1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/debug/trace_event_argument.h"
13 #include "base/json/json_writer.h"
14 #include "base/metrics/histogram.h"
15 #include "base/stl_util.h"
16 #include "base/strings/stringprintf.h"
17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h"
32 #include "cc/input/top_controls_manager.h"
33 #include "cc/layers/append_quads_data.h"
34 #include "cc/layers/heads_up_display_layer_impl.h"
35 #include "cc/layers/layer_impl.h"
36 #include "cc/layers/layer_iterator.h"
37 #include "cc/layers/painted_scrollbar_layer_impl.h"
38 #include "cc/layers/render_surface_impl.h"
39 #include "cc/layers/scrollbar_layer_impl_base.h"
40 #include "cc/output/compositor_frame_metadata.h"
41 #include "cc/output/copy_output_request.h"
42 #include "cc/output/delegating_renderer.h"
43 #include "cc/output/gl_renderer.h"
44 #include "cc/output/software_renderer.h"
45 #include "cc/quads/render_pass_draw_quad.h"
46 #include "cc/quads/shared_quad_state.h"
47 #include "cc/quads/solid_color_draw_quad.h"
48 #include "cc/quads/texture_draw_quad.h"
49 #include "cc/resources/eviction_tile_priority_queue.h"
50 #include "cc/resources/gpu_raster_worker_pool.h"
51 #include "cc/resources/image_copy_raster_worker_pool.h"
52 #include "cc/resources/image_raster_worker_pool.h"
53 #include "cc/resources/memory_history.h"
54 #include "cc/resources/picture_layer_tiling.h"
55 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
56 #include "cc/resources/prioritized_resource_manager.h"
57 #include "cc/resources/raster_tile_priority_queue.h"
58 #include "cc/resources/raster_worker_pool.h"
59 #include "cc/resources/resource_pool.h"
60 #include "cc/resources/texture_mailbox_deleter.h"
61 #include "cc/resources/ui_resource_bitmap.h"
62 #include "cc/scheduler/delay_based_time_source.h"
63 #include "cc/trees/damage_tracker.h"
64 #include "cc/trees/layer_tree_host.h"
65 #include "cc/trees/layer_tree_host_common.h"
66 #include "cc/trees/layer_tree_impl.h"
67 #include "cc/trees/occlusion_tracker.h"
68 #include "cc/trees/single_thread_proxy.h"
69 #include "cc/trees/tree_synchronizer.h"
70 #include "gpu/command_buffer/client/gles2_interface.h"
71 #include "gpu/GLES2/gl2extchromium.h"
72 #include "ui/gfx/frame_time.h"
73 #include "ui/gfx/geometry/rect_conversions.h"
74 #include "ui/gfx/size_conversions.h"
75 #include "ui/gfx/vector2d_conversions.h"
79 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) {
81 TRACE_EVENT_ASYNC_BEGIN1("webkit",
82 "LayerTreeHostImpl::SetVisible",
89 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
92 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider* context_provider) {
93 // Software compositing should not use this value in production. Just use a
94 // default value when testing uploads with the software compositor.
95 if (!context_provider)
96 return std::numeric_limits<size_t>::max();
98 // We want to make sure the default transfer buffer size is equal to the
99 // amount of data that can be uploaded by the compositor to avoid stalling
101 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
102 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
103 // Assuming a two frame deep pipeline between CPU and GPU and we are
104 // drawing 60 frames per second which would require us to draw one
105 // frame in 16 milliseconds.
106 const size_t kMaxTransferBufferUsageBytes = 16 * 2 * kMaxBytesUploadedPerMs;
108 context_provider->ContextCapabilities().max_transfer_buffer_usage_bytes,
109 kMaxTransferBufferUsageBytes);
112 unsigned GetMapImageTextureTarget(cc::ContextProvider* context_provider) {
113 if (!context_provider)
114 return GL_TEXTURE_2D;
116 if (context_provider->ContextCapabilities().gpu.egl_image_external)
117 return GL_TEXTURE_EXTERNAL_OES;
118 if (context_provider->ContextCapabilities().gpu.texture_rectangle)
119 return GL_TEXTURE_RECTANGLE_ARB;
121 return GL_TEXTURE_2D;
128 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
130 static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
131 LayerTreeHostImpl* layer_tree_host_impl,
132 scoped_refptr<DelayBasedTimeSource> time_source) {
133 return make_scoped_ptr(
134 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
137 virtual ~LayerTreeHostImplTimeSourceAdapter() {
138 time_source_->SetClient(NULL);
139 time_source_->SetActive(false);
142 virtual void OnTimerTick() OVERRIDE {
143 // In single threaded mode we attempt to simulate changing the current
144 // thread by maintaining a fake thread id. When we switch from one
145 // thread to another, we construct DebugScopedSetXXXThread objects that
146 // update the thread id. This lets DCHECKS that ensure we're on the
147 // right thread to work correctly in single threaded mode. The problem
148 // here is that the timer tasks are run via the message loop, and when
149 // they run, we've had no chance to construct a DebugScopedSetXXXThread
150 // object. The result is that we report that we're running on the main
151 // thread. In multi-threaded mode, this timer is run on the compositor
152 // thread, so to keep this consistent in single-threaded mode, we'll
153 // construct a DebugScopedSetImplThread object. There is no need to do
154 // this in multi-threaded mode since the real thread id's will be
155 // correct. In fact, setting fake thread id's interferes with the real
156 // thread id's and causes breakage.
157 scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
158 if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
159 set_impl_thread.reset(
160 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
163 layer_tree_host_impl_->Animate(
164 layer_tree_host_impl_->CurrentFrameTimeTicks());
165 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
166 bool start_ready_animations = true;
167 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
169 if (layer_tree_host_impl_->pending_tree()) {
170 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
171 layer_tree_host_impl_->ManageTiles();
174 layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame();
177 void SetActive(bool active) {
178 if (active != time_source_->Active())
179 time_source_->SetActive(active);
182 bool Active() const { return time_source_->Active(); }
185 LayerTreeHostImplTimeSourceAdapter(
186 LayerTreeHostImpl* layer_tree_host_impl,
187 scoped_refptr<DelayBasedTimeSource> time_source)
188 : layer_tree_host_impl_(layer_tree_host_impl),
189 time_source_(time_source) {
190 time_source_->SetClient(this);
193 LayerTreeHostImpl* layer_tree_host_impl_;
194 scoped_refptr<DelayBasedTimeSource> time_source_;
196 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
199 LayerTreeHostImpl::FrameData::FrameData()
200 : contains_incomplete_tile(false), has_no_damage(false) {}
202 LayerTreeHostImpl::FrameData::~FrameData() {}
204 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
205 const LayerTreeSettings& settings,
206 LayerTreeHostImplClient* client,
208 RenderingStatsInstrumentation* rendering_stats_instrumentation,
209 SharedBitmapManager* manager,
211 return make_scoped_ptr(new LayerTreeHostImpl(
212 settings, client, proxy, rendering_stats_instrumentation, manager, id));
215 LayerTreeHostImpl::LayerTreeHostImpl(
216 const LayerTreeSettings& settings,
217 LayerTreeHostImplClient* client,
219 RenderingStatsInstrumentation* rendering_stats_instrumentation,
220 SharedBitmapManager* manager,
224 use_gpu_rasterization_(false),
225 on_demand_task_graph_runner_(NULL),
226 input_handler_client_(NULL),
227 did_lock_scrolling_layer_(false),
228 should_bubble_scrolls_(false),
229 wheel_scrolling_(false),
230 scroll_affects_scroll_handler_(false),
231 scroll_layer_id_when_mouse_over_scrollbar_(0),
232 tile_priorities_dirty_(false),
233 root_layer_scroll_offset_delegate_(NULL),
236 cached_managed_memory_policy_(
237 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
238 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
239 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
240 pinch_gesture_active_(false),
241 pinch_gesture_end_should_clear_scrolling_layer_(false),
242 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
243 paint_time_counter_(PaintTimeCounter::Create()),
244 memory_history_(MemoryHistory::Create()),
245 debug_rect_history_(DebugRectHistory::Create()),
246 texture_mailbox_deleter_(new TextureMailboxDeleter(
247 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
248 : proxy_->MainThreadTaskRunner())),
249 max_memory_needed_bytes_(0),
251 device_scale_factor_(1.f),
252 overhang_ui_resource_id_(0),
253 overdraw_bottom_height_(0.f),
254 resourceless_software_draw_(false),
255 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
256 animation_registrar_(AnimationRegistrar::Create()),
257 rendering_stats_instrumentation_(rendering_stats_instrumentation),
258 micro_benchmark_controller_(this),
259 need_to_update_visible_tiles_before_draw_(false),
260 have_valid_output_surface_(false),
261 shared_bitmap_manager_(manager),
263 transfer_buffer_memory_limit_(0u) {
264 DCHECK(proxy_->IsImplThread());
265 DidVisibilityChange(this, visible_);
266 animation_registrar_->set_supports_scroll_animations(
267 proxy_->SupportsImplScrolling());
269 SetDebugState(settings.initial_debug_state);
271 if (settings.calculate_top_controls_position) {
272 top_controls_manager_ =
273 TopControlsManager::Create(this,
274 settings.top_controls_height,
275 settings.top_controls_show_threshold,
276 settings.top_controls_hide_threshold);
279 SetDebugState(settings.initial_debug_state);
281 // LTHI always has an active tree.
282 active_tree_ = LayerTreeImpl::create(this);
283 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
284 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
287 LayerTreeHostImpl::~LayerTreeHostImpl() {
288 DCHECK(proxy_->IsImplThread());
289 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
290 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
291 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
293 if (input_handler_client_) {
294 input_handler_client_->WillShutdown();
295 input_handler_client_ = NULL;
298 // The layer trees must be destroyed before the layer tree host. We've
299 // made a contract with our animation controllers that the registrar
300 // will outlive them, and we must make good.
302 recycle_tree_->Shutdown();
304 pending_tree_->Shutdown();
305 active_tree_->Shutdown();
306 recycle_tree_.reset();
307 pending_tree_.reset();
308 active_tree_.reset();
309 DestroyTileManager();
312 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
313 // If the begin frame data was handled, then scroll and scale set was applied
314 // by the main thread, so the active tree needs to be updated as if these sent
315 // values were applied and committed.
317 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
318 active_tree_->ResetContentsTexturesPurged();
322 void LayerTreeHostImpl::BeginCommit() {
323 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
325 if (UsePendingTreeForSync())
329 void LayerTreeHostImpl::CommitComplete() {
330 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
333 pending_tree_->ApplyScrollDeltasSinceBeginMainFrame();
334 sync_tree()->set_needs_update_draw_properties();
336 if (settings_.impl_side_painting) {
337 // Impl-side painting needs an update immediately post-commit to have the
338 // opportunity to create tilings. Other paths can call UpdateDrawProperties
339 // more lazily when needed prior to drawing.
340 sync_tree()->UpdateDrawProperties();
341 // Start working on newly created tiles immediately if needed.
342 if (tile_manager_ && tile_priorities_dirty_)
345 NotifyReadyToActivate();
347 // If we're not in impl-side painting, the tree is immediately considered
352 micro_benchmark_controller_.DidCompleteCommit();
355 bool LayerTreeHostImpl::CanDraw() const {
356 // Note: If you are changing this function or any other function that might
357 // affect the result of CanDraw, make sure to call
358 // client_->OnCanDrawStateChanged in the proper places and update the
359 // NotifyIfCanDrawChanged test.
362 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
363 TRACE_EVENT_SCOPE_THREAD);
367 // Must have an OutputSurface if |renderer_| is not NULL.
368 DCHECK(output_surface_);
370 // TODO(boliu): Make draws without root_layer work and move this below
371 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
372 if (!active_tree_->root_layer()) {
373 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
374 TRACE_EVENT_SCOPE_THREAD);
378 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
381 if (DrawViewportSize().IsEmpty()) {
382 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
383 TRACE_EVENT_SCOPE_THREAD);
386 if (active_tree_->ViewportSizeInvalid()) {
387 TRACE_EVENT_INSTANT0(
388 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
389 TRACE_EVENT_SCOPE_THREAD);
392 if (active_tree_->ContentsTexturesPurged()) {
393 TRACE_EVENT_INSTANT0(
394 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
395 TRACE_EVENT_SCOPE_THREAD);
398 if (EvictedUIResourcesExist()) {
399 TRACE_EVENT_INSTANT0(
400 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
401 TRACE_EVENT_SCOPE_THREAD);
407 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
408 if (input_handler_client_)
409 input_handler_client_->Animate(monotonic_time);
410 AnimatePageScale(monotonic_time);
411 AnimateLayers(monotonic_time);
412 AnimateScrollbars(monotonic_time);
413 AnimateTopControls(monotonic_time);
416 void LayerTreeHostImpl::ManageTiles() {
419 if (!tile_priorities_dirty_)
422 tile_priorities_dirty_ = false;
423 tile_manager_->ManageTiles(global_tile_state_);
425 client_->DidManageTiles();
428 void LayerTreeHostImpl::StartPageScaleAnimation(
429 const gfx::Vector2d& target_offset,
432 base::TimeDelta duration) {
433 if (!InnerViewportScrollLayer())
436 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
437 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
438 gfx::SizeF viewport_size = UnscaledScrollableViewportSize();
440 // Easing constants experimentally determined.
441 scoped_ptr<TimingFunction> timing_function =
442 CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs<TimingFunction>();
444 page_scale_animation_ =
445 PageScaleAnimation::Create(scroll_total,
446 active_tree_->total_page_scale_factor(),
448 scaled_scrollable_size,
449 timing_function.Pass());
452 gfx::Vector2dF anchor(target_offset);
453 page_scale_animation_->ZoomWithAnchor(anchor,
455 duration.InSecondsF());
457 gfx::Vector2dF scaled_target_offset = target_offset;
458 page_scale_animation_->ZoomTo(scaled_target_offset,
460 duration.InSecondsF());
464 client_->SetNeedsCommitOnImplThread();
465 client_->RenewTreePriority();
468 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
469 const gfx::Point& viewport_point,
470 InputHandler::ScrollInputType type) {
471 if (!CurrentlyScrollingLayer())
474 gfx::PointF device_viewport_point =
475 gfx::ScalePoint(viewport_point, device_scale_factor_);
477 LayerImpl* layer_impl =
478 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
480 bool scroll_on_main_thread = false;
481 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
482 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
483 return CurrentlyScrollingLayer() == scrolling_layer_impl;
486 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
487 const gfx::Point& viewport_point) {
489 gfx::PointF device_viewport_point =
490 gfx::ScalePoint(viewport_point, device_scale_factor_);
492 LayerImpl* layer_impl =
493 active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
494 device_viewport_point);
496 return layer_impl != NULL;
499 scoped_ptr<SwapPromiseMonitor>
500 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
501 ui::LatencyInfo* latency) {
502 return scoped_ptr<SwapPromiseMonitor>(
503 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
506 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
507 scoped_ptr<SwapPromise> swap_promise) {
508 swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
511 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
512 LayerImpl* root_draw_layer,
513 const LayerImplList& render_surface_layer_list) {
514 // For now, we use damage tracking to compute a global scissor. To do this, we
515 // must compute all damage tracking before drawing anything, so that we know
516 // the root damage rect. The root damage rect is then used to scissor each
519 for (int surface_index = render_surface_layer_list.size() - 1;
522 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
523 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
524 DCHECK(render_surface);
525 render_surface->damage_tracker()->UpdateDamageTrackingState(
526 render_surface->layer_list(),
527 render_surface_layer->id(),
528 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
529 render_surface->content_rect(),
530 render_surface_layer->mask_layer(),
531 render_surface_layer->filters());
535 void LayerTreeHostImpl::FrameData::AsValueInto(
536 base::debug::TracedValue* value) const {
537 value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
538 value->SetBoolean("has_no_damage", has_no_damage);
540 // Quad data can be quite large, so only dump render passes if we select
543 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
544 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
546 value->BeginArray("render_passes");
547 for (size_t i = 0; i < render_passes.size(); ++i) {
548 value->BeginDictionary();
549 render_passes[i]->AsValueInto(value);
550 value->EndDictionary();
556 void LayerTreeHostImpl::FrameData::AppendRenderPass(
557 scoped_ptr<RenderPass> render_pass) {
558 render_passes_by_id[render_pass->id] = render_pass.get();
559 render_passes.push_back(render_pass.Pass());
562 DrawMode LayerTreeHostImpl::GetDrawMode() const {
563 if (resourceless_software_draw_) {
564 return DRAW_MODE_RESOURCELESS_SOFTWARE;
565 } else if (output_surface_->context_provider()) {
566 return DRAW_MODE_HARDWARE;
568 DCHECK_EQ(!output_surface_->software_device(),
569 output_surface_->capabilities().delegated_rendering &&
570 !output_surface_->capabilities().deferred_gl_initialization)
571 << output_surface_->capabilities().delegated_rendering << " "
572 << output_surface_->capabilities().deferred_gl_initialization;
573 return DRAW_MODE_SOFTWARE;
577 static void AppendQuadsForLayer(
578 RenderPass* target_render_pass,
580 const OcclusionTracker<LayerImpl>& occlusion_tracker,
581 AppendQuadsData* append_quads_data) {
582 layer->AppendQuads(target_render_pass, occlusion_tracker, append_quads_data);
585 static void AppendQuadsForRenderSurfaceLayer(
586 RenderPass* target_render_pass,
588 const RenderPass* contributing_render_pass,
589 const OcclusionTracker<LayerImpl>& occlusion_tracker,
590 AppendQuadsData* append_quads_data) {
591 bool is_replica = false;
592 layer->render_surface()->AppendQuads(target_render_pass,
596 contributing_render_pass->id);
598 // Add replica after the surface so that it appears below the surface.
599 if (layer->has_replica()) {
601 layer->render_surface()->AppendQuads(target_render_pass,
605 contributing_render_pass->id);
609 static void AppendQuadsToFillScreen(
610 ResourceProvider::ResourceId overhang_resource_id,
611 const gfx::SizeF& overhang_resource_scaled_size,
612 const gfx::Rect& root_scroll_layer_rect,
613 RenderPass* target_render_pass,
614 LayerImpl* root_layer,
615 SkColor screen_background_color,
616 const OcclusionTracker<LayerImpl>& occlusion_tracker) {
617 if (!root_layer || !SkColorGetA(screen_background_color))
620 Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
621 if (fill_region.IsEmpty())
624 // Divide the fill region into the part to be filled with the overhang
625 // resource and the part to be filled with the background color.
626 Region screen_background_color_region = fill_region;
627 Region overhang_region;
628 if (overhang_resource_id) {
629 overhang_region = fill_region;
630 overhang_region.Subtract(root_scroll_layer_rect);
631 screen_background_color_region.Intersect(root_scroll_layer_rect);
634 // Manually create the quad state for the gutter quads, as the root layer
635 // doesn't have any bounds and so can't generate this itself.
636 // TODO(danakj): Make the gutter quads generated by the solid color layer
637 // (make it smarter about generating quads to fill unoccluded areas).
639 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
641 int sorting_context_id = 0;
642 SharedQuadState* shared_quad_state =
643 target_render_pass->CreateAndAppendSharedQuadState();
644 shared_quad_state->SetAll(gfx::Transform(),
645 root_target_rect.size(),
650 SkXfermode::kSrcOver_Mode,
653 for (Region::Iterator fill_rects(screen_background_color_region);
654 fill_rects.has_rect();
656 gfx::Rect screen_space_rect = fill_rects.rect();
657 gfx::Rect visible_screen_space_rect = screen_space_rect;
658 // Skip the quad culler and just append the quads directly to avoid
660 SolidColorDrawQuad* quad =
661 target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
662 quad->SetNew(shared_quad_state,
664 visible_screen_space_rect,
665 screen_background_color,
668 for (Region::Iterator fill_rects(overhang_region);
669 fill_rects.has_rect();
671 DCHECK(overhang_resource_id);
672 gfx::Rect screen_space_rect = fill_rects.rect();
673 gfx::Rect opaque_screen_space_rect = screen_space_rect;
674 gfx::Rect visible_screen_space_rect = screen_space_rect;
675 TextureDrawQuad* tex_quad =
676 target_render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
677 const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
681 opaque_screen_space_rect,
682 visible_screen_space_rect,
683 overhang_resource_id,
686 screen_space_rect.x() / overhang_resource_scaled_size.width(),
687 screen_space_rect.y() / overhang_resource_scaled_size.height()),
689 screen_space_rect.right() / overhang_resource_scaled_size.width(),
690 screen_space_rect.bottom() /
691 overhang_resource_scaled_size.height()),
692 screen_background_color,
698 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
700 DCHECK(frame->render_passes.empty());
702 DCHECK(active_tree_->root_layer());
704 TrackDamageForAllSurfaces(active_tree_->root_layer(),
705 *frame->render_surface_layer_list);
707 // If the root render surface has no visible damage, then don't generate a
709 RenderSurfaceImpl* root_surface =
710 active_tree_->root_layer()->render_surface();
711 bool root_surface_has_no_visible_damage =
712 !root_surface->damage_tracker()->current_damage_rect().Intersects(
713 root_surface->content_rect());
714 bool root_surface_has_contributing_layers =
715 !root_surface->layer_list().empty();
716 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
717 active_tree_->hud_layer()->IsAnimatingHUDContents();
718 if (root_surface_has_contributing_layers &&
719 root_surface_has_no_visible_damage &&
720 active_tree_->LayersWithCopyOutputRequest().empty() &&
721 !hud_wants_to_draw_) {
723 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
724 frame->has_no_damage = true;
725 DCHECK(!output_surface_->capabilities()
726 .draw_and_swap_full_viewport_every_frame);
731 "LayerTreeHostImpl::CalculateRenderPasses",
732 "render_surface_layer_list.size()",
733 static_cast<uint64>(frame->render_surface_layer_list->size()));
735 // Create the render passes in dependency order.
736 for (int surface_index = frame->render_surface_layer_list->size() - 1;
739 LayerImpl* render_surface_layer =
740 (*frame->render_surface_layer_list)[surface_index];
741 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
743 bool should_draw_into_render_pass =
744 render_surface_layer->parent() == NULL ||
745 render_surface->contributes_to_drawn_surface() ||
746 render_surface_layer->HasCopyRequest();
747 if (should_draw_into_render_pass)
748 render_surface_layer->render_surface()->AppendRenderPasses(frame);
751 // When we are displaying the HUD, change the root damage rect to cover the
752 // entire root surface. This will disable partial-swap/scissor optimizations
753 // that would prevent the HUD from updating, since the HUD does not cause
754 // damage itself, to prevent it from messing with damage visualizations. Since
755 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
756 // changing the RenderPass does not affect them.
757 if (active_tree_->hud_layer()) {
758 RenderPass* root_pass = frame->render_passes.back();
759 root_pass->damage_rect = root_pass->output_rect;
762 OcclusionTracker<LayerImpl> occlusion_tracker(
763 active_tree_->root_layer()->render_surface()->content_rect());
764 occlusion_tracker.set_minimum_tracking_size(
765 settings_.minimum_occlusion_tracking_size);
767 if (debug_state_.show_occluding_rects) {
768 occlusion_tracker.set_occluding_screen_space_rects_container(
769 &frame->occluding_screen_space_rects);
771 if (debug_state_.show_non_occluding_rects) {
772 occlusion_tracker.set_non_occluding_screen_space_rects_container(
773 &frame->non_occluding_screen_space_rects);
776 // Add quads to the Render passes in front-to-back order to allow for testing
777 // occlusion and performing culling during the tree walk.
778 typedef LayerIterator<LayerImpl> LayerIteratorType;
780 // Typically when we are missing a texture and use a checkerboard quad, we
781 // still draw the frame. However when the layer being checkerboarded is moving
782 // due to an impl-animation, we drop the frame to avoid flashing due to the
783 // texture suddenly appearing in the future.
784 DrawResult draw_result = DRAW_SUCCESS;
785 // When we have a copy request for a layer, we need to draw no matter
786 // what, as the layer may disappear after this frame.
787 bool have_copy_request = false;
789 int layers_drawn = 0;
791 const DrawMode draw_mode = GetDrawMode();
793 int num_missing_tiles = 0;
794 int num_incomplete_tiles = 0;
796 LayerIteratorType end =
797 LayerIteratorType::End(frame->render_surface_layer_list);
798 for (LayerIteratorType it =
799 LayerIteratorType::Begin(frame->render_surface_layer_list);
802 RenderPass::Id target_render_pass_id =
803 it.target_render_surface_layer()->render_surface()->RenderPassId();
804 RenderPass* target_render_pass =
805 frame->render_passes_by_id[target_render_pass_id];
807 occlusion_tracker.EnterLayer(it);
809 AppendQuadsData append_quads_data(target_render_pass_id);
811 if (it.represents_target_render_surface()) {
812 if (it->HasCopyRequest()) {
813 have_copy_request = true;
814 it->TakeCopyRequestsAndTransformToTarget(
815 &target_render_pass->copy_requests);
817 } else if (it.represents_contributing_render_surface() &&
818 it->render_surface()->contributes_to_drawn_surface()) {
819 RenderPass::Id contributing_render_pass_id =
820 it->render_surface()->RenderPassId();
821 RenderPass* contributing_render_pass =
822 frame->render_passes_by_id[contributing_render_pass_id];
823 AppendQuadsForRenderSurfaceLayer(target_render_pass,
825 contributing_render_pass,
828 } else if (it.represents_itself() &&
829 !it->visible_content_rect().IsEmpty()) {
830 bool occluded = occlusion_tracker.Occluded(it->render_target(),
831 it->visible_content_rect(),
832 it->draw_transform());
833 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
834 DCHECK_EQ(active_tree_, it->layer_tree_impl());
836 frame->will_draw_layers.push_back(*it);
838 if (it->HasContributingDelegatedRenderPasses()) {
839 RenderPass::Id contributing_render_pass_id =
840 it->FirstContributingRenderPassId();
841 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
842 frame->render_passes_by_id.end()) {
843 RenderPass* render_pass =
844 frame->render_passes_by_id[contributing_render_pass_id];
846 AppendQuadsData append_quads_data(render_pass->id);
847 AppendQuadsForLayer(render_pass,
852 contributing_render_pass_id =
853 it->NextContributingRenderPassId(contributing_render_pass_id);
857 AppendQuadsForLayer(target_render_pass,
866 rendering_stats_instrumentation_->AddVisibleContentArea(
867 append_quads_data.visible_content_area);
868 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
869 append_quads_data.approximated_visible_content_area);
871 num_missing_tiles += append_quads_data.num_missing_tiles;
872 num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
874 if (append_quads_data.num_missing_tiles) {
875 bool layer_has_animating_transform =
876 it->screen_space_transform_is_animating() ||
877 it->draw_transform_is_animating();
878 if (layer_has_animating_transform)
879 draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
882 if (append_quads_data.num_incomplete_tiles ||
883 append_quads_data.num_missing_tiles) {
884 frame->contains_incomplete_tile = true;
885 if (active_tree()->RequiresHighResToDraw())
886 draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
889 occlusion_tracker.LeaveLayer(it);
892 if (have_copy_request ||
893 output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
894 draw_result = DRAW_SUCCESS;
897 for (size_t i = 0; i < frame->render_passes.size(); ++i) {
898 for (size_t j = 0; j < frame->render_passes[i]->quad_list.size(); ++j)
899 DCHECK(frame->render_passes[i]->quad_list[j]->shared_quad_state);
900 DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
901 != frame->render_passes_by_id.end());
904 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
906 if (!active_tree_->has_transparent_background()) {
907 frame->render_passes.back()->has_transparent_background = false;
908 AppendQuadsToFillScreen(
909 ResourceIdForUIResource(overhang_ui_resource_id_),
910 gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
911 active_tree_->RootScrollLayerDeviceViewportBounds(),
912 frame->render_passes.back(),
913 active_tree_->root_layer(),
914 active_tree_->background_color(),
918 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
919 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
921 // Any copy requests left in the tree are not going to get serviced, and
922 // should be aborted.
923 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
924 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
925 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
926 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
928 for (size_t i = 0; i < requests_to_abort.size(); ++i)
929 requests_to_abort[i]->SendEmptyResult();
931 // If we're making a frame to draw, it better have at least one render pass.
932 DCHECK(!frame->render_passes.empty());
934 if (active_tree_->has_ever_been_drawn()) {
935 UMA_HISTOGRAM_COUNTS_100(
936 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
938 UMA_HISTOGRAM_COUNTS_100(
939 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
940 num_incomplete_tiles);
943 // Should only have one render pass in resourceless software mode.
944 DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
945 frame->render_passes.size() == 1u)
946 << frame->render_passes.size();
951 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
952 if (input_handler_client_)
953 input_handler_client_->MainThreadHasStoppedFlinging();
956 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
957 bool should_background_tick) {
958 DCHECK(proxy_->IsImplThread());
959 if (should_background_tick)
960 DCHECK(active_tree_->root_layer());
962 bool enabled = should_background_tick && needs_animate_layers();
964 // Lazily create the time_source adapter so that we can vary the interval for
966 if (!time_source_client_adapter_) {
967 time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
969 DelayBasedTimeSource::Create(
970 LowFrequencyAnimationInterval(),
971 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
972 : proxy_->MainThreadTaskRunner()));
975 time_source_client_adapter_->SetActive(enabled);
978 void LayerTreeHostImpl::DidAnimateScrollOffset() {
979 client_->SetNeedsCommitOnImplThread();
980 client_->RenewTreePriority();
983 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
984 viewport_damage_rect_.Union(damage_rect);
987 static inline RenderPass* FindRenderPassById(
988 RenderPass::Id render_pass_id,
989 const LayerTreeHostImpl::FrameData& frame) {
990 RenderPassIdHashMap::const_iterator it =
991 frame.render_passes_by_id.find(render_pass_id);
992 return it != frame.render_passes_by_id.end() ? it->second : NULL;
995 static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id,
996 LayerTreeHostImpl::FrameData* frame) {
997 RenderPass* remove_render_pass =
998 FindRenderPassById(remove_render_pass_id, *frame);
999 // The pass was already removed by another quad - probably the original, and
1000 // we are the replica.
1001 if (!remove_render_pass)
1003 RenderPassList& render_passes = frame->render_passes;
1004 RenderPassList::iterator to_remove = std::find(render_passes.begin(),
1005 render_passes.end(),
1006 remove_render_pass);
1008 DCHECK(to_remove != render_passes.end());
1010 scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
1011 frame->render_passes.erase(to_remove);
1012 frame->render_passes_by_id.erase(remove_render_pass_id);
1014 // Now follow up for all RenderPass quads and remove their RenderPasses
1016 const QuadList& quad_list = removed_pass->quad_list;
1017 QuadList::ConstBackToFrontIterator quad_list_iterator =
1018 quad_list.BackToFrontBegin();
1019 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1020 ++quad_list_iterator) {
1021 DrawQuad* current_quad = (*quad_list_iterator);
1022 if (current_quad->material != DrawQuad::RENDER_PASS)
1025 RenderPass::Id next_remove_render_pass_id =
1026 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
1027 RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
1031 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1032 const RenderPassDrawQuad& quad, const FrameData& frame) const {
1033 const RenderPass* render_pass =
1034 FindRenderPassById(quad.render_pass_id, frame);
1038 // If any quad or RenderPass draws into this RenderPass, then keep it.
1039 const QuadList& quad_list = render_pass->quad_list;
1040 for (QuadList::ConstBackToFrontIterator quad_list_iterator =
1041 quad_list.BackToFrontBegin();
1042 quad_list_iterator != quad_list.BackToFrontEnd();
1043 ++quad_list_iterator) {
1044 DrawQuad* current_quad = *quad_list_iterator;
1046 if (current_quad->material != DrawQuad::RENDER_PASS)
1049 const RenderPass* contributing_pass = FindRenderPassById(
1050 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
1051 if (contributing_pass)
1057 // Defined for linking tests.
1058 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
1059 LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
1060 CullRenderPassesWithNoQuads culler, FrameData*);
1063 template <typename RenderPassCuller>
1064 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
1066 for (size_t it = culler.RenderPassListBegin(frame->render_passes);
1067 it != culler.RenderPassListEnd(frame->render_passes);
1068 it = culler.RenderPassListNext(it)) {
1069 const RenderPass* current_pass = frame->render_passes[it];
1070 const QuadList& quad_list = current_pass->quad_list;
1071 QuadList::ConstBackToFrontIterator quad_list_iterator =
1072 quad_list.BackToFrontBegin();
1074 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1075 ++quad_list_iterator) {
1076 DrawQuad* current_quad = *quad_list_iterator;
1078 if (current_quad->material != DrawQuad::RENDER_PASS)
1081 const RenderPassDrawQuad* render_pass_quad =
1082 RenderPassDrawQuad::MaterialCast(current_quad);
1083 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1086 // We are changing the vector in the middle of iteration. Because we
1087 // delete render passes that draw into the current pass, we are
1088 // guaranteed that any data from the iterator to the end will not
1089 // change. So, capture the iterator position from the end of the
1090 // list, and restore it after the change.
1091 size_t position_from_end = frame->render_passes.size() - it;
1092 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1093 it = frame->render_passes.size() - position_from_end;
1094 DCHECK_GE(frame->render_passes.size(), position_from_end);
1099 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
1101 "LayerTreeHostImpl::PrepareToDraw",
1102 "SourceFrameNumber",
1103 active_tree_->source_frame_number());
1105 if (need_to_update_visible_tiles_before_draw_ &&
1106 tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
1107 DidInitializeVisibleTile();
1109 need_to_update_visible_tiles_before_draw_ = true;
1111 UMA_HISTOGRAM_CUSTOM_COUNTS(
1112 "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
1114 bool ok = active_tree_->UpdateDrawProperties();
1115 DCHECK(ok) << "UpdateDrawProperties failed during draw";
1117 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1118 frame->render_passes.clear();
1119 frame->render_passes_by_id.clear();
1120 frame->will_draw_layers.clear();
1121 frame->contains_incomplete_tile = false;
1122 frame->has_no_damage = false;
1124 if (active_tree_->root_layer()) {
1125 gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1126 viewport_damage_rect_ = gfx::Rect();
1128 active_tree_->root_layer()->render_surface()->damage_tracker()->
1129 AddDamageNextUpdate(device_viewport_damage_rect);
1132 DrawResult draw_result = CalculateRenderPasses(frame);
1133 if (draw_result != DRAW_SUCCESS) {
1134 DCHECK(!output_surface_->capabilities()
1135 .draw_and_swap_full_viewport_every_frame);
1139 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1140 // this function is called again.
1144 void LayerTreeHostImpl::EvictTexturesForTesting() {
1145 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1148 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1152 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1153 // Add arbitrary damage, to trigger prepare-to-draws.
1154 // Here, setting damage as viewport size, used only for testing.
1155 SetFullRootLayerDamage();
1156 DidInitializeVisibleTile();
1159 void LayerTreeHostImpl::ResetTreesForTesting() {
1161 active_tree_->DetachLayerTree();
1162 active_tree_ = LayerTreeImpl::create(this);
1164 pending_tree_->DetachLayerTree();
1165 pending_tree_.reset();
1167 recycle_tree_->DetachLayerTree();
1168 recycle_tree_.reset();
1171 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1172 const ManagedMemoryPolicy& policy) {
1174 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1175 visible_ ? policy.bytes_limit_when_visible : 0,
1176 ManagedMemoryPolicy::PriorityCutoffToValue(
1177 visible_ ? policy.priority_cutoff_when_visible
1178 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1179 if (evicted_resources) {
1180 active_tree_->SetContentsTexturesPurged();
1182 pending_tree_->SetContentsTexturesPurged();
1183 client_->SetNeedsCommitOnImplThread();
1184 client_->OnCanDrawStateChanged(CanDraw());
1185 client_->RenewTreePriority();
1188 UpdateTileManagerMemoryPolicy(policy);
1191 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1192 const ManagedMemoryPolicy& policy) {
1196 global_tile_state_.hard_memory_limit_in_bytes = 0;
1197 global_tile_state_.soft_memory_limit_in_bytes = 0;
1198 if (visible_ && policy.bytes_limit_when_visible > 0) {
1199 global_tile_state_.hard_memory_limit_in_bytes =
1200 policy.bytes_limit_when_visible;
1201 global_tile_state_.soft_memory_limit_in_bytes =
1202 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1203 settings_.max_memory_for_prepaint_percentage) /
1206 global_tile_state_.memory_limit_policy =
1207 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1209 policy.priority_cutoff_when_visible :
1210 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1211 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1213 // TODO(reveman): We should avoid keeping around unused resources if
1214 // possible. crbug.com/224475
1215 // Unused limit is calculated from soft-limit, as hard-limit may
1216 // be very high and shouldn't typically be exceeded.
1217 size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1218 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1219 settings_.max_unused_resource_memory_percentage) /
1222 DCHECK(resource_pool_);
1223 resource_pool_->CheckBusyResources();
1224 // Soft limit is used for resource pool such that memory returns to soft
1225 // limit after going over.
1226 resource_pool_->SetResourceUsageLimits(
1227 global_tile_state_.soft_memory_limit_in_bytes,
1228 unused_memory_limit_in_bytes,
1229 global_tile_state_.num_resources_limit);
1231 // Staging pool resources are used as transfer buffers so we use
1232 // |transfer_buffer_memory_limit_| as the memory limit for this resource pool.
1233 if (staging_resource_pool_) {
1234 staging_resource_pool_->CheckBusyResources();
1235 staging_resource_pool_->SetResourceUsageLimits(
1236 visible_ ? transfer_buffer_memory_limit_ : 0,
1237 transfer_buffer_memory_limit_,
1238 std::numeric_limits<size_t>::max());
1241 DidModifyTilePriorities();
1244 void LayerTreeHostImpl::DidModifyTilePriorities() {
1245 DCHECK(settings_.impl_side_painting);
1246 // Mark priorities as dirty and schedule a ManageTiles().
1247 tile_priorities_dirty_ = true;
1248 client_->SetNeedsManageTilesOnImplThread();
1251 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1252 if (client_ && !client_->IsInsideDraw())
1253 client_->DidInitializeVisibleTileOnImplThread();
1256 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1257 std::vector<PictureLayerImpl::Pair>* layer_pairs) const {
1258 DCHECK(layer_pairs->empty());
1259 for (std::vector<PictureLayerImpl*>::const_iterator it =
1260 picture_layers_.begin();
1261 it != picture_layers_.end();
1263 PictureLayerImpl* layer = *it;
1265 // TODO(vmpstr): Iterators and should handle this instead. crbug.com/381704
1266 if (!layer->HasValidTilePriorities())
1269 PictureLayerImpl* twin_layer = layer->GetTwinLayer();
1271 // Ignore the twin layer when tile priorities are invalid.
1272 // TODO(vmpstr): Iterators should handle this instead. crbug.com/381704
1273 if (twin_layer && !twin_layer->HasValidTilePriorities())
1276 // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
1277 // If current tree is PENDING_TREE, then only generate a layer_pair if
1278 // there is no twin layer.
1279 if (layer->GetTree() == ACTIVE_TREE) {
1280 DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
1281 layer_pairs->push_back(PictureLayerImpl::Pair(layer, twin_layer));
1282 } else if (!twin_layer) {
1283 layer_pairs->push_back(PictureLayerImpl::Pair(NULL, layer));
1288 void LayerTreeHostImpl::BuildRasterQueue(RasterTilePriorityQueue* queue,
1289 TreePriority tree_priority) {
1290 picture_layer_pairs_.clear();
1291 GetPictureLayerImplPairs(&picture_layer_pairs_);
1292 queue->Build(picture_layer_pairs_, tree_priority);
1295 void LayerTreeHostImpl::BuildEvictionQueue(EvictionTilePriorityQueue* queue,
1296 TreePriority tree_priority) {
1297 picture_layer_pairs_.clear();
1298 GetPictureLayerImplPairs(&picture_layer_pairs_);
1299 queue->Build(picture_layer_pairs_, tree_priority);
1302 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers()
1304 return picture_layers_;
1307 void LayerTreeHostImpl::NotifyReadyToActivate() {
1308 client_->NotifyReadyToActivate();
1311 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1312 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1315 LayerImpl* layer_impl =
1316 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1318 layer_impl->NotifyTileStateChanged(tile);
1321 if (pending_tree_) {
1322 LayerImpl* layer_impl =
1323 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1325 layer_impl->NotifyTileStateChanged(tile);
1329 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1330 SetManagedMemoryPolicy(policy, zero_budget_);
1333 void LayerTreeHostImpl::SetTreeActivationCallback(
1334 const base::Closure& callback) {
1335 DCHECK(proxy_->IsImplThread());
1336 DCHECK(settings_.impl_side_painting || callback.is_null());
1337 tree_activation_callback_ = callback;
1340 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1341 const ManagedMemoryPolicy& policy, bool zero_budget) {
1342 if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1345 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1347 cached_managed_memory_policy_ = policy;
1348 zero_budget_ = zero_budget;
1349 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1351 if (old_policy == actual_policy)
1354 if (!proxy_->HasImplThread()) {
1355 // In single-thread mode, this can be called on the main thread by
1356 // GLRenderer::OnMemoryAllocationChanged.
1357 DebugScopedSetImplThread impl_thread(proxy_);
1358 EnforceManagedMemoryPolicy(actual_policy);
1360 DCHECK(proxy_->IsImplThread());
1361 EnforceManagedMemoryPolicy(actual_policy);
1364 // If there is already enough memory to draw everything imaginable and the
1365 // new memory limit does not change this, then do not re-commit. Don't bother
1366 // skipping commits if this is not visible (commits don't happen when not
1367 // visible, there will almost always be a commit when this becomes visible).
1368 bool needs_commit = true;
1370 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1371 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1372 actual_policy.priority_cutoff_when_visible ==
1373 old_policy.priority_cutoff_when_visible) {
1374 needs_commit = false;
1378 client_->SetNeedsCommitOnImplThread();
1381 void LayerTreeHostImpl::SetExternalDrawConstraints(
1382 const gfx::Transform& transform,
1383 const gfx::Rect& viewport,
1384 const gfx::Rect& clip,
1385 const gfx::Rect& viewport_rect_for_tile_priority,
1386 const gfx::Transform& transform_for_tile_priority,
1387 bool resourceless_software_draw) {
1388 gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1389 if (!resourceless_software_draw) {
1390 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1391 if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1392 // Convert from screen space to view space.
1393 viewport_rect_for_tile_priority_in_view_space =
1394 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1395 screen_to_view, viewport_rect_for_tile_priority));
1399 if (external_transform_ != transform || external_viewport_ != viewport ||
1400 resourceless_software_draw_ != resourceless_software_draw ||
1401 viewport_rect_for_tile_priority_ !=
1402 viewport_rect_for_tile_priority_in_view_space) {
1403 active_tree_->set_needs_update_draw_properties();
1406 external_transform_ = transform;
1407 external_viewport_ = viewport;
1408 external_clip_ = clip;
1409 viewport_rect_for_tile_priority_ =
1410 viewport_rect_for_tile_priority_in_view_space;
1411 resourceless_software_draw_ = resourceless_software_draw;
1414 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1415 if (damage_rect.IsEmpty())
1417 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1418 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1421 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
1422 client_->BeginFrame(args);
1425 void LayerTreeHostImpl::DidSwapBuffers() {
1426 client_->DidSwapBuffersOnImplThread();
1429 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1430 client_->DidSwapBuffersCompleteOnImplThread();
1433 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1434 // TODO(piman): We may need to do some validation on this ack before
1437 renderer_->ReceiveSwapBuffersAck(*ack);
1439 // In OOM, we now might be able to release more resources that were held
1440 // because they were exported.
1441 if (tile_manager_) {
1442 DCHECK(resource_pool_);
1444 resource_pool_->CheckBusyResources();
1445 resource_pool_->ReduceResourceUsage();
1447 // If we're not visible, we likely released resources, so we want to
1448 // aggressively flush here to make sure those DeleteTextures make it to the
1449 // GPU process to free up the memory.
1450 if (output_surface_->context_provider() && !visible_) {
1451 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1455 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1456 client_->OnCanDrawStateChanged(CanDraw());
1459 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1460 CompositorFrameMetadata metadata;
1461 metadata.device_scale_factor = device_scale_factor_;
1462 metadata.page_scale_factor = active_tree_->total_page_scale_factor();
1463 metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
1464 metadata.root_layer_size = active_tree_->ScrollableSize();
1465 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1466 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1467 if (top_controls_manager_) {
1468 metadata.location_bar_offset =
1469 gfx::Vector2dF(0.f, top_controls_manager_->controls_top_offset());
1470 metadata.location_bar_content_translation =
1471 gfx::Vector2dF(0.f, top_controls_manager_->content_top_offset());
1472 metadata.overdraw_bottom_height = overdraw_bottom_height_;
1475 active_tree_->GetViewportSelection(&metadata.selection_start,
1476 &metadata.selection_end);
1478 if (!InnerViewportScrollLayer())
1481 metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
1486 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1487 layer->DidBeginTracing();
1490 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1491 base::TimeTicks frame_begin_time) {
1492 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1495 if (frame->has_no_damage) {
1496 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1497 DCHECK(!output_surface_->capabilities()
1498 .draw_and_swap_full_viewport_every_frame);
1502 DCHECK(!frame->render_passes.empty());
1504 fps_counter_->SaveTimeStamp(frame_begin_time,
1505 !output_surface_->context_provider());
1506 bool on_main_thread = false;
1507 rendering_stats_instrumentation_->IncrementFrameCount(
1510 if (tile_manager_) {
1511 memory_history_->SaveEntry(
1512 tile_manager_->memory_stats_from_last_assign());
1515 if (debug_state_.ShowHudRects()) {
1516 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1517 active_tree_->root_layer(),
1518 active_tree_->hud_layer(),
1519 *frame->render_surface_layer_list,
1520 frame->occluding_screen_space_rects,
1521 frame->non_occluding_screen_space_rects,
1525 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1526 const RenderingStats& stats =
1527 rendering_stats_instrumentation_->GetRenderingStats();
1528 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
1532 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1534 if (pending_tree_) {
1535 LayerTreeHostCommon::CallFunctionForSubtree(
1536 pending_tree_->root_layer(),
1537 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1539 LayerTreeHostCommon::CallFunctionForSubtree(
1540 active_tree_->root_layer(),
1541 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1545 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1546 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1547 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1548 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1549 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1550 "cc::LayerTreeHostImpl",
1552 AsValueWithFrame(frame));
1555 const DrawMode draw_mode = GetDrawMode();
1557 // Because the contents of the HUD depend on everything else in the frame, the
1558 // contents of its texture are updated as the last thing before the frame is
1560 if (active_tree_->hud_layer()) {
1561 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1562 active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1563 resource_provider_.get());
1566 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1567 bool disable_picture_quad_image_filtering =
1568 IsCurrentlyScrolling() || needs_animate_layers();
1570 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1571 SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
1572 temp_software_renderer->DrawFrame(&frame->render_passes,
1573 device_scale_factor_,
1576 disable_picture_quad_image_filtering);
1578 renderer_->DrawFrame(&frame->render_passes,
1579 device_scale_factor_,
1584 // The render passes should be consumed by the renderer.
1585 DCHECK(frame->render_passes.empty());
1586 frame->render_passes_by_id.clear();
1588 // The next frame should start by assuming nothing has changed, and changes
1589 // are noted as they occur.
1590 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1591 // damage forward to the next frame.
1592 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1593 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1594 DidDrawDamagedArea();
1596 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1598 active_tree_->set_has_ever_been_drawn(true);
1599 devtools_instrumentation::DidDrawFrame(id_);
1600 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1601 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1602 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1605 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1606 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1607 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1609 // Once all layers have been drawn, pending texture uploads should no
1610 // longer block future uploads.
1611 resource_provider_->MarkPendingUploadsAsNonBlocking();
1614 void LayerTreeHostImpl::FinishAllRendering() {
1616 renderer_->Finish();
1619 bool LayerTreeHostImpl::IsContextLost() {
1620 DCHECK(proxy_->IsImplThread());
1621 // To avoid races, rely only on the lost-surface callback.
1622 // See crbug.com/392891.
1623 return !have_valid_output_surface_;
1626 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
1627 if (use_gpu == use_gpu_rasterization_)
1630 use_gpu_rasterization_ = use_gpu;
1631 ReleaseTreeResources();
1633 // Replace existing tile manager with another one that uses appropriate
1635 if (tile_manager_) {
1636 DestroyTileManager();
1637 CreateAndSetTileManager();
1640 // We have released tilings for both active and pending tree.
1641 // We would not have any content to draw until the pending tree is activated.
1642 // Prevent the active tree from drawing until activation.
1643 active_tree_->SetRequiresHighResToDraw();
1646 const RendererCapabilitiesImpl&
1647 LayerTreeHostImpl::GetRendererCapabilities() const {
1648 return renderer_->Capabilities();
1651 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1652 active_tree()->ResetRequiresHighResToDraw();
1653 if (frame.has_no_damage) {
1654 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1657 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1658 active_tree()->FinishSwapPromises(&metadata);
1659 for (size_t i = 0; i < metadata.latency_info.size(); i++) {
1660 TRACE_EVENT_FLOW_STEP0(
1663 TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
1666 renderer_->SwapBuffers(metadata);
1670 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
1671 if (output_surface_)
1672 output_surface_->SetNeedsBeginFrame(enable);
1677 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1678 // Sample the frame time now. This time will be used for updating animations
1680 UpdateCurrentFrameTime();
1681 // Cache the begin impl frame interval
1682 begin_impl_frame_interval_ = args.interval;
1685 gfx::SizeF LayerTreeHostImpl::ComputeInnerViewportContainerSize() const {
1686 gfx::SizeF dip_size =
1687 gfx::ScaleSize(device_viewport_size_, 1.f / device_scale_factor());
1690 top_controls_manager_ ? top_controls_manager_->content_top_offset() : 0.f;
1692 return gfx::SizeF(dip_size.width(),
1693 dip_size.height() - top_offset - overdraw_bottom_height_);
1696 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
1697 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1698 if (!container_layer)
1701 // We pass the value returned from UnscaledScrollableViewportSize() here as
1702 // it accounts for scrollbar dimensions when
1703 // container_layer->masks_to_bounds() is set.
1704 container_layer->SetTemporaryImplBounds(UnscaledScrollableViewportSize());
1707 gfx::SizeF LayerTreeHostImpl::UnscaledScrollableViewportSize() const {
1708 // Use the root container layer bounds if it clips to them, otherwise, the
1709 // true viewport size should be used.
1710 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1711 if (container_layer && container_layer->masks_to_bounds()) {
1712 DCHECK(!top_controls_manager_);
1713 DCHECK_EQ(0, overdraw_bottom_height_);
1714 return container_layer->bounds();
1717 return ComputeInnerViewportContainerSize();
1720 float LayerTreeHostImpl::VerticalAdjust() const {
1721 if (!active_tree_->InnerViewportContainerLayer())
1724 return active_tree_->InnerViewportContainerLayer()->BoundsDelta().y();
1727 void LayerTreeHostImpl::DidLoseOutputSurface() {
1728 if (!have_valid_output_surface_)
1730 have_valid_output_surface_ = false;
1731 if (resource_provider_)
1732 resource_provider_->DidLoseOutputSurface();
1733 // TODO(jamesr): The renderer_ check is needed to make some of the
1734 // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or
1735 // important) in production. We should adjust the test to not need this.
1737 client_->DidLoseOutputSurfaceOnImplThread();
1740 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1741 return !!InnerViewportScrollLayer();
1744 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1745 return active_tree_->root_layer();
1748 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1749 return active_tree_->InnerViewportScrollLayer();
1752 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1753 return active_tree_->OuterViewportScrollLayer();
1756 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1757 return active_tree_->CurrentlyScrollingLayer();
1760 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
1761 return CurrentlyScrollingLayer() ||
1762 (InnerViewportScrollLayer() &&
1763 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1764 (OuterViewportScrollLayer() &&
1765 OuterViewportScrollLayer()->IsExternalFlingActive());
1768 // Content layers can be either directly scrollable or contained in an outer
1769 // scrolling layer which applies the scroll transform. Given a content layer,
1770 // this function returns the associated scroll layer if any.
1771 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1775 if (layer_impl->scrollable())
1778 if (layer_impl->DrawsContent() &&
1779 layer_impl->parent() &&
1780 layer_impl->parent()->scrollable())
1781 return layer_impl->parent();
1786 void LayerTreeHostImpl::CreatePendingTree() {
1787 CHECK(!pending_tree_);
1789 recycle_tree_.swap(pending_tree_);
1791 pending_tree_ = LayerTreeImpl::create(this);
1793 // Update the delta from the active tree, which may have
1794 // adjusted its delta prior to the pending tree being created.
1795 DCHECK_EQ(1.f, pending_tree_->sent_page_scale_delta());
1796 pending_tree_->SetPageScaleDelta(active_tree_->page_scale_delta() /
1797 active_tree_->sent_page_scale_delta());
1799 client_->OnCanDrawStateChanged(CanDraw());
1800 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1803 void LayerTreeHostImpl::UpdateVisibleTiles() {
1804 if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
1805 DidInitializeVisibleTile();
1806 need_to_update_visible_tiles_before_draw_ = false;
1809 void LayerTreeHostImpl::ActivateSyncTree() {
1810 need_to_update_visible_tiles_before_draw_ = true;
1812 if (pending_tree_) {
1813 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1815 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1816 active_tree_->PushPersistedState(pending_tree_.get());
1817 // Process any requests in the UI resource queue. The request queue is
1818 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1820 pending_tree_->ProcessUIResourceRequestQueue();
1822 if (pending_tree_->needs_full_tree_sync()) {
1823 active_tree_->SetRootLayer(
1824 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1825 active_tree_->DetachLayerTree(),
1826 active_tree_.get()));
1828 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1829 active_tree_->root_layer());
1830 pending_tree_->PushPropertiesTo(active_tree_.get());
1832 // Now that we've synced everything from the pending tree to the active
1833 // tree, rename the pending tree the recycle tree so we can reuse it on the
1835 DCHECK(!recycle_tree_);
1836 pending_tree_.swap(recycle_tree_);
1838 active_tree_->SetRootLayerScrollOffsetDelegate(
1839 root_layer_scroll_offset_delegate_);
1840 UpdateInnerViewportContainerSize();
1842 active_tree_->ProcessUIResourceRequestQueue();
1845 active_tree_->DidBecomeActive();
1846 ActivateAnimations();
1847 if (settings_.impl_side_painting)
1848 client_->RenewTreePriority();
1850 client_->OnCanDrawStateChanged(CanDraw());
1851 client_->DidActivateSyncTree();
1852 if (!tree_activation_callback_.is_null())
1853 tree_activation_callback_.Run();
1855 if (debug_state_.continuous_painting) {
1856 const RenderingStats& stats =
1857 rendering_stats_instrumentation_->GetRenderingStats();
1858 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
1859 stats.main_stats.record_time +
1860 stats.impl_stats.rasterize_time);
1863 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
1864 DCHECK(active_tree_->root_layer());
1867 void LayerTreeHostImpl::SetVisible(bool visible) {
1868 DCHECK(proxy_->IsImplThread());
1870 if (visible_ == visible)
1873 DidVisibilityChange(this, visible_);
1874 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1876 // If we just became visible, we have to ensure that we draw high res tiles,
1877 // to prevent checkerboard/low res flashes.
1879 active_tree()->SetRequiresHighResToDraw();
1881 EvictAllUIResources();
1883 // Evict tiles immediately if invisible since this tab may never get another
1884 // draw or timer tick.
1891 renderer_->SetVisible(visible);
1894 void LayerTreeHostImpl::SetNeedsAnimate() {
1895 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1896 client_->SetNeedsAnimateOnImplThread();
1899 void LayerTreeHostImpl::SetNeedsRedraw() {
1900 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1901 client_->SetNeedsRedrawOnImplThread();
1904 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1905 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1906 if (debug_state_.rasterize_only_visible_content) {
1907 actual.priority_cutoff_when_visible =
1908 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1909 } else if (use_gpu_rasterization()) {
1910 actual.priority_cutoff_when_visible =
1911 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1915 actual.bytes_limit_when_visible = 0;
1921 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1922 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1925 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1926 return ManagedMemoryPolicy::PriorityCutoffToValue(
1927 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1930 void LayerTreeHostImpl::ReleaseTreeResources() {
1931 active_tree_->ReleaseResources();
1933 pending_tree_->ReleaseResources();
1935 recycle_tree_->ReleaseResources();
1937 EvictAllUIResources();
1940 void LayerTreeHostImpl::CreateAndSetRenderer() {
1942 DCHECK(output_surface_);
1943 DCHECK(resource_provider_);
1945 if (output_surface_->capabilities().delegated_rendering) {
1946 renderer_ = DelegatingRenderer::Create(
1947 this, &settings_, output_surface_.get(), resource_provider_.get());
1948 } else if (output_surface_->context_provider()) {
1949 renderer_ = GLRenderer::Create(this,
1951 output_surface_.get(),
1952 resource_provider_.get(),
1953 texture_mailbox_deleter_.get(),
1954 settings_.highp_threshold_min);
1955 } else if (output_surface_->software_device()) {
1956 renderer_ = SoftwareRenderer::Create(
1957 this, &settings_, output_surface_.get(), resource_provider_.get());
1961 renderer_->SetVisible(visible_);
1962 SetFullRootLayerDamage();
1964 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1965 // initialized to get max texture size. Also, after releasing resources,
1966 // trees need another update to generate new ones.
1967 active_tree_->set_needs_update_draw_properties();
1969 pending_tree_->set_needs_update_draw_properties();
1970 client_->UpdateRendererCapabilitiesOnImplThread();
1973 void LayerTreeHostImpl::CreateAndSetTileManager() {
1974 DCHECK(!tile_manager_);
1975 DCHECK(settings_.impl_side_painting);
1976 DCHECK(output_surface_);
1977 DCHECK(resource_provider_);
1978 DCHECK(proxy_->ImplThreadTaskRunner());
1980 ContextProvider* context_provider = output_surface_->context_provider();
1981 transfer_buffer_memory_limit_ =
1982 GetMaxTransferBufferUsageBytes(context_provider);
1984 if (use_gpu_rasterization_ && context_provider) {
1986 ResourcePool::Create(resource_provider_.get(),
1988 resource_provider_->best_texture_format());
1990 raster_worker_pool_ =
1991 GpuRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1993 resource_provider_.get());
1994 on_demand_task_graph_runner_ = &synchronous_task_graph_runner_;
1995 } else if (UseOneCopyTextureUpload() && context_provider) {
1996 // We need to create a staging resource pool when using copy rasterizer.
1997 staging_resource_pool_ =
1998 ResourcePool::Create(resource_provider_.get(),
1999 GetMapImageTextureTarget(context_provider),
2000 resource_provider_->best_texture_format());
2002 ResourcePool::Create(resource_provider_.get(),
2004 resource_provider_->best_texture_format());
2006 raster_worker_pool_ = ImageCopyRasterWorkerPool::Create(
2007 proxy_->ImplThreadTaskRunner(),
2008 RasterWorkerPool::GetTaskGraphRunner(),
2010 resource_provider_.get(),
2011 staging_resource_pool_.get());
2012 on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
2013 } else if (!UseZeroCopyTextureUpload() && context_provider) {
2014 resource_pool_ = ResourcePool::Create(
2015 resource_provider_.get(),
2017 resource_provider_->memory_efficient_texture_format());
2019 raster_worker_pool_ = PixelBufferRasterWorkerPool::Create(
2020 proxy_->ImplThreadTaskRunner(),
2021 RasterWorkerPool::GetTaskGraphRunner(),
2023 resource_provider_.get(),
2024 transfer_buffer_memory_limit_);
2025 on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
2028 ResourcePool::Create(resource_provider_.get(),
2029 GetMapImageTextureTarget(context_provider),
2030 resource_provider_->best_texture_format());
2032 raster_worker_pool_ =
2033 ImageRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
2034 RasterWorkerPool::GetTaskGraphRunner(),
2035 resource_provider_.get());
2036 on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
2040 TileManager::Create(this,
2041 proxy_->ImplThreadTaskRunner(),
2042 resource_pool_.get(),
2043 raster_worker_pool_->AsRasterizer(),
2044 rendering_stats_instrumentation_);
2046 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2047 need_to_update_visible_tiles_before_draw_ = false;
2048 on_demand_task_namespace_ = on_demand_task_graph_runner_->GetNamespaceToken();
2051 void LayerTreeHostImpl::DestroyTileManager() {
2052 tile_manager_.reset();
2053 resource_pool_.reset();
2054 staging_resource_pool_.reset();
2055 raster_worker_pool_.reset();
2058 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
2059 // In impl-side painting, synchronize to the pending tree so that it has
2060 // time to raster before being displayed.
2061 return settings_.impl_side_painting;
2064 bool LayerTreeHostImpl::UseZeroCopyTextureUpload() const {
2065 // Note: we use zero-copy by default when the renderer is using
2066 // shared memory resources.
2067 return (settings_.use_zero_copy ||
2068 GetRendererCapabilities().using_shared_memory_resources) &&
2069 GetRendererCapabilities().using_map_image;
2072 bool LayerTreeHostImpl::UseOneCopyTextureUpload() const {
2073 // Sync query support is required by one-copy rasterizer.
2074 return settings_.use_one_copy && GetRendererCapabilities().using_map_image &&
2075 resource_provider_->use_sync_query();
2078 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
2079 SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
2082 bool LayerTreeHostImpl::InitializeRenderer(
2083 scoped_ptr<OutputSurface> output_surface) {
2084 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2086 // Since we will create a new resource provider, we cannot continue to use
2087 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2088 // before we destroy the old resource provider.
2089 ReleaseTreeResources();
2091 // Note: order is important here.
2093 DestroyTileManager();
2094 resource_provider_.reset();
2095 output_surface_.reset();
2097 if (!output_surface->BindToClient(this))
2100 output_surface_ = output_surface.Pass();
2101 have_valid_output_surface_ = true;
2102 resource_provider_ =
2103 ResourceProvider::Create(output_surface_.get(),
2104 shared_bitmap_manager_,
2105 settings_.highp_threshold_min,
2106 settings_.use_rgba_4444_textures,
2107 settings_.texture_id_allocation_chunk_size,
2108 settings_.use_distance_field_text);
2110 if (output_surface_->capabilities().deferred_gl_initialization)
2111 EnforceZeroBudget(true);
2113 CreateAndSetRenderer();
2115 transfer_buffer_memory_limit_ =
2116 GetMaxTransferBufferUsageBytes(output_surface_->context_provider());
2118 if (settings_.impl_side_painting)
2119 CreateAndSetTileManager();
2121 // Initialize vsync parameters to sane values.
2122 const base::TimeDelta display_refresh_interval =
2123 base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
2124 settings_.refresh_rate);
2125 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2127 // TODO(brianderson): Don't use a hard-coded parent draw time.
2128 base::TimeDelta parent_draw_time =
2129 (!settings_.begin_frame_scheduling_enabled &&
2130 output_surface_->capabilities().adjust_deadline_for_parent)
2131 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2132 : base::TimeDelta();
2133 client_->SetEstimatedParentDrawTime(parent_draw_time);
2135 int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2136 if (max_frames_pending <= 0)
2137 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2138 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2139 client_->OnCanDrawStateChanged(CanDraw());
2144 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2145 base::TimeDelta interval) {
2146 client_->CommitVSyncParameters(timebase, interval);
2149 void LayerTreeHostImpl::DeferredInitialize() {
2150 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2151 DCHECK(settings_.impl_side_painting);
2152 DCHECK(output_surface_->context_provider());
2154 ReleaseTreeResources();
2156 DestroyTileManager();
2158 resource_provider_->InitializeGL();
2160 CreateAndSetRenderer();
2161 EnforceZeroBudget(false);
2162 CreateAndSetTileManager();
2164 client_->SetNeedsCommitOnImplThread();
2167 void LayerTreeHostImpl::ReleaseGL() {
2168 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2169 DCHECK(settings_.impl_side_painting);
2170 DCHECK(output_surface_->context_provider());
2172 ReleaseTreeResources();
2174 DestroyTileManager();
2176 resource_provider_->InitializeSoftware();
2177 output_surface_->ReleaseContextProvider();
2179 CreateAndSetRenderer();
2180 EnforceZeroBudget(true);
2181 CreateAndSetTileManager();
2183 client_->SetNeedsCommitOnImplThread();
2186 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2187 if (device_viewport_size == device_viewport_size_)
2191 active_tree_->SetViewportSizeInvalid();
2193 device_viewport_size_ = device_viewport_size;
2195 UpdateInnerViewportContainerSize();
2196 client_->OnCanDrawStateChanged(CanDraw());
2197 SetFullRootLayerDamage();
2198 active_tree_->set_needs_update_draw_properties();
2201 void LayerTreeHostImpl::SetOverdrawBottomHeight(float overdraw_bottom_height) {
2202 if (overdraw_bottom_height == overdraw_bottom_height_)
2204 overdraw_bottom_height_ = overdraw_bottom_height;
2206 UpdateInnerViewportContainerSize();
2207 SetFullRootLayerDamage();
2210 void LayerTreeHostImpl::SetOverhangUIResource(
2211 UIResourceId overhang_ui_resource_id,
2212 const gfx::Size& overhang_ui_resource_size) {
2213 overhang_ui_resource_id_ = overhang_ui_resource_id;
2214 overhang_ui_resource_size_ = overhang_ui_resource_size;
2217 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2218 if (device_scale_factor == device_scale_factor_)
2220 device_scale_factor_ = device_scale_factor;
2222 UpdateInnerViewportContainerSize();
2223 SetFullRootLayerDamage();
2226 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2227 if (viewport_rect_for_tile_priority_.IsEmpty())
2228 return DeviceViewport();
2230 return viewport_rect_for_tile_priority_;
2233 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2234 return DeviceViewport().size();
2237 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2238 if (external_viewport_.IsEmpty())
2239 return gfx::Rect(device_viewport_size_);
2241 return external_viewport_;
2244 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2245 if (external_clip_.IsEmpty())
2246 return DeviceViewport();
2248 return external_clip_;
2251 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2252 return external_transform_;
2255 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2256 UpdateInnerViewportContainerSize();
2259 active_tree_->set_needs_update_draw_properties();
2260 SetFullRootLayerDamage();
2263 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2264 DCHECK(input_handler_client_ == NULL);
2265 input_handler_client_ = client;
2268 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2269 if (LayerImpl* scroll_parent = layer->scroll_parent())
2270 return scroll_parent;
2271 return layer->parent();
2274 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2275 const gfx::PointF& device_viewport_point,
2276 InputHandler::ScrollInputType type,
2277 LayerImpl* layer_impl,
2278 bool* scroll_on_main_thread,
2279 bool* optional_has_ancestor_scroll_handler) const {
2280 DCHECK(scroll_on_main_thread);
2282 // Walk up the hierarchy and look for a scrollable layer.
2283 LayerImpl* potentially_scrolling_layer_impl = NULL;
2284 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2285 // The content layer can also block attempts to scroll outside the main
2287 ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2288 if (status == ScrollOnMainThread) {
2289 *scroll_on_main_thread = true;
2293 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2294 if (!scroll_layer_impl)
2297 status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2298 // If any layer wants to divert the scroll event to the main thread, abort.
2299 if (status == ScrollOnMainThread) {
2300 *scroll_on_main_thread = true;
2304 if (optional_has_ancestor_scroll_handler &&
2305 scroll_layer_impl->have_scroll_event_handlers())
2306 *optional_has_ancestor_scroll_handler = true;
2308 if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2309 potentially_scrolling_layer_impl = scroll_layer_impl;
2312 // Falling back to the root scroll layer ensures generation of root overscroll
2313 // notifications while preventing scroll updates from being unintentionally
2314 // forwarded to the main thread.
2315 if (!potentially_scrolling_layer_impl)
2316 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2317 ? OuterViewportScrollLayer()
2318 : InnerViewportScrollLayer();
2320 return potentially_scrolling_layer_impl;
2323 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2324 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2325 DCHECK(scroll_ancestor);
2326 for (LayerImpl* ancestor = child; ancestor;
2327 ancestor = NextScrollLayer(ancestor)) {
2328 if (ancestor->scrollable())
2329 return ancestor == scroll_ancestor;
2334 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2335 const gfx::Point& viewport_point,
2336 InputHandler::ScrollInputType type) {
2337 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2339 if (top_controls_manager_)
2340 top_controls_manager_->ScrollBegin();
2342 DCHECK(!CurrentlyScrollingLayer());
2343 ClearCurrentlyScrollingLayer();
2345 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2346 device_scale_factor_);
2347 LayerImpl* layer_impl =
2348 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2351 LayerImpl* scroll_layer_impl =
2352 active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2353 device_viewport_point);
2354 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2355 return ScrollUnknown;
2358 bool scroll_on_main_thread = false;
2359 LayerImpl* scrolling_layer_impl =
2360 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2363 &scroll_on_main_thread,
2364 &scroll_affects_scroll_handler_);
2366 if (scroll_on_main_thread) {
2367 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2368 return ScrollOnMainThread;
2371 if (scrolling_layer_impl) {
2372 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2373 should_bubble_scrolls_ = (type != NonBubblingGesture);
2374 wheel_scrolling_ = (type == Wheel);
2375 client_->RenewTreePriority();
2376 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2377 return ScrollStarted;
2379 return ScrollIgnored;
2382 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
2383 const gfx::Point& viewport_point,
2384 const gfx::Vector2dF& scroll_delta) {
2385 if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
2386 Animation* animation =
2387 layer_impl->layer_animation_controller()->GetAnimation(
2388 Animation::ScrollOffset);
2390 return ScrollIgnored;
2392 ScrollOffsetAnimationCurve* curve =
2393 animation->curve()->ToScrollOffsetAnimationCurve();
2395 gfx::Vector2dF new_target = curve->target_value() + scroll_delta;
2396 new_target.SetToMax(gfx::Vector2dF());
2397 new_target.SetToMin(layer_impl->MaxScrollOffset());
2399 curve->UpdateTarget(
2400 animation->TrimTimeToCurrentIteration(CurrentFrameTimeTicks()),
2403 return ScrollStarted;
2405 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2406 // behavior as ScrollBy to determine which layer to animate, but we do not
2407 // do the Android-specific things in ScrollBy like showing top controls.
2408 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel);
2409 if (scroll_status == ScrollStarted) {
2410 gfx::Vector2dF pending_delta = scroll_delta;
2411 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2412 layer_impl = layer_impl->parent()) {
2413 if (!layer_impl->scrollable())
2416 gfx::Vector2dF current_offset = layer_impl->TotalScrollOffset();
2417 gfx::Vector2dF target_offset = current_offset + pending_delta;
2418 target_offset.SetToMax(gfx::Vector2dF());
2419 target_offset.SetToMin(layer_impl->MaxScrollOffset());
2420 gfx::Vector2dF actual_delta = target_offset - current_offset;
2422 const float kEpsilon = 0.1f;
2423 bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
2424 std::abs(actual_delta.y()) > kEpsilon);
2426 if (!can_layer_scroll) {
2427 layer_impl->ScrollBy(actual_delta);
2428 pending_delta -= actual_delta;
2432 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2434 scoped_ptr<ScrollOffsetAnimationCurve> curve =
2435 ScrollOffsetAnimationCurve::Create(target_offset,
2436 EaseInOutTimingFunction::Create());
2437 curve->SetInitialValue(current_offset);
2439 scoped_ptr<Animation> animation =
2440 Animation::Create(curve.PassAs<AnimationCurve>(),
2441 AnimationIdProvider::NextAnimationId(),
2442 AnimationIdProvider::NextGroupId(),
2443 Animation::ScrollOffset);
2444 animation->set_is_impl_only(true);
2446 layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
2449 return ScrollStarted;
2453 return scroll_status;
2456 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2457 LayerImpl* layer_impl,
2458 float scale_from_viewport_to_screen_space,
2459 const gfx::PointF& viewport_point,
2460 const gfx::Vector2dF& viewport_delta) {
2461 // Layers with non-invertible screen space transforms should not have passed
2462 // the scroll hit test in the first place.
2463 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2464 gfx::Transform inverse_screen_space_transform(
2465 gfx::Transform::kSkipInitialization);
2466 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2467 &inverse_screen_space_transform);
2468 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2469 // layers, we may need to explicitly handle uninvertible transforms here.
2472 gfx::PointF screen_space_point =
2473 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2475 gfx::Vector2dF screen_space_delta = viewport_delta;
2476 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2478 // First project the scroll start and end points to local layer space to find
2479 // the scroll delta in layer coordinates.
2480 bool start_clipped, end_clipped;
2481 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2482 gfx::PointF local_start_point =
2483 MathUtil::ProjectPoint(inverse_screen_space_transform,
2486 gfx::PointF local_end_point =
2487 MathUtil::ProjectPoint(inverse_screen_space_transform,
2488 screen_space_end_point,
2491 // In general scroll point coordinates should not get clipped.
2492 DCHECK(!start_clipped);
2493 DCHECK(!end_clipped);
2494 if (start_clipped || end_clipped)
2495 return gfx::Vector2dF();
2497 // local_start_point and local_end_point are in content space but we want to
2498 // move them to layer space for scrolling.
2499 float width_scale = 1.f / layer_impl->contents_scale_x();
2500 float height_scale = 1.f / layer_impl->contents_scale_y();
2501 local_start_point.Scale(width_scale, height_scale);
2502 local_end_point.Scale(width_scale, height_scale);
2504 // Apply the scroll delta.
2505 gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2506 layer_impl->ScrollBy(local_end_point - local_start_point);
2508 // Get the end point in the layer's content space so we can apply its
2509 // ScreenSpaceTransform.
2510 gfx::PointF actual_local_end_point = local_start_point +
2511 layer_impl->ScrollDelta() -
2513 gfx::PointF actual_local_content_end_point =
2514 gfx::ScalePoint(actual_local_end_point,
2516 1.f / height_scale);
2518 // Calculate the applied scroll delta in viewport space coordinates.
2519 gfx::PointF actual_screen_space_end_point =
2520 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2521 actual_local_content_end_point,
2523 DCHECK(!end_clipped);
2525 return gfx::Vector2dF();
2526 gfx::PointF actual_viewport_end_point =
2527 gfx::ScalePoint(actual_screen_space_end_point,
2528 1.f / scale_from_viewport_to_screen_space);
2529 return actual_viewport_end_point - viewport_point;
2532 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
2533 const gfx::Vector2dF& local_delta) {
2534 gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2535 layer_impl->ScrollBy(local_delta);
2536 return layer_impl->ScrollDelta() - previous_delta;
2539 bool LayerTreeHostImpl::ScrollBy(const gfx::Point& viewport_point,
2540 const gfx::Vector2dF& scroll_delta) {
2541 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2542 if (!CurrentlyScrollingLayer())
2545 gfx::Vector2dF pending_delta = scroll_delta;
2546 gfx::Vector2dF unused_root_delta;
2547 bool did_scroll_x = false;
2548 bool did_scroll_y = false;
2549 bool did_scroll_top_controls = false;
2550 // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
2552 bool consume_by_top_controls =
2553 top_controls_manager_ &&
2554 (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2555 CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
2556 InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
2557 scroll_delta.y() < 0);
2559 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2561 layer_impl = layer_impl->parent()) {
2562 if (!layer_impl->scrollable())
2565 if (layer_impl == InnerViewportScrollLayer()) {
2566 // Only allow bubble scrolling when the scroll is in the direction to make
2567 // the top controls visible.
2568 gfx::Vector2dF applied_delta;
2569 gfx::Vector2dF excess_delta;
2570 if (consume_by_top_controls) {
2571 excess_delta = top_controls_manager_->ScrollBy(pending_delta);
2572 applied_delta = pending_delta - excess_delta;
2573 pending_delta = excess_delta;
2574 // Force updating of vertical adjust values if needed.
2575 if (applied_delta.y() != 0) {
2576 did_scroll_top_controls = true;
2577 layer_impl->ScrollbarParametersDidChange();
2580 // Track root layer deltas for reporting overscroll.
2581 unused_root_delta = pending_delta;
2584 gfx::Vector2dF applied_delta;
2585 // Gesture events need to be transformed from viewport coordinates to local
2586 // layer coordinates so that the scrolling contents exactly follow the
2587 // user's finger. In contrast, wheel events represent a fixed amount of
2588 // scrolling so we can just apply them directly.
2589 if (!wheel_scrolling_) {
2590 float scale_from_viewport_to_screen_space = device_scale_factor_;
2592 ScrollLayerWithViewportSpaceDelta(layer_impl,
2593 scale_from_viewport_to_screen_space,
2594 viewport_point, pending_delta);
2596 applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
2599 const float kEpsilon = 0.1f;
2600 if (layer_impl == InnerViewportScrollLayer()) {
2601 unused_root_delta.Subtract(applied_delta);
2602 if (std::abs(unused_root_delta.x()) < kEpsilon)
2603 unused_root_delta.set_x(0.0f);
2604 if (std::abs(unused_root_delta.y()) < kEpsilon)
2605 unused_root_delta.set_y(0.0f);
2606 // Disable overscroll on axes which is impossible to scroll.
2607 if (settings_.report_overscroll_only_for_scrollable_axes) {
2608 if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon)
2609 unused_root_delta.set_x(0.0f);
2610 if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon)
2611 unused_root_delta.set_y(0.0f);
2615 // If the layer wasn't able to move, try the next one in the hierarchy.
2616 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2617 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2618 did_scroll_x |= did_move_layer_x;
2619 did_scroll_y |= did_move_layer_y;
2620 if (!did_move_layer_x && !did_move_layer_y) {
2621 // Scrolls should always bubble between the outer and inner viewports
2622 if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
2623 layer_impl == OuterViewportScrollLayer())
2629 did_lock_scrolling_layer_ = true;
2630 if (!should_bubble_scrolls_) {
2631 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2635 // If the applied delta is within 45 degrees of the input delta, bail out to
2636 // make it easier to scroll just one layer in one direction without
2637 // affecting any of its parents.
2638 float angle_threshold = 45;
2639 if (MathUtil::SmallestAngleBetweenVectors(
2640 applied_delta, pending_delta) < angle_threshold) {
2641 pending_delta = gfx::Vector2d();
2645 // Allow further movement only on an axis perpendicular to the direction in
2646 // which the layer moved.
2647 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2648 pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2650 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2654 bool did_scroll_content = did_scroll_x || did_scroll_y;
2655 if (did_scroll_content) {
2656 // If we are scrolling with an active scroll handler, forward latency
2657 // tracking information to the main thread so the delay introduced by the
2658 // handler is accounted for.
2659 if (scroll_affects_scroll_handler())
2660 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2661 client_->SetNeedsCommitOnImplThread();
2663 client_->RenewTreePriority();
2666 // Scrolling along an axis resets accumulated root overscroll for that axis.
2668 accumulated_root_overscroll_.set_x(0);
2670 accumulated_root_overscroll_.set_y(0);
2672 accumulated_root_overscroll_ += unused_root_delta;
2673 bool did_overscroll = !unused_root_delta.IsZero();
2674 if (did_overscroll && input_handler_client_) {
2675 input_handler_client_->DidOverscroll(
2676 viewport_point, accumulated_root_overscroll_, unused_root_delta);
2679 return did_scroll_content || did_scroll_top_controls;
2682 // This implements scrolling by page as described here:
2683 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2684 // for events with WHEEL_PAGESCROLL set.
2685 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2686 ScrollDirection direction) {
2687 DCHECK(wheel_scrolling_);
2689 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2691 layer_impl = layer_impl->parent()) {
2692 if (!layer_impl->scrollable())
2695 if (!layer_impl->HasScrollbar(VERTICAL))
2698 float height = layer_impl->clip_height();
2700 // These magical values match WebKit and are designed to scroll nearly the
2701 // entire visible content height but leave a bit of overlap.
2702 float page = std::max(height * 0.875f, 1.f);
2703 if (direction == SCROLL_BACKWARD)
2706 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2708 gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
2710 if (!applied_delta.IsZero()) {
2711 client_->SetNeedsCommitOnImplThread();
2713 client_->RenewTreePriority();
2717 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2723 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2724 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2725 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2726 active_tree_->SetRootLayerScrollOffsetDelegate(
2727 root_layer_scroll_offset_delegate_);
2730 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2731 DCHECK(root_layer_scroll_offset_delegate_ != NULL);
2732 client_->SetNeedsCommitOnImplThread();
2733 active_tree_->set_needs_update_draw_properties();
2736 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2737 active_tree_->ClearCurrentlyScrollingLayer();
2738 did_lock_scrolling_layer_ = false;
2739 scroll_affects_scroll_handler_ = false;
2740 accumulated_root_overscroll_ = gfx::Vector2dF();
2743 void LayerTreeHostImpl::ScrollEnd() {
2744 if (top_controls_manager_)
2745 top_controls_manager_->ScrollEnd();
2746 ClearCurrentlyScrollingLayer();
2749 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2750 if (!active_tree_->CurrentlyScrollingLayer())
2751 return ScrollIgnored;
2753 if (settings_.ignore_root_layer_flings &&
2754 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2755 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2756 ClearCurrentlyScrollingLayer();
2757 return ScrollIgnored;
2760 if (!wheel_scrolling_) {
2761 // Allow the fling to lock to the first layer that moves after the initial
2762 // fling |ScrollBy()| event.
2763 did_lock_scrolling_layer_ = false;
2764 should_bubble_scrolls_ = false;
2767 return ScrollStarted;
2770 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2771 const gfx::PointF& device_viewport_point,
2772 LayerImpl* layer_impl) {
2774 return std::numeric_limits<float>::max();
2776 gfx::Rect layer_impl_bounds(
2777 layer_impl->content_bounds());
2779 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2780 layer_impl->screen_space_transform(),
2783 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2784 device_viewport_point);
2787 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2788 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2789 device_scale_factor_);
2790 LayerImpl* layer_impl =
2791 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2792 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2795 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2796 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2797 scroll_layer_id_when_mouse_over_scrollbar_);
2799 // The check for a null scroll_layer_impl below was added to see if it will
2800 // eliminate the crashes described in http://crbug.com/326635.
2801 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2802 ScrollbarAnimationController* animation_controller =
2803 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2805 if (animation_controller)
2806 animation_controller->DidMouseMoveOffScrollbar();
2807 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2810 bool scroll_on_main_thread = false;
2811 LayerImpl* scroll_layer_impl =
2812 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2813 InputHandler::Gesture,
2815 &scroll_on_main_thread,
2817 if (scroll_on_main_thread || !scroll_layer_impl)
2820 ScrollbarAnimationController* animation_controller =
2821 scroll_layer_impl->scrollbar_animation_controller();
2822 if (!animation_controller)
2825 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2826 float distance_to_scrollbar = std::numeric_limits<float>::max();
2827 for (LayerImpl::ScrollbarSet::iterator it =
2828 scroll_layer_impl->scrollbars()->begin();
2829 it != scroll_layer_impl->scrollbars()->end();
2831 distance_to_scrollbar =
2832 std::min(distance_to_scrollbar,
2833 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2835 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2836 device_scale_factor_);
2839 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2840 const gfx::PointF& device_viewport_point) {
2841 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2842 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2843 layer_impl = active_tree_->LayerById(scroll_layer_id);
2844 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2845 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2846 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2848 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2857 void LayerTreeHostImpl::PinchGestureBegin() {
2858 pinch_gesture_active_ = true;
2859 previous_pinch_anchor_ = gfx::Point();
2860 client_->RenewTreePriority();
2861 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2862 if (active_tree_->OuterViewportScrollLayer()) {
2863 active_tree_->SetCurrentlyScrollingLayer(
2864 active_tree_->OuterViewportScrollLayer());
2866 active_tree_->SetCurrentlyScrollingLayer(
2867 active_tree_->InnerViewportScrollLayer());
2869 if (top_controls_manager_)
2870 top_controls_manager_->PinchBegin();
2873 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2874 const gfx::Point& anchor) {
2875 if (!InnerViewportScrollLayer())
2878 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2880 // For a moment the scroll offset ends up being outside of the max range. This
2881 // confuses the delegate so we switch it off till after we're done processing
2882 // the pinch update.
2883 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2885 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2886 // position over the course of the magnify.
2887 float page_scale_delta = active_tree_->page_scale_delta();
2888 gfx::PointF previous_scale_anchor =
2889 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2890 active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
2891 page_scale_delta = active_tree_->page_scale_delta();
2892 gfx::PointF new_scale_anchor =
2893 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2894 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2896 previous_pinch_anchor_ = anchor;
2898 move.Scale(1 / active_tree_->page_scale_factor());
2899 // If clamping the inner viewport scroll offset causes a change, it should
2900 // be accounted for from the intended move.
2901 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2903 // We manually manage the bubbling behaviour here as it is different to that
2904 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2905 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2906 // 2) we don't want the directional limitations on the unused parts that
2907 // ScrollBy() implements, and
2908 // 3) pinching should not engage the top controls manager.
2909 gfx::Vector2dF unused = OuterViewportScrollLayer()
2910 ? OuterViewportScrollLayer()->ScrollBy(move)
2913 if (!unused.IsZero()) {
2914 InnerViewportScrollLayer()->ScrollBy(unused);
2915 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2918 active_tree_->SetRootLayerScrollOffsetDelegate(
2919 root_layer_scroll_offset_delegate_);
2921 client_->SetNeedsCommitOnImplThread();
2923 client_->RenewTreePriority();
2926 void LayerTreeHostImpl::PinchGestureEnd() {
2927 pinch_gesture_active_ = false;
2928 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2929 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2930 ClearCurrentlyScrollingLayer();
2932 if (top_controls_manager_)
2933 top_controls_manager_->PinchEnd();
2934 client_->SetNeedsCommitOnImplThread();
2937 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2938 LayerImpl* layer_impl) {
2942 gfx::Vector2d scroll_delta =
2943 gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
2944 if (!scroll_delta.IsZero()) {
2945 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2946 scroll.layer_id = layer_impl->id();
2947 scroll.scroll_delta = scroll_delta;
2948 scroll_info->scrolls.push_back(scroll);
2949 layer_impl->SetSentScrollDelta(scroll_delta);
2952 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2953 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2956 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2957 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2959 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2960 scroll_info->page_scale_delta = active_tree_->page_scale_delta();
2961 active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
2962 scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
2964 return scroll_info.Pass();
2967 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2968 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2971 void LayerTreeHostImpl::RunOnDemandRasterTask(Task* on_demand_raster_task) {
2972 DCHECK(on_demand_task_graph_runner_);
2974 // Construct a task graph that contains this single raster task.
2976 graph.nodes.push_back(
2977 TaskGraph::Node(on_demand_raster_task,
2978 RasterWorkerPool::kOnDemandRasterTaskPriority,
2981 // Schedule task and wait for task graph runner to finish running it.
2982 on_demand_task_graph_runner_->ScheduleTasks(on_demand_task_namespace_,
2985 if (on_demand_task_graph_runner_ == &synchronous_task_graph_runner_)
2986 on_demand_task_graph_runner_->RunUntilIdle();
2988 on_demand_task_graph_runner_->WaitForTasksToFinishRunning(
2989 on_demand_task_namespace_);
2991 // Collect task now that it has finished running.
2992 Task::Vector completed_tasks;
2993 on_demand_task_graph_runner_->CollectCompletedTasks(on_demand_task_namespace_,
2995 DCHECK_EQ(1u, completed_tasks.size());
2996 DCHECK_EQ(completed_tasks[0], on_demand_raster_task);
2999 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
3000 DCHECK(InnerViewportScrollLayer());
3001 LayerImpl* scroll_layer = OuterViewportScrollLayer()
3002 ? OuterViewportScrollLayer()
3003 : InnerViewportScrollLayer();
3005 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
3007 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
3008 InnerViewportScrollLayer()->ScrollBy(unused_delta);
3011 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
3012 if (!page_scale_animation_)
3015 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
3017 if (!page_scale_animation_->IsAnimationStarted())
3018 page_scale_animation_->StartAnimation(monotonic_time);
3020 active_tree_->SetPageScaleDelta(
3021 page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
3022 active_tree_->page_scale_factor());
3023 gfx::Vector2dF next_scroll =
3024 page_scale_animation_->ScrollOffsetAtTime(monotonic_time);
3026 ScrollViewportBy(next_scroll - scroll_total);
3029 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
3030 page_scale_animation_.reset();
3031 client_->SetNeedsCommitOnImplThread();
3032 client_->RenewTreePriority();
3038 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
3039 if (!top_controls_manager_ || !top_controls_manager_->animation())
3042 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
3044 if (top_controls_manager_->animation())
3047 if (active_tree_->TotalScrollOffset().y() == 0.f)
3050 if (scroll.IsZero())
3053 ScrollViewportBy(gfx::ScaleVector2d(
3054 scroll, 1.f / active_tree_->total_page_scale_factor()));
3056 client_->SetNeedsCommitOnImplThread();
3057 client_->RenewTreePriority();
3060 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
3061 if (!settings_.accelerated_animation_enabled ||
3062 !needs_animate_layers() ||
3063 !active_tree_->root_layer())
3066 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
3067 AnimationRegistrar::AnimationControllerMap copy =
3068 animation_registrar_->active_animation_controllers();
3069 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3072 (*iter).second->Animate(monotonic_time);
3077 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
3078 if (!settings_.accelerated_animation_enabled ||
3079 !needs_animate_layers() ||
3080 !active_tree_->root_layer())
3083 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
3084 scoped_ptr<AnimationEventsVector> events =
3085 make_scoped_ptr(new AnimationEventsVector);
3086 AnimationRegistrar::AnimationControllerMap copy =
3087 animation_registrar_->active_animation_controllers();
3088 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3091 (*iter).second->UpdateState(start_ready_animations, events.get());
3093 if (!events->empty()) {
3094 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
3100 void LayerTreeHostImpl::ActivateAnimations() {
3101 if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
3102 !active_tree_->root_layer())
3105 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
3106 AnimationRegistrar::AnimationControllerMap copy =
3107 animation_registrar_->active_animation_controllers();
3108 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3111 (*iter).second->ActivateAnimations();
3114 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
3115 return base::TimeDelta::FromSeconds(1);
3118 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
3120 if (active_tree_->root_layer()) {
3121 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
3122 base::JSONWriter::WriteWithOptions(
3123 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
3128 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3129 return fps_counter_->current_frame_number();
3132 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
3133 AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
3136 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
3137 base::TimeTicks time) {
3141 ScrollbarAnimationController* scrollbar_controller =
3142 layer->scrollbar_animation_controller();
3143 if (scrollbar_controller)
3144 scrollbar_controller->Animate(time);
3146 for (size_t i = 0; i < layer->children().size(); ++i)
3147 AnimateScrollbarsRecursive(layer->children()[i], time);
3150 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3151 const base::Closure& start_fade,
3152 base::TimeDelta delay) {
3153 client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
3156 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3157 TRACE_EVENT_INSTANT0(
3159 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3160 TRACE_EVENT_SCOPE_THREAD);
3164 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
3168 if (global_tile_state_.tree_priority == priority)
3170 global_tile_state_.tree_priority = priority;
3171 DidModifyTilePriorities();
3174 void LayerTreeHostImpl::UpdateCurrentFrameTime() {
3175 DCHECK(current_frame_timeticks_.is_null());
3176 current_frame_timeticks_ = gfx::FrameTime::Now();
3179 void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() {
3180 current_frame_timeticks_ = base::TimeTicks();
3183 base::TimeTicks LayerTreeHostImpl::CurrentFrameTimeTicks() {
3184 // Try to use the current frame time to keep animations non-jittery. But if
3185 // we're not in a frame (because this is during an input event or a delayed
3186 // task), fall back to physical time. This should still be monotonic.
3187 if (!current_frame_timeticks_.is_null())
3188 return current_frame_timeticks_;
3189 return gfx::FrameTime::Now();
3192 scoped_refptr<base::debug::ConvertableToTraceFormat>
3193 LayerTreeHostImpl::AsValue() const {
3194 return AsValueWithFrame(NULL);
3197 scoped_refptr<base::debug::ConvertableToTraceFormat>
3198 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
3199 scoped_refptr<base::debug::TracedValue> state =
3200 new base::debug::TracedValue();
3201 AsValueWithFrameInto(frame, state.get());
3205 void LayerTreeHostImpl::AsValueWithFrameInto(
3207 base::debug::TracedValue* state) const {
3208 if (this->pending_tree_) {
3209 state->BeginDictionary("activation_state");
3210 ActivationStateAsValueInto(state);
3211 state->EndDictionary();
3213 state->BeginDictionary("device_viewport_size");
3214 MathUtil::AddToTracedValue(device_viewport_size_, state);
3215 state->EndDictionary();
3216 if (tile_manager_) {
3217 state->BeginArray("tiles");
3218 tile_manager_->AllTilesAsValueInto(state);
3221 state->BeginDictionary("tile_manager_basic_state");
3222 tile_manager_->BasicStateAsValueInto(state);
3223 state->EndDictionary();
3225 state->BeginDictionary("active_tree");
3226 active_tree_->AsValueInto(state);
3227 state->EndDictionary();
3228 if (pending_tree_) {
3229 state->BeginDictionary("pending_tree");
3230 pending_tree_->AsValueInto(state);
3231 state->EndDictionary();
3234 state->BeginDictionary("frame");
3235 frame->AsValueInto(state);
3236 state->EndDictionary();
3240 scoped_refptr<base::debug::ConvertableToTraceFormat>
3241 LayerTreeHostImpl::ActivationStateAsValue() const {
3242 scoped_refptr<base::debug::TracedValue> state =
3243 new base::debug::TracedValue();
3244 ActivationStateAsValueInto(state.get());
3248 void LayerTreeHostImpl::ActivationStateAsValueInto(
3249 base::debug::TracedValue* state) const {
3250 TracedValue::SetIDRef(this, state, "lthi");
3251 if (tile_manager_) {
3252 state->BeginDictionary("tile_manager");
3253 tile_manager_->BasicStateAsValueInto(state);
3254 state->EndDictionary();
3258 void LayerTreeHostImpl::SetDebugState(
3259 const LayerTreeDebugState& new_debug_state) {
3260 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3262 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3263 paint_time_counter_->ClearHistory();
3265 debug_state_ = new_debug_state;
3266 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3267 SetFullRootLayerDamage();
3270 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3271 const UIResourceBitmap& bitmap) {
3274 GLint wrap_mode = 0;
3275 switch (bitmap.GetWrapMode()) {
3276 case UIResourceBitmap::CLAMP_TO_EDGE:
3277 wrap_mode = GL_CLAMP_TO_EDGE;
3279 case UIResourceBitmap::REPEAT:
3280 wrap_mode = GL_REPEAT;
3284 // Allow for multiple creation requests with the same UIResourceId. The
3285 // previous resource is simply deleted.
3286 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3288 DeleteUIResource(uid);
3290 ResourceFormat format = resource_provider_->best_texture_format();
3291 switch (bitmap.GetFormat()) {
3292 case UIResourceBitmap::RGBA8:
3294 case UIResourceBitmap::ALPHA_8:
3297 case UIResourceBitmap::ETC1:
3301 id = resource_provider_->CreateResource(
3304 ResourceProvider::TextureUsageAny,
3307 UIResourceData data;
3308 data.resource_id = id;
3309 data.size = bitmap.GetSize();
3310 data.opaque = bitmap.GetOpaque();
3312 ui_resource_map_[uid] = data;
3314 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3315 resource_provider_->SetPixels(id,
3316 bitmap_lock.GetPixels(),
3317 gfx::Rect(bitmap.GetSize()),
3318 gfx::Rect(bitmap.GetSize()),
3319 gfx::Vector2d(0, 0));
3320 MarkUIResourceNotEvicted(uid);
3323 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3324 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3326 resource_provider_->DeleteResource(id);
3327 ui_resource_map_.erase(uid);
3329 MarkUIResourceNotEvicted(uid);
3332 void LayerTreeHostImpl::EvictAllUIResources() {
3333 if (ui_resource_map_.empty())
3336 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3337 iter != ui_resource_map_.end();
3339 evicted_ui_resources_.insert(iter->first);
3340 resource_provider_->DeleteResource(iter->second.resource_id);
3342 ui_resource_map_.clear();
3344 client_->SetNeedsCommitOnImplThread();
3345 client_->OnCanDrawStateChanged(CanDraw());
3346 client_->RenewTreePriority();
3349 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3350 UIResourceId uid) const {
3351 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3352 if (iter != ui_resource_map_.end())
3353 return iter->second.resource_id;
3357 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3358 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3359 DCHECK(iter != ui_resource_map_.end());
3360 return iter->second.opaque;
3363 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3364 return !evicted_ui_resources_.empty();
3367 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3368 std::set<UIResourceId>::iterator found_in_evicted =
3369 evicted_ui_resources_.find(uid);
3370 if (found_in_evicted == evicted_ui_resources_.end())
3372 evicted_ui_resources_.erase(found_in_evicted);
3373 if (evicted_ui_resources_.empty())
3374 client_->OnCanDrawStateChanged(CanDraw());
3377 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3378 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3379 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3382 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3383 swap_promise_monitor_.insert(monitor);
3386 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3387 swap_promise_monitor_.erase(monitor);
3390 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3391 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3392 for (; it != swap_promise_monitor_.end(); it++)
3393 (*it)->OnSetNeedsRedrawOnImpl();
3396 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3397 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3398 for (; it != swap_promise_monitor_.end(); it++)
3399 (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
3402 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
3403 DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
3404 picture_layers_.end());
3405 picture_layers_.push_back(layer);
3408 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3409 std::vector<PictureLayerImpl*>::iterator it =
3410 std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3411 DCHECK(it != picture_layers_.end());
3412 picture_layers_.erase(it);