Upstream version 11.40.277.0
[platform/framework/web/crosswalk.git] / src / content / utility / in_process_utility_thread.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/utility/in_process_utility_thread.h"
6
7 #include "content/child/child_process.h"
8 #include "content/utility/utility_thread_impl.h"
9
10 namespace content {
11
12 // We want to ensure there's only one utility thread running at a time, as there
13 // are many globals used in the utility process.
14 static base::LazyInstance<base::Lock> g_one_utility_thread_lock;
15
16 InProcessUtilityThread::InProcessUtilityThread(const std::string& channel_id)
17     : Thread("Chrome_InProcUtilityThread"), channel_id_(channel_id) {
18 }
19
20 InProcessUtilityThread::~InProcessUtilityThread() {
21   // Wait till in-process utility thread finishes clean up.
22   bool previous_value = base::ThreadRestrictions::SetIOAllowed(true);
23   Stop();
24   base::ThreadRestrictions::SetIOAllowed(previous_value);
25 }
26
27 void InProcessUtilityThread::Init() {
28   // We need to return right away or else the main thread that started us will
29   // hang.
30   base::MessageLoop::current()->PostTask(
31       FROM_HERE,
32       base::Bind(&InProcessUtilityThread::InitInternal,
33                  base::Unretained(this)));
34 }
35
36 void InProcessUtilityThread::CleanUp() {
37   child_process_.reset();
38
39   // See comment in RendererMainThread.
40   SetThreadWasQuitProperly(true);
41   g_one_utility_thread_lock.Get().Release();
42 }
43
44 void InProcessUtilityThread::InitInternal() {
45   g_one_utility_thread_lock.Get().Acquire();
46   child_process_.reset(new ChildProcess());
47   child_process_->set_main_thread(new UtilityThreadImpl(channel_id_));
48 }
49
50 base::Thread* CreateInProcessUtilityThread(const std::string& channel_id) {
51   return new InProcessUtilityThread(channel_id);
52 }
53
54 }  // namespace content