Initial error handling code
[platform/upstream/libSkiaSharp.git] / src / effects / SkMagnifierImageFilter.cpp
1 /*
2  * Copyright 2012 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "SkBitmap.h"
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkFlattenableBuffers.h"
12 #include "SkValidationUtils.h"
13
14 ////////////////////////////////////////////////////////////////////////////////
15 #if SK_SUPPORT_GPU
16 #include "effects/GrSingleTextureEffect.h"
17 #include "gl/GrGLEffect.h"
18 #include "gl/GrGLSL.h"
19 #include "gl/GrGLTexture.h"
20 #include "GrTBackendEffectFactory.h"
21
22 class GrGLMagnifierEffect;
23
24 class GrMagnifierEffect : public GrSingleTextureEffect {
25
26 public:
27     static GrEffectRef* Create(GrTexture* texture,
28                                float xOffset,
29                                float yOffset,
30                                float xInvZoom,
31                                float yInvZoom,
32                                float xInvInset,
33                                float yInvInset) {
34         AutoEffectUnref effect(SkNEW_ARGS(GrMagnifierEffect, (texture,
35                                                               xOffset,
36                                                               yOffset,
37                                                               xInvZoom,
38                                                               yInvZoom,
39                                                               xInvInset,
40                                                               yInvInset)));
41         return CreateEffectRef(effect);
42     }
43
44     virtual ~GrMagnifierEffect() {};
45
46     static const char* Name() { return "Magnifier"; }
47
48     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
49     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
50
51     float x_offset() const { return fXOffset; }
52     float y_offset() const { return fYOffset; }
53     float x_inv_zoom() const { return fXInvZoom; }
54     float y_inv_zoom() const { return fYInvZoom; }
55     float x_inv_inset() const { return fXInvInset; }
56     float y_inv_inset() const { return fYInvInset; }
57
58     typedef GrGLMagnifierEffect GLEffect;
59
60 private:
61     GrMagnifierEffect(GrTexture* texture,
62                       float xOffset,
63                       float yOffset,
64                       float xInvZoom,
65                       float yInvZoom,
66                       float xInvInset,
67                       float yInvInset)
68         : GrSingleTextureEffect(texture, MakeDivByTextureWHMatrix(texture))
69         , fXOffset(xOffset)
70         , fYOffset(yOffset)
71         , fXInvZoom(xInvZoom)
72         , fYInvZoom(yInvZoom)
73         , fXInvInset(xInvInset)
74         , fYInvInset(yInvInset) {}
75
76     virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
77
78     GR_DECLARE_EFFECT_TEST;
79
80     float fXOffset;
81     float fYOffset;
82     float fXInvZoom;
83     float fYInvZoom;
84     float fXInvInset;
85     float fYInvInset;
86
87     typedef GrSingleTextureEffect INHERITED;
88 };
89
90 // For brevity
91 typedef GrGLUniformManager::UniformHandle UniformHandle;
92
93 class GrGLMagnifierEffect : public GrGLEffect {
94 public:
95     GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
96
97     virtual void emitCode(GrGLShaderBuilder*,
98                           const GrDrawEffect&,
99                           EffectKey,
100                           const char* outputColor,
101                           const char* inputColor,
102                           const TransformedCoordsArray&,
103                           const TextureSamplerArray&) SK_OVERRIDE;
104
105     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
106
107 private:
108     UniformHandle       fOffsetVar;
109     UniformHandle       fInvZoomVar;
110     UniformHandle       fInvInsetVar;
111
112     typedef GrGLEffect INHERITED;
113 };
114
115 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
116     : INHERITED(factory) {
117 }
118
119 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
120                                    const GrDrawEffect&,
121                                    EffectKey key,
122                                    const char* outputColor,
123                                    const char* inputColor,
124                                    const TransformedCoordsArray& coords,
125                                    const TextureSamplerArray& samplers) {
126     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
127     fOffsetVar = builder->addUniform(
128         GrGLShaderBuilder::kFragment_Visibility |
129         GrGLShaderBuilder::kVertex_Visibility,
130         kVec2f_GrSLType, "Offset");
131     fInvZoomVar = builder->addUniform(
132         GrGLShaderBuilder::kFragment_Visibility |
133         GrGLShaderBuilder::kVertex_Visibility,
134         kVec2f_GrSLType, "InvZoom");
135     fInvInsetVar = builder->addUniform(
136         GrGLShaderBuilder::kFragment_Visibility |
137         GrGLShaderBuilder::kVertex_Visibility,
138         kVec2f_GrSLType, "InvInset");
139
140     builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
141     builder->fsCodeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
142                            builder->getUniformCStr(fOffsetVar),
143                            coords2D.c_str(),
144                            builder->getUniformCStr(fInvZoomVar));
145
146     builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
147
148     builder->fsCodeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
149
150     builder->fsCodeAppend("\t\tfloat weight = 0.0;\n");
151     builder->fsCodeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
152     builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
153     builder->fsCodeAppend("\t\t\tfloat dist = length(delta);\n");
154     builder->fsCodeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
155     builder->fsCodeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
156     builder->fsCodeAppend("\t\t} else {\n");
157     builder->fsCodeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
158     builder->fsCodeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
159     builder->fsCodeAppend("\t\t}\n");
160
161     builder->fsCodeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
162     builder->fsCodeAppend("\t\tvec4 output_color = ");
163     builder->fsAppendTextureLookup(samplers[0], "mix_coord");
164     builder->fsCodeAppend(";\n");
165
166     builder->fsCodeAppendf("\t\t%s = output_color;", outputColor);
167     SkString modulate;
168     GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
169     builder->fsCodeAppend(modulate.c_str());
170 }
171
172 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
173                                   const GrDrawEffect& drawEffect) {
174     const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>();
175     uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
176     uman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
177     uman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
178 }
179
180 /////////////////////////////////////////////////////////////////////
181
182 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect);
183
184 GrEffectRef* GrMagnifierEffect::TestCreate(SkRandom* random,
185                                            GrContext* context,
186                                            const GrDrawTargetCaps&,
187                                            GrTexture** textures) {
188     GrTexture* texture = textures[0];
189     const int kMaxWidth = 200;
190     const int kMaxHeight = 200;
191     const int kMaxInset = 20;
192     uint32_t width = random->nextULessThan(kMaxWidth);
193     uint32_t height = random->nextULessThan(kMaxHeight);
194     uint32_t x = random->nextULessThan(kMaxWidth - width);
195     uint32_t y = random->nextULessThan(kMaxHeight - height);
196     uint32_t inset = random->nextULessThan(kMaxInset);
197
198     GrEffectRef* effect = GrMagnifierEffect::Create(
199         texture,
200         (float) width / texture->width(),
201         (float) height / texture->height(),
202         texture->width() / (float) x,
203         texture->height() / (float) y,
204         (float) inset / texture->width(),
205         (float) inset / texture->height());
206     SkASSERT(NULL != effect);
207     return effect;
208 }
209
210 ///////////////////////////////////////////////////////////////////////////////
211
212 const GrBackendEffectFactory& GrMagnifierEffect::getFactory() const {
213     return GrTBackendEffectFactory<GrMagnifierEffect>::getInstance();
214 }
215
216 bool GrMagnifierEffect::onIsEqual(const GrEffect& sBase) const {
217     const GrMagnifierEffect& s = CastEffect<GrMagnifierEffect>(sBase);
218     return (this->texture(0) == s.texture(0) &&
219             this->fXOffset == s.fXOffset &&
220             this->fYOffset == s.fYOffset &&
221             this->fXInvZoom == s.fXInvZoom &&
222             this->fYInvZoom == s.fYInvZoom &&
223             this->fXInvInset == s.fXInvInset &&
224             this->fYInvInset == s.fYInvInset);
225 }
226
227 void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
228     this->updateConstantColorComponentsForModulation(color, validFlags);
229 }
230
231 #endif
232
233 ////////////////////////////////////////////////////////////////////////////////
234 SkMagnifierImageFilter::SkMagnifierImageFilter(SkFlattenableReadBuffer& buffer)
235   : INHERITED(buffer) {
236     float x = buffer.readScalar();
237     float y = buffer.readScalar();
238     float width = buffer.readScalar();
239     float height = buffer.readScalar();
240     fSrcRect = SkRect::MakeXYWH(x, y, width, height);
241     fInset = buffer.readScalar();
242
243     buffer.validate(SkIsValidRect(fSrcRect) && SkScalarIsFinite(fInset));
244 }
245
246 // FIXME:  implement single-input semantics
247 SkMagnifierImageFilter::SkMagnifierImageFilter(SkRect srcRect, SkScalar inset)
248     : INHERITED(0), fSrcRect(srcRect), fInset(inset) {
249     SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
250 }
251
252 #if SK_SUPPORT_GPU
253 bool SkMagnifierImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix&, const SkIRect&) const {
254     if (effect) {
255         SkScalar yOffset = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? fSrcRect.y() :
256                            (texture->height() - (fSrcRect.y() + fSrcRect.height()));
257         SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
258         *effect = GrMagnifierEffect::Create(texture,
259                                             fSrcRect.x() / texture->width(),
260                                             yOffset / texture->height(),
261                                             fSrcRect.width() / texture->width(),
262                                             fSrcRect.height() / texture->height(),
263                                             texture->width() * invInset,
264                                             texture->height() * invInset);
265     }
266     return true;
267 }
268 #endif
269
270 void SkMagnifierImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
271     this->INHERITED::flatten(buffer);
272     buffer.writeScalar(fSrcRect.x());
273     buffer.writeScalar(fSrcRect.y());
274     buffer.writeScalar(fSrcRect.width());
275     buffer.writeScalar(fSrcRect.height());
276     buffer.writeScalar(fInset);
277 }
278
279 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
280                                            const SkMatrix&, SkBitmap* dst,
281                                            SkIPoint* offset) {
282     SkASSERT(src.config() == SkBitmap::kARGB_8888_Config);
283     SkASSERT(fSrcRect.width() < src.width());
284     SkASSERT(fSrcRect.height() < src.height());
285
286     if (src.config() != SkBitmap::kARGB_8888_Config) {
287       return false;
288     }
289
290     SkAutoLockPixels alp(src);
291     SkASSERT(src.getPixels());
292     if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
293       return false;
294     }
295
296     SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
297
298     SkScalar inv_x_zoom = fSrcRect.width() / src.width();
299     SkScalar inv_y_zoom = fSrcRect.height() / src.height();
300
301     dst->setConfig(src.config(), src.width(), src.height());
302     dst->allocPixels();
303     SkColor* sptr = src.getAddr32(0, 0);
304     SkColor* dptr = dst->getAddr32(0, 0);
305     int width = src.width(), height = src.height();
306     for (int y = 0; y < height; ++y) {
307         for (int x = 0; x < width; ++x) {
308             SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
309             SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
310             SkScalar weight = 0;
311
312             static const SkScalar kScalar2 = SkScalar(2);
313
314             // To create a smooth curve at the corners, we need to work on
315             // a square twice the size of the inset.
316             if (x_dist < kScalar2 && y_dist < kScalar2) {
317                 x_dist = kScalar2 - x_dist;
318                 y_dist = kScalar2 - y_dist;
319
320                 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
321                                              SkScalarSquare(y_dist));
322                 dist = SkMaxScalar(kScalar2 - dist, 0);
323                 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
324             } else {
325                 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
326                                               SkScalarSquare(y_dist));
327                 weight = SkMinScalar(sqDist, SK_Scalar1);
328             }
329
330             SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
331                            (SK_Scalar1 - weight) * x;
332             SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
333                            (SK_Scalar1 - weight) * y;
334
335             int x_val = SkMin32(SkScalarFloorToInt(x_interp), width - 1);
336             int y_val = SkMin32(SkScalarFloorToInt(y_interp), height - 1);
337
338             *dptr = sptr[y_val * width + x_val];
339             dptr++;
340         }
341     }
342     return true;
343 }