80cd03273b73c757addca182b580f9d1d522767d
[platform/framework/web/crosswalk.git] / src / content / browser / resources / media / manager.js
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 /**
6  * @fileoverview Keeps track of all the existing PlayerInfo and
7  * audio stream objects and is the entry-point for messages from the backend.
8  *
9  * The events captured by Manager (add, remove, update) are relayed
10  * to the clientRenderer which it can choose to use to modify the UI.
11  */
12 var Manager = (function() {
13   'use strict';
14
15   function Manager(clientRenderer) {
16     this.players_ = {};
17     this.audioComponents_ = [];
18     this.clientRenderer_ = clientRenderer;
19   }
20
21   Manager.prototype = {
22     /**
23      * Updates an audio-component.
24      * @param componentType Integer AudioComponent enum value; must match values
25      * from the AudioLogFactory::AudioComponent enum.
26      * @param componentId The unique-id of the audio-component.
27      * @param componentData The actual component data dictionary.
28      */
29     updateAudioComponent: function(componentType, componentId, componentData) {
30       if (!(componentType in this.audioComponents_))
31         this.audioComponents_[componentType] = {};
32       if (!(componentId in this.audioComponents_[componentType])) {
33         this.audioComponents_[componentType][componentId] = componentData;
34       } else {
35         for (var key in componentData) {
36           this.audioComponents_[componentType][componentId][key] =
37               componentData[key];
38         }
39       }
40       this.clientRenderer_.audioComponentAdded(
41           componentType, this.audioComponents_[componentType]);
42     },
43
44     /**
45      * Removes an audio-stream from the manager.
46      * @param id The unique-id of the audio-stream.
47      */
48     removeAudioComponent: function(componentType, componentId) {
49       if (!(componentType in this.audioComponents_) ||
50           !(componentId in this.audioComponents_[componentType])) {
51         return;
52       }
53
54       delete this.audioComponents_[componentType][componentId];
55       this.clientRenderer_.audioComponentRemoved(
56           componentType, this.audioComponents_[componentType]);
57     },
58
59     /**
60      * Adds a player to the list of players to manage.
61      */
62     addPlayer: function(id) {
63       if (this.players_[id]) {
64         return;
65       }
66       // Make the PlayerProperty and add it to the mapping
67       this.players_[id] = new PlayerInfo(id);
68       this.clientRenderer_.playerAdded(this.players_, this.players_[id]);
69     },
70
71     /**
72      * Attempts to remove a player from the UI.
73      * @param id The ID of the player to remove.
74      */
75     removePlayer: function(id) {
76       delete this.players_[id];
77       this.clientRenderer_.playerRemoved(this.players_, this.players_[id]);
78     },
79
80     updatePlayerInfoNoRecord: function(id, timestamp, key, value) {
81       if (!this.players_[id]) {
82         console.error('[updatePlayerInfo] Id ' + id + ' does not exist');
83         return;
84       }
85
86       this.players_[id].addPropertyNoRecord(timestamp, key, value);
87       this.clientRenderer_.playerUpdated(this.players_,
88                                          this.players_[id],
89                                          key,
90                                          value);
91     },
92
93     /**
94      *
95      * @param id The unique ID that identifies the player to be updated.
96      * @param timestamp The timestamp of when the change occured.  This
97      * timestamp is *not* normalized.
98      * @param key The name of the property to be added/changed.
99      * @param value The value of the property.
100      */
101     updatePlayerInfo: function(id, timestamp, key, value) {
102       if (!this.players_[id]) {
103         console.error('[updatePlayerInfo] Id ' + id + ' does not exist');
104         return;
105       }
106
107       this.players_[id].addProperty(timestamp, key, value);
108       this.clientRenderer_.playerUpdated(this.players_,
109                                          this.players_[id],
110                                          key,
111                                          value);
112     }
113   };
114
115   return Manager;
116 }());