1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
8 #include "base/memory/weak_ptr.h"
9 #include "third_party/WebKit/public/platform/WebGamepads.h"
17 class WebTestDelegate;
19 class GamepadController : public base::SupportsWeakPtr<GamepadController> {
25 void Install(blink::WebFrame* frame);
26 void SetDelegate(WebTestDelegate* delegate);
29 friend class GamepadControllerBindings;
31 // TODO(b.kelemen): for historical reasons Connect just initializes the
32 // object. The 'gamepadconnected' event will be dispatched via
33 // DispatchConnected. Tests for connected events need to first connect(),
34 // then set the gamepad data and finally call dispatchConnected().
35 // We should consider renaming Connect to Init and DispatchConnected to
36 // Connect and at the same time updating all the gamepad tests.
37 void Connect(int index);
38 void DispatchConnected(int index);
40 void Disconnect(int index);
41 void SetId(int index, const std::string& src);
42 void SetButtonCount(int index, int buttons);
43 void SetButtonData(int index, int button, double data);
44 void SetAxisCount(int index, int axes);
45 void SetAxisData(int index, int axis, double data);
47 blink::WebGamepads gamepads_;
49 WebTestDelegate* delegate_;
51 base::WeakPtrFactory<GamepadController> weak_factory_;
53 DISALLOW_COPY_AND_ASSIGN(GamepadController);
56 } // namespace content
58 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_