Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.
[platform/upstream/libSkiaSharp.git] / src / effects / SkMagnifierImageFilter.cpp
1 /*
2  * Copyright 2012 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "SkBitmap.h"
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h"
13 #include "SkValidationUtils.h"
14
15 ////////////////////////////////////////////////////////////////////////////////
16 #if SK_SUPPORT_GPU
17 #include "effects/GrSingleTextureEffect.h"
18 #include "gl/GrGLProcessor.h"
19 #include "gl/builders/GrGLProgramBuilder.h"
20 #include "gl/GrGLSL.h"
21 #include "gl/GrGLTexture.h"
22 #include "GrInvariantOutput.h"
23 #include "GrTBackendProcessorFactory.h"
24
25 class GrGLMagnifierEffect;
26
27 class GrMagnifierEffect : public GrSingleTextureEffect {
28
29 public:
30     static GrFragmentProcessor* Create(GrTexture* texture,
31                                        float xOffset,
32                                        float yOffset,
33                                        float xInvZoom,
34                                        float yInvZoom,
35                                        float xInvInset,
36                                        float yInvInset) {
37         return SkNEW_ARGS(GrMagnifierEffect, (texture,
38                                               xOffset,
39                                               yOffset,
40                                               xInvZoom,
41                                               yInvZoom,
42                                               xInvInset,
43                                               yInvInset));
44     }
45
46     virtual ~GrMagnifierEffect() {};
47
48     static const char* Name() { return "Magnifier"; }
49
50     virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
51     float x_offset() const { return fXOffset; }
52     float y_offset() const { return fYOffset; }
53     float x_inv_zoom() const { return fXInvZoom; }
54     float y_inv_zoom() const { return fYInvZoom; }
55     float x_inv_inset() const { return fXInvInset; }
56     float y_inv_inset() const { return fYInvInset; }
57
58     typedef GrGLMagnifierEffect GLProcessor;
59
60 private:
61     GrMagnifierEffect(GrTexture* texture,
62                       float xOffset,
63                       float yOffset,
64                       float xInvZoom,
65                       float yInvZoom,
66                       float xInvInset,
67                       float yInvInset)
68         : GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
69         , fXOffset(xOffset)
70         , fYOffset(yOffset)
71         , fXInvZoom(xInvZoom)
72         , fYInvZoom(yInvZoom)
73         , fXInvInset(xInvInset)
74         , fYInvInset(yInvInset) {}
75
76     virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
77
78     virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE;
79
80     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
81
82     float fXOffset;
83     float fYOffset;
84     float fXInvZoom;
85     float fYInvZoom;
86     float fXInvInset;
87     float fYInvInset;
88
89     typedef GrSingleTextureEffect INHERITED;
90 };
91
92 // For brevity
93 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
94
95 class GrGLMagnifierEffect : public GrGLFragmentProcessor {
96 public:
97     GrGLMagnifierEffect(const GrBackendProcessorFactory&, const GrProcessor&);
98
99     virtual void emitCode(GrGLFPBuilder*,
100                           const GrFragmentProcessor&,
101                           const char* outputColor,
102                           const char* inputColor,
103                           const TransformedCoordsArray&,
104                           const TextureSamplerArray&) SK_OVERRIDE;
105
106     virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
107
108 private:
109     UniformHandle       fOffsetVar;
110     UniformHandle       fInvZoomVar;
111     UniformHandle       fInvInsetVar;
112
113     typedef GrGLFragmentProcessor INHERITED;
114 };
115
116 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendProcessorFactory& factory,
117                                          const GrProcessor&)
118     : INHERITED(factory) {
119 }
120
121 void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
122                                    const GrFragmentProcessor&,
123                                    const char* outputColor,
124                                    const char* inputColor,
125                                    const TransformedCoordsArray& coords,
126                                    const TextureSamplerArray& samplers) {
127     fOffsetVar = builder->addUniform(
128         GrGLProgramBuilder::kFragment_Visibility |
129         GrGLProgramBuilder::kVertex_Visibility,
130         kVec2f_GrSLType, "Offset");
131     fInvZoomVar = builder->addUniform(
132         GrGLProgramBuilder::kFragment_Visibility |
133         GrGLProgramBuilder::kVertex_Visibility,
134         kVec2f_GrSLType, "InvZoom");
135     fInvInsetVar = builder->addUniform(
136         GrGLProgramBuilder::kFragment_Visibility |
137         GrGLProgramBuilder::kVertex_Visibility,
138         kVec2f_GrSLType, "InvInset");
139
140     GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
141     SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
142     fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
143     fsBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
144                            builder->getUniformCStr(fOffsetVar),
145                            coords2D.c_str(),
146                            builder->getUniformCStr(fInvZoomVar));
147
148     fsBuilder->codeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
149
150     fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
151
152     fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
153     fsBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
154     fsBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
155     fsBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
156     fsBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
157     fsBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
158     fsBuilder->codeAppend("\t\t} else {\n");
159     fsBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
160     fsBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
161     fsBuilder->codeAppend("\t\t}\n");
162
163     fsBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
164     fsBuilder->codeAppend("\t\tvec4 output_color = ");
165     fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
166     fsBuilder->codeAppend(";\n");
167
168     fsBuilder->codeAppendf("\t\t%s = output_color;", outputColor);
169     SkString modulate;
170     GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
171     fsBuilder->codeAppend(modulate.c_str());
172 }
173
174 void GrGLMagnifierEffect::setData(const GrGLProgramDataManager& pdman,
175                                   const GrProcessor& effect) {
176     const GrMagnifierEffect& zoom = effect.cast<GrMagnifierEffect>();
177     pdman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
178     pdman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
179     pdman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
180 }
181
182 /////////////////////////////////////////////////////////////////////
183
184 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect);
185
186 GrFragmentProcessor* GrMagnifierEffect::TestCreate(SkRandom* random,
187                                                    GrContext* context,
188                                                    const GrDrawTargetCaps&,
189                                                    GrTexture** textures) {
190     GrTexture* texture = textures[0];
191     const int kMaxWidth = 200;
192     const int kMaxHeight = 200;
193     const int kMaxInset = 20;
194     uint32_t width = random->nextULessThan(kMaxWidth);
195     uint32_t height = random->nextULessThan(kMaxHeight);
196     uint32_t x = random->nextULessThan(kMaxWidth - width);
197     uint32_t y = random->nextULessThan(kMaxHeight - height);
198     uint32_t inset = random->nextULessThan(kMaxInset);
199
200     GrFragmentProcessor* effect = GrMagnifierEffect::Create(
201         texture,
202         (float) width / texture->width(),
203         (float) height / texture->height(),
204         texture->width() / (float) x,
205         texture->height() / (float) y,
206         (float) inset / texture->width(),
207         (float) inset / texture->height());
208     SkASSERT(effect);
209     return effect;
210 }
211
212 ///////////////////////////////////////////////////////////////////////////////
213
214 const GrBackendFragmentProcessorFactory& GrMagnifierEffect::getFactory() const {
215     return GrTBackendFragmentProcessorFactory<GrMagnifierEffect>::getInstance();
216 }
217
218 bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
219     const GrMagnifierEffect& s = sBase.cast<GrMagnifierEffect>();
220     return (this->fXOffset == s.fXOffset &&
221             this->fYOffset == s.fYOffset &&
222             this->fXInvZoom == s.fXInvZoom &&
223             this->fYInvZoom == s.fYInvZoom &&
224             this->fXInvInset == s.fXInvInset &&
225             this->fYInvInset == s.fYInvInset);
226 }
227
228 void GrMagnifierEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
229     this->updateInvariantOutputForModulation(inout);
230 }
231
232 #endif
233
234 ////////////////////////////////////////////////////////////////////////////////
235
236 SkImageFilter* SkMagnifierImageFilter::Create(const SkRect& srcRect, SkScalar inset,
237                                               SkImageFilter* input) {
238
239     if (!SkScalarIsFinite(inset) || !SkIsValidRect(srcRect)) {
240         return NULL;
241     }
242     // Negative numbers in src rect are not supported
243     if (srcRect.fLeft < 0 || srcRect.fTop < 0) {
244         return NULL;
245     }
246     return SkNEW_ARGS(SkMagnifierImageFilter, (srcRect, inset, input));
247 }
248
249
250 SkMagnifierImageFilter::SkMagnifierImageFilter(const SkRect& srcRect, SkScalar inset,
251                                                SkImageFilter* input)
252     : INHERITED(1, &input), fSrcRect(srcRect), fInset(inset) {
253     SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
254 }
255
256 #if SK_SUPPORT_GPU
257 bool SkMagnifierImageFilter::asFragmentProcessor(GrFragmentProcessor** fp, GrTexture* texture,
258                                                  const SkMatrix&, const SkIRect&) const {
259     if (fp) {
260         SkScalar yOffset = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? fSrcRect.y() :
261                            (texture->height() - (fSrcRect.y() + fSrcRect.height()));
262         SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
263         *fp = GrMagnifierEffect::Create(texture,
264                                         fSrcRect.x() / texture->width(),
265                                         yOffset / texture->height(),
266                                         fSrcRect.width() / texture->width(),
267                                         fSrcRect.height() / texture->height(),
268                                         texture->width() * invInset,
269                                         texture->height() * invInset);
270     }
271     return true;
272 }
273 #endif
274
275 SkFlattenable* SkMagnifierImageFilter::CreateProc(SkReadBuffer& buffer) {
276     SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
277     SkRect src;
278     buffer.readRect(&src);
279     return Create(src, buffer.readScalar(), common.getInput(0));
280 }
281
282 void SkMagnifierImageFilter::flatten(SkWriteBuffer& buffer) const {
283     this->INHERITED::flatten(buffer);
284     buffer.writeRect(fSrcRect);
285     buffer.writeScalar(fInset);
286 }
287
288 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
289                                            const Context&, SkBitmap* dst,
290                                            SkIPoint* offset) const {
291     SkASSERT(src.colorType() == kN32_SkColorType);
292     SkASSERT(fSrcRect.width() < src.width());
293     SkASSERT(fSrcRect.height() < src.height());
294
295     if ((src.colorType() != kN32_SkColorType) ||
296         (fSrcRect.width() >= src.width()) ||
297         (fSrcRect.height() >= src.height())) {
298       return false;
299     }
300
301     SkAutoLockPixels alp(src);
302     SkASSERT(src.getPixels());
303     if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
304       return false;
305     }
306
307     if (!dst->tryAllocPixels(src.info())) {
308         return false;
309     }
310
311     SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
312
313     SkScalar inv_x_zoom = fSrcRect.width() / src.width();
314     SkScalar inv_y_zoom = fSrcRect.height() / src.height();
315
316     SkColor* sptr = src.getAddr32(0, 0);
317     SkColor* dptr = dst->getAddr32(0, 0);
318     int width = src.width(), height = src.height();
319     for (int y = 0; y < height; ++y) {
320         for (int x = 0; x < width; ++x) {
321             SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
322             SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
323             SkScalar weight = 0;
324
325             static const SkScalar kScalar2 = SkScalar(2);
326
327             // To create a smooth curve at the corners, we need to work on
328             // a square twice the size of the inset.
329             if (x_dist < kScalar2 && y_dist < kScalar2) {
330                 x_dist = kScalar2 - x_dist;
331                 y_dist = kScalar2 - y_dist;
332
333                 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
334                                              SkScalarSquare(y_dist));
335                 dist = SkMaxScalar(kScalar2 - dist, 0);
336                 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
337             } else {
338                 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
339                                               SkScalarSquare(y_dist));
340                 weight = SkMinScalar(sqDist, SK_Scalar1);
341             }
342
343             SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
344                            (SK_Scalar1 - weight) * x;
345             SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
346                            (SK_Scalar1 - weight) * y;
347
348             int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1);
349             int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1);
350
351             *dptr = sptr[y_val * width + x_val];
352             dptr++;
353         }
354     }
355     return true;
356 }