Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / content / gpu / gpu_main.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <stdlib.h>
6
7 #if defined(OS_WIN)
8 #include <dwmapi.h>
9 #include <windows.h>
10 #endif
11
12 #include "base/debug/trace_event.h"
13 #include "base/lazy_instance.h"
14 #include "base/message_loop/message_loop.h"
15 #include "base/metrics/histogram.h"
16 #include "base/rand_util.h"
17 #include "base/strings/string_number_conversions.h"
18 #include "base/strings/stringprintf.h"
19 #include "base/threading/platform_thread.h"
20 #include "build/build_config.h"
21 #include "content/child/child_process.h"
22 #include "content/common/content_constants_internal.h"
23 #include "content/common/gpu/gpu_config.h"
24 #include "content/common/gpu/gpu_messages.h"
25 #include "content/common/sandbox_linux/sandbox_linux.h"
26 #include "content/gpu/gpu_child_thread.h"
27 #include "content/gpu/gpu_process.h"
28 #include "content/gpu/gpu_watchdog_thread.h"
29 #include "content/public/common/content_client.h"
30 #include "content/public/common/content_switches.h"
31 #include "content/public/common/main_function_params.h"
32 #include "gpu/command_buffer/service/gpu_switches.h"
33 #include "gpu/config/gpu_info_collector.h"
34 #include "gpu/config/gpu_util.h"
35 #include "ui/gl/gl_implementation.h"
36 #include "ui/gl/gl_surface.h"
37 #include "ui/gl/gl_switches.h"
38 #include "ui/gl/gpu_switching_manager.h"
39
40 #if defined(OS_WIN)
41 #include "base/win/windows_version.h"
42 #include "base/win/scoped_com_initializer.h"
43 #include "sandbox/win/src/sandbox.h"
44 #endif
45
46 #if defined(USE_X11)
47 #include "ui/base/x/x11_util.h"
48 #endif
49
50 #if defined(OS_LINUX)
51 #include "content/public/common/sandbox_init.h"
52 #endif
53
54 #if defined(USE_OZONE)
55 #include "ozone/content/ozone_channel.h"
56 #endif
57
58 const int kGpuTimeout = 10000;
59
60 namespace content {
61
62 namespace {
63
64 bool WarmUpSandbox(const CommandLine& command_line);
65 #if defined(OS_LINUX)
66 bool StartSandboxLinux(const gpu::GPUInfo&, GpuWatchdogThread*, bool);
67 #elif defined(OS_WIN)
68 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo*);
69 #endif
70
71 base::LazyInstance<GpuChildThread::DeferredMessages> deferred_messages =
72     LAZY_INSTANCE_INITIALIZER;
73
74 bool GpuProcessLogMessageHandler(int severity,
75                                  const char* file, int line,
76                                  size_t message_start,
77                                  const std::string& str) {
78   std::string header = str.substr(0, message_start);
79   std::string message = str.substr(message_start);
80   deferred_messages.Get().push(new GpuHostMsg_OnLogMessage(
81       severity, header, message));
82   return false;
83 }
84
85 }  // namespace anonymous
86
87 // Main function for starting the Gpu process.
88 int GpuMain(const MainFunctionParams& parameters) {
89   TRACE_EVENT0("gpu", "GpuMain");
90   base::debug::TraceLog::GetInstance()->SetProcessName("GPU Process");
91   base::debug::TraceLog::GetInstance()->SetProcessSortIndex(
92       kTraceEventGpuProcessSortIndex);
93
94   const CommandLine& command_line = parameters.command_line;
95   if (command_line.HasSwitch(switches::kGpuStartupDialog)) {
96     ChildProcess::WaitForDebugger("Gpu");
97   }
98
99   base::Time start_time = base::Time::Now();
100
101 #if defined(OS_WIN)
102   // Prevent Windows from displaying a modal dialog on failures like not being
103   // able to load a DLL.
104   SetErrorMode(
105       SEM_FAILCRITICALERRORS |
106       SEM_NOGPFAULTERRORBOX |
107       SEM_NOOPENFILEERRORBOX);
108 #elif defined(USE_X11)
109   ui::SetDefaultX11ErrorHandlers();
110 #endif
111
112   logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
113
114   if (command_line.HasSwitch(switches::kSupportsDualGpus)) {
115     std::string types = command_line.GetSwitchValueASCII(
116         switches::kGpuDriverBugWorkarounds);
117     std::set<int> workarounds;
118     gpu::StringToFeatureSet(types, &workarounds);
119     if (workarounds.count(gpu::FORCE_DISCRETE_GPU) == 1)
120       ui::GpuSwitchingManager::GetInstance()->ForceUseOfDiscreteGpu();
121     else if (workarounds.count(gpu::FORCE_INTEGRATED_GPU) == 1)
122       ui::GpuSwitchingManager::GetInstance()->ForceUseOfIntegratedGpu();
123   }
124
125   // Initialization of the OpenGL bindings may fail, in which case we
126   // will need to tear down this process. However, we can not do so
127   // safely until the IPC channel is set up, because the detection of
128   // early return of a child process is implemented using an IPC
129   // channel error. If the IPC channel is not fully set up between the
130   // browser and GPU process, and the GPU process crashes or exits
131   // early, the browser process will never detect it.  For this reason
132   // we defer tearing down the GPU process until receiving the
133   // GpuMsg_Initialize message from the browser.
134   bool dead_on_arrival = false;
135
136   base::MessageLoop::Type message_loop_type = base::MessageLoop::TYPE_IO;
137 #if defined(OS_WIN)
138   // Unless we're running on desktop GL, we don't need a UI message
139   // loop, so avoid its use to work around apparent problems with some
140   // third-party software.
141   if (command_line.HasSwitch(switches::kUseGL) &&
142       command_line.GetSwitchValueASCII(switches::kUseGL) ==
143           gfx::kGLImplementationDesktopName) {
144     message_loop_type = base::MessageLoop::TYPE_UI;
145   }
146 #elif defined(OS_LINUX)
147   message_loop_type = base::MessageLoop::TYPE_DEFAULT;
148 #endif
149
150   base::MessageLoop main_message_loop(message_loop_type);
151   base::PlatformThread::SetName("CrGpuMain");
152
153   // In addition to disabling the watchdog if the command line switch is
154   // present, disable the watchdog on valgrind because the code is expected
155   // to run slowly in that case.
156   bool enable_watchdog =
157       !command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
158       !RunningOnValgrind();
159
160   // Disable the watchdog in debug builds because they tend to only be run by
161   // developers who will not appreciate the watchdog killing the GPU process.
162 #ifndef NDEBUG
163   enable_watchdog = false;
164 #endif
165
166   bool delayed_watchdog_enable = false;
167
168 #if defined(OS_CHROMEOS)
169   // Don't start watchdog immediately, to allow developers to switch to VT2 on
170   // startup.
171   delayed_watchdog_enable = true;
172 #endif
173
174   scoped_refptr<GpuWatchdogThread> watchdog_thread;
175
176   // Start the GPU watchdog only after anything that is expected to be time
177   // consuming has completed, otherwise the process is liable to be aborted.
178   if (enable_watchdog && !delayed_watchdog_enable) {
179     watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
180     watchdog_thread->Start();
181   }
182
183   gpu::GPUInfo gpu_info;
184   // Get vendor_id, device_id, driver_version from browser process through
185   // commandline switches.
186   DCHECK(command_line.HasSwitch(switches::kGpuVendorID) &&
187          command_line.HasSwitch(switches::kGpuDeviceID) &&
188          command_line.HasSwitch(switches::kGpuDriverVersion));
189   bool success = base::HexStringToUInt(
190       command_line.GetSwitchValueASCII(switches::kGpuVendorID),
191       &gpu_info.gpu.vendor_id);
192   DCHECK(success);
193   success = base::HexStringToUInt(
194       command_line.GetSwitchValueASCII(switches::kGpuDeviceID),
195       &gpu_info.gpu.device_id);
196   DCHECK(success);
197   gpu_info.driver_vendor =
198       command_line.GetSwitchValueASCII(switches::kGpuDriverVendor);
199   gpu_info.driver_version =
200       command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
201   GetContentClient()->SetGpuInfo(gpu_info);
202
203   base::TimeDelta collect_context_time;
204   base::TimeDelta initialize_one_off_time;
205
206   // Warm up resources that don't need access to GPUInfo.
207   if (WarmUpSandbox(command_line)) {
208 #if defined(OS_LINUX)
209     bool initialized_sandbox = false;
210     bool initialized_gl_context = false;
211     bool should_initialize_gl_context = false;
212 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL)
213     // On Chrome OS ARM Mali, GPU driver userspace creates threads when
214     // initializing a GL context, so start the sandbox early.
215     if (!command_line.HasSwitch(
216              switches::kGpuSandboxStartAfterInitialization)) {
217       gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
218                                              should_initialize_gl_context);
219       initialized_sandbox = true;
220     }
221 #endif
222 #endif  // defined(OS_LINUX)
223
224     base::TimeTicks before_initialize_one_off = base::TimeTicks::Now();
225
226     // Determine if we need to initialize GL here or it has already been done.
227     bool gl_already_initialized = false;
228 #if defined(OS_MACOSX)
229     if (!command_line.HasSwitch(switches::kNoSandbox)) {
230       // On Mac, if the sandbox is enabled, then GLSurface::InitializeOneOff()
231       // is called from the sandbox warmup code before getting here.
232       gl_already_initialized = true;
233     }
234 #endif
235     if (command_line.HasSwitch(switches::kInProcessGPU)) {
236       // With in-process GPU, GLSurface::InitializeOneOff() is called from
237       // GpuChildThread before getting here.
238       gl_already_initialized = true;
239     }
240
241     // Load and initialize the GL implementation and locate the GL entry points.
242     bool gl_initialized =
243         gl_already_initialized
244             ? gfx::GetGLImplementation() != gfx::kGLImplementationNone
245             : gfx::GLSurface::InitializeOneOff();
246     if (gl_initialized) {
247       // We need to collect GL strings (VENDOR, RENDERER) for blacklisting
248       // purposes. However, on Mac we don't actually use them. As documented in
249       // crbug.com/222934, due to some driver issues, glGetString could take
250       // multiple seconds to finish, which in turn cause the GPU process to
251       // crash.
252       // By skipping the following code on Mac, we don't really lose anything,
253       // because the basic GPU information is passed down from browser process
254       // and we already registered them through SetGpuInfo() above.
255       base::TimeTicks before_collect_context_graphics_info =
256           base::TimeTicks::Now();
257 #if !defined(OS_MACOSX)
258       gpu::CollectInfoResult result =
259           gpu::CollectContextGraphicsInfo(&gpu_info);
260       switch (result) {
261         case gpu::kCollectInfoFatalFailure:
262           LOG(ERROR) << "gpu::CollectGraphicsInfo failed (fatal).";
263           dead_on_arrival = true;
264           break;
265         case gpu::kCollectInfoNonFatalFailure:
266           VLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
267           break;
268         case gpu::kCollectInfoSuccess:
269           break;
270       }
271       GetContentClient()->SetGpuInfo(gpu_info);
272
273 #if defined(OS_CHROMEOS) || defined(OS_ANDROID)
274       // Recompute gpu driver bug workarounds - this is specifically useful
275       // on systems where vendor_id/device_id aren't available.
276       if (!command_line.HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) {
277         gpu::ApplyGpuDriverBugWorkarounds(
278             gpu_info, const_cast<CommandLine*>(&command_line));
279       }
280 #endif
281
282 #if defined(OS_LINUX)
283       initialized_gl_context = true;
284 #if !defined(OS_CHROMEOS)
285       if (gpu_info.gpu.vendor_id == 0x10de &&  // NVIDIA
286           gpu_info.driver_vendor == "NVIDIA") {
287         base::ThreadRestrictions::AssertIOAllowed();
288         if (access("/dev/nvidiactl", R_OK) != 0) {
289           VLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
290           dead_on_arrival = true;
291         }
292       }
293 #endif  // !defined(OS_CHROMEOS)
294 #endif  // defined(OS_LINUX)
295 #endif  // !defined(OS_MACOSX)
296       collect_context_time =
297           base::TimeTicks::Now() - before_collect_context_graphics_info;
298     } else {
299       VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
300       dead_on_arrival = true;
301     }
302
303     initialize_one_off_time =
304         base::TimeTicks::Now() - before_initialize_one_off;
305
306     if (enable_watchdog && delayed_watchdog_enable) {
307       watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
308       watchdog_thread->Start();
309     }
310
311     // OSMesa is expected to run very slowly, so disable the watchdog in that
312     // case.
313     if (enable_watchdog &&
314         gfx::GetGLImplementation() == gfx::kGLImplementationOSMesaGL) {
315       watchdog_thread->Stop();
316       watchdog_thread = NULL;
317     }
318
319 #if defined(OS_LINUX)
320     should_initialize_gl_context = !initialized_gl_context &&
321                                    !dead_on_arrival;
322
323     if (!initialized_sandbox) {
324       gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
325                                              should_initialize_gl_context);
326     }
327 #elif defined(OS_WIN)
328     gpu_info.sandboxed = StartSandboxWindows(parameters.sandbox_info);
329 #endif
330   } else {
331     dead_on_arrival = true;
332   }
333
334   logging::SetLogMessageHandler(NULL);
335
336   GpuProcess gpu_process;
337
338   // These UMA must be stored after GpuProcess is constructed as it
339   // initializes StatisticsRecorder which tracks the histograms.
340   UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo", collect_context_time);
341   UMA_HISTOGRAM_TIMES("GPU.InitializeOneOffTime", initialize_one_off_time);
342
343   GpuChildThread* child_thread = new GpuChildThread(watchdog_thread.get(),
344                                                     dead_on_arrival,
345                                                     gpu_info,
346                                                     deferred_messages.Get());
347   while (!deferred_messages.Get().empty())
348     deferred_messages.Get().pop();
349
350   child_thread->Init(start_time);
351
352   gpu_process.set_main_thread(child_thread);
353
354   if (watchdog_thread)
355     watchdog_thread->AddPowerObserver();
356
357   {
358 #if defined(USE_OZONE)
359     OzoneChannel channel;
360     channel.Register();
361 #endif
362     TRACE_EVENT0("gpu", "Run Message Loop");
363     main_message_loop.Run();
364   }
365
366   child_thread->StopWatchdog();
367
368   return 0;
369 }
370
371 namespace {
372
373 #if defined(OS_LINUX)
374 void CreateDummyGlContext() {
375   scoped_refptr<gfx::GLSurface> surface(
376       gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1)));
377   if (!surface.get()) {
378     VLOG(1) << "gfx::GLSurface::CreateOffscreenGLSurface failed";
379     return;
380   }
381
382   // On Linux, this is needed to make sure /dev/nvidiactl has
383   // been opened and its descriptor cached.
384   scoped_refptr<gfx::GLContext> context(gfx::GLContext::CreateGLContext(
385       NULL, surface.get(), gfx::PreferDiscreteGpu));
386   if (!context.get()) {
387     VLOG(1) << "gfx::GLContext::CreateGLContext failed";
388     return;
389   }
390
391   // Similarly, this is needed for /dev/nvidia0.
392   if (context->MakeCurrent(surface.get())) {
393     context->ReleaseCurrent(surface.get());
394   } else {
395     VLOG(1)  << "gfx::GLContext::MakeCurrent failed";
396   }
397 }
398 #endif
399
400 bool WarmUpSandbox(const CommandLine& command_line) {
401   {
402     TRACE_EVENT0("gpu", "Warm up rand");
403     // Warm up the random subsystem, which needs to be done pre-sandbox on all
404     // platforms.
405     (void) base::RandUint64();
406   }
407   return true;
408 }
409
410 #if defined(OS_LINUX)
411 void WarmUpSandboxNvidia(const gpu::GPUInfo& gpu_info,
412                          bool should_initialize_gl_context) {
413   // We special case Optimus since the vendor_id we see may not be Nvidia.
414   bool uses_nvidia_driver = (gpu_info.gpu.vendor_id == 0x10de &&  // NVIDIA.
415                              gpu_info.driver_vendor == "NVIDIA") ||
416                             gpu_info.optimus;
417   if (uses_nvidia_driver && should_initialize_gl_context) {
418     // We need this on Nvidia to pre-open /dev/nvidiactl and /dev/nvidia0.
419     CreateDummyGlContext();
420   }
421 }
422
423 bool StartSandboxLinux(const gpu::GPUInfo& gpu_info,
424                        GpuWatchdogThread* watchdog_thread,
425                        bool should_initialize_gl_context) {
426   TRACE_EVENT0("gpu", "Initialize sandbox");
427
428   bool res = false;
429
430   WarmUpSandboxNvidia(gpu_info, should_initialize_gl_context);
431
432   if (watchdog_thread) {
433     // LinuxSandbox needs to be able to ensure that the thread
434     // has really been stopped.
435     LinuxSandbox::StopThread(watchdog_thread);
436   }
437   // LinuxSandbox::InitializeSandbox() must always be called
438   // with only one thread.
439   res = LinuxSandbox::InitializeSandbox();
440   if (watchdog_thread) {
441     watchdog_thread->Start();
442   }
443
444   return res;
445 }
446 #endif  // defined(OS_LINUX)
447
448 #if defined(OS_WIN)
449 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo* sandbox_info) {
450   TRACE_EVENT0("gpu", "Lower token");
451
452   // For Windows, if the target_services interface is not zero, the process
453   // is sandboxed and we must call LowerToken() before rendering untrusted
454   // content.
455   sandbox::TargetServices* target_services = sandbox_info->target_services;
456   if (target_services) {
457     target_services->LowerToken();
458     return true;
459   }
460
461   return false;
462 }
463 #endif  // defined(OS_WIN)
464
465 }  // namespace.
466
467 }  // namespace content