2 * Copyright 2012 The Android Open Source Project
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkFlattenableBuffers.h"
13 ////////////////////////////////////////////////////////////////////////////////
15 #include "effects/GrSingleTextureEffect.h"
16 #include "gl/GrGLEffect.h"
17 #include "gl/GrGLEffectMatrix.h"
18 #include "gl/GrGLSL.h"
19 #include "gl/GrGLTexture.h"
20 #include "GrTBackendEffectFactory.h"
22 class GrGLMagnifierEffect;
24 class GrMagnifierEffect : public GrSingleTextureEffect {
27 static GrEffectRef* Create(GrTexture* texture,
34 AutoEffectUnref effect(SkNEW_ARGS(GrMagnifierEffect, (texture,
41 return CreateEffectRef(effect);
44 virtual ~GrMagnifierEffect() {};
46 static const char* Name() { return "Magnifier"; }
48 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
49 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
51 float x_offset() const { return fXOffset; }
52 float y_offset() const { return fYOffset; }
53 float x_zoom() const { return fXZoom; }
54 float y_zoom() const { return fYZoom; }
55 float x_inset() const { return fXInset; }
56 float y_inset() const { return fYInset; }
58 typedef GrGLMagnifierEffect GLEffect;
61 GrMagnifierEffect(GrTexture* texture,
68 : GrSingleTextureEffect(texture, MakeDivByTextureWHMatrix(texture))
76 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
78 GR_DECLARE_EFFECT_TEST;
87 typedef GrSingleTextureEffect INHERITED;
91 typedef GrGLUniformManager::UniformHandle UniformHandle;
93 class GrGLMagnifierEffect : public GrGLEffect {
95 GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
97 virtual void emitCode(GrGLShaderBuilder*,
100 const char* outputColor,
101 const char* inputColor,
102 const TextureSamplerArray&) SK_OVERRIDE;
104 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
106 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
109 UniformHandle fOffsetVar;
110 UniformHandle fZoomVar;
111 UniformHandle fInsetVar;
113 GrGLEffectMatrix fEffectMatrix;
115 typedef GrGLEffect INHERITED;
118 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory,
119 const GrDrawEffect& drawEffect)
121 , fEffectMatrix(drawEffect.castEffect<GrMagnifierEffect>().coordsType()) {
124 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
127 const char* outputColor,
128 const char* inputColor,
129 const TextureSamplerArray& samplers) {
131 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
132 fOffsetVar = builder->addUniform(
133 GrGLShaderBuilder::kFragment_Visibility |
134 GrGLShaderBuilder::kVertex_Visibility,
135 kVec2f_GrSLType, "uOffset");
136 fZoomVar = builder->addUniform(
137 GrGLShaderBuilder::kFragment_Visibility |
138 GrGLShaderBuilder::kVertex_Visibility,
139 kVec2f_GrSLType, "uZoom");
140 fInsetVar = builder->addUniform(
141 GrGLShaderBuilder::kFragment_Visibility |
142 GrGLShaderBuilder::kVertex_Visibility,
143 kVec2f_GrSLType, "uInset");
145 builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords.c_str());
146 builder->fsCodeAppendf("\t\tvec2 zoom_coord = %s + %s / %s;\n",
147 builder->getUniformCStr(fOffsetVar),
149 builder->getUniformCStr(fZoomVar));
151 builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
153 builder->fsCodeAppendf("\t\tdelta = delta / %s;\n", builder->getUniformCStr(fInsetVar));
155 builder->fsCodeAppend("\t\tfloat weight = 0.0;\n");
156 builder->fsCodeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
157 builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
158 builder->fsCodeAppend("\t\t\tfloat dist = length(delta);\n");
159 builder->fsCodeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
160 builder->fsCodeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
161 builder->fsCodeAppend("\t\t} else {\n");
162 builder->fsCodeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
163 builder->fsCodeAppend("\t\t\tweight = min(min(delta_squared.s, delta_squared.y), 1.0);\n");
164 builder->fsCodeAppend("\t\t}\n");
166 builder->fsCodeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
167 builder->fsCodeAppend("\t\tvec4 output_color = ");
168 builder->fsAppendTextureLookup(samplers[0], "mix_coord");
169 builder->fsCodeAppend(";\n");
171 builder->fsCodeAppendf("\t\t%s = output_color;", outputColor);
173 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
174 builder->fsCodeAppend(modulate.c_str());
177 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
178 const GrDrawEffect& drawEffect) {
179 const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>();
180 uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
181 uman.set2f(fZoomVar, zoom.x_zoom(), zoom.y_zoom());
182 uman.set2f(fInsetVar, zoom.x_inset(), zoom.y_inset());
183 fEffectMatrix.setData(uman, zoom.getMatrix(), drawEffect, zoom.texture(0));
186 GrGLEffect::EffectKey GrGLMagnifierEffect::GenKey(const GrDrawEffect& drawEffect,
188 const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>();
189 return GrGLEffectMatrix::GenKey(zoom.getMatrix(),
195 /////////////////////////////////////////////////////////////////////
197 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect);
199 GrEffectRef* GrMagnifierEffect::TestCreate(SkRandom* random,
201 const GrDrawTargetCaps&,
202 GrTexture** textures) {
203 const int kMaxWidth = 200;
204 const int kMaxHeight = 200;
205 const int kMaxInset = 20;
206 uint32_t width = random->nextULessThan(kMaxWidth);
207 uint32_t height = random->nextULessThan(kMaxHeight);
208 uint32_t x = random->nextULessThan(kMaxWidth - width);
209 uint32_t y = random->nextULessThan(kMaxHeight - height);
210 SkScalar inset = SkIntToScalar(random->nextULessThan(kMaxInset));
212 SkAutoTUnref<SkMagnifierImageFilter> filter(
213 new SkMagnifierImageFilter(
214 SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
215 SkIntToScalar(width), SkIntToScalar(height)),
218 filter->asNewEffect(&effect, textures[0], SkMatrix::I());
219 SkASSERT(NULL != effect);
223 ///////////////////////////////////////////////////////////////////////////////
225 const GrBackendEffectFactory& GrMagnifierEffect::getFactory() const {
226 return GrTBackendEffectFactory<GrMagnifierEffect>::getInstance();
229 bool GrMagnifierEffect::onIsEqual(const GrEffect& sBase) const {
230 const GrMagnifierEffect& s = CastEffect<GrMagnifierEffect>(sBase);
231 return (this->texture(0) == s.texture(0) &&
232 this->fXOffset == s.fXOffset &&
233 this->fYOffset == s.fYOffset &&
234 this->fXZoom == s.fXZoom &&
235 this->fYZoom == s.fYZoom &&
236 this->fXInset == s.fXInset &&
237 this->fYInset == s.fYInset);
240 void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
241 this->updateConstantColorComponentsForModulation(color, validFlags);
246 ////////////////////////////////////////////////////////////////////////////////
247 SkMagnifierImageFilter::SkMagnifierImageFilter(SkFlattenableReadBuffer& buffer)
248 : INHERITED(buffer) {
249 float x = buffer.readScalar();
250 float y = buffer.readScalar();
251 float width = buffer.readScalar();
252 float height = buffer.readScalar();
253 fSrcRect = SkRect::MakeXYWH(x, y, width, height);
254 fInset = buffer.readScalar();
257 // FIXME: implement single-input semantics
258 SkMagnifierImageFilter::SkMagnifierImageFilter(SkRect srcRect, SkScalar inset)
259 : INHERITED(0), fSrcRect(srcRect), fInset(inset) {
260 SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
264 bool SkMagnifierImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix&) const {
266 *effect = GrMagnifierEffect::Create(texture,
267 fSrcRect.x() / texture->width(),
268 fSrcRect.y() / texture->height(),
269 texture->width() / fSrcRect.width(),
270 texture->height() / fSrcRect.height(),
271 fInset / texture->width(),
272 fInset / texture->height());
278 void SkMagnifierImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
279 this->INHERITED::flatten(buffer);
280 buffer.writeScalar(fSrcRect.x());
281 buffer.writeScalar(fSrcRect.y());
282 buffer.writeScalar(fSrcRect.width());
283 buffer.writeScalar(fSrcRect.height());
284 buffer.writeScalar(fInset);
287 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
288 const SkMatrix&, SkBitmap* dst,
290 SkASSERT(src.config() == SkBitmap::kARGB_8888_Config);
291 SkASSERT(fSrcRect.width() < src.width());
292 SkASSERT(fSrcRect.height() < src.height());
294 if (src.config() != SkBitmap::kARGB_8888_Config) {
298 SkAutoLockPixels alp(src);
299 SkASSERT(src.getPixels());
300 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
304 SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
306 SkScalar inv_x_zoom = fSrcRect.width() / src.width();
307 SkScalar inv_y_zoom = fSrcRect.height() / src.height();
309 dst->setConfig(src.config(), src.width(), src.height());
311 SkColor* sptr = src.getAddr32(0, 0);
312 SkColor* dptr = dst->getAddr32(0, 0);
313 int width = src.width(), height = src.height();
314 for (int y = 0; y < height; ++y) {
315 for (int x = 0; x < width; ++x) {
316 SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
317 SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
320 static const SkScalar kScalar2 = SkScalar(2);
322 // To create a smooth curve at the corners, we need to work on
323 // a square twice the size of the inset.
324 if (x_dist < kScalar2 && y_dist < kScalar2) {
325 x_dist = kScalar2 - x_dist;
326 y_dist = kScalar2 - y_dist;
328 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
329 SkScalarSquare(y_dist));
330 dist = SkMaxScalar(kScalar2 - dist, 0);
331 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
333 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
334 SkScalarSquare(y_dist));
335 weight = SkMinScalar(sqDist, SK_Scalar1);
338 SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
339 (SK_Scalar1 - weight) * x;
340 SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
341 (SK_Scalar1 - weight) * y;
343 int x_val = SkMin32(SkScalarFloorToInt(x_interp), width - 1);
344 int y_val = SkMin32(SkScalarFloorToInt(y_interp), height - 1);
346 *dptr = sptr[y_val * width + x_val];