Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id...
[platform/upstream/libSkiaSharp.git] / src / effects / SkMagnifierImageFilter.cpp
1 /*
2  * Copyright 2012 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "SkBitmap.h"
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h"
13 #include "SkValidationUtils.h"
14
15 ////////////////////////////////////////////////////////////////////////////////
16 #if SK_SUPPORT_GPU
17 #include "effects/GrSingleTextureEffect.h"
18 #include "gl/GrGLProcessor.h"
19 #include "gl/builders/GrGLProgramBuilder.h"
20 #include "gl/GrGLSL.h"
21 #include "gl/GrGLTexture.h"
22 #include "GrTBackendProcessorFactory.h"
23
24 class GrGLMagnifierEffect;
25
26 class GrMagnifierEffect : public GrSingleTextureEffect {
27
28 public:
29     static GrFragmentProcessor* Create(GrTexture* texture,
30                                        float xOffset,
31                                        float yOffset,
32                                        float xInvZoom,
33                                        float yInvZoom,
34                                        float xInvInset,
35                                        float yInvInset) {
36         return SkNEW_ARGS(GrMagnifierEffect, (texture,
37                                               xOffset,
38                                               yOffset,
39                                               xInvZoom,
40                                               yInvZoom,
41                                               xInvInset,
42                                               yInvInset));
43     }
44
45     virtual ~GrMagnifierEffect() {};
46
47     static const char* Name() { return "Magnifier"; }
48
49     virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
50     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
51
52     float x_offset() const { return fXOffset; }
53     float y_offset() const { return fYOffset; }
54     float x_inv_zoom() const { return fXInvZoom; }
55     float y_inv_zoom() const { return fYInvZoom; }
56     float x_inv_inset() const { return fXInvInset; }
57     float y_inv_inset() const { return fYInvInset; }
58
59     typedef GrGLMagnifierEffect GLProcessor;
60
61 private:
62     GrMagnifierEffect(GrTexture* texture,
63                       float xOffset,
64                       float yOffset,
65                       float xInvZoom,
66                       float yInvZoom,
67                       float xInvInset,
68                       float yInvInset)
69         : GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
70         , fXOffset(xOffset)
71         , fYOffset(yOffset)
72         , fXInvZoom(xInvZoom)
73         , fYInvZoom(yInvZoom)
74         , fXInvInset(xInvInset)
75         , fYInvInset(yInvInset) {}
76
77     virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
78
79     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
80
81     float fXOffset;
82     float fYOffset;
83     float fXInvZoom;
84     float fYInvZoom;
85     float fXInvInset;
86     float fYInvInset;
87
88     typedef GrSingleTextureEffect INHERITED;
89 };
90
91 // For brevity
92 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
93
94 class GrGLMagnifierEffect : public GrGLFragmentProcessor {
95 public:
96     GrGLMagnifierEffect(const GrBackendProcessorFactory&, const GrProcessor&);
97
98     virtual void emitCode(GrGLProgramBuilder*,
99                           const GrFragmentProcessor&,
100                           const GrProcessorKey&,
101                           const char* outputColor,
102                           const char* inputColor,
103                           const TransformedCoordsArray&,
104                           const TextureSamplerArray&) SK_OVERRIDE;
105
106     virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
107
108 private:
109     UniformHandle       fOffsetVar;
110     UniformHandle       fInvZoomVar;
111     UniformHandle       fInvInsetVar;
112
113     typedef GrGLFragmentProcessor INHERITED;
114 };
115
116 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendProcessorFactory& factory,
117                                          const GrProcessor&)
118     : INHERITED(factory) {
119 }
120
121 void GrGLMagnifierEffect::emitCode(GrGLProgramBuilder* builder,
122                                    const GrFragmentProcessor&,
123                                    const GrProcessorKey& key,
124                                    const char* outputColor,
125                                    const char* inputColor,
126                                    const TransformedCoordsArray& coords,
127                                    const TextureSamplerArray& samplers) {
128     fOffsetVar = builder->addUniform(
129         GrGLProgramBuilder::kFragment_Visibility |
130         GrGLProgramBuilder::kVertex_Visibility,
131         kVec2f_GrSLType, "Offset");
132     fInvZoomVar = builder->addUniform(
133         GrGLProgramBuilder::kFragment_Visibility |
134         GrGLProgramBuilder::kVertex_Visibility,
135         kVec2f_GrSLType, "InvZoom");
136     fInvInsetVar = builder->addUniform(
137         GrGLProgramBuilder::kFragment_Visibility |
138         GrGLProgramBuilder::kVertex_Visibility,
139         kVec2f_GrSLType, "InvInset");
140
141     GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
142     SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
143     fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
144     fsBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
145                            builder->getUniformCStr(fOffsetVar),
146                            coords2D.c_str(),
147                            builder->getUniformCStr(fInvZoomVar));
148
149     fsBuilder->codeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
150
151     fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
152
153     fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
154     fsBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
155     fsBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
156     fsBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
157     fsBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
158     fsBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
159     fsBuilder->codeAppend("\t\t} else {\n");
160     fsBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
161     fsBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
162     fsBuilder->codeAppend("\t\t}\n");
163
164     fsBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
165     fsBuilder->codeAppend("\t\tvec4 output_color = ");
166     fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
167     fsBuilder->codeAppend(";\n");
168
169     fsBuilder->codeAppendf("\t\t%s = output_color;", outputColor);
170     SkString modulate;
171     GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
172     fsBuilder->codeAppend(modulate.c_str());
173 }
174
175 void GrGLMagnifierEffect::setData(const GrGLProgramDataManager& pdman,
176                                   const GrProcessor& effect) {
177     const GrMagnifierEffect& zoom = effect.cast<GrMagnifierEffect>();
178     pdman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
179     pdman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
180     pdman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
181 }
182
183 /////////////////////////////////////////////////////////////////////
184
185 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect);
186
187 GrFragmentProcessor* GrMagnifierEffect::TestCreate(SkRandom* random,
188                                                    GrContext* context,
189                                                    const GrDrawTargetCaps&,
190                                                    GrTexture** textures) {
191     GrTexture* texture = textures[0];
192     const int kMaxWidth = 200;
193     const int kMaxHeight = 200;
194     const int kMaxInset = 20;
195     uint32_t width = random->nextULessThan(kMaxWidth);
196     uint32_t height = random->nextULessThan(kMaxHeight);
197     uint32_t x = random->nextULessThan(kMaxWidth - width);
198     uint32_t y = random->nextULessThan(kMaxHeight - height);
199     uint32_t inset = random->nextULessThan(kMaxInset);
200
201     GrFragmentProcessor* effect = GrMagnifierEffect::Create(
202         texture,
203         (float) width / texture->width(),
204         (float) height / texture->height(),
205         texture->width() / (float) x,
206         texture->height() / (float) y,
207         (float) inset / texture->width(),
208         (float) inset / texture->height());
209     SkASSERT(effect);
210     return effect;
211 }
212
213 ///////////////////////////////////////////////////////////////////////////////
214
215 const GrBackendFragmentProcessorFactory& GrMagnifierEffect::getFactory() const {
216     return GrTBackendFragmentProcessorFactory<GrMagnifierEffect>::getInstance();
217 }
218
219 bool GrMagnifierEffect::onIsEqual(const GrProcessor& sBase) const {
220     const GrMagnifierEffect& s = sBase.cast<GrMagnifierEffect>();
221     return (this->texture(0) == s.texture(0) &&
222             this->fXOffset == s.fXOffset &&
223             this->fYOffset == s.fYOffset &&
224             this->fXInvZoom == s.fXInvZoom &&
225             this->fYInvZoom == s.fYInvZoom &&
226             this->fXInvInset == s.fXInvInset &&
227             this->fYInvInset == s.fYInvInset);
228 }
229
230 void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
231     this->updateConstantColorComponentsForModulation(color, validFlags);
232 }
233
234 #endif
235
236 ////////////////////////////////////////////////////////////////////////////////
237
238 SkImageFilter* SkMagnifierImageFilter::Create(const SkRect& srcRect, SkScalar inset,
239                                               SkImageFilter* input) {
240     
241     if (!SkScalarIsFinite(inset) || !SkIsValidRect(srcRect)) {
242         return NULL;
243     }
244     // Negative numbers in src rect are not supported
245     if (srcRect.fLeft < 0 || srcRect.fTop < 0) {
246         return NULL;
247     }
248     return SkNEW_ARGS(SkMagnifierImageFilter, (srcRect, inset, input));
249 }
250
251
252 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
253 SkMagnifierImageFilter::SkMagnifierImageFilter(SkReadBuffer& buffer)
254   : INHERITED(1, buffer) {
255     float x = buffer.readScalar();
256     float y = buffer.readScalar();
257     float width = buffer.readScalar();
258     float height = buffer.readScalar();
259     fSrcRect = SkRect::MakeXYWH(x, y, width, height);
260     fInset = buffer.readScalar();
261
262     buffer.validate(SkScalarIsFinite(fInset) && SkIsValidRect(fSrcRect) &&
263                     // Negative numbers in src rect are not supported
264                     (fSrcRect.fLeft >= 0) && (fSrcRect.fTop >= 0));
265 }
266 #endif
267
268 SkMagnifierImageFilter::SkMagnifierImageFilter(const SkRect& srcRect, SkScalar inset,
269                                                SkImageFilter* input)
270     : INHERITED(1, &input), fSrcRect(srcRect), fInset(inset) {
271     SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
272 }
273
274 #if SK_SUPPORT_GPU
275 bool SkMagnifierImageFilter::asFragmentProcessor(GrFragmentProcessor** fp, GrTexture* texture,
276                                                  const SkMatrix&, const SkIRect&) const {
277     if (fp) {
278         SkScalar yOffset = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? fSrcRect.y() :
279                            (texture->height() - (fSrcRect.y() + fSrcRect.height()));
280         SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
281         *fp = GrMagnifierEffect::Create(texture,
282                                         fSrcRect.x() / texture->width(),
283                                         yOffset / texture->height(),
284                                         fSrcRect.width() / texture->width(),
285                                         fSrcRect.height() / texture->height(),
286                                         texture->width() * invInset,
287                                         texture->height() * invInset);
288     }
289     return true;
290 }
291 #endif
292
293 SkFlattenable* SkMagnifierImageFilter::CreateProc(SkReadBuffer& buffer) {
294     SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
295     SkRect src;
296     buffer.readRect(&src);
297     return Create(src, buffer.readScalar(), common.getInput(0));
298 }
299
300 void SkMagnifierImageFilter::flatten(SkWriteBuffer& buffer) const {
301     this->INHERITED::flatten(buffer);
302     buffer.writeRect(fSrcRect);
303     buffer.writeScalar(fInset);
304 }
305
306 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
307                                            const Context&, SkBitmap* dst,
308                                            SkIPoint* offset) const {
309     SkASSERT(src.colorType() == kN32_SkColorType);
310     SkASSERT(fSrcRect.width() < src.width());
311     SkASSERT(fSrcRect.height() < src.height());
312
313     if ((src.colorType() != kN32_SkColorType) ||
314         (fSrcRect.width() >= src.width()) ||
315         (fSrcRect.height() >= src.height())) {
316       return false;
317     }
318
319     SkAutoLockPixels alp(src);
320     SkASSERT(src.getPixels());
321     if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
322       return false;
323     }
324
325     if (!dst->tryAllocPixels(src.info())) {
326         return false;
327     }
328
329     SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
330
331     SkScalar inv_x_zoom = fSrcRect.width() / src.width();
332     SkScalar inv_y_zoom = fSrcRect.height() / src.height();
333
334     SkColor* sptr = src.getAddr32(0, 0);
335     SkColor* dptr = dst->getAddr32(0, 0);
336     int width = src.width(), height = src.height();
337     for (int y = 0; y < height; ++y) {
338         for (int x = 0; x < width; ++x) {
339             SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
340             SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
341             SkScalar weight = 0;
342
343             static const SkScalar kScalar2 = SkScalar(2);
344
345             // To create a smooth curve at the corners, we need to work on
346             // a square twice the size of the inset.
347             if (x_dist < kScalar2 && y_dist < kScalar2) {
348                 x_dist = kScalar2 - x_dist;
349                 y_dist = kScalar2 - y_dist;
350
351                 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
352                                              SkScalarSquare(y_dist));
353                 dist = SkMaxScalar(kScalar2 - dist, 0);
354                 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
355             } else {
356                 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
357                                               SkScalarSquare(y_dist));
358                 weight = SkMinScalar(sqDist, SK_Scalar1);
359             }
360
361             SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
362                            (SK_Scalar1 - weight) * x;
363             SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
364                            (SK_Scalar1 - weight) * y;
365
366             int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1);
367             int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1);
368
369             *dptr = sptr[y_val * width + x_val];
370             dptr++;
371         }
372     }
373     return true;
374 }