Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / content / browser / gamepad / gamepad_platform_data_fetcher_win.h
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
7
8 #include "build/build_config.h"
9
10 #ifndef WIN32_LEAN_AND_MEAN
11 #define WIN32_LEAN_AND_MEAN
12 #endif
13 #include <stdlib.h>
14 #include <Unknwn.h>
15 #include <WinDef.h>
16 #include <windows.h>
17 #include <XInput.h>
18
19 #include "base/basictypes.h"
20 #include "base/compiler_specific.h"
21 #include "base/memory/scoped_ptr.h"
22 #include "base/memory/weak_ptr.h"
23 #include "base/message_loop/message_loop.h"
24 #include "base/scoped_native_library.h"
25 #include "content/browser/gamepad/gamepad_data_fetcher.h"
26 #include "content/browser/gamepad/gamepad_standard_mappings.h"
27 #include "content/browser/gamepad/raw_input_data_fetcher_win.h"
28 #include "third_party/WebKit/public/platform/WebGamepads.h"
29
30 namespace content {
31
32 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
33  public:
34   GamepadPlatformDataFetcherWin();
35   virtual ~GamepadPlatformDataFetcherWin();
36   virtual void GetGamepadData(blink::WebGamepads* pads,
37                               bool devices_changed_hint) OVERRIDE;
38   virtual void PauseHint(bool paused) OVERRIDE;
39
40  private:
41   // XInput-specific implementation for GetGamepadData.
42   bool GetXInputGamepadData(blink::WebGamepads* pads,
43                             bool devices_changed_hint);
44
45   // The three function types we use from xinput1_3.dll.
46   typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
47   typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
48     DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
49   typedef DWORD (WINAPI *XInputGetStateFunc)(
50       DWORD dwUserIndex, XINPUT_STATE* pState);
51
52   // Get functions from dynamically loaded xinput1_3.dll. We don't use
53   // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
54   // isn't redistributable. Returns true if loading was successful. We include
55   // xinput1_3.dll with Chrome.
56   bool GetXInputDllFunctions();
57
58   // Scan for connected XInput and DirectInput gamepads.
59   void EnumerateDevices(blink::WebGamepads* pads);
60   bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const;
61
62   void GetXInputPadData(int i, blink::WebGamepad* pad);
63   void GetRawInputPadData(int i, blink::WebGamepad* pad);
64
65   int FirstAvailableGamepadId() const;
66   bool HasXInputGamepad(int index) const;
67   bool HasRawInputGamepad(const HANDLE handle) const;
68
69   base::ScopedNativeLibrary xinput_dll_;
70   bool xinput_available_;
71
72   // Function pointers to XInput functionality, retrieved in
73   // |GetXinputDllFunctions|.
74   XInputEnableFunc xinput_enable_;
75   XInputGetCapabilitiesFunc xinput_get_capabilities_;
76   XInputGetStateFunc xinput_get_state_;
77
78   enum PadConnectionStatus {
79     DISCONNECTED,
80     XINPUT_CONNECTED,
81     RAWINPUT_CONNECTED
82   };
83
84   struct PadState {
85     PadConnectionStatus status;
86     GamepadStandardMappingFunction mapper;
87
88     int xinput_index; // XInput-only
89     HANDLE raw_input_handle;  // RawInput-only fields.
90   };
91   PadState pad_state_[blink::WebGamepads::itemsLengthCap];
92
93   scoped_ptr<RawInputDataFetcher> raw_input_fetcher_;
94
95   DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
96 };
97
98 }  // namespace content
99
100 #endif  // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_