use colortype instead of config
[platform/upstream/libSkiaSharp.git] / src / effects / SkMagnifierImageFilter.cpp
1 /*
2  * Copyright 2012 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "SkBitmap.h"
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h"
13 #include "SkValidationUtils.h"
14
15 ////////////////////////////////////////////////////////////////////////////////
16 #if SK_SUPPORT_GPU
17 #include "effects/GrSingleTextureEffect.h"
18 #include "gl/GrGLEffect.h"
19 #include "gl/GrGLSL.h"
20 #include "gl/GrGLTexture.h"
21 #include "GrTBackendEffectFactory.h"
22
23 class GrGLMagnifierEffect;
24
25 class GrMagnifierEffect : public GrSingleTextureEffect {
26
27 public:
28     static GrEffectRef* Create(GrTexture* texture,
29                                float xOffset,
30                                float yOffset,
31                                float xInvZoom,
32                                float yInvZoom,
33                                float xInvInset,
34                                float yInvInset) {
35         AutoEffectUnref effect(SkNEW_ARGS(GrMagnifierEffect, (texture,
36                                                               xOffset,
37                                                               yOffset,
38                                                               xInvZoom,
39                                                               yInvZoom,
40                                                               xInvInset,
41                                                               yInvInset)));
42         return CreateEffectRef(effect);
43     }
44
45     virtual ~GrMagnifierEffect() {};
46
47     static const char* Name() { return "Magnifier"; }
48
49     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
50     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
51
52     float x_offset() const { return fXOffset; }
53     float y_offset() const { return fYOffset; }
54     float x_inv_zoom() const { return fXInvZoom; }
55     float y_inv_zoom() const { return fYInvZoom; }
56     float x_inv_inset() const { return fXInvInset; }
57     float y_inv_inset() const { return fYInvInset; }
58
59     typedef GrGLMagnifierEffect GLEffect;
60
61 private:
62     GrMagnifierEffect(GrTexture* texture,
63                       float xOffset,
64                       float yOffset,
65                       float xInvZoom,
66                       float yInvZoom,
67                       float xInvInset,
68                       float yInvInset)
69         : GrSingleTextureEffect(texture, MakeDivByTextureWHMatrix(texture))
70         , fXOffset(xOffset)
71         , fYOffset(yOffset)
72         , fXInvZoom(xInvZoom)
73         , fYInvZoom(yInvZoom)
74         , fXInvInset(xInvInset)
75         , fYInvInset(yInvInset) {}
76
77     virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
78
79     GR_DECLARE_EFFECT_TEST;
80
81     float fXOffset;
82     float fYOffset;
83     float fXInvZoom;
84     float fYInvZoom;
85     float fXInvInset;
86     float fYInvInset;
87
88     typedef GrSingleTextureEffect INHERITED;
89 };
90
91 // For brevity
92 typedef GrGLUniformManager::UniformHandle UniformHandle;
93
94 class GrGLMagnifierEffect : public GrGLEffect {
95 public:
96     GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
97
98     virtual void emitCode(GrGLShaderBuilder*,
99                           const GrDrawEffect&,
100                           EffectKey,
101                           const char* outputColor,
102                           const char* inputColor,
103                           const TransformedCoordsArray&,
104                           const TextureSamplerArray&) SK_OVERRIDE;
105
106     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
107
108 private:
109     UniformHandle       fOffsetVar;
110     UniformHandle       fInvZoomVar;
111     UniformHandle       fInvInsetVar;
112
113     typedef GrGLEffect INHERITED;
114 };
115
116 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
117     : INHERITED(factory) {
118 }
119
120 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
121                                    const GrDrawEffect&,
122                                    EffectKey key,
123                                    const char* outputColor,
124                                    const char* inputColor,
125                                    const TransformedCoordsArray& coords,
126                                    const TextureSamplerArray& samplers) {
127     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
128     fOffsetVar = builder->addUniform(
129         GrGLShaderBuilder::kFragment_Visibility |
130         GrGLShaderBuilder::kVertex_Visibility,
131         kVec2f_GrSLType, "Offset");
132     fInvZoomVar = builder->addUniform(
133         GrGLShaderBuilder::kFragment_Visibility |
134         GrGLShaderBuilder::kVertex_Visibility,
135         kVec2f_GrSLType, "InvZoom");
136     fInvInsetVar = builder->addUniform(
137         GrGLShaderBuilder::kFragment_Visibility |
138         GrGLShaderBuilder::kVertex_Visibility,
139         kVec2f_GrSLType, "InvInset");
140
141     builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
142     builder->fsCodeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
143                            builder->getUniformCStr(fOffsetVar),
144                            coords2D.c_str(),
145                            builder->getUniformCStr(fInvZoomVar));
146
147     builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
148
149     builder->fsCodeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
150
151     builder->fsCodeAppend("\t\tfloat weight = 0.0;\n");
152     builder->fsCodeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
153     builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
154     builder->fsCodeAppend("\t\t\tfloat dist = length(delta);\n");
155     builder->fsCodeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
156     builder->fsCodeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
157     builder->fsCodeAppend("\t\t} else {\n");
158     builder->fsCodeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
159     builder->fsCodeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
160     builder->fsCodeAppend("\t\t}\n");
161
162     builder->fsCodeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
163     builder->fsCodeAppend("\t\tvec4 output_color = ");
164     builder->fsAppendTextureLookup(samplers[0], "mix_coord");
165     builder->fsCodeAppend(";\n");
166
167     builder->fsCodeAppendf("\t\t%s = output_color;", outputColor);
168     SkString modulate;
169     GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
170     builder->fsCodeAppend(modulate.c_str());
171 }
172
173 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
174                                   const GrDrawEffect& drawEffect) {
175     const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>();
176     uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
177     uman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
178     uman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
179 }
180
181 /////////////////////////////////////////////////////////////////////
182
183 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect);
184
185 GrEffectRef* GrMagnifierEffect::TestCreate(SkRandom* random,
186                                            GrContext* context,
187                                            const GrDrawTargetCaps&,
188                                            GrTexture** textures) {
189     GrTexture* texture = textures[0];
190     const int kMaxWidth = 200;
191     const int kMaxHeight = 200;
192     const int kMaxInset = 20;
193     uint32_t width = random->nextULessThan(kMaxWidth);
194     uint32_t height = random->nextULessThan(kMaxHeight);
195     uint32_t x = random->nextULessThan(kMaxWidth - width);
196     uint32_t y = random->nextULessThan(kMaxHeight - height);
197     uint32_t inset = random->nextULessThan(kMaxInset);
198
199     GrEffectRef* effect = GrMagnifierEffect::Create(
200         texture,
201         (float) width / texture->width(),
202         (float) height / texture->height(),
203         texture->width() / (float) x,
204         texture->height() / (float) y,
205         (float) inset / texture->width(),
206         (float) inset / texture->height());
207     SkASSERT(NULL != effect);
208     return effect;
209 }
210
211 ///////////////////////////////////////////////////////////////////////////////
212
213 const GrBackendEffectFactory& GrMagnifierEffect::getFactory() const {
214     return GrTBackendEffectFactory<GrMagnifierEffect>::getInstance();
215 }
216
217 bool GrMagnifierEffect::onIsEqual(const GrEffect& sBase) const {
218     const GrMagnifierEffect& s = CastEffect<GrMagnifierEffect>(sBase);
219     return (this->texture(0) == s.texture(0) &&
220             this->fXOffset == s.fXOffset &&
221             this->fYOffset == s.fYOffset &&
222             this->fXInvZoom == s.fXInvZoom &&
223             this->fYInvZoom == s.fYInvZoom &&
224             this->fXInvInset == s.fXInvInset &&
225             this->fYInvInset == s.fYInvInset);
226 }
227
228 void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
229     this->updateConstantColorComponentsForModulation(color, validFlags);
230 }
231
232 #endif
233
234 ////////////////////////////////////////////////////////////////////////////////
235 SkMagnifierImageFilter::SkMagnifierImageFilter(SkReadBuffer& buffer)
236   : INHERITED(1, buffer) {
237     float x = buffer.readScalar();
238     float y = buffer.readScalar();
239     float width = buffer.readScalar();
240     float height = buffer.readScalar();
241     fSrcRect = SkRect::MakeXYWH(x, y, width, height);
242     fInset = buffer.readScalar();
243
244     buffer.validate(SkScalarIsFinite(fInset) && SkIsValidRect(fSrcRect) &&
245                     // Negative numbers in src rect are not supported
246                     (fSrcRect.fLeft >= 0) && (fSrcRect.fTop >= 0));
247 }
248
249 // FIXME:  implement single-input semantics
250 SkMagnifierImageFilter::SkMagnifierImageFilter(const SkRect& srcRect, SkScalar inset)
251     : INHERITED(0), fSrcRect(srcRect), fInset(inset) {
252     SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
253 }
254
255 #if SK_SUPPORT_GPU
256 bool SkMagnifierImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix&, const SkIRect&) const {
257     if (effect) {
258         SkScalar yOffset = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? fSrcRect.y() :
259                            (texture->height() - (fSrcRect.y() + fSrcRect.height()));
260         SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
261         *effect = GrMagnifierEffect::Create(texture,
262                                             fSrcRect.x() / texture->width(),
263                                             yOffset / texture->height(),
264                                             fSrcRect.width() / texture->width(),
265                                             fSrcRect.height() / texture->height(),
266                                             texture->width() * invInset,
267                                             texture->height() * invInset);
268     }
269     return true;
270 }
271 #endif
272
273 void SkMagnifierImageFilter::flatten(SkWriteBuffer& buffer) const {
274     this->INHERITED::flatten(buffer);
275     buffer.writeScalar(fSrcRect.x());
276     buffer.writeScalar(fSrcRect.y());
277     buffer.writeScalar(fSrcRect.width());
278     buffer.writeScalar(fSrcRect.height());
279     buffer.writeScalar(fInset);
280 }
281
282 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
283                                            const Context&, SkBitmap* dst,
284                                            SkIPoint* offset) const {
285     SkASSERT(src.colorType() == kN32_SkColorType);
286     SkASSERT(fSrcRect.width() < src.width());
287     SkASSERT(fSrcRect.height() < src.height());
288
289     if ((src.colorType() != kN32_SkColorType) ||
290         (fSrcRect.width() >= src.width()) ||
291         (fSrcRect.height() >= src.height())) {
292       return false;
293     }
294
295     SkAutoLockPixels alp(src);
296     SkASSERT(src.getPixels());
297     if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
298       return false;
299     }
300
301     if (!dst->allocPixels(src.info())) {
302         return false;
303     }
304
305     SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
306
307     SkScalar inv_x_zoom = fSrcRect.width() / src.width();
308     SkScalar inv_y_zoom = fSrcRect.height() / src.height();
309
310     SkColor* sptr = src.getAddr32(0, 0);
311     SkColor* dptr = dst->getAddr32(0, 0);
312     int width = src.width(), height = src.height();
313     for (int y = 0; y < height; ++y) {
314         for (int x = 0; x < width; ++x) {
315             SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
316             SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
317             SkScalar weight = 0;
318
319             static const SkScalar kScalar2 = SkScalar(2);
320
321             // To create a smooth curve at the corners, we need to work on
322             // a square twice the size of the inset.
323             if (x_dist < kScalar2 && y_dist < kScalar2) {
324                 x_dist = kScalar2 - x_dist;
325                 y_dist = kScalar2 - y_dist;
326
327                 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
328                                              SkScalarSquare(y_dist));
329                 dist = SkMaxScalar(kScalar2 - dist, 0);
330                 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
331             } else {
332                 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
333                                               SkScalarSquare(y_dist));
334                 weight = SkMinScalar(sqDist, SK_Scalar1);
335             }
336
337             SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
338                            (SK_Scalar1 - weight) * x;
339             SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
340                            (SK_Scalar1 - weight) * y;
341
342             int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1);
343             int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1);
344
345             *dptr = sptr[y_val * width + x_val];
346             dptr++;
347         }
348     }
349     return true;
350 }