2 * Copyright 2012 The Android Open Source Project
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h"
14 #include "SkValidationUtils.h"
16 ////////////////////////////////////////////////////////////////////////////////
18 #include "GrInvariantOutput.h"
19 #include "effects/GrSingleTextureEffect.h"
20 #include "glsl/GrGLSLFragmentProcessor.h"
21 #include "glsl/GrGLSLFragmentShaderBuilder.h"
22 #include "glsl/GrGLSLProgramBuilder.h"
23 #include "glsl/GrGLSLProgramDataManager.h"
25 class GrMagnifierEffect : public GrSingleTextureEffect {
28 static GrFragmentProcessor* Create(GrTexture* texture,
36 return new GrMagnifierEffect(texture, bounds, xOffset, yOffset, xInvZoom, yInvZoom, xInvInset,
40 virtual ~GrMagnifierEffect() {};
42 const char* name() const override { return "Magnifier"; }
44 const SkRect& bounds() const { return fBounds; } // Bounds of source image.
45 // Offset to apply to zoomed pixels, (srcRect position / texture size).
46 float x_offset() const { return fXOffset; }
47 float y_offset() const { return fYOffset; }
49 // Scale to apply to zoomed pixels (srcRect size / bounds size).
50 float x_inv_zoom() const { return fXInvZoom; }
51 float y_inv_zoom() const { return fYInvZoom; }
53 // 1/radius over which to transition from unzoomed to zoomed pixels (bounds size / inset).
54 float x_inv_inset() const { return fXInvInset; }
55 float y_inv_inset() const { return fYInvInset; }
58 GrMagnifierEffect(GrTexture* texture,
66 : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
72 , fXInvInset(xInvInset)
73 , fYInvInset(yInvInset) {
74 this->initClassID<GrMagnifierEffect>();
77 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
79 void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
81 bool onIsEqual(const GrFragmentProcessor&) const override;
83 void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
85 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
95 typedef GrSingleTextureEffect INHERITED;
99 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
101 class GrGLMagnifierEffect : public GrGLSLFragmentProcessor {
103 GrGLMagnifierEffect(const GrProcessor&);
105 virtual void emitCode(EmitArgs&) override;
108 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
111 UniformHandle fOffsetVar;
112 UniformHandle fInvZoomVar;
113 UniformHandle fInvInsetVar;
114 UniformHandle fBoundsVar;
116 typedef GrGLSLFragmentProcessor INHERITED;
119 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrProcessor&) {
122 void GrGLMagnifierEffect::emitCode(EmitArgs& args) {
123 fOffsetVar = args.fBuilder->addUniform(
124 GrGLSLProgramBuilder::kFragment_Visibility,
125 kVec2f_GrSLType, kDefault_GrSLPrecision, "Offset");
126 fInvZoomVar = args.fBuilder->addUniform(
127 GrGLSLProgramBuilder::kFragment_Visibility,
128 kVec2f_GrSLType, kDefault_GrSLPrecision, "InvZoom");
129 fInvInsetVar = args.fBuilder->addUniform(
130 GrGLSLProgramBuilder::kFragment_Visibility,
131 kVec2f_GrSLType, kDefault_GrSLPrecision, "InvInset");
132 fBoundsVar = args.fBuilder->addUniform(
133 GrGLSLProgramBuilder::kFragment_Visibility,
134 kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds");
136 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
137 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
138 fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
139 fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
140 args.fBuilder->getUniformCStr(fOffsetVar),
142 args.fBuilder->getUniformCStr(fInvZoomVar));
143 const char* bounds = args.fBuilder->getUniformCStr(fBoundsVar);
144 fragBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
145 fragBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
146 fragBuilder->codeAppendf("\t\tdelta = delta * %s;\n",
147 args.fBuilder->getUniformCStr(fInvInsetVar));
149 fragBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
150 fragBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
151 fragBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
152 fragBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
153 fragBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
154 fragBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
155 fragBuilder->codeAppend("\t\t} else {\n");
156 fragBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
157 fragBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
158 fragBuilder->codeAppend("\t\t}\n");
160 fragBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
161 fragBuilder->codeAppend("\t\tvec4 output_color = ");
162 fragBuilder->appendTextureLookup(args.fSamplers[0], "mix_coord");
163 fragBuilder->codeAppend(";\n");
165 fragBuilder->codeAppendf("\t\t%s = output_color;", args.fOutputColor);
167 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
168 fragBuilder->codeAppend(modulate.c_str());
171 void GrGLMagnifierEffect::onSetData(const GrGLSLProgramDataManager& pdman,
172 const GrProcessor& effect) {
173 const GrMagnifierEffect& zoom = effect.cast<GrMagnifierEffect>();
174 pdman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
175 pdman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
176 pdman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
177 pdman.set4f(fBoundsVar, zoom.bounds().x(), zoom.bounds().y(),
178 zoom.bounds().width(), zoom.bounds().height());
181 /////////////////////////////////////////////////////////////////////
183 void GrMagnifierEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
184 GrProcessorKeyBuilder* b) const {
185 GrGLMagnifierEffect::GenKey(*this, caps, b);
188 GrGLSLFragmentProcessor* GrMagnifierEffect::onCreateGLSLInstance() const {
189 return new GrGLMagnifierEffect(*this);
192 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect);
194 const GrFragmentProcessor* GrMagnifierEffect::TestCreate(GrProcessorTestData* d) {
195 GrTexture* texture = d->fTextures[0];
196 const int kMaxWidth = 200;
197 const int kMaxHeight = 200;
198 const int kMaxInset = 20;
199 uint32_t width = d->fRandom->nextULessThan(kMaxWidth);
200 uint32_t height = d->fRandom->nextULessThan(kMaxHeight);
201 uint32_t x = d->fRandom->nextULessThan(kMaxWidth - width);
202 uint32_t y = d->fRandom->nextULessThan(kMaxHeight - height);
203 uint32_t inset = d->fRandom->nextULessThan(kMaxInset);
205 GrFragmentProcessor* effect = GrMagnifierEffect::Create(
207 SkRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight)),
208 (float) width / texture->width(),
209 (float) height / texture->height(),
210 texture->width() / (float) x,
211 texture->height() / (float) y,
212 (float) inset / texture->width(),
213 (float) inset / texture->height());
218 ///////////////////////////////////////////////////////////////////////////////
220 bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
221 const GrMagnifierEffect& s = sBase.cast<GrMagnifierEffect>();
222 return (this->fBounds == s.fBounds &&
223 this->fXOffset == s.fXOffset &&
224 this->fYOffset == s.fYOffset &&
225 this->fXInvZoom == s.fXInvZoom &&
226 this->fYInvZoom == s.fYInvZoom &&
227 this->fXInvInset == s.fXInvInset &&
228 this->fYInvInset == s.fYInvInset);
231 void GrMagnifierEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
232 this->updateInvariantOutputForModulation(inout);
237 ////////////////////////////////////////////////////////////////////////////////
239 SkImageFilter* SkMagnifierImageFilter::Create(const SkRect& srcRect, SkScalar inset,
240 SkImageFilter* input) {
242 if (!SkScalarIsFinite(inset) || !SkIsValidRect(srcRect)) {
245 // Negative numbers in src rect are not supported
246 if (srcRect.fLeft < 0 || srcRect.fTop < 0) {
249 return new SkMagnifierImageFilter(srcRect, inset, input);
253 SkMagnifierImageFilter::SkMagnifierImageFilter(const SkRect& srcRect, SkScalar inset,
254 SkImageFilter* input)
255 : INHERITED(1, &input), fSrcRect(srcRect), fInset(inset) {
256 SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
260 bool SkMagnifierImageFilter::asFragmentProcessor(GrFragmentProcessor** fp,
261 GrTexture* texture, const SkMatrix&,
262 const SkIRect&bounds) const {
264 SkScalar yOffset = texture->origin() == kTopLeft_GrSurfaceOrigin ? fSrcRect.y() :
265 texture->height() - fSrcRect.height() * texture->height() / bounds.height()
267 int boundsY = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? bounds.y() :
268 (texture->height() - bounds.height());
269 SkRect effectBounds = SkRect::MakeXYWH(
270 SkIntToScalar(bounds.x()) / texture->width(),
271 SkIntToScalar(boundsY) / texture->height(),
272 SkIntToScalar(texture->width()) / bounds.width(),
273 SkIntToScalar(texture->height()) / bounds.height());
274 SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
275 *fp = GrMagnifierEffect::Create(texture,
277 fSrcRect.x() / texture->width(),
278 yOffset / texture->height(),
279 fSrcRect.width() / bounds.width(),
280 fSrcRect.height() / bounds.height(),
281 bounds.width() * invInset,
282 bounds.height() * invInset);
288 SkFlattenable* SkMagnifierImageFilter::CreateProc(SkReadBuffer& buffer) {
289 SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
291 buffer.readRect(&src);
292 return Create(src, buffer.readScalar(), common.getInput(0));
295 void SkMagnifierImageFilter::flatten(SkWriteBuffer& buffer) const {
296 this->INHERITED::flatten(buffer);
297 buffer.writeRect(fSrcRect);
298 buffer.writeScalar(fInset);
301 bool SkMagnifierImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& src,
302 const Context&, SkBitmap* dst,
303 SkIPoint* offset) const {
304 if ((src.colorType() != kN32_SkColorType) ||
305 (fSrcRect.width() >= src.width()) ||
306 (fSrcRect.height() >= src.height())) {
310 SkAutoLockPixels alp(src);
311 SkASSERT(src.getPixels());
312 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
316 SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(src.width(), src.height()));
320 *dst = device->accessBitmap(false);
321 SkAutoLockPixels alp_dst(*dst);
323 SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
325 SkScalar inv_x_zoom = fSrcRect.width() / src.width();
326 SkScalar inv_y_zoom = fSrcRect.height() / src.height();
328 SkColor* sptr = src.getAddr32(0, 0);
329 SkColor* dptr = dst->getAddr32(0, 0);
330 int width = src.width(), height = src.height();
331 for (int y = 0; y < height; ++y) {
332 for (int x = 0; x < width; ++x) {
333 SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
334 SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
337 static const SkScalar kScalar2 = SkScalar(2);
339 // To create a smooth curve at the corners, we need to work on
340 // a square twice the size of the inset.
341 if (x_dist < kScalar2 && y_dist < kScalar2) {
342 x_dist = kScalar2 - x_dist;
343 y_dist = kScalar2 - y_dist;
345 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
346 SkScalarSquare(y_dist));
347 dist = SkMaxScalar(kScalar2 - dist, 0);
348 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
350 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
351 SkScalarSquare(y_dist));
352 weight = SkMinScalar(sqDist, SK_Scalar1);
355 SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
356 (SK_Scalar1 - weight) * x;
357 SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
358 (SK_Scalar1 - weight) * y;
360 int x_val = SkTPin(SkScalarFloorToInt(x_interp), 0, width - 1);
361 int y_val = SkTPin(SkScalarFloorToInt(y_interp), 0, height - 1);
363 *dptr = sptr[y_val * width + x_val];
370 #ifndef SK_IGNORE_TO_STRING
371 void SkMagnifierImageFilter::toString(SkString* str) const {
372 str->appendf("SkMagnifierImageFilter: (");
373 str->appendf("src: (%f,%f,%f,%f) ",
374 fSrcRect.fLeft, fSrcRect.fTop, fSrcRect.fRight, fSrcRect.fBottom);
375 str->appendf("inset: %f", fInset);