Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / cc / trees / occlusion.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/trees/occlusion.h"
6
7 #include "cc/base/math_util.h"
8 #include "ui/gfx/rect.h"
9
10 namespace cc {
11
12 Occlusion::Occlusion() {
13 }
14
15 Occlusion::Occlusion(const gfx::Transform& draw_transform,
16                      const SimpleEnclosedRegion& occlusion_from_outside_target,
17                      const SimpleEnclosedRegion& occlusion_from_inside_target)
18     : draw_transform_(draw_transform),
19       occlusion_from_outside_target_(occlusion_from_outside_target),
20       occlusion_from_inside_target_(occlusion_from_inside_target) {
21 }
22
23 bool Occlusion::IsOccluded(const gfx::Rect& content_rect) const {
24   if (content_rect.IsEmpty())
25     return true;
26
27   if (occlusion_from_inside_target_.IsEmpty() &&
28       occlusion_from_outside_target_.IsEmpty()) {
29     return false;
30   }
31
32   gfx::Rect unoccluded_rect_in_target_surface =
33       GetUnoccludedRectInTargetSurface(content_rect);
34   return unoccluded_rect_in_target_surface.IsEmpty();
35 }
36
37 gfx::Rect Occlusion::GetUnoccludedContentRect(
38     const gfx::Rect& content_rect) const {
39   if (content_rect.IsEmpty())
40     return content_rect;
41
42   if (occlusion_from_inside_target_.IsEmpty() &&
43       occlusion_from_outside_target_.IsEmpty()) {
44     return content_rect;
45   }
46
47   gfx::Rect unoccluded_rect_in_target_surface =
48       GetUnoccludedRectInTargetSurface(content_rect);
49   if (unoccluded_rect_in_target_surface.IsEmpty())
50     return gfx::Rect();
51
52   gfx::Transform inverse_draw_transform(gfx::Transform::kSkipInitialization);
53   bool ok = draw_transform_.GetInverse(&inverse_draw_transform);
54   DCHECK(ok);
55
56   gfx::Rect unoccluded_rect = MathUtil::ProjectEnclosingClippedRect(
57       inverse_draw_transform, unoccluded_rect_in_target_surface);
58   unoccluded_rect.Intersect(content_rect);
59
60   return unoccluded_rect;
61 }
62
63 gfx::Rect Occlusion::GetUnoccludedRectInTargetSurface(
64     const gfx::Rect& content_rect) const {
65   // Take the ToEnclosingRect at each step, as we want to contain any unoccluded
66   // partial pixels in the resulting Rect.
67   gfx::Rect unoccluded_rect_in_target_surface =
68       MathUtil::MapEnclosingClippedRect(draw_transform_, content_rect);
69   DCHECK_LE(occlusion_from_inside_target_.GetRegionComplexity(), 1u);
70   DCHECK_LE(occlusion_from_outside_target_.GetRegionComplexity(), 1u);
71   // These subtract operations are more lossy than if we did both operations at
72   // once.
73   unoccluded_rect_in_target_surface.Subtract(
74       occlusion_from_inside_target_.bounds());
75   unoccluded_rect_in_target_surface.Subtract(
76       occlusion_from_outside_target_.bounds());
77
78   return unoccluded_rect_in_target_surface;
79 }
80
81 }  // namespace cc