2 * Copyright 2012 The Android Open Source Project
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h"
13 #include "SkValidationUtils.h"
15 ////////////////////////////////////////////////////////////////////////////////
17 #include "effects/GrSingleTextureEffect.h"
18 #include "gl/GrGLProcessor.h"
19 #include "gl/builders/GrGLProgramBuilder.h"
20 #include "gl/GrGLSL.h"
21 #include "gl/GrGLTexture.h"
22 #include "GrInvariantOutput.h"
23 #include "GrTBackendProcessorFactory.h"
25 class GrGLMagnifierEffect;
27 class GrMagnifierEffect : public GrSingleTextureEffect {
30 static GrFragmentProcessor* Create(GrTexture* texture,
37 return SkNEW_ARGS(GrMagnifierEffect, (texture,
46 virtual ~GrMagnifierEffect() {};
48 static const char* Name() { return "Magnifier"; }
50 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
51 float x_offset() const { return fXOffset; }
52 float y_offset() const { return fYOffset; }
53 float x_inv_zoom() const { return fXInvZoom; }
54 float y_inv_zoom() const { return fYInvZoom; }
55 float x_inv_inset() const { return fXInvInset; }
56 float y_inv_inset() const { return fYInvInset; }
58 typedef GrGLMagnifierEffect GLProcessor;
61 GrMagnifierEffect(GrTexture* texture,
68 : GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
73 , fXInvInset(xInvInset)
74 , fYInvInset(yInvInset) {}
76 virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
78 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE;
80 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
89 typedef GrSingleTextureEffect INHERITED;
93 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
95 class GrGLMagnifierEffect : public GrGLFragmentProcessor {
97 GrGLMagnifierEffect(const GrBackendProcessorFactory&, const GrProcessor&);
99 virtual void emitCode(GrGLFPBuilder*,
100 const GrFragmentProcessor&,
101 const char* outputColor,
102 const char* inputColor,
103 const TransformedCoordsArray&,
104 const TextureSamplerArray&) SK_OVERRIDE;
106 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
109 UniformHandle fOffsetVar;
110 UniformHandle fInvZoomVar;
111 UniformHandle fInvInsetVar;
113 typedef GrGLFragmentProcessor INHERITED;
116 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendProcessorFactory& factory,
118 : INHERITED(factory) {
121 void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
122 const GrFragmentProcessor&,
123 const char* outputColor,
124 const char* inputColor,
125 const TransformedCoordsArray& coords,
126 const TextureSamplerArray& samplers) {
127 fOffsetVar = builder->addUniform(
128 GrGLProgramBuilder::kFragment_Visibility |
129 GrGLProgramBuilder::kVertex_Visibility,
130 kVec2f_GrSLType, "Offset");
131 fInvZoomVar = builder->addUniform(
132 GrGLProgramBuilder::kFragment_Visibility |
133 GrGLProgramBuilder::kVertex_Visibility,
134 kVec2f_GrSLType, "InvZoom");
135 fInvInsetVar = builder->addUniform(
136 GrGLProgramBuilder::kFragment_Visibility |
137 GrGLProgramBuilder::kVertex_Visibility,
138 kVec2f_GrSLType, "InvInset");
140 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
141 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
142 fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
143 fsBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
144 builder->getUniformCStr(fOffsetVar),
146 builder->getUniformCStr(fInvZoomVar));
148 fsBuilder->codeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
150 fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
152 fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
153 fsBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
154 fsBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
155 fsBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
156 fsBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
157 fsBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
158 fsBuilder->codeAppend("\t\t} else {\n");
159 fsBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
160 fsBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
161 fsBuilder->codeAppend("\t\t}\n");
163 fsBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
164 fsBuilder->codeAppend("\t\tvec4 output_color = ");
165 fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
166 fsBuilder->codeAppend(";\n");
168 fsBuilder->codeAppendf("\t\t%s = output_color;", outputColor);
170 GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
171 fsBuilder->codeAppend(modulate.c_str());
174 void GrGLMagnifierEffect::setData(const GrGLProgramDataManager& pdman,
175 const GrProcessor& effect) {
176 const GrMagnifierEffect& zoom = effect.cast<GrMagnifierEffect>();
177 pdman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
178 pdman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
179 pdman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
182 /////////////////////////////////////////////////////////////////////
184 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect);
186 GrFragmentProcessor* GrMagnifierEffect::TestCreate(SkRandom* random,
188 const GrDrawTargetCaps&,
189 GrTexture** textures) {
190 GrTexture* texture = textures[0];
191 const int kMaxWidth = 200;
192 const int kMaxHeight = 200;
193 const int kMaxInset = 20;
194 uint32_t width = random->nextULessThan(kMaxWidth);
195 uint32_t height = random->nextULessThan(kMaxHeight);
196 uint32_t x = random->nextULessThan(kMaxWidth - width);
197 uint32_t y = random->nextULessThan(kMaxHeight - height);
198 uint32_t inset = random->nextULessThan(kMaxInset);
200 GrFragmentProcessor* effect = GrMagnifierEffect::Create(
202 (float) width / texture->width(),
203 (float) height / texture->height(),
204 texture->width() / (float) x,
205 texture->height() / (float) y,
206 (float) inset / texture->width(),
207 (float) inset / texture->height());
212 ///////////////////////////////////////////////////////////////////////////////
214 const GrBackendFragmentProcessorFactory& GrMagnifierEffect::getFactory() const {
215 return GrTBackendFragmentProcessorFactory<GrMagnifierEffect>::getInstance();
218 bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
219 const GrMagnifierEffect& s = sBase.cast<GrMagnifierEffect>();
220 return (this->fXOffset == s.fXOffset &&
221 this->fYOffset == s.fYOffset &&
222 this->fXInvZoom == s.fXInvZoom &&
223 this->fYInvZoom == s.fYInvZoom &&
224 this->fXInvInset == s.fXInvInset &&
225 this->fYInvInset == s.fYInvInset);
228 void GrMagnifierEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
229 this->updateInvariantOutputForModulation(inout);
234 ////////////////////////////////////////////////////////////////////////////////
236 SkImageFilter* SkMagnifierImageFilter::Create(const SkRect& srcRect, SkScalar inset,
237 SkImageFilter* input) {
239 if (!SkScalarIsFinite(inset) || !SkIsValidRect(srcRect)) {
242 // Negative numbers in src rect are not supported
243 if (srcRect.fLeft < 0 || srcRect.fTop < 0) {
246 return SkNEW_ARGS(SkMagnifierImageFilter, (srcRect, inset, input));
250 SkMagnifierImageFilter::SkMagnifierImageFilter(const SkRect& srcRect, SkScalar inset,
251 SkImageFilter* input)
252 : INHERITED(1, &input), fSrcRect(srcRect), fInset(inset) {
253 SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
257 bool SkMagnifierImageFilter::asFragmentProcessor(GrFragmentProcessor** fp, GrTexture* texture,
258 const SkMatrix&, const SkIRect&) const {
260 SkScalar yOffset = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? fSrcRect.y() :
261 (texture->height() - (fSrcRect.y() + fSrcRect.height()));
262 SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
263 *fp = GrMagnifierEffect::Create(texture,
264 fSrcRect.x() / texture->width(),
265 yOffset / texture->height(),
266 fSrcRect.width() / texture->width(),
267 fSrcRect.height() / texture->height(),
268 texture->width() * invInset,
269 texture->height() * invInset);
275 SkFlattenable* SkMagnifierImageFilter::CreateProc(SkReadBuffer& buffer) {
276 SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
278 buffer.readRect(&src);
279 return Create(src, buffer.readScalar(), common.getInput(0));
282 void SkMagnifierImageFilter::flatten(SkWriteBuffer& buffer) const {
283 this->INHERITED::flatten(buffer);
284 buffer.writeRect(fSrcRect);
285 buffer.writeScalar(fInset);
288 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
289 const Context&, SkBitmap* dst,
290 SkIPoint* offset) const {
291 SkASSERT(src.colorType() == kN32_SkColorType);
292 SkASSERT(fSrcRect.width() < src.width());
293 SkASSERT(fSrcRect.height() < src.height());
295 if ((src.colorType() != kN32_SkColorType) ||
296 (fSrcRect.width() >= src.width()) ||
297 (fSrcRect.height() >= src.height())) {
301 SkAutoLockPixels alp(src);
302 SkASSERT(src.getPixels());
303 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
307 if (!dst->tryAllocPixels(src.info())) {
311 SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
313 SkScalar inv_x_zoom = fSrcRect.width() / src.width();
314 SkScalar inv_y_zoom = fSrcRect.height() / src.height();
316 SkColor* sptr = src.getAddr32(0, 0);
317 SkColor* dptr = dst->getAddr32(0, 0);
318 int width = src.width(), height = src.height();
319 for (int y = 0; y < height; ++y) {
320 for (int x = 0; x < width; ++x) {
321 SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
322 SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
325 static const SkScalar kScalar2 = SkScalar(2);
327 // To create a smooth curve at the corners, we need to work on
328 // a square twice the size of the inset.
329 if (x_dist < kScalar2 && y_dist < kScalar2) {
330 x_dist = kScalar2 - x_dist;
331 y_dist = kScalar2 - y_dist;
333 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
334 SkScalarSquare(y_dist));
335 dist = SkMaxScalar(kScalar2 - dist, 0);
336 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
338 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
339 SkScalarSquare(y_dist));
340 weight = SkMinScalar(sqDist, SK_Scalar1);
343 SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
344 (SK_Scalar1 - weight) * x;
345 SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
346 (SK_Scalar1 - weight) * y;
348 int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1);
349 int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1);
351 *dptr = sptr[y_val * width + x_val];