- add sources.
[platform/framework/web/crosswalk.git] / src / content / gpu / gpu_idirect3d9_mock_win.h
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_GPU_GPU_IDIRECT3D9_MOCK_WIN_H_
6 #define CONTENT_GPU_GPU_IDIRECT3D9_MOCK_WIN_H_
7
8 #include <d3d9.h>
9 #include <windows.h>
10
11 #include "testing/gmock/include/gmock/gmock.h"
12
13 class IDirect3D9Mock : public IDirect3D9 {
14  public:
15   IDirect3D9Mock();
16   virtual ~IDirect3D9Mock();
17
18   MOCK_METHOD5_WITH_CALLTYPE(
19       STDMETHODCALLTYPE, CheckDepthStencilMatch,
20       HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
21               D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
22               D3DFORMAT DepthStencilFormat));
23   MOCK_METHOD6_WITH_CALLTYPE(
24       STDMETHODCALLTYPE, CheckDeviceFormat,
25       HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
26               D3DFORMAT AdapterFormat, DWORD Usage,
27               D3DRESOURCETYPE RType, D3DFORMAT CheckFormat));
28   MOCK_METHOD4_WITH_CALLTYPE(
29       STDMETHODCALLTYPE, CheckDeviceFormatConversion,
30       HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
31               D3DFORMAT SourceFormat, D3DFORMAT TargetFormat));
32   MOCK_METHOD6_WITH_CALLTYPE(
33       STDMETHODCALLTYPE, CheckDeviceMultiSampleType,
34       HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
35               D3DFORMAT SurfaceFormat, BOOL Windowed,
36               D3DMULTISAMPLE_TYPE MultiSampleType,
37               DWORD* pQualityLevels));
38   MOCK_METHOD5_WITH_CALLTYPE(
39       STDMETHODCALLTYPE, CheckDeviceType,
40       HRESULT(UINT Adapter, D3DDEVTYPE DevType,
41               D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat,
42               BOOL bWindowed));
43   MOCK_METHOD6_WITH_CALLTYPE(
44       STDMETHODCALLTYPE, CreateDevice,
45       HRESULT(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
46               DWORD BehaviorFlags,
47               D3DPRESENT_PARAMETERS* pPresentationParameters,
48               IDirect3DDevice9** ppReturnedDeviceInterface));
49   MOCK_METHOD4_WITH_CALLTYPE(
50       STDMETHODCALLTYPE, EnumAdapterModes,
51       HRESULT(UINT Adapter, D3DFORMAT Format, UINT Mode,
52               D3DDISPLAYMODE* pMode));
53   MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterCount, UINT());
54   MOCK_METHOD2_WITH_CALLTYPE(
55       STDMETHODCALLTYPE, GetAdapterDisplayMode,
56       HRESULT(UINT Adapter, D3DDISPLAYMODE* pMode));
57   MOCK_METHOD3_WITH_CALLTYPE(
58       STDMETHODCALLTYPE, GetAdapterIdentifier,
59       HRESULT(UINT Adapter, DWORD Flags,
60               D3DADAPTER_IDENTIFIER9* pIdentifier));
61   MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterModeCount,
62                              UINT(UINT Adapter, D3DFORMAT Format));
63   MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterMonitor,
64                              HMONITOR(UINT Adapter));
65   MOCK_METHOD3_WITH_CALLTYPE(STDMETHODCALLTYPE, GetDeviceCaps,
66                              HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
67                                      D3DCAPS9* pCaps));
68   MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, RegisterSoftwareDevice,
69                              HRESULT(void* pInitializeFunction));
70   MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, QueryInterface,
71                              HRESULT(REFIID riid, void** ppvObj));
72   MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, AddRef, ULONG());
73   MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, Release, ULONG());
74 };
75
76 #endif  // CONTENT_GPU_GPU_IDIRECT3D9_MOCK_WIN_H_