Revert 11247, 11250, 11251, 11257, and 11279 to unblock DEPS roll (https://codereview...
[platform/upstream/libSkiaSharp.git] / src / effects / SkMagnifierImageFilter.cpp
1 /*
2  * Copyright 2012 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "SkBitmap.h"
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkFlattenableBuffers.h"
12
13 ////////////////////////////////////////////////////////////////////////////////
14 #if SK_SUPPORT_GPU
15 #include "effects/GrSingleTextureEffect.h"
16 #include "gl/GrGLEffect.h"
17 #include "gl/GrGLEffectMatrix.h"
18 #include "gl/GrGLSL.h"
19 #include "gl/GrGLTexture.h"
20 #include "GrTBackendEffectFactory.h"
21
22 class GrGLMagnifierEffect;
23
24 class GrMagnifierEffect : public GrSingleTextureEffect {
25
26 public:
27     static GrEffectRef* Create(GrTexture* texture,
28                                float xOffset,
29                                float yOffset,
30                                float xZoom,
31                                float yZoom,
32                                float xInset,
33                                float yInset) {
34         AutoEffectUnref effect(SkNEW_ARGS(GrMagnifierEffect, (texture,
35                                                               xOffset,
36                                                               yOffset,
37                                                               xZoom,
38                                                               yZoom,
39                                                               xInset,
40                                                               yInset)));
41         return CreateEffectRef(effect);
42     }
43
44     virtual ~GrMagnifierEffect() {};
45
46     static const char* Name() { return "Magnifier"; }
47
48     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
49     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
50
51     float x_offset() const { return fXOffset; }
52     float y_offset() const { return fYOffset; }
53     float x_zoom() const { return fXZoom; }
54     float y_zoom() const { return fYZoom; }
55     float x_inset() const { return fXInset; }
56     float y_inset() const { return fYInset; }
57
58     typedef GrGLMagnifierEffect GLEffect;
59
60 private:
61     GrMagnifierEffect(GrTexture* texture,
62                       float xOffset,
63                       float yOffset,
64                       float xZoom,
65                       float yZoom,
66                       float xInset,
67                       float yInset)
68         : GrSingleTextureEffect(texture, MakeDivByTextureWHMatrix(texture))
69         , fXOffset(xOffset)
70         , fYOffset(yOffset)
71         , fXZoom(xZoom)
72         , fYZoom(yZoom)
73         , fXInset(xInset)
74         , fYInset(yInset) {}
75
76     virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
77
78     GR_DECLARE_EFFECT_TEST;
79
80     float fXOffset;
81     float fYOffset;
82     float fXZoom;
83     float fYZoom;
84     float fXInset;
85     float fYInset;
86
87     typedef GrSingleTextureEffect INHERITED;
88 };
89
90 // For brevity
91 typedef GrGLUniformManager::UniformHandle UniformHandle;
92
93 class GrGLMagnifierEffect : public GrGLEffect {
94 public:
95     GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
96
97     virtual void emitCode(GrGLShaderBuilder*,
98                           const GrDrawEffect&,
99                           EffectKey,
100                           const char* outputColor,
101                           const char* inputColor,
102                           const TextureSamplerArray&) SK_OVERRIDE;
103
104     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
105
106     static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
107
108 private:
109     UniformHandle       fOffsetVar;
110     UniformHandle       fZoomVar;
111     UniformHandle       fInsetVar;
112
113     GrGLEffectMatrix    fEffectMatrix;
114
115     typedef GrGLEffect INHERITED;
116 };
117
118 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory,
119                                          const GrDrawEffect& drawEffect)
120     : INHERITED(factory)
121     , fEffectMatrix(drawEffect.castEffect<GrMagnifierEffect>().coordsType()) {
122 }
123
124 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
125                                    const GrDrawEffect&,
126                                    EffectKey key,
127                                    const char* outputColor,
128                                    const char* inputColor,
129                                    const TextureSamplerArray& samplers) {
130     SkString coords;
131     fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
132     fOffsetVar = builder->addUniform(
133         GrGLShaderBuilder::kFragment_Visibility |
134         GrGLShaderBuilder::kVertex_Visibility,
135         kVec2f_GrSLType, "uOffset");
136     fZoomVar = builder->addUniform(
137         GrGLShaderBuilder::kFragment_Visibility |
138         GrGLShaderBuilder::kVertex_Visibility,
139         kVec2f_GrSLType, "uZoom");
140     fInsetVar = builder->addUniform(
141         GrGLShaderBuilder::kFragment_Visibility |
142         GrGLShaderBuilder::kVertex_Visibility,
143         kVec2f_GrSLType, "uInset");
144
145     builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords.c_str());
146     builder->fsCodeAppendf("\t\tvec2 zoom_coord = %s + %s / %s;\n",
147                            builder->getUniformCStr(fOffsetVar),
148                            coords.c_str(),
149                            builder->getUniformCStr(fZoomVar));
150
151     builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
152
153     builder->fsCodeAppendf("\t\tdelta = delta / %s;\n", builder->getUniformCStr(fInsetVar));
154
155     builder->fsCodeAppend("\t\tfloat weight = 0.0;\n");
156     builder->fsCodeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
157     builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
158     builder->fsCodeAppend("\t\t\tfloat dist = length(delta);\n");
159     builder->fsCodeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
160     builder->fsCodeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
161     builder->fsCodeAppend("\t\t} else {\n");
162     builder->fsCodeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
163     builder->fsCodeAppend("\t\t\tweight = min(min(delta_squared.s, delta_squared.y), 1.0);\n");
164     builder->fsCodeAppend("\t\t}\n");
165
166     builder->fsCodeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
167     builder->fsCodeAppend("\t\tvec4 output_color = ");
168     builder->fsAppendTextureLookup(samplers[0], "mix_coord");
169     builder->fsCodeAppend(";\n");
170
171     builder->fsCodeAppendf("\t\t%s = output_color;", outputColor);
172     SkString modulate;
173     GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
174     builder->fsCodeAppend(modulate.c_str());
175 }
176
177 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
178                                   const GrDrawEffect& drawEffect) {
179     const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>();
180     uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
181     uman.set2f(fZoomVar, zoom.x_zoom(), zoom.y_zoom());
182     uman.set2f(fInsetVar, zoom.x_inset(), zoom.y_inset());
183     fEffectMatrix.setData(uman, zoom.getMatrix(), drawEffect, zoom.texture(0));
184 }
185
186 GrGLEffect::EffectKey GrGLMagnifierEffect::GenKey(const GrDrawEffect& drawEffect,
187                                                   const GrGLCaps&) {
188     const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>();
189     return GrGLEffectMatrix::GenKey(zoom.getMatrix(),
190                                     drawEffect,
191                                     zoom.coordsType(),
192                                     zoom.texture(0));
193 }
194
195 /////////////////////////////////////////////////////////////////////
196
197 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect);
198
199 GrEffectRef* GrMagnifierEffect::TestCreate(SkRandom* random,
200                                            GrContext* context,
201                                            const GrDrawTargetCaps&,
202                                            GrTexture** textures) {
203     const int kMaxWidth = 200;
204     const int kMaxHeight = 200;
205     const int kMaxInset = 20;
206     uint32_t width = random->nextULessThan(kMaxWidth);
207     uint32_t height = random->nextULessThan(kMaxHeight);
208     uint32_t x = random->nextULessThan(kMaxWidth - width);
209     uint32_t y = random->nextULessThan(kMaxHeight - height);
210     SkScalar inset = SkIntToScalar(random->nextULessThan(kMaxInset));
211
212     SkAutoTUnref<SkMagnifierImageFilter> filter(
213             new SkMagnifierImageFilter(
214                 SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
215                                  SkIntToScalar(width), SkIntToScalar(height)),
216                 inset));
217     GrEffectRef* effect;
218     filter->asNewEffect(&effect, textures[0], SkMatrix::I());
219     SkASSERT(NULL != effect);
220     return effect;
221 }
222
223 ///////////////////////////////////////////////////////////////////////////////
224
225 const GrBackendEffectFactory& GrMagnifierEffect::getFactory() const {
226     return GrTBackendEffectFactory<GrMagnifierEffect>::getInstance();
227 }
228
229 bool GrMagnifierEffect::onIsEqual(const GrEffect& sBase) const {
230     const GrMagnifierEffect& s = CastEffect<GrMagnifierEffect>(sBase);
231     return (this->texture(0) == s.texture(0) &&
232             this->fXOffset == s.fXOffset &&
233             this->fYOffset == s.fYOffset &&
234             this->fXZoom == s.fXZoom &&
235             this->fYZoom == s.fYZoom &&
236             this->fXInset == s.fXInset &&
237             this->fYInset == s.fYInset);
238 }
239
240 void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
241     this->updateConstantColorComponentsForModulation(color, validFlags);
242 }
243
244 #endif
245
246 ////////////////////////////////////////////////////////////////////////////////
247 SkMagnifierImageFilter::SkMagnifierImageFilter(SkFlattenableReadBuffer& buffer)
248   : INHERITED(buffer) {
249     float x = buffer.readScalar();
250     float y = buffer.readScalar();
251     float width = buffer.readScalar();
252     float height = buffer.readScalar();
253     fSrcRect = SkRect::MakeXYWH(x, y, width, height);
254     fInset = buffer.readScalar();
255 }
256
257 // FIXME:  implement single-input semantics
258 SkMagnifierImageFilter::SkMagnifierImageFilter(SkRect srcRect, SkScalar inset)
259     : INHERITED(0), fSrcRect(srcRect), fInset(inset) {
260     SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
261 }
262
263 #if SK_SUPPORT_GPU
264 bool SkMagnifierImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix&) const {
265     if (effect) {
266         *effect = GrMagnifierEffect::Create(texture,
267                                             fSrcRect.x() / texture->width(),
268                                             fSrcRect.y() / texture->height(),
269                                             texture->width() / fSrcRect.width(),
270                                             texture->height() / fSrcRect.height(),
271                                             fInset / texture->width(),
272                                             fInset / texture->height());
273     }
274     return true;
275 }
276 #endif
277
278 void SkMagnifierImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
279     this->INHERITED::flatten(buffer);
280     buffer.writeScalar(fSrcRect.x());
281     buffer.writeScalar(fSrcRect.y());
282     buffer.writeScalar(fSrcRect.width());
283     buffer.writeScalar(fSrcRect.height());
284     buffer.writeScalar(fInset);
285 }
286
287 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
288                                            const SkMatrix&, SkBitmap* dst,
289                                            SkIPoint* offset) {
290     SkASSERT(src.config() == SkBitmap::kARGB_8888_Config);
291     SkASSERT(fSrcRect.width() < src.width());
292     SkASSERT(fSrcRect.height() < src.height());
293
294     if (src.config() != SkBitmap::kARGB_8888_Config) {
295       return false;
296     }
297
298     SkAutoLockPixels alp(src);
299     SkASSERT(src.getPixels());
300     if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
301       return false;
302     }
303
304     SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
305
306     SkScalar inv_x_zoom = fSrcRect.width() / src.width();
307     SkScalar inv_y_zoom = fSrcRect.height() / src.height();
308
309     dst->setConfig(src.config(), src.width(), src.height());
310     dst->allocPixels();
311     SkColor* sptr = src.getAddr32(0, 0);
312     SkColor* dptr = dst->getAddr32(0, 0);
313     int width = src.width(), height = src.height();
314     for (int y = 0; y < height; ++y) {
315         for (int x = 0; x < width; ++x) {
316             SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
317             SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
318             SkScalar weight = 0;
319
320             static const SkScalar kScalar2 = SkScalar(2);
321
322             // To create a smooth curve at the corners, we need to work on
323             // a square twice the size of the inset.
324             if (x_dist < kScalar2 && y_dist < kScalar2) {
325                 x_dist = kScalar2 - x_dist;
326                 y_dist = kScalar2 - y_dist;
327
328                 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
329                                              SkScalarSquare(y_dist));
330                 dist = SkMaxScalar(kScalar2 - dist, 0);
331                 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
332             } else {
333                 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
334                                               SkScalarSquare(y_dist));
335                 weight = SkMinScalar(sqDist, SK_Scalar1);
336             }
337
338             SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
339                            (SK_Scalar1 - weight) * x;
340             SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
341                            (SK_Scalar1 - weight) * y;
342
343             int x_val = SkMin32(SkScalarFloorToInt(x_interp), width - 1);
344             int y_val = SkMin32(SkScalarFloorToInt(y_interp), height - 1);
345
346             *dptr = sptr[y_val * width + x_val];
347             dptr++;
348         }
349     }
350     return true;
351 }