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42 #ifndef DISTANCEFIELDTEXTMATERIAL_H
43 #define DISTANCEFIELDTEXTMATERIAL_H
45 #include <qsgmaterial.h>
46 #include "qsgdistancefieldglyphnode_p.h"
50 class QSGDistanceFieldGlyphCache;
52 class QSGDistanceFieldTextMaterial: public QSGMaterial
55 QSGDistanceFieldTextMaterial();
56 ~QSGDistanceFieldTextMaterial();
58 virtual QSGMaterialType *type() const;
59 virtual QSGMaterialShader *createShader() const;
60 virtual int compare(const QSGMaterial *other) const;
62 void setColor(const QColor &color) { m_color = color; }
63 const QColor &color() const { return m_color; }
65 void setGlyphCache(QSGDistanceFieldGlyphCache *a) { m_glyph_cache = a; }
66 QSGDistanceFieldGlyphCache *glyphCache() const { return m_glyph_cache; }
73 QSGDistanceFieldGlyphCache *m_glyph_cache;
76 class QSGDistanceFieldStyledTextMaterial : public QSGDistanceFieldTextMaterial
79 QSGDistanceFieldStyledTextMaterial();
80 ~QSGDistanceFieldStyledTextMaterial();
82 virtual QSGMaterialType *type() const = 0;
83 virtual QSGMaterialShader *createShader() const = 0;
84 virtual int compare(const QSGMaterial *other) const;
86 void setStyleColor(const QColor &color) { m_styleColor = color; }
87 const QColor &styleColor() const { return m_styleColor; }
93 class QSGDistanceFieldOutlineTextMaterial : public QSGDistanceFieldStyledTextMaterial
96 QSGDistanceFieldOutlineTextMaterial();
97 ~QSGDistanceFieldOutlineTextMaterial();
99 virtual QSGMaterialType *type() const;
100 virtual QSGMaterialShader *createShader() const;
103 class QSGDistanceFieldShiftedStyleTextMaterial : public QSGDistanceFieldStyledTextMaterial
106 QSGDistanceFieldShiftedStyleTextMaterial();
107 ~QSGDistanceFieldShiftedStyleTextMaterial();
109 virtual QSGMaterialType *type() const;
110 virtual QSGMaterialShader *createShader() const;
112 void setShift(const QPointF &shift) { m_shift = shift; }
113 const QPointF &shift() const { return m_shift; }
119 class QSGSubPixelDistanceFieldTextMaterial : public QSGDistanceFieldTextMaterial
122 virtual QSGMaterialType *type() const;
123 virtual QSGMaterialShader *createShader() const;
128 #endif // DISTANCEFIELDTEXTMATERIAL_H