2 * Copyright 2012 The Android Open Source Project
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h"
13 #include "SkValidationUtils.h"
15 ////////////////////////////////////////////////////////////////////////////////
17 #include "GrInvariantOutput.h"
18 #include "effects/GrSingleTextureEffect.h"
19 #include "gl/GrGLProcessor.h"
20 #include "gl/GrGLSL.h"
21 #include "gl/GrGLTexture.h"
22 #include "gl/builders/GrGLProgramBuilder.h"
24 class GrMagnifierEffect : public GrSingleTextureEffect {
27 static GrFragmentProcessor* Create(GrTexture* texture,
35 return SkNEW_ARGS(GrMagnifierEffect, (texture,
45 virtual ~GrMagnifierEffect() {};
47 const char* name() const override { return "Magnifier"; }
49 void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const override;
51 GrGLFragmentProcessor* createGLInstance() const override;
53 const SkRect& bounds() const { return fBounds; } // Bounds of source image.
54 // Offset to apply to zoomed pixels, (srcRect position / texture size).
55 float x_offset() const { return fXOffset; }
56 float y_offset() const { return fYOffset; }
58 // Scale to apply to zoomed pixels (srcRect size / bounds size).
59 float x_inv_zoom() const { return fXInvZoom; }
60 float y_inv_zoom() const { return fYInvZoom; }
62 // 1/radius over which to transition from unzoomed to zoomed pixels (bounds size / inset).
63 float x_inv_inset() const { return fXInvInset; }
64 float y_inv_inset() const { return fYInvInset; }
67 GrMagnifierEffect(GrTexture* texture,
75 : GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
81 , fXInvInset(xInvInset)
82 , fYInvInset(yInvInset) {
83 this->initClassID<GrMagnifierEffect>();
86 bool onIsEqual(const GrFragmentProcessor&) const override;
88 void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
90 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
100 typedef GrSingleTextureEffect INHERITED;
104 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
106 class GrGLMagnifierEffect : public GrGLFragmentProcessor {
108 GrGLMagnifierEffect(const GrProcessor&);
110 virtual void emitCode(GrGLFPBuilder*,
111 const GrFragmentProcessor&,
112 const char* outputColor,
113 const char* inputColor,
114 const TransformedCoordsArray&,
115 const TextureSamplerArray&) override;
117 void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
120 UniformHandle fOffsetVar;
121 UniformHandle fInvZoomVar;
122 UniformHandle fInvInsetVar;
123 UniformHandle fBoundsVar;
125 typedef GrGLFragmentProcessor INHERITED;
128 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrProcessor&) {
131 void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
132 const GrFragmentProcessor&,
133 const char* outputColor,
134 const char* inputColor,
135 const TransformedCoordsArray& coords,
136 const TextureSamplerArray& samplers) {
137 fOffsetVar = builder->addUniform(
138 GrGLProgramBuilder::kFragment_Visibility |
139 GrGLProgramBuilder::kVertex_Visibility,
140 kVec2f_GrSLType, kDefault_GrSLPrecision, "Offset");
141 fInvZoomVar = builder->addUniform(
142 GrGLProgramBuilder::kFragment_Visibility |
143 GrGLProgramBuilder::kVertex_Visibility,
144 kVec2f_GrSLType, kDefault_GrSLPrecision, "InvZoom");
145 fInvInsetVar = builder->addUniform(
146 GrGLProgramBuilder::kFragment_Visibility |
147 GrGLProgramBuilder::kVertex_Visibility,
148 kVec2f_GrSLType, kDefault_GrSLPrecision, "InvInset");
149 fBoundsVar = builder->addUniform(
150 GrGLProgramBuilder::kFragment_Visibility |
151 GrGLProgramBuilder::kVertex_Visibility,
152 kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds");
154 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
155 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
156 fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
157 fsBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
158 builder->getUniformCStr(fOffsetVar),
160 builder->getUniformCStr(fInvZoomVar));
161 const char* bounds = builder->getUniformCStr(fBoundsVar);
162 fsBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
163 fsBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
164 fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
166 fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
167 fsBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
168 fsBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
169 fsBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
170 fsBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
171 fsBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
172 fsBuilder->codeAppend("\t\t} else {\n");
173 fsBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
174 fsBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
175 fsBuilder->codeAppend("\t\t}\n");
177 fsBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
178 fsBuilder->codeAppend("\t\tvec4 output_color = ");
179 fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
180 fsBuilder->codeAppend(";\n");
182 fsBuilder->codeAppendf("\t\t%s = output_color;", outputColor);
184 GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
185 fsBuilder->codeAppend(modulate.c_str());
188 void GrGLMagnifierEffect::setData(const GrGLProgramDataManager& pdman,
189 const GrProcessor& effect) {
190 const GrMagnifierEffect& zoom = effect.cast<GrMagnifierEffect>();
191 pdman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
192 pdman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
193 pdman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
194 pdman.set4f(fBoundsVar, zoom.bounds().x(), zoom.bounds().y(),
195 zoom.bounds().width(), zoom.bounds().height());
198 /////////////////////////////////////////////////////////////////////
200 void GrMagnifierEffect::getGLProcessorKey(const GrGLCaps& caps,
201 GrProcessorKeyBuilder* b) const {
202 GrGLMagnifierEffect::GenKey(*this, caps, b);
205 GrGLFragmentProcessor* GrMagnifierEffect::createGLInstance() const {
206 return SkNEW_ARGS(GrGLMagnifierEffect, (*this));
209 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect);
211 GrFragmentProcessor* GrMagnifierEffect::TestCreate(SkRandom* random,
213 const GrDrawTargetCaps&,
214 GrTexture** textures) {
215 GrTexture* texture = textures[0];
216 const int kMaxWidth = 200;
217 const int kMaxHeight = 200;
218 const int kMaxInset = 20;
219 uint32_t width = random->nextULessThan(kMaxWidth);
220 uint32_t height = random->nextULessThan(kMaxHeight);
221 uint32_t x = random->nextULessThan(kMaxWidth - width);
222 uint32_t y = random->nextULessThan(kMaxHeight - height);
223 uint32_t inset = random->nextULessThan(kMaxInset);
225 GrFragmentProcessor* effect = GrMagnifierEffect::Create(
227 SkRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight)),
228 (float) width / texture->width(),
229 (float) height / texture->height(),
230 texture->width() / (float) x,
231 texture->height() / (float) y,
232 (float) inset / texture->width(),
233 (float) inset / texture->height());
238 ///////////////////////////////////////////////////////////////////////////////
240 bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
241 const GrMagnifierEffect& s = sBase.cast<GrMagnifierEffect>();
242 return (this->fBounds == s.fBounds &&
243 this->fXOffset == s.fXOffset &&
244 this->fYOffset == s.fYOffset &&
245 this->fXInvZoom == s.fXInvZoom &&
246 this->fYInvZoom == s.fYInvZoom &&
247 this->fXInvInset == s.fXInvInset &&
248 this->fYInvInset == s.fYInvInset);
251 void GrMagnifierEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
252 this->updateInvariantOutputForModulation(inout);
257 ////////////////////////////////////////////////////////////////////////////////
259 SkImageFilter* SkMagnifierImageFilter::Create(const SkRect& srcRect, SkScalar inset,
260 SkImageFilter* input) {
262 if (!SkScalarIsFinite(inset) || !SkIsValidRect(srcRect)) {
265 // Negative numbers in src rect are not supported
266 if (srcRect.fLeft < 0 || srcRect.fTop < 0) {
269 return SkNEW_ARGS(SkMagnifierImageFilter, (srcRect, inset, input));
273 SkMagnifierImageFilter::SkMagnifierImageFilter(const SkRect& srcRect, SkScalar inset,
274 SkImageFilter* input)
275 : INHERITED(1, &input), fSrcRect(srcRect), fInset(inset) {
276 SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
280 bool SkMagnifierImageFilter::asFragmentProcessor(GrFragmentProcessor** fp, GrTexture* texture,
281 const SkMatrix&, const SkIRect&bounds) const {
283 SkScalar yOffset = texture->origin() == kTopLeft_GrSurfaceOrigin ? fSrcRect.y() :
284 texture->height() - fSrcRect.height() * texture->height() / bounds.height()
286 int boundsY = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? bounds.y() :
287 (texture->height() - bounds.height());
288 SkRect effectBounds = SkRect::MakeXYWH(
289 SkIntToScalar(bounds.x()) / texture->width(),
290 SkIntToScalar(boundsY) / texture->height(),
291 SkIntToScalar(texture->width()) / bounds.width(),
292 SkIntToScalar(texture->height()) / bounds.height());
293 SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
294 *fp = GrMagnifierEffect::Create(texture,
296 fSrcRect.x() / texture->width(),
297 yOffset / texture->height(),
298 fSrcRect.width() / bounds.width(),
299 fSrcRect.height() / bounds.height(),
300 bounds.width() * invInset,
301 bounds.height() * invInset);
307 SkFlattenable* SkMagnifierImageFilter::CreateProc(SkReadBuffer& buffer) {
308 SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
310 buffer.readRect(&src);
311 return Create(src, buffer.readScalar(), common.getInput(0));
314 void SkMagnifierImageFilter::flatten(SkWriteBuffer& buffer) const {
315 this->INHERITED::flatten(buffer);
316 buffer.writeRect(fSrcRect);
317 buffer.writeScalar(fInset);
320 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
321 const Context&, SkBitmap* dst,
322 SkIPoint* offset) const {
323 if ((src.colorType() != kN32_SkColorType) ||
324 (fSrcRect.width() >= src.width()) ||
325 (fSrcRect.height() >= src.height())) {
329 SkAutoLockPixels alp(src);
330 SkASSERT(src.getPixels());
331 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
335 if (!dst->tryAllocPixels(src.info())) {
339 SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
341 SkScalar inv_x_zoom = fSrcRect.width() / src.width();
342 SkScalar inv_y_zoom = fSrcRect.height() / src.height();
344 SkColor* sptr = src.getAddr32(0, 0);
345 SkColor* dptr = dst->getAddr32(0, 0);
346 int width = src.width(), height = src.height();
347 for (int y = 0; y < height; ++y) {
348 for (int x = 0; x < width; ++x) {
349 SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
350 SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
353 static const SkScalar kScalar2 = SkScalar(2);
355 // To create a smooth curve at the corners, we need to work on
356 // a square twice the size of the inset.
357 if (x_dist < kScalar2 && y_dist < kScalar2) {
358 x_dist = kScalar2 - x_dist;
359 y_dist = kScalar2 - y_dist;
361 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
362 SkScalarSquare(y_dist));
363 dist = SkMaxScalar(kScalar2 - dist, 0);
364 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
366 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
367 SkScalarSquare(y_dist));
368 weight = SkMinScalar(sqDist, SK_Scalar1);
371 SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
372 (SK_Scalar1 - weight) * x;
373 SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
374 (SK_Scalar1 - weight) * y;
376 int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1);
377 int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1);
379 *dptr = sptr[y_val * width + x_val];
386 #ifndef SK_IGNORE_TO_STRING
387 void SkMagnifierImageFilter::toString(SkString* str) const {
388 str->appendf("SkMagnifierImageFilter: (");
389 str->appendf("src: (%f,%f,%f,%f) ",
390 fSrcRect.fLeft, fSrcRect.fTop, fSrcRect.fRight, fSrcRect.fBottom);
391 str->appendf("inset: %f", fInset);