5465f42af0fc22bb0b284532a244cf52679d279c
[framework/graphics/cairo.git] / src / drm / cairo-drm-i965-shader.c
1 /* cairo - a vector graphics library with display and print output
2  *
3  * Copyright © 2009 Kristian Høgsberg
4  * Copyright © 2009 Chris Wilson
5  * Copyright © 2009 Intel Corporation
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it either under the terms of the GNU Lesser General Public
9  * License version 2.1 as published by the Free Software Foundation
10  * (the "LGPL") or, at your option, under the terms of the Mozilla
11  * Public License Version 1.1 (the "MPL"). If you do not alter this
12  * notice, a recipient may use your version of this file under either
13  * the MPL or the LGPL.
14  *
15  * You should have received a copy of the LGPL along with this library
16  * in the file COPYING-LGPL-2.1; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA
18  * You should have received a copy of the MPL along with this library
19  * in the file COPYING-MPL-1.1
20  *
21  * The contents of this file are subject to the Mozilla Public License
22  * Version 1.1 (the "License"); you may not use this file except in
23  * compliance with the License. You may obtain a copy of the License at
24  * http://www.mozilla.org/MPL/
25  *
26  * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
27  * OF ANY KIND, either express or implied. See the LGPL or the MPL for
28  * the specific language governing rights and limitations.
29  *
30  * The Original Code is the cairo graphics library.
31  *
32  * Contributor(s):
33  *      Chris Wilson <chris@chris-wilson.co.uk>
34  *      Kristian Høgsberg <krh@bitplanet.net>
35  */
36
37 #include "cairoint.h"
38
39 #include "cairo-error-private.h"
40 #include "cairo-drm-i965-private.h"
41 #include "cairo-surface-subsurface-private.h"
42 #include "cairo-surface-snapshot-private.h"
43
44 #include "cairo-drm-intel-brw-eu.h"
45
46 /* Theory of shaders:
47  *
48  * 3 types of rectangular inputs:
49  *  (a) standard composite: x,y, use source, mask matrices to compute texcoords
50  *  (b) spans: x,y, alpha, use source matrix
51  *  (c) glyphs: x,y, s,t, use source matrix
52  *
53  * 5 types of pixel shaders:
54  *  (a) Solid colour
55  *  (b) Linear gradient (via 1D texture, with precomputed tex)
56  *  (c) Radial gradient (per-pixel s computation, 1D texture)
57  *  (d) Spans (mask only): apply opacity
58  *  (e) Texture (includes glyphs).
59  *
60  *  Clip masks are limited to 2D textures only.
61  */
62
63 /* XXX dual source blending for LERP + ComponentAlpha!!! */
64
65 #define BRW_GRF_BLOCKS(nreg)    ((nreg + 15) / 16 - 1)
66
67 #define SF_KERNEL_NUM_GRF  1
68 #define SF_MAX_THREADS     24
69
70 #define PS_MAX_THREADS_CTG 50
71 #define PS_MAX_THREADS_BRW 32
72
73 #define URB_CS_ENTRY_SIZE     3 /* We need 4 matrices + 2 sources */
74 #define URB_CS_ENTRIES        4 /* 4x sets of CONSTANT_BUFFER */
75
76 #define URB_VS_ENTRY_SIZE     1
77 #define URB_VS_ENTRIES        8
78
79 #define URB_GS_ENTRY_SIZE     0
80 #define URB_GS_ENTRIES        0
81
82 #define URB_CLIP_ENTRY_SIZE   0
83 #define URB_CLIP_ENTRIES      0
84
85 #define URB_SF_ENTRY_SIZE     1
86 #define URB_SF_ENTRIES        (SF_MAX_THREADS + 1)
87
88 static void
89 i965_pipelined_flush (i965_device_t *device)
90 {
91     intel_bo_t *bo, *next;
92
93     if (device->batch.used == 0)
94         return;
95
96     OUT_BATCH (BRW_PIPE_CONTROL |
97                BRW_PIPE_CONTROL_NOWRITE |
98                BRW_PIPE_CONTROL_WC_FLUSH |
99                2);
100     OUT_BATCH(0);   /* Destination address */ 
101     OUT_BATCH(0);   /* Immediate data low DW */ 
102     OUT_BATCH(0);   /* Immediate data high DW */ 
103
104     cairo_list_foreach_entry_safe (bo, next, intel_bo_t, &device->flush, link) {
105         bo->batch_write_domain = 0;
106         cairo_list_init (&bo->link);
107     }
108     cairo_list_init (&device->flush);
109 }
110
111 static cairo_status_t
112 i965_shader_acquire_solid (i965_shader_t *shader,
113                            union i965_shader_channel *src,
114                            const cairo_solid_pattern_t *solid,
115                            const cairo_rectangle_int_t *extents)
116 {
117     src->type.fragment = FS_CONSTANT;
118     src->type.vertex = VS_NONE;
119     src->type.pattern = PATTERN_SOLID;
120
121     src->base.content = _cairo_color_get_content (&solid->color);
122     src->base.constants[0] = solid->color.red   * solid->color.alpha;
123     src->base.constants[1] = solid->color.green * solid->color.alpha;
124     src->base.constants[2] = solid->color.blue  * solid->color.alpha;
125     src->base.constants[3] = solid->color.alpha;
126     src->base.constants_size = 4;
127
128     return CAIRO_STATUS_SUCCESS;
129 }
130
131 static cairo_status_t
132 i965_shader_acquire_linear (i965_shader_t *shader,
133                             union i965_shader_channel *src,
134                             const cairo_linear_pattern_t *linear,
135                             const cairo_rectangle_int_t *extents)
136 {
137     intel_buffer_t buffer;
138     cairo_status_t status;
139     double x0, y0, sf;
140     double dx, dy, offset;
141
142     status = intel_gradient_render (&i965_device (shader->target)->intel,
143                                     &linear->base, &buffer);
144     if (unlikely (status))
145         return status;
146
147     src->type.vertex = VS_NONE;
148     src->type.pattern = PATTERN_LINEAR;
149     src->type.fragment = FS_LINEAR;
150     src->base.bo = buffer.bo;
151     src->base.content = CAIRO_CONTENT_COLOR_ALPHA;
152     src->base.format = buffer.format;
153     src->base.width  = buffer.width;
154     src->base.height = buffer.height;
155     src->base.stride = buffer.stride;
156     src->base.filter = i965_filter (CAIRO_FILTER_BILINEAR);
157     src->base.extend = i965_extend (linear->base.base.extend);
158
159     dx = linear->pd2.x - linear->pd1.x;
160     dy = linear->pd2.y - linear->pd1.y;
161     sf = 1. / (dx * dx + dy * dy);
162     dx *= sf;
163     dy *= sf;
164
165     x0 = linear->pd1.x;
166     y0 = linear->pd1.y;
167     offset = dx*x0 + dy*y0;
168
169     if (_cairo_matrix_is_identity (&linear->base.base.matrix)) {
170         src->base.matrix.xx = dx;
171         src->base.matrix.xy = dy;
172         src->base.matrix.x0 = -offset;
173     } else {
174         cairo_matrix_t m;
175
176         cairo_matrix_init (&m, dx, 0, dy, 0, -offset, 0);
177         cairo_matrix_multiply (&src->base.matrix, &linear->base.base.matrix, &m);
178     }
179     src->base.matrix.yx = 0.;
180     src->base.matrix.yy = 1.;
181     src->base.matrix.y0 = 0.;
182
183     return CAIRO_STATUS_SUCCESS;
184 }
185
186 static cairo_status_t
187 i965_shader_acquire_radial (i965_shader_t *shader,
188                             union i965_shader_channel *src,
189                             const cairo_radial_pattern_t *radial,
190                             const cairo_rectangle_int_t *extents)
191 {
192     intel_buffer_t buffer;
193     cairo_status_t status;
194     double dx, dy, dr, r1;
195
196     status = intel_gradient_render (&i965_device (shader->target)->intel,
197                                     &radial->base, &buffer);
198     if (unlikely (status))
199         return status;
200
201     src->type.vertex = VS_NONE;
202     src->type.pattern = PATTERN_RADIAL;
203     src->type.fragment = FS_RADIAL;
204     src->base.bo = buffer.bo;
205     src->base.content = CAIRO_CONTENT_COLOR_ALPHA;
206     src->base.format = buffer.format;
207     src->base.width  = buffer.width;
208     src->base.height = buffer.height;
209     src->base.stride = buffer.stride;
210     src->base.filter = i965_filter (CAIRO_FILTER_BILINEAR);
211     src->base.extend = i965_extend (radial->base.base.extend);
212
213     dx = radial->cd2.center.x - radial->cd1.center.x;
214     dy = radial->cd2.center.y - radial->cd1.center.y;
215     dr = radial->cd2.radius   - radial->cd1.radius;
216
217     r1 = radial->cd1.radius;
218
219     if (FALSE && (radial->cd2.center.x == radial->cd1.center.x &&
220                   radial->cd2.center.y == radial->cd1.center.y))
221     {
222         /* XXX dr == 0, meaningless with anything other than PAD */
223         src->base.constants[0] = radial->cd1.center.x / dr;
224         src->base.constants[1] = radial->cd1.center.y / dr;
225         src->base.constants[2] = 1. / dr;
226         src->base.constants[3] = -r1 / dr;
227
228         src->base.constants_size = 4;
229         src->base.mode = RADIAL_ONE;
230     } else {
231         src->base.constants[0] = -radial->cd1.center.x;
232         src->base.constants[1] = -radial->cd1.center.y;
233         src->base.constants[2] = r1;
234         src->base.constants[3] = -4 * (dx*dx + dy*dy - dr*dr);
235
236         src->base.constants[4] = -2 * dx;
237         src->base.constants[5] = -2 * dy;
238         src->base.constants[6] = -2 * r1 * dr;
239         src->base.constants[7] = 1 / (2 * (dx*dx + dy*dy - dr*dr));
240
241         src->base.constants_size = 8;
242         src->base.mode = RADIAL_TWO;
243     }
244
245     return CAIRO_STATUS_SUCCESS;
246 }
247
248 static cairo_status_t
249 i965_surface_clone (i965_device_t *device,
250                     cairo_image_surface_t *image,
251                     i965_surface_t **clone_out)
252 {
253     i965_surface_t *clone;
254     cairo_status_t status;
255
256     clone = (i965_surface_t *)
257         i965_surface_create_internal (&device->intel.base,
258                                       image->base.content,
259                                       image->width,
260                                       image->height,
261                                       I965_TILING_DEFAULT,
262                                       FALSE);
263     if (unlikely (clone->intel.drm.base.status))
264         return clone->intel.drm.base.status;
265
266     status = intel_bo_put_image (&device->intel,
267                                  to_intel_bo (clone->intel.drm.bo),
268                                  image,
269                                  0, 0,
270                                  image->width, image->height,
271                                  0, 0);
272
273     if (unlikely (status)) {
274         cairo_surface_destroy (&clone->intel.drm.base);
275         return status;
276     }
277
278     status = intel_snapshot_cache_insert (&device->intel, &clone->intel);
279     if (unlikely (status)) {
280         cairo_surface_destroy (&clone->intel.drm.base);
281         return status;
282     }
283
284     _cairo_surface_attach_snapshot (&image->base,
285                                     &clone->intel.drm.base,
286                                     intel_surface_detach_snapshot);
287
288     *clone_out = clone;
289     return CAIRO_STATUS_SUCCESS;
290 }
291
292 static cairo_status_t
293 i965_surface_clone_subimage (i965_device_t *device,
294                              cairo_image_surface_t *image,
295                              const cairo_rectangle_int_t *extents,
296                              i965_surface_t **clone_out)
297 {
298     i965_surface_t *clone;
299     cairo_status_t status;
300
301     clone = (i965_surface_t *)
302         i965_surface_create_internal (&device->intel.base,
303                                       image->base.content,
304                                       extents->width,
305                                       extents->height,
306                                       I965_TILING_DEFAULT,
307                                       FALSE);
308     if (unlikely (clone->intel.drm.base.status))
309         return clone->intel.drm.base.status;
310
311     status = intel_bo_put_image (to_intel_device (clone->intel.drm.base.device),
312                                  to_intel_bo (clone->intel.drm.bo),
313                                  image,
314                                  extents->x, extents->y,
315                                  extents->width, extents->height,
316                                  0, 0);
317     if (unlikely (status))
318         return status;
319
320     *clone_out = clone;
321     return CAIRO_STATUS_SUCCESS;
322 }
323
324 static cairo_status_t
325 i965_shader_acquire_solid_surface (i965_shader_t *shader,
326                                    union i965_shader_channel *src,
327                                    cairo_surface_t *surface,
328                                    const cairo_rectangle_int_t *extents)
329 {
330     cairo_image_surface_t *image;
331     void *image_extra;
332     cairo_status_t status;
333     uint32_t argb;
334
335     status = _cairo_surface_acquire_source_image (surface, &image, &image_extra);
336     if (unlikely (status))
337         return status;
338
339     if (image->format != CAIRO_FORMAT_ARGB32) {
340         cairo_surface_t *pixel;
341         cairo_surface_pattern_t pattern;
342
343         /* extract the pixel as argb32 */
344         pixel = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, 1, 1);
345         _cairo_pattern_init_for_surface (&pattern, &image->base);
346         cairo_matrix_init_translate (&pattern.base.matrix, extents->x, extents->y);
347         pattern.base.filter = CAIRO_FILTER_NEAREST;
348         status = _cairo_surface_paint (pixel, CAIRO_OPERATOR_SOURCE, &pattern.base, NULL);
349         _cairo_pattern_fini (&pattern.base);
350
351         if (unlikely (status)) {
352             _cairo_surface_release_source_image (surface, image, image_extra);
353             cairo_surface_destroy (pixel);
354             return status;
355         }
356
357         argb = *(uint32_t *) ((cairo_image_surface_t *) pixel)->data;
358         cairo_surface_destroy (pixel);
359     } else {
360         argb = ((uint32_t *) (image->data + extents->y * image->stride))[extents->x];
361     }
362
363     _cairo_surface_release_source_image (surface, image, image_extra);
364
365     if (argb >> 24 == 0)
366         argb = 0;
367
368     src->base.constants[0] = ((argb >> 16) & 0xff) / 255.;
369     src->base.constants[1] = ((argb >>  8) & 0xff) / 255.;
370     src->base.constants[2] = ((argb >>  0) & 0xff) / 255.;
371     src->base.constants[3] = ((argb >> 24) & 0xff) / 255.;
372     src->base.constants_size = 4;
373
374     src->base.content  = CAIRO_CONTENT_COLOR_ALPHA;
375     if (CAIRO_ALPHA_IS_OPAQUE(src->base.constants[3]))
376         src->base.content &= ~CAIRO_CONTENT_ALPHA;
377     src->type.fragment = FS_CONSTANT;
378     src->type.vertex   = VS_NONE;
379     src->type.pattern  = PATTERN_SOLID;
380
381     return CAIRO_STATUS_SUCCESS;
382 }
383
384 static cairo_status_t
385 i965_shader_acquire_surface (i965_shader_t *shader,
386                              union i965_shader_channel *src,
387                              const cairo_surface_pattern_t *pattern,
388                              const cairo_rectangle_int_t *extents)
389 {
390     cairo_surface_t *surface, *drm;
391     cairo_matrix_t m;
392     cairo_status_t status;
393     int src_x = 0, src_y = 0;
394
395     assert (src->type.fragment == FS_NONE);
396     drm = surface = pattern->surface;
397
398     if (surface->type == CAIRO_SURFACE_TYPE_DRM) {
399         if (surface->backend->type == CAIRO_SURFACE_TYPE_SUBSURFACE) {
400             drm = ((cairo_surface_subsurface_t *) surface)->target;
401         } else if (surface->backend->type == CAIRO_INTERNAL_SURFACE_TYPE_SNAPSHOT) {
402             drm = ((cairo_surface_snapshot_t *) surface)->target;
403         }
404     }
405
406     src->type.pattern = PATTERN_SURFACE;
407     src->surface.surface = NULL;
408     if (drm->type == CAIRO_SURFACE_TYPE_DRM) {
409         i965_surface_t *s = (i965_surface_t *) drm;
410
411         if (surface->backend->type == CAIRO_SURFACE_TYPE_SUBSURFACE) {
412             if (s->intel.drm.base.device == shader->target->intel.drm.base.device) {
413                 cairo_surface_subsurface_t *sub = (cairo_surface_subsurface_t *) surface;
414                 if (s != shader->target) {
415                     int x;
416
417                     if (s->intel.drm.fallback != NULL) {
418                         status = intel_surface_flush (s);
419                         if (unlikely (status))
420                             return status;
421                     }
422
423                     if (to_intel_bo (s->intel.drm.bo)->batch_write_domain)
424                         i965_pipelined_flush (i965_device (s));
425
426                     src->type.fragment = FS_SURFACE;
427
428                     src->base.bo = to_intel_bo (s->intel.drm.bo);
429                     src->base.format = s->intel.drm.format;
430                     src->base.content = s->intel.drm.base.content;
431                     src->base.width = sub->extents.width;
432                     src->base.height = sub->extents.height;
433                     src->base.stride = s->intel.drm.stride;
434
435                     x = sub->extents.x;
436                     if (s->intel.drm.format != CAIRO_FORMAT_A8)
437                         x *= 4;
438
439                     /* XXX tiling restrictions upon offset? */
440                     //src->base.offset[0] = s->offset + sub->extents.y * s->intel.drm.stride + x;
441                 } else {
442                     i965_surface_t *clone;
443                     cairo_surface_pattern_t pattern;
444
445                     clone = (i965_surface_t *)
446                         i965_surface_create_internal ((cairo_drm_device_t *) s->intel.drm.base.device,
447                                                       s->intel.drm.base.content,
448                                                       sub->extents.width,
449                                                       sub->extents.height,
450                                                       I965_TILING_DEFAULT,
451                                                       TRUE);
452                     if (unlikely (clone->intel.drm.base.status))
453                         return clone->intel.drm.base.status;
454
455                     _cairo_pattern_init_for_surface (&pattern, &s->intel.drm.base);
456                     pattern.base.filter = CAIRO_FILTER_NEAREST;
457                     cairo_matrix_init_translate (&pattern.base.matrix,
458                                                  sub->extents.x, sub->extents.y);
459
460                     status = _cairo_surface_paint (&clone->intel.drm.base,
461                                                    CAIRO_OPERATOR_SOURCE,
462                                                    &pattern.base,
463                                                    NULL);
464
465                     _cairo_pattern_fini (&pattern.base);
466
467                     if (unlikely (status)) {
468                         cairo_surface_destroy (&clone->intel.drm.base);
469                         return status;
470                     }
471
472                     i965_pipelined_flush (i965_device (s));
473                     src->type.fragment = FS_SURFACE;
474
475                     src->base.bo = to_intel_bo (clone->intel.drm.bo);
476                     src->base.format = clone->intel.drm.format;
477                     src->base.content = clone->intel.drm.base.content;
478                     src->base.width = clone->intel.drm.width;
479                     src->base.height = clone->intel.drm.height;
480                     src->base.stride = clone->intel.drm.stride;
481
482                     src->surface.surface = &clone->intel.drm.base;
483                 }
484
485                 src_x = sub->extents.x;
486                 src_y = sub->extents.y;
487             }
488         } else {
489             if (s->intel.drm.base.device == shader->target->intel.drm.base.device) {
490                 if (s != shader->target) {
491                     if (s->intel.drm.fallback != NULL) {
492                         status = intel_surface_flush (s);
493                         if (unlikely (status))
494                             return status;
495                     }
496
497                     if (to_intel_bo (s->intel.drm.bo)->batch_write_domain)
498                         i965_pipelined_flush (i965_device (s));
499
500                     src->type.fragment = FS_SURFACE;
501
502                     src->base.bo = to_intel_bo (s->intel.drm.bo);
503                     src->base.format = s->intel.drm.format;
504                     src->base.content = s->intel.drm.base.content;
505                     src->base.width = s->intel.drm.width;
506                     src->base.height = s->intel.drm.height;
507                     src->base.stride = s->intel.drm.stride;
508                 } else {
509                     i965_surface_t *clone;
510                     cairo_surface_pattern_t pattern;
511
512                     clone = (i965_surface_t *)
513                         i965_surface_create_internal ((cairo_drm_device_t *) s->intel.drm.base.device,
514                                                       s->intel.drm.base.content,
515                                                       s->intel.drm.width,
516                                                       s->intel.drm.height,
517                                                       I965_TILING_DEFAULT,
518                                                       TRUE);
519                     if (unlikely (clone->intel.drm.base.status))
520                         return clone->intel.drm.base.status;
521
522                     _cairo_pattern_init_for_surface (&pattern, &s->intel.drm.base);
523                     pattern.base.filter = CAIRO_FILTER_NEAREST;
524                     status = _cairo_surface_paint (&clone->intel.drm.base,
525                                                    CAIRO_OPERATOR_SOURCE,
526                                                    &pattern.base,
527                                                    NULL);
528
529                     _cairo_pattern_fini (&pattern.base);
530
531                     if (unlikely (status)) {
532                         cairo_surface_destroy (&clone->intel.drm.base);
533                         return status;
534                     }
535
536                     i965_pipelined_flush (i965_device (s));
537                     src->type.fragment = FS_SURFACE;
538
539                     src->base.bo = to_intel_bo (clone->intel.drm.bo);
540                     src->base.format = clone->intel.drm.format;
541                     src->base.content = clone->intel.drm.base.content;
542                     src->base.width = clone->intel.drm.width;
543                     src->base.height = clone->intel.drm.height;
544                     src->base.stride = clone->intel.drm.stride;
545
546                     src->surface.surface = &clone->intel.drm.base;
547                 }
548             }
549         }
550     }
551
552     if (src->type.fragment == FS_NONE) {
553         i965_surface_t *s;
554
555         if (extents->width == 1 && extents->height == 1) {
556             return i965_shader_acquire_solid_surface (shader, src,
557                                                       surface, extents);
558         }
559
560         s = (i965_surface_t *)
561             _cairo_surface_has_snapshot (surface,
562                                          shader->target->intel.drm.base.backend);
563         if (s != NULL) {
564             i965_device_t *device = i965_device (shader->target);
565             intel_bo_t *bo = to_intel_bo (s->intel.drm.bo);
566
567             if (bo->purgeable &&
568                 ! intel_bo_madvise (&device->intel, bo, I915_MADV_WILLNEED))
569             {
570                 _cairo_surface_detach_snapshot (&s->intel.drm.base);
571                 s = NULL;
572             }
573
574             if (s != NULL)
575                 cairo_surface_reference (&s->intel.drm.base);
576         }
577
578         if (s == NULL) {
579             cairo_image_surface_t *image;
580             void *image_extra;
581             cairo_status_t status;
582
583             status = _cairo_surface_acquire_source_image (surface, &image, &image_extra);
584             if (unlikely (status))
585                 return status;
586
587             if (image->width < 8192 && image->height < 8192) {
588                 status = i965_surface_clone (i965_device (shader->target), image, &s);
589             } else {
590                 status = i965_surface_clone_subimage (i965_device (shader->target),
591                                                       image, extents, &s);
592                 src_x = -extents->x;
593                 src_y = -extents->y;
594             }
595
596             _cairo_surface_release_source_image (surface, image, image_extra);
597
598             if (unlikely (status))
599                 return status;
600
601             /* XXX? */
602             //intel_bo_mark_purgeable (to_intel_bo (s->intel.drm.bo), TRUE);
603         }
604
605         src->type.fragment = FS_SURFACE;
606
607         src->base.bo = to_intel_bo (s->intel.drm.bo);
608         src->base.content = s->intel.drm.base.content;
609         src->base.format = s->intel.drm.format;
610         src->base.width  = s->intel.drm.width;
611         src->base.height = s->intel.drm.height;
612         src->base.stride = s->intel.drm.stride;
613
614         src->surface.surface = &s->intel.drm.base;
615
616         drm = &s->intel.drm.base;
617     }
618
619     /* XXX transform nx1 or 1xn surfaces to 1D? */
620
621     src->type.vertex = VS_NONE;
622
623     src->base.extend = i965_extend (pattern->base.extend);
624     if (pattern->base.extend == CAIRO_EXTEND_NONE &&
625         extents->x >= 0 && extents->y >= 0 &&
626         extents->x + extents->width  <= src->base.width &&
627         extents->y + extents->height <= src->base.height)
628     {
629         /* Convert a wholly contained NONE to a REFLECT as the contiguous sampler
630          * cannot not handle CLAMP_BORDER textures.
631          */
632         src->base.extend = i965_extend (CAIRO_EXTEND_REFLECT);
633         /* XXX also need to check |u,v| < 3 */
634     }
635
636     src->base.filter = i965_filter (pattern->base.filter);
637     if (_cairo_matrix_is_pixel_exact (&pattern->base.matrix))
638         src->base.filter = i965_filter (CAIRO_FILTER_NEAREST);
639
640     /* tweak the src matrix to map from dst to texture coordinates */
641     src->base.matrix = pattern->base.matrix;
642     if (src_x | src_y)
643         cairo_matrix_translate (&src->base.matrix, src_x, src_x);
644     cairo_matrix_init_scale (&m, 1. / src->base.width, 1. / src->base.height);
645     cairo_matrix_multiply (&src->base.matrix, &src->base.matrix, &m);
646
647     return CAIRO_STATUS_SUCCESS;
648 }
649
650 cairo_status_t
651 i965_shader_acquire_pattern (i965_shader_t *shader,
652                              union i965_shader_channel *src,
653                              const cairo_pattern_t *pattern,
654                              const cairo_rectangle_int_t *extents)
655 {
656     switch (pattern->type) {
657     case CAIRO_PATTERN_TYPE_SOLID:
658         return i965_shader_acquire_solid (shader, src,
659                                           (cairo_solid_pattern_t *) pattern,
660                                           extents);
661
662     case CAIRO_PATTERN_TYPE_LINEAR:
663         return i965_shader_acquire_linear (shader, src,
664                                            (cairo_linear_pattern_t *) pattern,
665                                            extents);
666
667     case CAIRO_PATTERN_TYPE_RADIAL:
668         return i965_shader_acquire_radial (shader, src,
669                                            (cairo_radial_pattern_t *) pattern,
670                                            extents);
671
672     case CAIRO_PATTERN_TYPE_SURFACE:
673         return i965_shader_acquire_surface (shader, src,
674                                             (cairo_surface_pattern_t *) pattern,
675                                             extents);
676
677     default:
678         ASSERT_NOT_REACHED;
679         return CAIRO_STATUS_SUCCESS;
680     }
681 }
682
683 static void
684 i965_shader_channel_init (union i965_shader_channel *channel)
685 {
686     channel->type.vertex = VS_NONE;
687     channel->type.fragment = FS_NONE;
688     channel->type.pattern = PATTERN_NONE;
689
690     channel->base.mode = 0;
691     channel->base.bo = NULL;
692     channel->base.filter = i965_extend (CAIRO_FILTER_NEAREST);
693     channel->base.extend = i965_extend (CAIRO_EXTEND_NONE);
694     channel->base.has_component_alpha = 0;
695     channel->base.constants_size = 0;
696 }
697
698 void
699 i965_shader_init (i965_shader_t *shader,
700                   i965_surface_t *dst,
701                   cairo_operator_t op)
702 {
703     shader->committed = FALSE;
704     shader->device = i965_device (dst);
705     shader->target = dst;
706     shader->op = op;
707     shader->constants_size = 0;
708
709     shader->need_combine = FALSE;
710
711     i965_shader_channel_init (&shader->source);
712     i965_shader_channel_init (&shader->mask);
713     i965_shader_channel_init (&shader->clip);
714     i965_shader_channel_init (&shader->dst);
715 }
716
717 void
718 i965_shader_fini (i965_shader_t *shader)
719 {
720     if (shader->source.type.pattern == PATTERN_SURFACE)
721         cairo_surface_destroy (shader->source.surface.surface);
722     if (shader->mask.type.pattern == PATTERN_SURFACE)
723         cairo_surface_destroy (shader->mask.surface.surface);
724     if (shader->clip.type.pattern == PATTERN_SURFACE)
725         cairo_surface_destroy (shader->clip.surface.surface);
726     if (shader->dst.type.pattern == PATTERN_SURFACE)
727         cairo_surface_destroy (shader->dst.surface.surface);
728 }
729
730 void
731 i965_shader_set_clip (i965_shader_t *shader,
732                       cairo_clip_t *clip)
733 {
734     cairo_surface_t *clip_surface;
735     int clip_x, clip_y;
736     union i965_shader_channel *channel;
737     i965_surface_t *s;
738
739     clip_surface = _cairo_clip_get_surface (clip, &shader->target->intel.drm.base, &clip_x, &clip_y);
740     assert (clip_surface->status == CAIRO_STATUS_SUCCESS);
741     assert (clip_surface->type == CAIRO_SURFACE_TYPE_DRM);
742     s = (i965_surface_t *) clip_surface;
743
744     if (to_intel_bo (s->intel.drm.bo)->batch_write_domain)
745         i965_pipelined_flush (i965_device (s));
746
747     channel = &shader->clip;
748     channel->type.pattern = PATTERN_BASE;
749     channel->type.vertex  = VS_NONE;
750     channel->type.fragment = FS_SURFACE;
751
752     channel->base.bo = to_intel_bo (s->intel.drm.bo);
753     channel->base.content = CAIRO_CONTENT_ALPHA;
754     channel->base.format = CAIRO_FORMAT_A8;
755     channel->base.width  = s->intel.drm.width;
756     channel->base.height = s->intel.drm.height;
757     channel->base.stride = s->intel.drm.stride;
758
759     channel->base.extend = i965_extend (CAIRO_EXTEND_NONE);
760     channel->base.filter = i965_filter (CAIRO_FILTER_NEAREST);
761
762     cairo_matrix_init_scale (&shader->clip.base.matrix,
763                              1. / s->intel.drm.width,
764                              1. / s->intel.drm.height);
765
766     cairo_matrix_translate (&shader->clip.base.matrix,
767                             -clip_x, -clip_y);
768 }
769
770 static cairo_bool_t
771 i965_shader_check_aperture (i965_shader_t *shader,
772                             i965_device_t *device)
773 {
774     uint32_t size = device->exec.gtt_size;
775
776     if (shader->target != device->target) {
777         const intel_bo_t *bo = to_intel_bo (shader->target->intel.drm.bo);
778         if (bo->exec == NULL)
779             size += bo->base.size;
780     }
781
782     if (shader->source.base.bo != NULL && shader->source.base.bo != device->source) {
783         const intel_bo_t *bo = to_intel_bo (shader->target->intel.drm.bo);
784         if (bo->exec == NULL)
785             size += bo->base.size;
786     }
787
788     if (shader->mask.base.bo != NULL && shader->mask.base.bo != device->mask) {
789         const intel_bo_t *bo = to_intel_bo (shader->target->intel.drm.bo);
790         if (bo->exec == NULL)
791             size += bo->base.size;
792     }
793
794     if (shader->clip.base.bo != NULL && shader->clip.base.bo != device->clip) {
795         const intel_bo_t *bo = to_intel_bo (shader->target->intel.drm.bo);
796         if (bo->exec == NULL)
797             size += bo->base.size;
798     }
799
800     return size <= device->intel.gtt_avail_size;
801 }
802
803 static cairo_status_t
804 i965_shader_setup_dst (i965_shader_t *shader)
805 {
806     union i965_shader_channel *channel;
807     i965_surface_t *s, *clone;
808
809     /* We need to manual blending if we have a clip surface and an unbounded op,
810      * or an extended blend mode.
811      */
812     if (shader->need_combine ||
813         (shader->op < CAIRO_OPERATOR_SATURATE &&
814          (shader->clip.type.fragment == FS_NONE ||
815           _cairo_operator_bounded_by_mask (shader->op))))
816     {
817         return CAIRO_STATUS_SUCCESS;
818     }
819
820     shader->need_combine = TRUE;
821
822     s = shader->target;
823
824     /* we need to allocate a new render target and use the original as a source */
825     clone = (i965_surface_t *)
826         i965_surface_create_internal ((cairo_drm_device_t *) s->intel.drm.base.device,
827                                       s->intel.drm.base.content,
828                                       s->intel.drm.width,
829                                       s->intel.drm.height,
830                                       I965_TILING_DEFAULT,
831                                       TRUE);
832     if (unlikely (clone->intel.drm.base.status))
833         return clone->intel.drm.base.status;
834
835     if (to_intel_bo (s->intel.drm.bo)->batch_write_domain)
836         i965_pipelined_flush (i965_device (s));
837
838     channel = &shader->dst;
839
840     channel->type.vertex = VS_NONE;
841     channel->type.fragment = FS_SURFACE;
842     channel->type.pattern = PATTERN_SURFACE;
843
844     /* swap buffer objects */
845     channel->base.bo = to_intel_bo (s->intel.drm.bo);
846     s->intel.drm.bo = ((cairo_drm_surface_t *) clone)->bo;
847     ((cairo_drm_surface_t *) clone)->bo = &channel->base.bo->base;
848
849     channel->base.content = s->intel.drm.base.content;
850     channel->base.format  = s->intel.drm.format;
851     channel->base.width   = s->intel.drm.width;
852     channel->base.height  = s->intel.drm.height;
853     channel->base.stride  = s->intel.drm.stride;
854
855     channel->base.filter = i965_filter (CAIRO_FILTER_NEAREST);
856     channel->base.extend = i965_extend (CAIRO_EXTEND_NONE);
857
858     cairo_matrix_init_scale (&channel->base.matrix,
859                              1. / s->intel.drm.width,
860                              1. / s->intel.drm.height);
861
862     channel->surface.surface = &clone->intel.drm.base;
863
864     s->intel.drm.base.content = clone->intel.drm.base.content;
865     s->intel.drm.format = clone->intel.drm.format;
866     assert (s->intel.drm.width == clone->intel.drm.width);
867     assert (s->intel.drm.height == clone->intel.drm.height);
868     s->intel.drm.stride = clone->intel.drm.stride;
869
870     return CAIRO_STATUS_SUCCESS;
871 }
872
873 static inline void
874 constant_add_float (i965_shader_t *shader, float v)
875 {
876     shader->constants[shader->constants_size++] = v;
877 }
878
879 static inline void
880 i965_shader_copy_channel_constants (i965_shader_t *shader,
881                                     const union i965_shader_channel *channel)
882 {
883     if (channel->base.constants_size) {
884         assert (shader->constants_size + channel->base.constants_size < ARRAY_LENGTH (shader->constants));
885
886         memcpy (shader->constants + shader->constants_size,
887                 channel->base.constants,
888                 sizeof (float) * channel->base.constants_size);
889         shader->constants_size += channel->base.constants_size;
890     }
891 }
892
893 static void
894 i965_shader_setup_channel_constants (i965_shader_t *shader,
895                                      const union i965_shader_channel *channel)
896 {
897     switch (channel->type.fragment) {
898     case FS_NONE:
899     case FS_CONSTANT:
900         /* no plane equations */
901         break;
902
903     case FS_LINEAR:
904         constant_add_float (shader, channel->base.matrix.xx);
905         constant_add_float (shader, channel->base.matrix.xy);
906         constant_add_float (shader, 0);
907         constant_add_float (shader, channel->base.matrix.x0);
908         break;
909
910     case FS_RADIAL:
911     case FS_SURFACE:
912         constant_add_float (shader, channel->base.matrix.xx);
913         constant_add_float (shader, channel->base.matrix.xy);
914         constant_add_float (shader, 0);
915         constant_add_float (shader, channel->base.matrix.x0);
916
917         constant_add_float (shader, channel->base.matrix.yx);
918         constant_add_float (shader, channel->base.matrix.yy);
919         constant_add_float (shader, 0);
920         constant_add_float (shader, channel->base.matrix.y0);
921         break;
922
923     case FS_SPANS:
924     case FS_GLYPHS:
925         /* use pue from SF */
926         break;
927     }
928
929     i965_shader_copy_channel_constants (shader, channel);
930 }
931
932 static void
933 i965_shader_setup_constants (i965_shader_t *shader)
934 {
935     i965_shader_setup_channel_constants (shader, &shader->source);
936     i965_shader_setup_channel_constants (shader, &shader->mask);
937     i965_shader_setup_channel_constants (shader, &shader->clip);
938     i965_shader_setup_channel_constants (shader, &shader->dst);
939     assert (shader->constants_size < ARRAY_LENGTH (shader->constants));
940 }
941
942 /*
943  * Highest-valued BLENDFACTOR used in i965_blend_op.
944  *
945  * This leaves out BRW_BLENDFACTOR_INV_DST_COLOR,
946  * BRW_BLENDFACTOR_INV_CONST_{COLOR,ALPHA},
947  * BRW_BLENDFACTOR_INV_SRC1_{COLOR,ALPHA}
948  */
949 #define BRW_BLENDFACTOR_COUNT (BRW_BLENDFACTOR_INV_DST_ALPHA + 1)
950
951 static void
952 i965_shader_get_blend_cntl (const i965_shader_t *shader,
953                             uint32_t *sblend, uint32_t *dblend)
954 {
955     static const struct blendinfo {
956         cairo_bool_t dst_alpha;
957         cairo_bool_t src_alpha;
958         uint32_t src_blend;
959         uint32_t dst_blend;
960     } i965_blend_op[] = {
961         /* CAIRO_OPERATOR_CLEAR treat as SOURCE with transparent */
962         {0, 0, BRW_BLENDFACTOR_ONE,          BRW_BLENDFACTOR_ZERO},
963         /* CAIRO_OPERATOR_SOURCE */
964         {0, 0, BRW_BLENDFACTOR_ONE,           BRW_BLENDFACTOR_ZERO},
965         /* CAIRO_OPERATOR_OVER */
966         {0, 1, BRW_BLENDFACTOR_ONE,           BRW_BLENDFACTOR_INV_SRC_ALPHA},
967         /* CAIRO_OPERATOR_IN */
968         {1, 0, BRW_BLENDFACTOR_DST_ALPHA,     BRW_BLENDFACTOR_ZERO},
969         /* CAIRO_OPERATOR_OUT */
970         {1, 0, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_ZERO},
971         /* CAIRO_OPERATOR_ATOP */
972         {1, 1, BRW_BLENDFACTOR_DST_ALPHA,     BRW_BLENDFACTOR_INV_SRC_ALPHA},
973
974         /* CAIRO_OPERATOR_DEST */
975         {0, 0, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_ONE},
976         /* CAIRO_OPERATOR_DEST_OVER */
977         {1, 0, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_ONE},
978         /* CAIRO_OPERATOR_DEST_IN */
979         {0, 1, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_SRC_ALPHA},
980         /* CAIRO_OPERATOR_DEST_OUT */
981         {0, 1, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_INV_SRC_ALPHA},
982         /* CAIRO_OPERATOR_DEST_ATOP */
983         {1, 1, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_SRC_ALPHA},
984         /* CAIRO_OPERATOR_XOR */
985         {1, 1, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_INV_SRC_ALPHA},
986         /* CAIRO_OPERATOR_ADD */
987         {0, 0, BRW_BLENDFACTOR_ONE,           BRW_BLENDFACTOR_ONE},
988     };
989     const struct blendinfo *op = &i965_blend_op[shader->op];
990
991     *sblend = op->src_blend;
992     *dblend = op->dst_blend;
993
994     /* If there's no dst alpha channel, adjust the blend op so that we'll treat
995      * it as always 1.
996      */
997     if (shader->target->intel.drm.base.content == CAIRO_CONTENT_COLOR &&
998         op->dst_alpha)
999     {
1000         if (*sblend == BRW_BLENDFACTOR_DST_ALPHA)
1001             *sblend = BRW_BLENDFACTOR_ONE;
1002         else if (*sblend == BRW_BLENDFACTOR_INV_DST_ALPHA)
1003             *sblend = BRW_BLENDFACTOR_ZERO;
1004     }
1005 }
1006
1007 static void
1008 emit_wm_subpans_to_pixels (struct brw_compile *compile,
1009                            int tmp)
1010 {
1011     /* Inputs:
1012      * R1.5 x/y of upper-left pixel of subspan 3
1013      * R1.4 x/y of upper-left pixel of subspan 2
1014      * R1.3 x/y of upper-left pixel of subspan 1
1015      * R1.2 x/y of upper-left pixel of subspan 0
1016      *
1017      * Outputs:
1018      * M1,2: u
1019      * M3,4: v
1020      *
1021      * upper left, upper right, lower left, lower right.
1022      */
1023
1024     /* compute pixel locations for each subspan */
1025     brw_set_compression_control (compile, BRW_COMPRESSION_NONE);
1026     brw_ADD (compile,
1027              brw_vec8_grf (tmp),
1028              brw_reg (BRW_GENERAL_REGISTER_FILE, 1, 4,
1029                       BRW_REGISTER_TYPE_UW,
1030                       BRW_VERTICAL_STRIDE_2,
1031                       BRW_WIDTH_4,
1032                       BRW_HORIZONTAL_STRIDE_0,
1033                       BRW_SWIZZLE_NOOP,
1034                       WRITEMASK_XYZW),
1035              brw_imm_vf4 (VF_ZERO, VF_ONE, VF_ZERO, VF_ONE));
1036     brw_ADD (compile,
1037              brw_vec8_grf (tmp+1),
1038              brw_reg (BRW_GENERAL_REGISTER_FILE, 1, 8,
1039                       BRW_REGISTER_TYPE_UW,
1040                       BRW_VERTICAL_STRIDE_2,
1041                       BRW_WIDTH_4,
1042                       BRW_HORIZONTAL_STRIDE_0,
1043                       BRW_SWIZZLE_NOOP,
1044                       WRITEMASK_XYZW),
1045              brw_imm_vf4 (VF_ZERO, VF_ONE, VF_ZERO, VF_ONE));
1046     brw_ADD (compile,
1047              brw_vec8_grf (tmp+2),
1048              brw_reg (BRW_GENERAL_REGISTER_FILE, 1, 5,
1049                       BRW_REGISTER_TYPE_UW,
1050                       BRW_VERTICAL_STRIDE_2,
1051                       BRW_WIDTH_4,
1052                       BRW_HORIZONTAL_STRIDE_0,
1053                       BRW_SWIZZLE_NOOP,
1054                       WRITEMASK_XYZW),
1055              brw_imm_vf4 (VF_ZERO, VF_ZERO, VF_ONE, VF_ONE));
1056     brw_ADD (compile,
1057              brw_vec8_grf (tmp+3),
1058              brw_reg (BRW_GENERAL_REGISTER_FILE, 1, 9,
1059                       BRW_REGISTER_TYPE_UW,
1060                       BRW_VERTICAL_STRIDE_2,
1061                       BRW_WIDTH_4,
1062                       BRW_HORIZONTAL_STRIDE_0,
1063                       BRW_SWIZZLE_NOOP,
1064                       WRITEMASK_XYZW),
1065              brw_imm_vf4 (VF_ZERO, VF_ZERO, VF_ONE, VF_ONE));
1066     brw_set_compression_control (compile, BRW_COMPRESSION_COMPRESSED);
1067 }
1068
1069 static void
1070 emit_wm_affine (struct brw_compile *compile,
1071                 int tmp, int reg, int msg)
1072 {
1073     emit_wm_subpans_to_pixels (compile, tmp);
1074
1075     brw_LINE (compile,
1076               brw_null_reg (),
1077               brw_vec1_grf (reg, 0),
1078               brw_vec8_grf (tmp));
1079     brw_MAC (compile,
1080              brw_message_reg (msg + 1),
1081              brw_vec1_grf (reg, 1),
1082              brw_vec8_grf (tmp+2));
1083
1084     brw_LINE (compile,
1085               brw_null_reg (),
1086               brw_vec1_grf (reg, 4),
1087               brw_vec8_grf (tmp));
1088     brw_MAC (compile,
1089              brw_message_reg (msg + 3),
1090              brw_vec1_grf (reg, 5),
1091              brw_vec8_grf (tmp+2));
1092 }
1093
1094 static void
1095 emit_wm_glyph (struct brw_compile *compile,
1096                int tmp, int vue, int msg)
1097 {
1098     emit_wm_subpans_to_pixels (compile, tmp);
1099
1100     brw_MUL (compile,
1101              brw_null_reg (),
1102              brw_vec8_grf (tmp),
1103              brw_imm_f (1./1024));
1104     brw_ADD (compile,
1105              brw_message_reg (msg + 1),
1106              brw_acc_reg (),
1107              brw_vec1_grf (vue, 0));
1108
1109     brw_MUL (compile,
1110              brw_null_reg (),
1111              brw_vec8_grf (tmp + 2),
1112              brw_imm_f (1./1024));
1113     brw_ADD (compile,
1114              brw_message_reg (msg + 3),
1115              brw_acc_reg (),
1116              brw_vec1_grf (vue, 1));
1117 }
1118
1119 static void
1120 emit_wm_load_constant (struct brw_compile *compile,
1121                        int reg,
1122                        struct brw_reg *result)
1123 {
1124     int n;
1125
1126     for (n = 0; n < 4; n++) {
1127         result[n] = result[n+4] = brw_reg (BRW_GENERAL_REGISTER_FILE, reg, n,
1128                                            BRW_REGISTER_TYPE_F,
1129                                            BRW_VERTICAL_STRIDE_0,
1130                                            BRW_WIDTH_1,
1131                                            BRW_HORIZONTAL_STRIDE_0,
1132                                            BRW_SWIZZLE_XXXX,
1133                                            WRITEMASK_XYZW);
1134     }
1135 }
1136
1137 static void
1138 emit_wm_load_opacity (struct brw_compile *compile,
1139                       int reg,
1140                       struct brw_reg *result)
1141 {
1142     result[0] = result[1] = result[2] = result[3] =
1143         result[4] = result[5] = result[6] = result[7] =
1144         brw_reg (BRW_GENERAL_REGISTER_FILE, reg, 0,
1145                  BRW_REGISTER_TYPE_F,
1146                  BRW_VERTICAL_STRIDE_0,
1147                  BRW_WIDTH_1,
1148                  BRW_HORIZONTAL_STRIDE_1,
1149                  BRW_SWIZZLE_XXXX,
1150                  WRITEMASK_XYZW);
1151 }
1152
1153 static void
1154 emit_wm_load_linear (struct brw_compile *compile,
1155                      int tmp, int reg, int msg)
1156 {
1157     emit_wm_subpans_to_pixels (compile, tmp);
1158
1159     brw_LINE (compile,
1160               brw_null_reg(),
1161               brw_vec1_grf (reg, 0),
1162               brw_vec8_grf (tmp));
1163     brw_MAC (compile,
1164              brw_message_reg(msg + 1),
1165              brw_vec1_grf (reg, 1),
1166              brw_vec8_grf (tmp + 2));
1167 }
1168
1169 static void
1170 emit_wm_load_radial (struct brw_compile *compile,
1171                      int reg, int msg)
1172
1173 {
1174     struct brw_reg c1x = brw_vec1_grf (reg, 0);
1175     struct brw_reg c1y = brw_vec1_grf (reg, 1);
1176     struct brw_reg minus_r_sq = brw_vec1_grf (reg, 3);
1177     struct brw_reg cdx = brw_vec1_grf (reg, 4);
1178     struct brw_reg cdy = brw_vec1_grf (reg, 5);
1179     struct brw_reg neg_4a = brw_vec1_grf (reg + 1, 0);
1180     struct brw_reg inv_2a = brw_vec1_grf (reg + 1, 1);
1181
1182     struct brw_reg tmp_x = brw_uw16_grf (30, 0);
1183     struct brw_reg tmp_y = brw_uw16_grf (28, 0);
1184     struct brw_reg det = brw_vec8_grf (22);
1185     struct brw_reg b = brw_vec8_grf (20);
1186     struct brw_reg c = brw_vec8_grf (18);
1187     struct brw_reg pdx = brw_vec8_grf (16);
1188     struct brw_reg pdy = brw_vec8_grf (14);
1189     struct brw_reg t = brw_message_reg (msg + 1);
1190
1191     /* cdx = (c₂x - c₁x)
1192      * cdy = (c₂y - c₁y)
1193      *  dr =  r₂-r₁
1194      * pdx =  px - c₁x
1195      * pdy =  py - c₁y
1196      *
1197      * A = cdx² + cdy² - dr²
1198      * B = -2·(pdx·cdx + pdy·cdy + r₁·dr)
1199      * C = pdx² + pdy² - r₁²
1200      *
1201      * t = (-2·B ± ⎷(B² - 4·A·C)) / 2·A
1202      */
1203
1204     brw_ADD (compile, pdx, vec8 (tmp_x), negate (c1x));
1205     brw_ADD (compile, pdy, vec8 (tmp_y), negate (c1y));
1206
1207     brw_LINE (compile, brw_null_reg (), cdx, pdx);
1208     brw_MAC (compile, b, cdy, pdy);
1209
1210     brw_MUL (compile, brw_null_reg (), pdx, pdx);
1211     brw_MAC (compile, c, pdy, pdy);
1212     brw_ADD (compile, c, c, minus_r_sq);
1213
1214     brw_MUL (compile, brw_null_reg (), b, b);
1215     brw_MAC (compile, det, neg_4a, c);
1216
1217     /* XXX use rsqrt like i915?, it's faster and we need to mac anyway */
1218     brw_math (compile,
1219               det,
1220               BRW_MATH_FUNCTION_SQRT,
1221               BRW_MATH_SATURATE_NONE,
1222               2,
1223               det,
1224               BRW_MATH_DATA_VECTOR,
1225               BRW_MATH_PRECISION_FULL);
1226
1227     /* XXX cmp, +- */
1228
1229     brw_ADD (compile, det, negate (det), negate (b));
1230     brw_ADD (compile, det, det, negate (b));
1231     brw_MUL (compile, t, det, inv_2a);
1232 }
1233
1234 static int
1235 emit_wm_sample (struct brw_compile *compile,
1236                 union i965_shader_channel *channel,
1237                 int sampler,
1238                 int msg_base, int msg_len,
1239                 int dst,
1240                 struct brw_reg *result)
1241 {
1242     int response_len, mask;
1243
1244     if (channel->base.content == CAIRO_CONTENT_ALPHA) {
1245         mask = 0x7000;
1246         response_len = 2;
1247         result[0] = result[1] = result[2] = result[3] = brw_vec8_grf (dst);
1248         result[4] = result[5] = result[6] = result[7] = brw_vec8_grf (dst + 1);
1249     } else {
1250         mask = 0;
1251         response_len = 8;
1252         result[0] = brw_vec8_grf (dst + 0);
1253         result[1] = brw_vec8_grf (dst + 2);
1254         result[2] = brw_vec8_grf (dst + 4);
1255         result[3] = brw_vec8_grf (dst + 6);
1256         result[4] = brw_vec8_grf (dst + 1);
1257         result[5] = brw_vec8_grf (dst + 3);
1258         result[6] = brw_vec8_grf (dst + 5);
1259         result[7] = brw_vec8_grf (dst + 7);
1260     }
1261
1262     brw_set_compression_control (compile, BRW_COMPRESSION_NONE);
1263
1264     brw_set_mask_control (compile, BRW_MASK_DISABLE);
1265     brw_MOV (compile,
1266              get_element_ud (brw_vec8_grf (0), 2),
1267              brw_imm_ud (mask));
1268     brw_set_mask_control (compile, BRW_MASK_ENABLE);
1269
1270     brw_SAMPLE (compile,
1271                 brw_uw16_grf (dst, 0),
1272                 msg_base,
1273                 brw_uw8_grf (0, 0),
1274                 sampler + 1, /* binding table */
1275                 sampler,
1276                 WRITEMASK_XYZW,
1277                 BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE,
1278                 response_len,
1279                 msg_len,
1280                 0 /* eot */);
1281
1282     brw_set_compression_control (compile, BRW_COMPRESSION_COMPRESSED);
1283
1284     return response_len;
1285 }
1286
1287 #define MAX_MSG_REGISTER 16
1288
1289 static void
1290 emit_wm_load_channel (struct brw_compile *compile,
1291                       union i965_shader_channel *channel,
1292                       int *vue,
1293                       int *cue,
1294                       int *msg,
1295                       int *sampler,
1296                       int *grf,
1297                       struct brw_reg *result)
1298 {
1299     switch (channel->type.fragment) {
1300     case FS_NONE:
1301         break;
1302
1303     case FS_CONSTANT:
1304         emit_wm_load_constant (compile, *cue, result);
1305         *cue += 1;
1306         break;
1307
1308     case FS_RADIAL:
1309         emit_wm_load_radial (compile, *cue, *msg);
1310         *cue += 2;
1311
1312         if (*msg + 3 > MAX_MSG_REGISTER)
1313             *msg = 1;
1314
1315         *grf += emit_wm_sample (compile, channel, *sampler, *msg, 3, *grf, result);
1316         *sampler += 1;
1317         *msg += 3;
1318         break;
1319
1320     case FS_LINEAR:
1321         emit_wm_load_linear (compile, *grf, *cue, *msg);
1322         *cue += 1;
1323
1324         if (*msg + 3 > MAX_MSG_REGISTER)
1325             *msg = 1;
1326
1327         *grf += emit_wm_sample (compile, channel, *sampler, *msg, 3, *grf, result);
1328         *sampler += 1;
1329         *msg += 3;
1330         break;
1331
1332     case FS_SURFACE:
1333         emit_wm_affine (compile, *grf, *cue, *msg);
1334         *cue += 2;
1335
1336         if (*msg + 5 > MAX_MSG_REGISTER)
1337             *msg = 1;
1338
1339         *grf += emit_wm_sample (compile, channel, *sampler, *msg, 5, *grf, result);
1340         *sampler += 1;
1341         *msg += 5;
1342         break;
1343
1344     case FS_SPANS:
1345         emit_wm_load_opacity (compile, *vue, result);
1346         *vue += 1;
1347         break;
1348
1349     case FS_GLYPHS:
1350         emit_wm_glyph (compile, *grf, *vue, *msg);
1351         *vue += 1;
1352
1353         if (*msg + 5 > MAX_MSG_REGISTER)
1354             *msg = 1;
1355
1356         *grf += emit_wm_sample (compile, channel, *sampler, *msg, 5, *grf, result);
1357         *sampler += 1;
1358         *msg += 5;
1359         break;
1360     }
1361 }
1362
1363 static unsigned long
1364 i965_wm_kernel_hash (const i965_shader_t *shader)
1365 {
1366     unsigned long hash;
1367
1368     hash =
1369         (shader->source.type.fragment & 0xff) |
1370         (shader->mask.type.fragment & 0xff) << 8 |
1371         (shader->clip.type.fragment & 0xff) << 16;
1372     if (shader->need_combine)
1373         hash |= (1 + shader->op) << 24;
1374
1375     return hash;
1376 }
1377
1378 static void
1379 i965_wm_kernel_init (struct i965_wm_kernel *key,
1380                      const i965_shader_t *shader)
1381 {
1382     key->entry.hash = i965_wm_kernel_hash (shader);
1383 }
1384
1385 static uint32_t
1386 i965_shader_const_urb_length (i965_shader_t *shader)
1387 {
1388     const int lengths[] = { 0, 1, 1, 4, 2, 0, 0 };
1389     int count = 0; /* 128-bit/16-byte increments */
1390
1391     count += lengths[shader->source.type.fragment];
1392     count += lengths[shader->mask.type.fragment];
1393     count += lengths[shader->clip.type.fragment];
1394     count += lengths[shader->dst.type.fragment];
1395
1396     return (count + 1) / 2; /* 256-bit/32-byte increments */
1397 }
1398
1399 static uint32_t
1400 i965_shader_pue_length (i965_shader_t *shader)
1401 {
1402     return 1 + (shader->mask.type.vertex != VS_NONE);
1403 }
1404
1405 static uint32_t
1406 create_wm_kernel (i965_device_t *device,
1407                   i965_shader_t *shader,
1408                   int *num_reg)
1409 {
1410     struct brw_compile compile;
1411     struct brw_reg source[8], mask[8], clip[8], dst[8];
1412     const uint32_t *program;
1413     uint32_t size;
1414     int msg, cue, vue, grf, sampler;
1415     int i;
1416
1417     struct i965_wm_kernel key, *cache;
1418     cairo_status_t status;
1419     uint32_t offset;
1420
1421     i965_wm_kernel_init (&key, shader);
1422     cache = _cairo_hash_table_lookup (device->wm_kernels, &key.entry);
1423     if (cache != NULL)
1424         return cache->offset;
1425
1426     brw_compile_init (&compile, device->is_g4x);
1427
1428     if (key.entry.hash == FS_CONSTANT &&
1429         to_intel_bo (shader->target->intel.drm.bo)->tiling)
1430     {
1431         struct brw_instruction *insn;
1432
1433         assert (i965_shader_const_urb_length (shader) == 1);
1434         brw_MOV (&compile, brw_message4_reg (2), brw_vec4_grf (2, 0));
1435         grf = 3;
1436
1437         brw_push_insn_state (&compile);
1438         brw_set_mask_control (&compile, BRW_MASK_DISABLE); /* ? */
1439         brw_MOV (&compile,
1440                  retype (brw_message_reg (1), BRW_REGISTER_TYPE_UD),
1441                  retype (brw_vec8_grf (1), BRW_REGISTER_TYPE_UD));
1442         brw_pop_insn_state (&compile);
1443
1444         insn = brw_next_instruction (&compile, BRW_OPCODE_SEND);
1445         insn->header.predicate_control = 0;
1446         insn->header.compression_control = BRW_COMPRESSION_NONE;
1447         insn->header.destreg__conditonalmod = 0;
1448
1449         brw_instruction_set_destination (insn,
1450                                          retype (vec16 (brw_acc_reg ()),
1451                                                  BRW_REGISTER_TYPE_UW));
1452
1453         brw_instruction_set_source0 (insn,
1454                                      retype (brw_vec8_grf (0),
1455                                              BRW_REGISTER_TYPE_UW));
1456
1457         brw_instruction_set_dp_write_message (insn,
1458                                               0,
1459                                               BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED, /* msg_control */
1460                                               BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE, /* msg_type */
1461                                               3,
1462                                               1,        /* pixel scoreboard */
1463                                               0,
1464                                               TRUE);
1465     }
1466     else
1467     {
1468         msg = 1;
1469         cue = 2;
1470         vue = cue + i965_shader_const_urb_length (shader);
1471         grf = vue + i965_shader_pue_length (shader);
1472         sampler = 0;
1473
1474         brw_set_compression_control (&compile, BRW_COMPRESSION_COMPRESSED);
1475         emit_wm_load_channel (&compile, &shader->source,
1476                               &vue, &cue, &msg, &sampler, &grf,
1477                               source);
1478         emit_wm_load_channel (&compile, &shader->mask,
1479                               &vue, &cue, &msg, &sampler, &grf,
1480                               mask);
1481         emit_wm_load_channel (&compile, &shader->clip,
1482                               &vue, &cue, &msg, &sampler, &grf,
1483                               clip);
1484         emit_wm_load_channel (&compile, &shader->dst,
1485                               &vue, &cue, &msg, &sampler, &grf,
1486                               dst);
1487         brw_set_compression_control (&compile, BRW_COMPRESSION_NONE);
1488
1489         if (shader->need_combine) {
1490             if (shader->mask.type.fragment != FS_NONE &&
1491                 shader->clip.type.fragment != FS_NONE)
1492             {
1493                 for (i = 0; i < 8; i++)
1494                     brw_MUL (&compile, mask[i], mask[i], clip[i]);
1495             }
1496
1497             /* XXX LERP ! */
1498             for (i = 0; i < 8; i++)
1499                 brw_MOV (&compile, brw_message_reg (2 + i), source[i]);
1500         } else {
1501             if (shader->mask.type.fragment != FS_NONE) {
1502                 if (shader->clip.type.fragment != FS_NONE) {
1503                     for (i = 0; i < 8; i++)
1504                         brw_MUL (&compile, mask[i], mask[i], clip[i]);
1505                 }
1506
1507                 for (i = 0; i < 8; i++)
1508                     brw_MUL (&compile, brw_message_reg (2 + i), source[i], mask[i]);
1509             } else {
1510                 if (shader->clip.type.fragment != FS_NONE) {
1511                     for (i = 0; i < 8; i++)
1512                         brw_MUL (&compile, brw_message_reg (2 + i), source[i], clip[i]);
1513                 } else {
1514                     for (i = 0; i < 8; i++)
1515                         brw_MOV (&compile, brw_message_reg (2 + i), source[i]);
1516                 }
1517             }
1518         }
1519
1520         brw_push_insn_state (&compile);
1521         brw_set_mask_control (&compile, BRW_MASK_DISABLE); /* ? */
1522         brw_MOV (&compile,
1523                  retype (brw_message_reg (1), BRW_REGISTER_TYPE_UD),
1524                  retype (brw_vec8_grf (1), BRW_REGISTER_TYPE_UD));
1525         brw_pop_insn_state (&compile);
1526
1527         brw_fb_WRITE (&compile,
1528                       retype (vec16 (brw_acc_reg ()), BRW_REGISTER_TYPE_UW),
1529                       0,                /* base reg */
1530                       retype (brw_vec8_grf (0), BRW_REGISTER_TYPE_UW),
1531                       0,                /* binding table index */
1532                       2 + 8,    /* msg length */
1533                       0,                /* response length */
1534                       TRUE);    /* EOT */
1535     }
1536
1537     program = brw_get_program (&compile, &size);
1538     *num_reg = grf;
1539
1540     i965_stream_align (&device->general, 64);
1541     offset = i965_stream_emit (&device->general, program, size);
1542
1543     cache = _cairo_freelist_alloc (&device->wm_kernel_freelist);
1544     if (likely (cache != NULL)) {
1545         i965_wm_kernel_init (cache, shader);
1546         cache->offset = offset;
1547         status = _cairo_hash_table_insert (device->wm_kernels, &cache->entry);
1548         if (unlikely (status))
1549             _cairo_freelist_free (&device->wm_kernel_freelist, cache);
1550     }
1551
1552     return offset;
1553 }
1554
1555 static uint32_t
1556 create_sf_kernel (i965_device_t *device,
1557                   i965_shader_t *shader)
1558 {
1559     struct brw_compile compile;
1560     const uint32_t *program;
1561     uint32_t size;
1562     int msg_len;
1563
1564     brw_compile_init (&compile, device->is_g4x);
1565
1566     switch (shader->mask.type.vertex) {
1567     default:
1568     case VS_NONE:
1569         /* use curb plane eq in WM */
1570         msg_len = 1;
1571         break;
1572
1573     case VS_SPANS:
1574         /* just a constant opacity */
1575         brw_MOV (&compile,
1576                  brw_message4_reg (1),
1577                  brw_vec4_grf (3, 0));
1578         msg_len = 2;
1579         break;
1580
1581     case VS_GLYPHS:
1582         /* an offset+sf into the glyph cache */
1583         brw_MOV (&compile,
1584                  brw_acc_reg (),
1585                  brw_vec2_grf (3, 0));
1586         brw_MAC (&compile,
1587                  brw_message4_reg (1),
1588                  negate (brw_vec2_grf (1, 4)),
1589                  brw_imm_f (1./1024));
1590         msg_len = 2;
1591         break;
1592     }
1593
1594     brw_urb_WRITE (&compile,
1595                    brw_null_reg (),
1596                    0,
1597                    brw_vec8_grf (0), /* r0, will be copied to m0 */
1598                    0,   /* allocate */
1599                    1,   /* used */
1600                    msg_len,
1601                    0,   /* response len */
1602                    1,   /* eot */
1603                    1,   /* writes complete */
1604                    0,   /* offset */
1605                    BRW_URB_SWIZZLE_NONE);
1606
1607     program = brw_get_program (&compile, &size);
1608
1609     i965_stream_align (&device->general, 64);
1610     return i965_stream_emit (&device->general, program, size);
1611 }
1612
1613 static uint32_t
1614 i965_sf_kernel (const i965_shader_t *shader)
1615 {
1616     return shader->mask.type.vertex;
1617 }
1618
1619 static void
1620 i965_sf_state_init (struct i965_sf_state *key,
1621                     const i965_shader_t *shader)
1622 {
1623     key->entry.hash = i965_sf_kernel (shader);
1624 }
1625
1626 cairo_bool_t
1627 i965_sf_state_equal (const void *A, const void *B)
1628 {
1629     const cairo_hash_entry_t *a = A, *b = B;
1630     return a->hash == b->hash;
1631 }
1632
1633 /*
1634  * Sets up the SF state pointing at an SF kernel.
1635  *
1636  * The SF kernel does coord interp: for each attribute,
1637  * calculate dA/dx and dA/dy.  Hand these interpolation coefficients
1638  * back to SF which then hands pixels off to WM.
1639  */
1640 static uint32_t
1641 gen4_create_sf_state (i965_device_t *device,
1642                       i965_shader_t *shader)
1643 {
1644     struct brw_sf_unit_state *state;
1645     struct i965_sf_state key, *cache;
1646     cairo_status_t status;
1647     uint32_t offset;
1648
1649     i965_sf_state_init (&key, shader);
1650     if (i965_sf_state_equal (&key, &device->sf_state))
1651         return device->sf_state.offset;
1652
1653     cache = _cairo_hash_table_lookup (device->sf_states, &key.entry);
1654     if (cache != NULL) {
1655         offset = cache->offset;
1656         goto DONE;
1657     }
1658
1659     offset = create_sf_kernel (device, shader);
1660
1661     state = i965_stream_alloc (&device->general, 32, sizeof (*state));
1662     memset (state, 0, sizeof (*state));
1663
1664     state->thread0.grf_reg_count = BRW_GRF_BLOCKS (3);
1665     assert ((offset & 63) == 0);
1666     state->thread0.kernel_start_pointer = offset >> 6;
1667     state->sf1.single_program_flow = 1;
1668     state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */
1669     state->thread3.urb_entry_read_offset = 1;
1670     state->thread3.dispatch_grf_start_reg = 3;
1671     state->thread4.max_threads = SF_MAX_THREADS - 1;
1672     state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1;
1673     state->thread4.nr_urb_entries = URB_SF_ENTRIES;
1674     state->sf6.dest_org_vbias = 0x8;
1675     state->sf6.dest_org_hbias = 0x8;
1676
1677     offset = i965_stream_offsetof (&device->general, state);
1678
1679     cache = _cairo_freelist_alloc (&device->sf_freelist);
1680     if (likely (cache != NULL)) {
1681         i965_sf_state_init (cache, shader);
1682         cache->offset = offset;
1683         status = _cairo_hash_table_insert (device->sf_states, &cache->entry);
1684         if (unlikely (status))
1685             _cairo_freelist_free (&device->sf_freelist, cache);
1686     }
1687
1688   DONE:
1689     i965_sf_state_init (&device->sf_state, shader);
1690     device->sf_state.offset = offset;
1691
1692     return offset;
1693 }
1694
1695 static unsigned long
1696 i965_shader_sampler_hash (const i965_shader_t *shader)
1697 {
1698     unsigned long hash = 0;
1699     unsigned int offset = 0;
1700
1701     if (shader->source.base.bo != NULL) {
1702         hash |= (shader->source.base.filter << offset) |
1703                 (shader->source.base.extend << (offset + 4));
1704         offset += 8;
1705     }
1706
1707     if (shader->mask.base.bo != NULL) {
1708         hash |= (shader->mask.base.filter << offset) |
1709                 (shader->mask.base.extend << (offset + 4));
1710         offset += 8;
1711     }
1712
1713     if (shader->clip.base.bo != NULL) {
1714         hash |= (shader->clip.base.filter << offset) |
1715                 (shader->clip.base.extend << (offset + 4));
1716         offset += 8;
1717     }
1718
1719     if (shader->dst.base.bo != NULL) {
1720         hash |= (shader->dst.base.filter << offset) |
1721                 (shader->dst.base.extend << (offset + 4));
1722         offset += 8;
1723     }
1724
1725     return hash;
1726 }
1727
1728 static void
1729 i965_sampler_init (struct i965_sampler *key,
1730                    const i965_shader_t *shader)
1731 {
1732     key->entry.hash = i965_shader_sampler_hash (shader);
1733 }
1734
1735 static void
1736 emit_sampler_channel (i965_device_t *device,
1737                       const union i965_shader_channel *channel,
1738                       uint32_t border_color)
1739 {
1740     struct brw_sampler_state *state;
1741
1742     state = i965_stream_alloc (&device->general, 0, sizeof (*state));
1743     memset (state, 0, sizeof (*state));
1744
1745     state->ss0.lod_preclamp = 1; /* GL mode */
1746
1747     state->ss0.border_color_mode = BRW_BORDER_COLOR_MODE_LEGACY;
1748
1749     state->ss0.min_filter = channel->base.filter;
1750     state->ss0.mag_filter = channel->base.filter;
1751
1752     state->ss1.r_wrap_mode = channel->base.extend;
1753     state->ss1.s_wrap_mode = channel->base.extend;
1754     state->ss1.t_wrap_mode = channel->base.extend;
1755
1756     assert ((border_color & 31) == 0);
1757     state->ss2.border_color_pointer = border_color >> 5;
1758 }
1759
1760 static uint32_t
1761 emit_sampler_state_table (i965_device_t *device,
1762                           i965_shader_t *shader)
1763 {
1764     struct i965_sampler key, *cache;
1765     cairo_status_t status;
1766     uint32_t offset;
1767
1768     if (device->border_color_offset == (uint32_t) -1) {
1769         struct brw_sampler_legacy_border_color *border_color;
1770
1771         border_color = i965_stream_alloc (&device->general, 32,
1772                                           sizeof (*border_color));
1773         border_color->color[0] = 0; /* R */
1774         border_color->color[1] = 0; /* G */
1775         border_color->color[2] = 0; /* B */
1776         border_color->color[3] = 0; /* A */
1777
1778         device->border_color_offset = i965_stream_offsetof (&device->general,
1779                                                             border_color);
1780     } else {
1781         i965_sampler_init (&key, shader);
1782         cache = _cairo_hash_table_lookup (device->samplers, &key.entry);
1783         if (cache != NULL)
1784             return cache->offset;
1785     }
1786
1787     i965_stream_align (&device->general, 32);
1788     offset = device->general.used;
1789     if (shader->source.base.bo != NULL) {
1790         emit_sampler_channel (device,
1791                               &shader->source,
1792                               device->border_color_offset);
1793     }
1794     if (shader->mask.base.bo != NULL) {
1795         emit_sampler_channel (device,
1796                               &shader->mask,
1797                               device->border_color_offset);
1798     }
1799     if (shader->clip.base.bo != NULL) {
1800         emit_sampler_channel (device,
1801                               &shader->clip,
1802                               device->border_color_offset);
1803     }
1804     if (shader->dst.base.bo != NULL) {
1805         emit_sampler_channel (device,
1806                               &shader->dst,
1807                               device->border_color_offset);
1808     }
1809
1810     cache = _cairo_freelist_alloc (&device->sampler_freelist);
1811     if (likely (cache != NULL)) {
1812         i965_sampler_init (cache, shader);
1813         cache->offset = offset;
1814         status = _cairo_hash_table_insert (device->samplers, &cache->entry);
1815         if (unlikely (status))
1816             _cairo_freelist_free (&device->sampler_freelist, cache);
1817     }
1818
1819     return offset;
1820 }
1821
1822 static void
1823 i965_cc_state_init (struct i965_cc_state *key,
1824                     const i965_shader_t *shader)
1825 {
1826     uint32_t src_blend, dst_blend;
1827
1828     if (shader->need_combine)
1829         src_blend = dst_blend = 0;
1830     else
1831         i965_shader_get_blend_cntl (shader, &src_blend, &dst_blend);
1832
1833     key->entry.hash = src_blend | ((dst_blend & 0xffff) << 16);
1834 }
1835
1836 cairo_bool_t
1837 i965_cc_state_equal (const void *A, const void *B)
1838 {
1839     const cairo_hash_entry_t *a = A, *b = B;
1840     return a->hash == b->hash;
1841 }
1842
1843 static uint32_t
1844 cc_state_emit (i965_device_t *device, i965_shader_t *shader)
1845 {
1846     struct brw_cc_unit_state *state;
1847     struct i965_cc_state key, *cache;
1848     cairo_status_t status;
1849     uint32_t src_blend, dst_blend;
1850     uint32_t offset;
1851
1852     i965_cc_state_init (&key, shader);
1853     if (i965_cc_state_equal (&key, &device->cc_state))
1854         return device->cc_state.offset;
1855
1856     cache = _cairo_hash_table_lookup (device->cc_states, &key.entry);
1857     if (cache != NULL) {
1858         offset = cache->offset;
1859         goto DONE;
1860     }
1861
1862     if (shader->need_combine)
1863         src_blend = dst_blend = 0;
1864     else
1865         i965_shader_get_blend_cntl (shader, &src_blend, &dst_blend);
1866
1867     state = i965_stream_alloc (&device->general, 64, sizeof (*state));
1868     memset (state, 0, sizeof (*state));
1869
1870     /* XXX Note errata, need to flush render cache when blend_enable 0 -> 1 */
1871     /* XXX 2 source blend */
1872     state->cc3.blend_enable = ! shader->need_combine;
1873     state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD;
1874     state->cc5.ia_src_blend_factor  = src_blend;
1875     state->cc5.ia_dest_blend_factor = dst_blend;
1876     state->cc6.blend_function = BRW_BLENDFUNCTION_ADD;
1877     state->cc6.clamp_post_alpha_blend = 1;
1878     state->cc6.clamp_pre_alpha_blend  = 1;
1879     state->cc6.src_blend_factor  = src_blend;
1880     state->cc6.dest_blend_factor = dst_blend;
1881
1882     offset = i965_stream_offsetof (&device->general, state);
1883
1884     cache = _cairo_freelist_alloc (&device->cc_freelist);
1885     if (likely (cache != NULL)) {
1886         i965_cc_state_init (cache, shader);
1887         cache->offset = offset;
1888         status = _cairo_hash_table_insert (device->cc_states, &cache->entry);
1889         if (unlikely (status))
1890             _cairo_freelist_free (&device->cc_freelist, cache);
1891     }
1892
1893   DONE:
1894     i965_cc_state_init (&device->cc_state, shader);
1895     device->cc_state.offset = offset;
1896
1897     return offset;
1898 }
1899
1900 static void
1901 i965_wm_state_init (struct i965_wm_state *key,
1902                     const i965_shader_t *shader)
1903 {
1904     key->kernel = i965_wm_kernel_hash (shader);
1905     key->sampler = i965_shader_sampler_hash (shader);
1906
1907     key->entry.hash = key->kernel ^ ((key->sampler) << 16 | (key->sampler >> 16));
1908 }
1909
1910 cairo_bool_t
1911 i965_wm_state_equal (const void *A, const void *B)
1912 {
1913     const struct i965_wm_state *a = A, *b = B;
1914
1915     if (a->entry.hash != b->entry.hash)
1916         return FALSE;
1917
1918     return a->kernel == b->kernel && a->sampler == b->sampler;
1919 }
1920
1921 static int
1922 i965_shader_binding_table_count (i965_shader_t *shader)
1923 {
1924     int count;
1925
1926     count = 1;
1927     if (shader->source.type.fragment != FS_CONSTANT)
1928         count++;
1929     switch (shader->mask.type.fragment) {
1930     case FS_NONE:
1931     case FS_CONSTANT:
1932     case FS_SPANS:
1933         break;
1934     case FS_LINEAR:
1935     case FS_RADIAL:
1936     case FS_SURFACE:
1937     case FS_GLYPHS:
1938         count++;
1939     }
1940     if (shader->clip.type.fragment == FS_SURFACE)
1941         count++;
1942     if (shader->dst.type.fragment == FS_SURFACE)
1943         count++;
1944
1945     return count;
1946 }
1947
1948 static uint32_t
1949 gen4_create_wm_state (i965_device_t *device,
1950                       i965_shader_t *shader)
1951 {
1952     struct brw_wm_unit_state *state;
1953     uint32_t sampler;
1954     uint32_t kernel;
1955
1956     struct i965_wm_state key, *cache;
1957     cairo_status_t status;
1958     int num_reg;
1959
1960     i965_wm_state_init (&key, shader);
1961     if (i965_wm_state_equal (&key, &device->wm_state))
1962         return device->wm_state.offset;
1963
1964     cache = _cairo_hash_table_lookup (device->wm_states, &key.entry);
1965     if (cache != NULL) {
1966         device->wm_state = *cache;
1967         return cache->offset;
1968     }
1969
1970     kernel = create_wm_kernel (device, shader, &num_reg);
1971     sampler = emit_sampler_state_table (device, shader);
1972
1973     state = i965_stream_alloc (&device->general, 32, sizeof (*state));
1974     memset (state, 0, sizeof (*state));
1975     state->thread0.grf_reg_count = BRW_GRF_BLOCKS (num_reg);
1976     assert ((kernel & 63) == 0);
1977     state->thread0.kernel_start_pointer = kernel >> 6;
1978
1979     state->thread3.dispatch_grf_start_reg = 2;
1980
1981     state->wm4.sampler_count = 1; /* 1-4 samplers used */
1982     assert ((sampler & 31) == 0);
1983     state->wm4.sampler_state_pointer = sampler >> 5;
1984     if (device->is_g4x)
1985         state->wm5.max_threads = PS_MAX_THREADS_CTG - 1;
1986     else
1987         state->wm5.max_threads = PS_MAX_THREADS_BRW - 1;
1988     state->wm5.thread_dispatch_enable = 1;
1989
1990     if (device->is_g4x) {
1991         /* XXX contiguous 32 pixel dispatch */
1992     }
1993     state->wm5.enable_16_pix = 1;
1994     /* 8 pixel dispatch and friends */
1995     //state->wm5.early_depth_test = 1;
1996
1997     state->thread1.binding_table_entry_count = i965_shader_binding_table_count(shader);
1998     state->thread3.urb_entry_read_length = i965_shader_pue_length (shader);
1999     state->thread3.const_urb_entry_read_length = i965_shader_const_urb_length (shader);
2000
2001     key.offset = i965_stream_offsetof (&device->general, state);
2002
2003     cache = _cairo_freelist_alloc (&device->wm_state_freelist);
2004     if (likely (cache != NULL)) {
2005         *cache = key;
2006         status = _cairo_hash_table_insert (device->wm_states, &cache->entry);
2007         if (unlikely (status))
2008             _cairo_freelist_free (&device->wm_state_freelist, cache);
2009     }
2010
2011     device->wm_state = key;
2012     return key.offset;
2013 }
2014
2015 static uint32_t
2016 vs_unit_state_emit (i965_device_t *device)
2017 {
2018     if (device->vs_offset == (uint32_t) -1) {
2019         struct brw_vs_unit_state *state;
2020
2021         /* Set up the vertex shader to be disabled (passthrough) */
2022         state = i965_stream_alloc (&device->general, 32, sizeof (*state));
2023         memset (state, 0, sizeof (*state));
2024
2025         state->thread4.nr_urb_entries = URB_VS_ENTRIES;
2026         state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1;
2027         state->vs6.vert_cache_disable = 1;
2028
2029         device->vs_offset = i965_stream_offsetof (&device->general, state);
2030     }
2031
2032     return device->vs_offset;
2033 }
2034
2035 static uint32_t
2036 i965_get_card_format (cairo_format_t format)
2037 {
2038     switch (format) {
2039     case CAIRO_FORMAT_ARGB32:
2040         return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
2041     case CAIRO_FORMAT_RGB24:
2042         return BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
2043     case CAIRO_FORMAT_RGB16_565:
2044         return BRW_SURFACEFORMAT_B5G6R5_UNORM;
2045     case CAIRO_FORMAT_A8:
2046         return BRW_SURFACEFORMAT_A8_UNORM;
2047     case CAIRO_FORMAT_A1:
2048     case CAIRO_FORMAT_INVALID:
2049     default:
2050         ASSERT_NOT_REACHED;
2051         return 0;
2052     }
2053 }
2054
2055 static uint32_t
2056 i965_get_dest_format (cairo_format_t format)
2057 {
2058     switch (format) {
2059     case CAIRO_FORMAT_ARGB32:
2060     case CAIRO_FORMAT_RGB24:
2061         return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
2062     case CAIRO_FORMAT_RGB16_565:
2063         return BRW_SURFACEFORMAT_B5G6R5_UNORM;
2064     case CAIRO_FORMAT_A8:
2065         return BRW_SURFACEFORMAT_A8_UNORM;
2066     case CAIRO_FORMAT_A1:
2067     case CAIRO_FORMAT_INVALID:
2068     default:
2069         ASSERT_NOT_REACHED;
2070         return 0;
2071     }
2072 }
2073
2074 /* XXX silly inline due to compiler bug... */
2075 static inline void
2076 i965_stream_add_pending_relocation (i965_stream_t *stream,
2077                                     uint32_t target_offset,
2078                                     uint32_t read_domains,
2079                                     uint32_t write_domain,
2080                                     uint32_t delta)
2081 {
2082     int n;
2083
2084     n = stream->num_pending_relocations++;
2085     assert (n < stream->max_pending_relocations);
2086
2087     stream->pending_relocations[n].offset = target_offset;
2088     stream->pending_relocations[n].read_domains = read_domains;
2089     stream->pending_relocations[n].write_domain = write_domain;
2090     stream->pending_relocations[n].delta = delta;
2091 }
2092
2093 static uint32_t
2094 emit_surface_state (i965_device_t *device,
2095                     cairo_bool_t is_target,
2096                     intel_bo_t *bo,
2097                     cairo_format_t format,
2098                     int width, int height, int stride,
2099                     int type)
2100 {
2101     struct brw_surface_state *state;
2102     uint32_t write_domain, read_domains;
2103     uint32_t offset;
2104
2105     state = i965_stream_alloc (&device->surface, 32, sizeof (*state));
2106     memset (state, 0, sizeof (*state));
2107
2108     state->ss0.surface_type = type;
2109     if (is_target)
2110         state->ss0.surface_format = i965_get_dest_format (format);
2111     else
2112         state->ss0.surface_format = i965_get_card_format (format);
2113
2114     state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32;
2115     state->ss0.color_blend = 1;
2116     if (is_target && device->is_g4x)
2117         state->ss0.render_cache_read_mode = 1;
2118
2119     state->ss1.base_addr = bo->offset;
2120
2121     state->ss2.height = height - 1;
2122     state->ss2.width  = width  - 1;
2123     state->ss3.pitch  = stride - 1;
2124     state->ss3.tile_walk = bo->tiling == I915_TILING_Y;
2125     state->ss3.tiled_surface = bo->tiling != I915_TILING_NONE;
2126
2127     if (is_target) {
2128         read_domains = I915_GEM_DOMAIN_RENDER;
2129         write_domain = I915_GEM_DOMAIN_RENDER;
2130     } else {
2131         read_domains = I915_GEM_DOMAIN_SAMPLER;
2132         write_domain = 0;
2133     }
2134
2135     offset = i965_stream_offsetof (&device->surface, state);
2136     i965_emit_relocation (device, &device->surface,
2137                           bo, 0,
2138                           read_domains, write_domain,
2139                           offset + offsetof (struct brw_surface_state, ss1.base_addr));
2140     return offset;
2141 }
2142
2143 static uint32_t
2144 emit_surface_state_for_shader (i965_device_t *device,
2145                                const union i965_shader_channel *channel)
2146 {
2147     int type = BRW_SURFACE_2D;
2148
2149     assert (channel->type.fragment != FS_NONE);
2150     assert (channel->type.fragment != FS_CONSTANT);
2151
2152     if (channel->type.fragment != FS_SURFACE)
2153         type = BRW_SURFACE_1D;
2154
2155     return emit_surface_state (device, FALSE,
2156                                channel->base.bo,
2157                                channel->base.format,
2158                                channel->base.width,
2159                                channel->base.height,
2160                                channel->base.stride,
2161                                type);
2162 }
2163
2164 cairo_bool_t
2165 i965_wm_binding_equal (const void *A,
2166                        const void *B)
2167 {
2168     const struct i965_wm_binding *a = A, *b = B;
2169
2170     if (a->entry.hash != b->entry.hash)
2171         return FALSE;
2172
2173     if (a->size != b->size)
2174         return FALSE;
2175
2176     return memcmp (a->table, b->table, sizeof (uint32_t) * a->size) == 0;
2177 }
2178
2179 static void
2180 i965_wm_binding_init (struct i965_wm_binding *state,
2181                       const uint32_t *table,
2182                       int size)
2183 {
2184     int n;
2185
2186     state->entry.hash = size;
2187     state->size = size;
2188
2189     for (n = 0; n < size; n++) {
2190         state->table[n] = table[n];
2191         state->entry.hash ^= (table[n] << (8 * n)) |
2192                              (table[n] >> (32 - (8*n)));
2193     }
2194 }
2195
2196 static uint32_t
2197 emit_binding_table (i965_device_t *device,
2198                     i965_shader_t *shader)
2199 {
2200     intel_bo_t *bo;
2201     struct i965_wm_binding key, *cache;
2202     uint32_t *table;
2203     int n = 0;
2204
2205     table = i965_stream_alloc (&device->surface, 32, 5 * sizeof (uint32_t));
2206     if (shader->target->stream != device->surface.serial) {
2207         shader->target->stream = device->surface.serial;
2208         shader->target->offset = emit_surface_state (device,
2209                                                      TRUE,
2210                                                      to_intel_bo (shader->target->intel.drm.bo),
2211                                                      shader->target->intel.drm.format,
2212                                                      shader->target->intel.drm.width,
2213                                                      shader->target->intel.drm.height,
2214                                                      shader->target->intel.drm.stride,
2215                                                      BRW_SURFACE_2D);
2216     }
2217     table[n++] = shader->target->offset;
2218
2219     bo = shader->source.base.bo;
2220     if (bo != NULL) {
2221         if (bo->opaque0 != device->surface.serial) {
2222             bo->opaque0 = device->surface.serial;
2223             bo->opaque1 = emit_surface_state_for_shader (device, &shader->source);
2224         }
2225         table[n++] = bo->opaque1;
2226     }
2227
2228     bo = shader->mask.base.bo;
2229     if (bo != NULL) {
2230         if (bo->opaque0 != device->surface.serial) {
2231             bo->opaque0 = device->surface.serial;
2232             bo->opaque1 = emit_surface_state_for_shader (device, &shader->mask);
2233         }
2234         table[n++] = bo->opaque1;
2235     }
2236
2237     bo = shader->clip.base.bo;
2238     if (bo != NULL) {
2239         if (bo->opaque0 != device->surface.serial) {
2240             bo->opaque0 = device->surface.serial;
2241             bo->opaque1 = emit_surface_state_for_shader (device, &shader->clip);
2242         }
2243         table[n++] = bo->opaque1;
2244     }
2245
2246     bo = shader->dst.base.bo;
2247     if (bo != NULL) {
2248         if (bo->opaque0 != device->surface.serial) {
2249             bo->opaque0 = device->surface.serial;
2250             bo->opaque1 = emit_surface_state_for_shader (device, &shader->dst);
2251         }
2252         table[n++] = bo->opaque1;
2253     }
2254
2255     i965_wm_binding_init (&key, table, n);
2256     key.offset = i965_stream_offsetof (&device->surface, table);
2257
2258     if (i965_wm_binding_equal (&key, &device->wm_binding)) {
2259         device->surface.used = key.offset;
2260         return device->wm_binding.offset;
2261     }
2262
2263     cache = _cairo_hash_table_lookup (device->wm_bindings, &key.entry);
2264     if (cache != NULL) {
2265         device->surface.used = key.offset;
2266         key.offset = cache->offset;
2267     }
2268
2269     device->wm_binding = key;
2270     return key.offset;
2271 }
2272
2273 static void
2274 i965_emit_invariants (i965_device_t *device)
2275 {
2276     OUT_BATCH (BRW_CS_URB_STATE | 0);
2277     OUT_BATCH (((URB_CS_ENTRY_SIZE-1) << 4) | (URB_CS_ENTRIES << 0));
2278 }
2279
2280 static void
2281 i965_emit_urb_fences (i965_device_t *device)
2282 {
2283     int urb_vs_start, urb_vs_size;
2284     int urb_gs_start, urb_gs_size;
2285     int urb_clip_start, urb_clip_size;
2286     int urb_sf_start, urb_sf_size;
2287     int urb_cs_start, urb_cs_size;
2288
2289     if (device->have_urb_fences)
2290         return;
2291
2292     /* URB fence */
2293     urb_vs_start = 0;
2294     urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE;
2295     urb_gs_start = urb_vs_start + urb_vs_size;
2296     urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE;
2297     urb_clip_start = urb_gs_start + urb_gs_size;
2298     urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE;
2299     urb_sf_start = urb_clip_start + urb_clip_size;
2300     urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE;
2301     urb_cs_start = urb_sf_start + urb_sf_size;
2302     urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE;
2303
2304     /* erratum: URB_FENCE must not cross a 64-byte cache-line */
2305     while ((device->batch.used & 63) > 64-12)
2306         OUT_BATCH (MI_NOOP);
2307     OUT_BATCH (BRW_URB_FENCE |
2308                UF0_CS_REALLOC |
2309                UF0_SF_REALLOC |
2310                UF0_CLIP_REALLOC |
2311                UF0_GS_REALLOC |
2312                UF0_VS_REALLOC |
2313                1);
2314     OUT_BATCH (((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) |
2315                ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) |
2316                ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT));
2317     OUT_BATCH (((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) |
2318                ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT));
2319
2320     device->have_urb_fences = TRUE;
2321     device->constants_size = 0;
2322 }
2323
2324 static void
2325 i965_emit_base (i965_device_t *device)
2326 {
2327     OUT_BATCH (BRW_STATE_BASE_ADDRESS | 4);
2328     if (likely (device->general.num_pending_relocations == 0)) {
2329         i965_stream_add_pending_relocation (&device->general,
2330                                             device->batch.used,
2331                                             I915_GEM_DOMAIN_INSTRUCTION, 0,
2332                                             BASE_ADDRESS_MODIFY);
2333     }
2334     OUT_BATCH (0); /* pending relocation */
2335
2336     if (likely (device->surface.num_pending_relocations == 0)) {
2337         i965_stream_add_pending_relocation (&device->surface,
2338                                             device->batch.used,
2339                                             I915_GEM_DOMAIN_INSTRUCTION, 0,
2340                                             BASE_ADDRESS_MODIFY);
2341     }
2342     OUT_BATCH (0); /* pending relocation */
2343
2344     OUT_BATCH (0 | BASE_ADDRESS_MODIFY);
2345     /* general state max addr, disabled */
2346     OUT_BATCH (0x10000000 | BASE_ADDRESS_MODIFY);
2347     /* media object state max addr, disabled */
2348     OUT_BATCH (0x10000000 | BASE_ADDRESS_MODIFY);
2349 }
2350
2351 static void
2352 i965_emit_vertex_element (i965_device_t *device,
2353                           i965_shader_t *shader)
2354 {
2355     uint32_t offset;
2356     uint32_t type;
2357     int nelem;
2358
2359     type = 0;
2360     nelem = 1;
2361     if (shader->mask.type.vertex == VS_SPANS ||
2362         shader->mask.type.vertex == VS_GLYPHS)
2363     {
2364         type = shader->mask.type.vertex;
2365         nelem++;
2366     }
2367
2368     if (type == device->vertex_type)
2369         return;
2370     device->vertex_type = type;
2371
2372     offset = 0;
2373
2374     OUT_BATCH (BRW_3DSTATE_VERTEX_ELEMENTS | ((2 * nelem) - 1));
2375     OUT_BATCH ((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
2376                VE0_VALID |
2377                (BRW_SURFACEFORMAT_R32G32_FLOAT  << VE0_FORMAT_SHIFT) |
2378                (offset                          << VE0_OFFSET_SHIFT));
2379     OUT_BATCH ((BRW_VFCOMPONENT_STORE_SRC       << VE1_VFCOMPONENT_0_SHIFT) |
2380                (BRW_VFCOMPONENT_STORE_SRC       << VE1_VFCOMPONENT_1_SHIFT) |
2381                (BRW_VFCOMPONENT_STORE_0         << VE1_VFCOMPONENT_2_SHIFT) |
2382                (BRW_VFCOMPONENT_STORE_1_FLT     << VE1_VFCOMPONENT_3_SHIFT) |
2383                (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
2384     offset += 8;
2385
2386     assert (shader->source.type.vertex == VS_NONE);
2387     switch (shader->mask.type.vertex) {
2388     default:
2389     case VS_NONE:
2390         break;
2391
2392     case VS_SPANS:
2393         OUT_BATCH((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
2394                   VE0_VALID |
2395                   (BRW_SURFACEFORMAT_R32_FLOAT << VE0_FORMAT_SHIFT) |
2396                   (offset                       << VE0_OFFSET_SHIFT));
2397         OUT_BATCH((BRW_VFCOMPONENT_STORE_SRC    << VE1_VFCOMPONENT_0_SHIFT) |
2398                   (BRW_VFCOMPONENT_NOSTORE      << VE1_VFCOMPONENT_1_SHIFT) |
2399                   (BRW_VFCOMPONENT_NOSTORE      << VE1_VFCOMPONENT_2_SHIFT) |
2400                   (BRW_VFCOMPONENT_NOSTORE      << VE1_VFCOMPONENT_3_SHIFT) |
2401                   (8 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
2402
2403         offset += 4;
2404         break;
2405
2406     case VS_GLYPHS:
2407         OUT_BATCH((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
2408                   VE0_VALID |
2409                   (BRW_SURFACEFORMAT_R16G16_FLOAT << VE0_FORMAT_SHIFT) |
2410                   (offset                       << VE0_OFFSET_SHIFT));
2411         OUT_BATCH((BRW_VFCOMPONENT_STORE_SRC    << VE1_VFCOMPONENT_0_SHIFT) |
2412                   (BRW_VFCOMPONENT_STORE_SRC    << VE1_VFCOMPONENT_1_SHIFT) |
2413                   (BRW_VFCOMPONENT_NOSTORE      << VE1_VFCOMPONENT_2_SHIFT) |
2414                   (BRW_VFCOMPONENT_NOSTORE      << VE1_VFCOMPONENT_3_SHIFT) |
2415                   (8 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
2416
2417         offset += 4;
2418         break;
2419     }
2420     assert (shader->clip.type.vertex == VS_NONE);
2421     assert (shader->dst.type.vertex == VS_NONE);
2422
2423     device->vertex_size = offset;
2424     i965_stream_align (&device->vertex, device->vertex_size);
2425     device->vertex.committed = device->vertex.used;
2426
2427     device->rectangle_size = 3 * offset;
2428 }
2429
2430 static cairo_bool_t
2431 i965_shader_needs_surface_update (const i965_shader_t *shader,
2432                                   const i965_device_t *device)
2433 {
2434     return device->target != shader->target || shader->target->stream == 0 ||
2435         (shader->source.base.bo != NULL && device->source != shader->source.base.bo) ||
2436         (shader->mask.base.bo != NULL && device->mask != shader->mask.base.bo) ||
2437         (shader->clip.base.bo != NULL && device->clip != shader->clip.base.bo);
2438 }
2439
2440 static cairo_bool_t
2441 i965_shader_needs_constants_update (const i965_shader_t *shader,
2442                                     const i965_device_t *device)
2443 {
2444     if (shader->constants_size == 0)
2445         return FALSE;
2446
2447     if (device->constants_size != shader->constants_size)
2448         return TRUE;
2449
2450     return memcmp (device->constants,
2451                    shader->constants,
2452                    sizeof (float) * shader->constants_size);
2453 }
2454
2455 static cairo_bool_t
2456 i965_shader_needs_state_update (const i965_shader_t *shader,
2457                                 const i965_device_t *device)
2458 {
2459     union {
2460         struct i965_sf_state sf;
2461         struct i965_wm_state wm;
2462         struct i965_cc_state cc;
2463     } state;
2464
2465     i965_sf_state_init (&state.sf, shader);
2466     if (! i965_sf_state_equal (&state.sf, &device->sf_state))
2467         return TRUE;
2468
2469     i965_wm_state_init (&state.wm, shader);
2470     if (! i965_wm_state_equal (&state.wm, &device->wm_state))
2471         return TRUE;
2472
2473     i965_cc_state_init (&state.cc, shader);
2474     if (! i965_cc_state_equal (&state.cc, &device->cc_state))
2475         return TRUE;
2476
2477     return FALSE;
2478 }
2479
2480 static void
2481 i965_emit_composite (i965_device_t *device,
2482                      i965_shader_t *shader)
2483 {
2484     uint32_t draw_rectangle;
2485
2486     if (i965_shader_needs_surface_update (shader, device)) {
2487         uint32_t offset;
2488
2489         offset = emit_binding_table (device, shader);
2490
2491         /* Only the PS uses the binding table */
2492         OUT_BATCH (BRW_3DSTATE_BINDING_TABLE_POINTERS | 4);
2493         OUT_BATCH (0); /* vs */
2494         OUT_BATCH (0); /* gs */
2495         OUT_BATCH (0); /* clip */
2496         OUT_BATCH (0); /* sf */
2497         OUT_BATCH (offset);
2498
2499         device->target = shader->target;
2500         device->source = shader->source.base.bo;
2501         device->mask = shader->mask.base.bo;
2502         device->clip = shader->clip.base.bo;
2503     }
2504
2505     /* The drawing rectangle clipping is always on.  Set it to values that
2506      * shouldn't do any clipping.
2507      */
2508     draw_rectangle = DRAW_YMAX (shader->target->intel.drm.height) |
2509                      DRAW_XMAX (shader->target->intel.drm.width);
2510     if (draw_rectangle != device->draw_rectangle) {
2511         OUT_BATCH (BRW_3DSTATE_DRAWING_RECTANGLE | 2);
2512         OUT_BATCH (0x00000000); /* ymin, xmin */
2513         OUT_BATCH (draw_rectangle);
2514         OUT_BATCH (0x00000000); /* yorigin, xorigin */
2515         device->draw_rectangle = draw_rectangle;
2516     }
2517
2518     /* skip the depth buffer */
2519     /* skip the polygon stipple */
2520     /* skip the polygon stipple offset */
2521     /* skip the line stipple */
2522
2523     /* Set the pointers to the 3d pipeline state */
2524     if (i965_shader_needs_state_update (shader, device)) {
2525         OUT_BATCH (BRW_3DSTATE_PIPELINED_POINTERS | 5);
2526         OUT_BATCH (vs_unit_state_emit (device));
2527         OUT_BATCH (BRW_GS_DISABLE);
2528         OUT_BATCH (BRW_CLIP_DISABLE);
2529         OUT_BATCH (gen4_create_sf_state (device, shader));
2530         OUT_BATCH (gen4_create_wm_state (device, shader));
2531         OUT_BATCH (cc_state_emit (device, shader));
2532
2533         /* Once the units are initialized, we need to setup the fences */
2534         i965_emit_urb_fences (device);
2535     }
2536
2537     if (i965_shader_needs_constants_update (shader, device)) {
2538         uint32_t size = (sizeof (float) * shader->constants_size + 63) & -64;
2539
2540         /* XXX reuse clear/black/white
2541          * ht!
2542         */
2543
2544         /* XXX CONSTANT_BUFFER Address Offset Disable? INSTPM? */
2545
2546         assert (size <= 64 * URB_CS_ENTRY_SIZE);
2547         assert (((sizeof (float) * shader->constants_size + 31) & -32) == 32 * i965_shader_const_urb_length (shader));
2548
2549         device->constants = i965_stream_alloc (&device->surface, 64, size);
2550         memcpy (device->constants, shader->constants, size);
2551         device->constants_size = shader->constants_size;
2552
2553         OUT_BATCH (BRW_CONSTANT_BUFFER | (1 << 8));
2554         OUT_BATCH (i965_stream_offsetof (&device->surface, device->constants) + size / 64 - 1);
2555     }
2556
2557     i965_emit_vertex_element (device, shader);
2558 }
2559
2560 void
2561 i965_flush_vertices (i965_device_t *device)
2562 {
2563     int vertex_count, vertex_start;
2564
2565     if (device->vertex.used == device->vertex.committed)
2566         return;
2567
2568     assert (device->vertex.used > device->vertex.committed);
2569
2570     vertex_start = device->vertex.committed / device->vertex_size;
2571     vertex_count =
2572         (device->vertex.used - device->vertex.committed) / device->vertex_size;
2573
2574     assert (vertex_count);
2575
2576     if (device->vertex_size != device->last_vertex_size) {
2577         i965_stream_add_pending_relocation (&device->vertex,
2578                                             device->batch.used + 8,
2579                                             I915_GEM_DOMAIN_VERTEX, 0,
2580                                             0);
2581
2582         OUT_BATCH (BRW_3DSTATE_VERTEX_BUFFERS | 3);
2583         OUT_BATCH ((0 << VB0_BUFFER_INDEX_SHIFT) |
2584                    VB0_VERTEXDATA |
2585                    (device->vertex_size << VB0_BUFFER_PITCH_SHIFT));
2586         OUT_BATCH (0); /* pending relocation */
2587         OUT_BATCH (0);
2588         OUT_BATCH (0);
2589         device->last_vertex_size = device->vertex_size;
2590     }
2591
2592     OUT_BATCH (BRW_3DPRIMITIVE |
2593                BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
2594                (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
2595                (0 << 9) |
2596                4);
2597     OUT_BATCH (vertex_count);  /* vertex count per instance */
2598     OUT_BATCH (vertex_start);  /* start vertex offset */
2599     OUT_BATCH (1); /* single instance */
2600     OUT_BATCH (0);
2601     OUT_BATCH (0);
2602
2603     device->vertex.committed = device->vertex.used;
2604 }
2605
2606 void
2607 i965_finish_vertices (i965_device_t *device)
2608 {
2609     cairo_status_t status;
2610
2611     i965_flush_vertices (device);
2612
2613     i965_stream_commit (device, &device->vertex);
2614
2615     if (! i965_shader_check_aperture (device->shader, device)) {
2616         status = i965_device_flush (device);
2617         if (unlikely (status))
2618             longjmp (device->shader->unwind, status);
2619
2620         status = i965_shader_commit (device->shader, device);
2621         assert (status == CAIRO_STATUS_SUCCESS);
2622     }
2623
2624     device->last_vertex_size = 0;
2625 }
2626
2627 static cairo_bool_t
2628 i965_shader_needs_update (const i965_shader_t *shader,
2629                           const i965_device_t *device)
2630 {
2631     if (i965_shader_needs_surface_update (shader, device))
2632         return TRUE;
2633
2634     if (i965_shader_needs_constants_update (shader, device))
2635         return TRUE;
2636
2637     return i965_shader_needs_state_update (shader, device);
2638 }
2639
2640 static void
2641 i965_shader_reduce (i965_shader_t *shader,
2642                     const i965_device_t *device)
2643 {
2644     if (shader->op == CAIRO_OPERATOR_OVER &&
2645         (i965_wm_kernel_hash (shader) & ~0xff) == 0 &&
2646         (shader->source.base.content & CAIRO_CONTENT_ALPHA) == 0)
2647     {
2648         shader->op = CAIRO_OPERATOR_SOURCE;
2649     }
2650 }
2651
2652 cairo_status_t
2653 i965_shader_commit (i965_shader_t *shader,
2654                     i965_device_t *device)
2655 {
2656     cairo_status_t status;
2657
2658     if (! shader->committed) {
2659         device->shader = shader;
2660
2661         status = i965_shader_setup_dst (shader);
2662         if (unlikely (status))
2663             return status;
2664
2665         i965_shader_setup_constants (shader);
2666         i965_shader_reduce (shader, device);
2667
2668         if ((status = setjmp (shader->unwind)))
2669             return status;
2670
2671         shader->committed = TRUE;
2672     }
2673
2674     if (! i965_shader_needs_update (shader, device))
2675         return CAIRO_STATUS_SUCCESS;
2676
2677     /* XXX too many guestimates about likely maximum sizes */
2678 recheck:
2679     if (device->batch.used + 128 > device->batch.size ||
2680         ! i965_shader_check_aperture (shader, device))
2681     {
2682         status = i965_device_flush (device);
2683         if (unlikely (status))
2684             longjmp (shader->unwind, status);
2685     }
2686
2687     i965_flush_vertices (device);
2688
2689     if (unlikely (device->surface.used + 128 > device->surface.size ||
2690                   device->surface.num_relocations + 4 > device->surface.max_relocations))
2691     {
2692         i965_stream_commit (device, &device->surface);
2693         goto recheck;
2694     }
2695
2696     if (unlikely (device->general.used + 512 > device->general.size)) {
2697         i965_stream_commit (device, &device->general);
2698         i965_general_state_reset (device);
2699         goto recheck;
2700     }
2701
2702     if (unlikely (device->batch.used == 0))
2703         i965_emit_invariants (device);
2704
2705     if (unlikely (device->surface.num_pending_relocations == 0 ||
2706                   device->general.num_pending_relocations == 0))
2707     {
2708         i965_emit_base (device);
2709     }
2710
2711     i965_emit_composite (device, shader);
2712
2713     return CAIRO_STATUS_SUCCESS;
2714 }
2715
2716 void
2717 i965_clipped_vertices (i965_device_t *device,
2718                        struct i965_vbo *vbo,
2719                        cairo_region_t *clip_region)
2720 {
2721     int i, num_rectangles, size;
2722     cairo_status_t status;
2723
2724     if (vbo->count == 0)
2725         return;
2726
2727     num_rectangles = cairo_region_num_rectangles (clip_region);
2728     assert (num_rectangles);
2729
2730     if (vbo->next ||
2731         vbo->count * device->vertex_size + device->vertex.used > device->vertex.size)
2732     {
2733         i965_finish_vertices (device);
2734
2735         size = device->rectangle_size;
2736         do {
2737             for (i = 0; i < num_rectangles; i++) {
2738                 cairo_rectangle_int_t rect;
2739
2740                 cairo_region_get_rectangle (clip_region, i, &rect);
2741
2742                 if (unlikely (device->vertex.used + size > device->vertex.size ||
2743                               device->batch.used + 64 > device->batch.size ||
2744                               ! i965_shader_check_aperture (device->shader, device)))
2745                 {
2746                     status = i965_device_flush (device);
2747                     if (unlikely (status))
2748                         longjmp (device->shader->unwind, status);
2749
2750                     status = i965_shader_commit (device->shader, device);
2751                     assert (status == CAIRO_STATUS_SUCCESS);
2752                 }
2753
2754                 i965_emit_relocation (device, &device->batch,
2755                                       vbo->bo, 0,
2756                                       I915_GEM_DOMAIN_VERTEX, 0,
2757                                       device->batch.used + 8);
2758
2759                 OUT_BATCH (BRW_3DSTATE_VERTEX_BUFFERS | 3);
2760                 OUT_BATCH ((0 << VB0_BUFFER_INDEX_SHIFT) |
2761                            VB0_VERTEXDATA |
2762                            (device->vertex_size << VB0_BUFFER_PITCH_SHIFT));
2763                 OUT_BATCH (vbo->bo->offset);
2764                 OUT_BATCH (0);
2765                 OUT_BATCH (0);
2766
2767                 /* XXX scissor? */
2768                 OUT_BATCH (BRW_3DSTATE_DRAWING_RECTANGLE | 2);
2769                 OUT_BATCH (DRAW_YMIN (rect.y) | DRAW_XMIN (rect.x));
2770                 OUT_BATCH (DRAW_YMAX (rect.y + rect.height) |
2771                            DRAW_XMAX (rect.x + rect.width));
2772                 OUT_BATCH (0x00000000); /* yorigin, xorigin */
2773
2774                 OUT_BATCH (BRW_3DPRIMITIVE |
2775                            BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
2776                            (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
2777                            (0 << 9) |
2778                            4);
2779                 OUT_BATCH (vbo->count);  /* vertex count per instance */
2780                 OUT_BATCH (0);  /* start vertex offset */
2781                 OUT_BATCH (1); /* single instance */
2782                 OUT_BATCH (0);
2783                 OUT_BATCH (0);
2784             }
2785         } while ((vbo = vbo->next) != NULL);
2786         assert (device->last_vertex_size == 0);
2787     } else {
2788         int vertex_start, vertex_count;
2789         void *ptr;
2790
2791         vertex_start = device->vertex.committed / device->vertex_size;
2792         vertex_count = vbo->count;
2793
2794         size = vertex_count * device->vertex_size;
2795         ptr = intel_bo_map (&device->intel, vbo->bo);
2796         memcpy (device->vertex.data + device->vertex.used, ptr, size);
2797         device->vertex.committed = device->vertex.used += size;
2798
2799         for (i = 0; i < num_rectangles; i++) {
2800             cairo_rectangle_int_t rect;
2801
2802             cairo_region_get_rectangle (clip_region, i, &rect);
2803
2804             /* XXX scissor? */
2805             OUT_BATCH (BRW_3DSTATE_DRAWING_RECTANGLE | 2);
2806             OUT_BATCH (DRAW_YMIN (rect.y) | DRAW_XMIN (rect.x));
2807             OUT_BATCH (DRAW_YMAX (rect.y + rect.height) |
2808                        DRAW_XMAX (rect.x + rect.width));
2809             OUT_BATCH (0x00000000);     /* yorigin, xorigin */
2810
2811             OUT_BATCH (BRW_3DPRIMITIVE |
2812                        BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
2813                        (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
2814                        (0 << 9) |
2815                        4);
2816             OUT_BATCH (vertex_count);  /* vertex count per instance */
2817             OUT_BATCH (vertex_start);  /* start vertex offset */
2818             OUT_BATCH (1); /* single instance */
2819             OUT_BATCH (0);
2820             OUT_BATCH (0);
2821         }
2822     }
2823
2824     device->draw_rectangle = 0;
2825 }