2 * Copyright 2013 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "SkAlphaThresholdFilter.h"
11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h"
15 #include "GrDrawContext.h"
18 class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter {
20 SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold,
21 SkScalar outerThreshold, SkImageFilter* input);
23 SK_TO_STRING_OVERRIDE()
24 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterImpl)
27 void flatten(SkWriteBuffer&) const override;
29 bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
30 SkBitmap* result, SkIPoint* offset) const override;
32 bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&,
33 const SkIRect& bounds) const override;
38 SkScalar fInnerThreshold;
39 SkScalar fOuterThreshold;
40 typedef SkImageFilter INHERITED;
43 SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region,
44 SkScalar innerThreshold,
45 SkScalar outerThreshold,
46 SkImageFilter* input) {
47 return new SkAlphaThresholdFilterImpl(region, innerThreshold, outerThreshold, input);
51 #include "GrContext.h"
52 #include "GrCoordTransform.h"
53 #include "GrFragmentProcessor.h"
54 #include "GrInvariantOutput.h"
55 #include "GrTextureAccess.h"
56 #include "effects/GrPorterDuffXferProcessor.h"
60 #include "glsl/GrGLSLFragmentProcessor.h"
61 #include "glsl/GrGLSLFragmentShaderBuilder.h"
62 #include "glsl/GrGLSLProgramDataManager.h"
63 #include "glsl/GrGLSLUniformHandler.h"
65 class AlphaThresholdEffect : public GrFragmentProcessor {
68 static GrFragmentProcessor* Create(GrTexture* texture,
69 GrTexture* maskTexture,
71 float outerThreshold) {
72 return new AlphaThresholdEffect(texture, maskTexture, innerThreshold, outerThreshold);
75 virtual ~AlphaThresholdEffect() {};
77 const char* name() const override { return "Alpha Threshold"; }
79 float innerThreshold() const { return fInnerThreshold; }
80 float outerThreshold() const { return fOuterThreshold; }
83 AlphaThresholdEffect(GrTexture* texture,
84 GrTexture* maskTexture,
87 : fInnerThreshold(innerThreshold)
88 , fOuterThreshold(outerThreshold)
89 , fImageCoordTransform(kLocal_GrCoordSet,
90 GrCoordTransform::MakeDivByTextureWHMatrix(texture), texture,
91 GrTextureParams::kNone_FilterMode)
92 , fImageTextureAccess(texture)
93 , fMaskCoordTransform(kLocal_GrCoordSet,
94 GrCoordTransform::MakeDivByTextureWHMatrix(maskTexture), maskTexture,
95 GrTextureParams::kNone_FilterMode)
96 , fMaskTextureAccess(maskTexture) {
97 this->initClassID<AlphaThresholdEffect>();
98 this->addCoordTransform(&fImageCoordTransform);
99 this->addTextureAccess(&fImageTextureAccess);
100 this->addCoordTransform(&fMaskCoordTransform);
101 this->addTextureAccess(&fMaskTextureAccess);
104 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
106 void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
108 bool onIsEqual(const GrFragmentProcessor&) const override;
110 void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
112 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
114 float fInnerThreshold;
115 float fOuterThreshold;
116 GrCoordTransform fImageCoordTransform;
117 GrTextureAccess fImageTextureAccess;
118 GrCoordTransform fMaskCoordTransform;
119 GrTextureAccess fMaskTextureAccess;
121 typedef GrFragmentProcessor INHERITED;
124 class GrGLAlphaThresholdEffect : public GrGLSLFragmentProcessor {
126 GrGLAlphaThresholdEffect(const GrFragmentProcessor&) {}
128 virtual void emitCode(EmitArgs&) override;
131 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
135 GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar;
136 GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar;
138 typedef GrGLSLFragmentProcessor INHERITED;
141 void GrGLAlphaThresholdEffect::emitCode(EmitArgs& args) {
142 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
143 fInnerThresholdVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
144 kFloat_GrSLType, kDefault_GrSLPrecision,
146 fOuterThresholdVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
147 kFloat_GrSLType, kDefault_GrSLPrecision,
150 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
151 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
152 SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1);
154 fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
155 fragBuilder->codeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
156 fragBuilder->codeAppend("\t\tvec4 input_color = ");
157 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
158 fragBuilder->codeAppend(";\n");
159 fragBuilder->codeAppend("\t\tvec4 mask_color = ");
160 fragBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord");
161 fragBuilder->codeAppend(";\n");
163 fragBuilder->codeAppendf("\t\tfloat inner_thresh = %s;\n",
164 uniformHandler->getUniformCStr(fInnerThresholdVar));
165 fragBuilder->codeAppendf("\t\tfloat outer_thresh = %s;\n",
166 uniformHandler->getUniformCStr(fOuterThresholdVar));
167 fragBuilder->codeAppend("\t\tfloat mask = mask_color.a;\n");
169 fragBuilder->codeAppend("vec4 color = input_color;\n");
170 fragBuilder->codeAppend("\t\tif (mask < 0.5) {\n"
171 "\t\t\tif (color.a > outer_thresh) {\n"
172 "\t\t\t\tfloat scale = outer_thresh / color.a;\n"
173 "\t\t\t\tcolor.rgb *= scale;\n"
174 "\t\t\t\tcolor.a = outer_thresh;\n"
176 "\t\t} else if (color.a < inner_thresh) {\n"
177 "\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n"
178 "\t\t\tcolor.rgb *= scale;\n"
179 "\t\t\tcolor.a = inner_thresh;\n"
182 fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor,
183 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str());
186 void GrGLAlphaThresholdEffect::onSetData(const GrGLSLProgramDataManager& pdman,
187 const GrProcessor& proc) {
188 const AlphaThresholdEffect& alpha_threshold = proc.cast<AlphaThresholdEffect>();
189 pdman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold());
190 pdman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold());
193 /////////////////////////////////////////////////////////////////////
195 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(AlphaThresholdEffect);
197 const GrFragmentProcessor* AlphaThresholdEffect::TestCreate(GrProcessorTestData* d) {
198 GrTexture* bmpTex = d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx];
199 GrTexture* maskTex = d->fTextures[GrProcessorUnitTest::kAlphaTextureIdx];
200 float innerThresh = d->fRandom->nextUScalar1();
201 float outerThresh = d->fRandom->nextUScalar1();
202 return AlphaThresholdEffect::Create(bmpTex, maskTex, innerThresh, outerThresh);
205 ///////////////////////////////////////////////////////////////////////////////
207 void AlphaThresholdEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
208 GrProcessorKeyBuilder* b) const {
209 GrGLAlphaThresholdEffect::GenKey(*this, caps, b);
212 GrGLSLFragmentProcessor* AlphaThresholdEffect::onCreateGLSLInstance() const {
213 return new GrGLAlphaThresholdEffect(*this);
216 bool AlphaThresholdEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
217 const AlphaThresholdEffect& s = sBase.cast<AlphaThresholdEffect>();
218 return (this->fInnerThreshold == s.fInnerThreshold &&
219 this->fOuterThreshold == s.fOuterThreshold);
222 void AlphaThresholdEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
223 if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) {
224 inout->mulByUnknownSingleComponent();
225 } else if (GrPixelConfigIsOpaque(this->texture(0)->config()) && fOuterThreshold >= 1.f) {
226 inout->mulByUnknownOpaqueFourComponents();
228 inout->mulByUnknownFourComponents();
234 SkFlattenable* SkAlphaThresholdFilterImpl::CreateProc(SkReadBuffer& buffer) {
235 SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
236 SkScalar inner = buffer.readScalar();
237 SkScalar outer = buffer.readScalar();
239 buffer.readRegion(&rgn);
240 return SkAlphaThresholdFilter::Create(rgn, inner, outer, common.getInput(0));
243 SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region,
244 SkScalar innerThreshold,
245 SkScalar outerThreshold,
246 SkImageFilter* input)
247 : INHERITED(1, &input)
249 , fInnerThreshold(innerThreshold)
250 , fOuterThreshold(outerThreshold) {
254 bool SkAlphaThresholdFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp,
256 const SkMatrix& inMatrix,
257 const SkIRect&) const {
259 GrContext* context = texture->getContext();
260 GrSurfaceDesc maskDesc;
261 if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
262 maskDesc.fConfig = kAlpha_8_GrPixelConfig;
264 maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
266 maskDesc.fFlags = kRenderTarget_GrSurfaceFlag;
267 // Add one pixel of border to ensure that clamp mode will be all zeros
269 maskDesc.fWidth = texture->width();
270 maskDesc.fHeight = texture->height();
271 SkAutoTUnref<GrTexture> maskTexture(
272 context->textureProvider()->createApproxTexture(maskDesc));
277 SkAutoTUnref<GrDrawContext> drawContext(
278 context->drawContext(maskTexture->asRenderTarget()));
281 grPaint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
282 SkRegion::Iterator iter(fRegion);
283 drawContext->clear(nullptr, 0x0, true);
285 while (!iter.done()) {
286 SkRect rect = SkRect::Make(iter.rect());
287 drawContext->drawRect(GrClip::WideOpen(), grPaint, inMatrix, rect);
292 *fp = AlphaThresholdEffect::Create(texture,
301 void SkAlphaThresholdFilterImpl::flatten(SkWriteBuffer& buffer) const {
302 this->INHERITED::flatten(buffer);
303 buffer.writeScalar(fInnerThreshold);
304 buffer.writeScalar(fOuterThreshold);
305 buffer.writeRegion(fRegion);
308 bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy* proxy, const SkBitmap& src,
309 const Context& ctx, SkBitmap* dst,
310 SkIPoint* offset) const {
311 SkASSERT(src.colorType() == kN32_SkColorType);
313 if (src.colorType() != kN32_SkColorType) {
317 SkMatrix localInverse;
318 if (!ctx.ctm().invert(&localInverse)) {
322 SkAutoLockPixels alp(src);
323 SkASSERT(src.getPixels());
324 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
328 SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(src.width(), src.height()));
332 *dst = device->accessBitmap(false);
333 SkAutoLockPixels alp_dst(*dst);
335 U8CPU innerThreshold = (U8CPU)(fInnerThreshold * 0xFF);
336 U8CPU outerThreshold = (U8CPU)(fOuterThreshold * 0xFF);
337 SkColor* sptr = src.getAddr32(0, 0);
338 SkColor* dptr = dst->getAddr32(0, 0);
339 int width = src.width(), height = src.height();
340 for (int y = 0; y < height; ++y) {
341 for (int x = 0; x < width; ++x) {
342 const SkColor& source = sptr[y * width + x];
343 SkColor output_color(source);
345 localInverse.mapXY((SkScalar)x, (SkScalar)y, &position);
346 if (fRegion.contains((int32_t)position.x(), (int32_t)position.y())) {
347 if (SkColorGetA(source) < innerThreshold) {
348 U8CPU alpha = SkColorGetA(source);
351 float scale = (float)innerThreshold / alpha;
352 output_color = SkColorSetARGB(innerThreshold,
353 (U8CPU)(SkColorGetR(source) * scale),
354 (U8CPU)(SkColorGetG(source) * scale),
355 (U8CPU)(SkColorGetB(source) * scale));
358 if (SkColorGetA(source) > outerThreshold) {
359 float scale = (float)outerThreshold / SkColorGetA(source);
360 output_color = SkColorSetARGB(outerThreshold,
361 (U8CPU)(SkColorGetR(source) * scale),
362 (U8CPU)(SkColorGetG(source) * scale),
363 (U8CPU)(SkColorGetB(source) * scale));
366 dptr[y * dst->width() + x] = output_color;
373 #ifndef SK_IGNORE_TO_STRING
374 void SkAlphaThresholdFilterImpl::toString(SkString* str) const {
375 str->appendf("SkAlphaThresholdImageFilter: (");
376 str->appendf("inner: %f outer: %f", fInnerThreshold, fOuterThreshold);