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42 #ifndef QSGNINEPATCHNODE_H
43 #define QSGNINEPATCHNODE_H
46 #include "qsgtexturematerial.h"
47 #include "qsgborderimage_p.h"
49 class TextureReference;
51 class QSGNinePatchNode : public QSGGeometryNode
56 void setTexture(QSGTexture *texture);
57 QSGTexture *texture() const;
59 void setRect(const QRectF &rect);
60 QRectF rect() const { return m_targetRect; }
62 void setInnerRect(const QRectF &rect);
63 QRectF innerRect() const { return m_innerRect; }
65 void setFiltering(QSGTexture::Filtering filtering);
66 QSGTexture::Filtering filtering() const;
68 void setHorzontalTileMode(QSGBorderImage::TileMode mode);
69 QSGBorderImage::TileMode horizontalTileMode() const {
70 return (QSGBorderImage::TileMode) m_horizontalTileMode;
73 void setVerticalTileMode(QSGBorderImage::TileMode mode);
74 QSGBorderImage::TileMode verticalTileMode() const {
75 return (QSGBorderImage::TileMode) m_verticalTileMode;
81 void fillRow(QSGGeometry::TexturedPoint2D *&v, float y, float ty, int xChunkCount, float xChunkSize);
84 QSGTextureMaterial m_material;
85 QSGTextureMaterialWithOpacity m_materialO;
86 QSGGeometry m_geometry;
88 uint m_horizontalTileMode : 2;
89 uint m_verticalTileMode : 2;
91 uint m_dirtyGeometry : 1;
94 #endif // QSGNINEPATCHNODE_H