix(start, end, relative_t);");
1422 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1423 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1425 fragBuilder->codeAppendf("%s = %s;", outputColor,
1426 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
1431 case kHardStopLeftEdged_ColorType: {
1432 const char* t = gradientTValue;
1433 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1435 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
1437 // Account for tile mode
1438 if (SkShader::kRepeat_TileMode == ge.fTileMode) {
1439 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
1440 } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
1441 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
1442 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
1443 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
1444 fragBuilder->codeAppendf(" } else {");
1445 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
1446 fragBuilder->codeAppendf(" }");
1447 fragBuilder->codeAppendf("}");
1450 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[1], %s[2], clamp_t);", colors,
1452 if (SkShader::kClamp_TileMode == ge.fTileMode) {
1453 fragBuilder->codeAppendf("if (%s < 0.0) {", t);
1454 fragBuilder->codeAppendf(" colorTemp = %s[0];", colors);
1455 fragBuilder->codeAppendf("}");
1458 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1459 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1461 fragBuilder->codeAppendf("%s = %s;", outputColor,
1462 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
1467 case kHardStopRightEdged_ColorType: {
1468 const char* t = gradientTValue;
1469 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1471 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
1473 // Account for tile mode
1474 if (SkShader::kRepeat_TileMode == ge.fTileMode) {
1475 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
1476 } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
1477 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
1478 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
1479 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
1480 fragBuilder->codeAppendf(" } else {");
1481 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
1482 fragBuilder->codeAppendf(" }");
1483 fragBuilder->codeAppendf("}");
1486 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], clamp_t);", colors,
1488 if (SkShader::kClamp_TileMode == ge.fTileMode) {
1489 fragBuilder->codeAppendf("if (%s > 1.0) {", t);
1490 fragBuilder->codeAppendf(" colorTemp = %s[2];", colors);
1491 fragBuilder->codeAppendf("}");
1494 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1495 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1497 fragBuilder->codeAppendf("%s = %s;", outputColor,
1498 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
1504 case kTwo_ColorType: {
1505 const char* t = gradientTValue;
1506 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1508 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], clamp(%s, 0.0, 1.0));",
1511 // We could skip this step if both colors are known to be opaque. Two
1513 // The gradient SkShader reporting opaque is more restrictive than necessary in the two
1514 // pt case. Make sure the key reflects this optimization (and note that it can use the
1515 // same shader as thekBeforeIterp case). This same optimization applies to the 3 color
1517 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1518 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1521 fragBuilder->codeAppendf("%s = %s;", outputColor,
1522 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
1527 case kThree_ColorType: {
1528 const char* t = gradientTValue;
1529 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1531 fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * %s);", t);
1532 fragBuilder->codeAppendf("vec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s[0];",
1534 if (!shaderCaps->canUseMinAndAbsTogether()) {
1535 // The Tegra3 compiler will sometimes never return if we have
1536 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression.
1537 fragBuilder->codeAppendf("float minAbs = abs(oneMinus2t);");
1538 fragBuilder->codeAppendf("minAbs = minAbs > 1.0 ? 1.0 : minAbs;");
1539 fragBuilder->codeAppendf("colorTemp += (1.0 - minAbs) * %s[1];", colors);
1541 fragBuilder->codeAppendf("colorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s[1];",
1544 fragBuilder->codeAppendf("colorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s[2];", colors);
1546 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1547 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1550 fragBuilder->codeAppendf("%s = %s;", outputColor,
1551 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
1556 case kTexture_ColorType: {
1557 GrGLSLColorSpaceXformHelper colorSpaceHelper(uniformHandler, ge.fColorSpaceXform.get(),
1558 &fColorSpaceXformUni);
1560 const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni);
1562 fragBuilder->codeAppendf("vec2 coord = vec2(%s, %s);", gradientTValue, fsyuni);
1563 fragBuilder->codeAppendf("%s = ", outputColor);
1564 fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[0], "coord",
1565 kVec2f_GrSLType, &colorSpaceHelper);
1566 fragBuilder->codeAppend(";");
1573 /////////////////////////////////////////////////////////////////////
1575 GrGradientEffect::GrGradientEffect(const CreateArgs& args) {
1576 const SkGradientShaderBase& shader(*args.fShader);
1578 fIsOpaque = shader.isOpaque();
1580 fColorType = this->determineColorType(shader);
1581 fColorSpaceXform = std::move(args.fColorSpaceXform);
1583 if (kTexture_ColorType != fColorType) {
1584 SkASSERT(shader.fOrigColors && shader.fOrigColors4f);
1585 if (args.fGammaCorrect) {
1586 fColors4f = SkTDArray<SkColor4f>(shader.fOrigColors4f, shader.fColorCount);
1588 fColors = SkTDArray<SkColor>(shader.fOrigColors, shader.fColorCount);
1591 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1592 if (shader.fOrigPos) {
1593 fPositions = SkTDArray<SkScalar>(shader.fOrigPos, shader.fColorCount);
1598 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1599 fTileMode = args.fTileMode;
1602 switch (fColorType) {
1603 // The two and three color specializations do not currently support tiling.
1604 case kTwo_ColorType:
1605 case kThree_ColorType:
1606 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1607 case kHardStopLeftEdged_ColorType:
1608 case kHardStopRightEdged_ColorType:
1609 case kSingleHardStop_ColorType:
1613 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFlags()) {
1614 fPremulType = kBeforeInterp_PremulType;
1616 fPremulType = kAfterInterp_PremulType;
1619 fCoordTransform.reset(*args.fMatrix);
1622 case kTexture_ColorType:
1623 // doesn't matter how this is set, just be consistent because it is part of the
1625 fPremulType = kBeforeInterp_PremulType;
1627 SkGradientShaderBase::GradientBitmapType bitmapType =
1628 SkGradientShaderBase::GradientBitmapType::kLegacy;
1629 if (args.fGammaCorrect) {
1630 // Try to use F16 if we can
1631 if (args.fContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig)) {
1632 bitmapType = SkGradientShaderBase::GradientBitmapType::kHalfFloat;
1633 } else if (args.fContext->caps()->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) {
1634 bitmapType = SkGradientShaderBase::GradientBitmapType::kSRGB;
1636 // This can happen, but only if someone explicitly creates an unsupported
1637 // (eg sRGB) surface. Just fall back to legacy behavior.
1642 shader.getGradientTableBitmap(&bitmap, bitmapType);
1644 GrTextureStripAtlas::Desc desc;
1645 desc.fWidth = bitmap.width();
1647 desc.fRowHeight = bitmap.height();
1648 desc.fContext = args.fContext;
1649 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *args.fContext->caps());
1650 fAtlas = GrTextureStripAtlas::GetAtlas(desc);
1653 // We always filter the gradient table. Each table is one row of a texture, always
1655 GrSamplerParams params;
1656 params.setFilterMode(GrSamplerParams::kBilerp_FilterMode);
1657 params.setTileModeX(args.fTileMode);
1659 fRow = fAtlas->lockRow(bitmap);
1661 fYCoord = fAtlas->getYOffset(fRow)+SK_ScalarHalf*fAtlas->getNormalizedTexelHeight();
1662 fCoordTransform.reset(*args.fMatrix, fAtlas->getTexture(), params.filterMode());
1663 fTextureSampler.reset(fAtlas->getTexture(), params);
1665 sk_sp<GrTexture> texture(GrRefCachedBitmapTexture(args.fContext, bitmap, params));
1669 fCoordTransform.reset(*args.fMatrix, texture.get(), params.filterMode());
1670 fTextureSampler.reset(texture.get(), params);
1671 fYCoord = SK_ScalarHalf;
1674 this->addTextureSampler(&fTextureSampler);
1679 this->addCoordTransform(&fCoordTransform);
1682 GrGradientEffect::~GrGradientEffect() {
1683 if (this->useAtlas()) {
1684 fAtlas->unlockRow(fRow);
1688 bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const {
1689 const GrGradientEffect& ge = processor.cast<GrGradientEffect>();
1691 if (this->fColorType != ge.getColorType()) {
1694 SkASSERT(this->useAtlas() == ge.useAtlas());
1695 if (kTexture_ColorType == fColorType) {
1696 if (fYCoord != ge.getYCoord()) {
1700 if (kSingleHardStop_ColorType == fColorType) {
1701 if (!SkScalarNearlyEqual(ge.fPositions[1], fPositions[1])) {
1705 if (this->getPremulType() != ge.getPremulType() ||
1706 this->fColors.count() != ge.fColors.count() ||
1707 this->fColors4f.count() != ge.fColors4f.count()) {
1711 for (int i = 0; i < this->fColors.count(); i++) {
1712 if (*this->getColors(i) != *ge.getColors(i)) {
1716 for (int i = 0; i < this->fColors4f.count(); i++) {
1717 if (*this->getColors4f(i) != *ge.getColors4f(i)) {
1722 return GrColorSpaceXform::Equals(this->fColorSpaceXform.get(), ge.fColorSpaceXform.get());
1725 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
1727 inout->mulByUnknownOpaqueFourComponents();
1729 inout->mulByUnknownFourComponents();
1733 GrGradientEffect::RandomGradientParams::RandomGradientParams(SkRandom* random) {
1734 fColorCount = random->nextRangeU(1, kMaxRandomGradientColors);
1735 fUseColors4f = random->nextBool();
1737 // if one color, omit stops, otherwise randomly decide whether or not to
1738 if (fColorCount == 1 || (fColorCount >= 2 && random->nextBool())) {
1741 fStops = fStopStorage;
1744 // if using SkColor4f, attach a random (possibly null) color space (with linear gamma)
1746 fColorSpace = GrTest::TestColorSpace(random);
1748 SkASSERT(SkColorSpace_Base::Type::kXYZ == as_CSB(fColorSpace)->type());
1749 fColorSpace = static_cast<SkColorSpace_XYZ*>(fColorSpace.get())->makeLinearGamma();
1753 SkScalar stop = 0.f;
1754 for (int i = 0; i < fColorCount; ++i) {
1756 fColors4f[i].fR = random->nextUScalar1();
1757 fColors4f[i].fG = random->nextUScalar1();
1758 fColors4f[i].fB = random->nextUScalar1();
1759 fColors4f[i].fA = random->nextUScalar1();
1761 fColors[i] = random->nextU();
1765 stop = i < fColorCount - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f;
1768 fTileMode = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileModeCount));