Upstream version 11.39.250.0
[platform/framework/web/crosswalk.git] / src / cc / trees / layer_tree_host_impl.cc
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/trees/layer_tree_host_impl.h"
6
7 #include <algorithm>
8 #include <limits>
9
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/debug/trace_event_argument.h"
13 #include "base/json/json_writer.h"
14 #include "base/metrics/histogram.h"
15 #include "base/stl_util.h"
16 #include "base/strings/stringprintf.h"
17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h"
32 #include "cc/input/top_controls_manager.h"
33 #include "cc/layers/append_quads_data.h"
34 #include "cc/layers/heads_up_display_layer_impl.h"
35 #include "cc/layers/layer_impl.h"
36 #include "cc/layers/layer_iterator.h"
37 #include "cc/layers/painted_scrollbar_layer_impl.h"
38 #include "cc/layers/render_surface_impl.h"
39 #include "cc/layers/scrollbar_layer_impl_base.h"
40 #include "cc/output/compositor_frame_metadata.h"
41 #include "cc/output/copy_output_request.h"
42 #include "cc/output/delegating_renderer.h"
43 #include "cc/output/gl_renderer.h"
44 #include "cc/output/software_renderer.h"
45 #include "cc/quads/render_pass_draw_quad.h"
46 #include "cc/quads/shared_quad_state.h"
47 #include "cc/quads/solid_color_draw_quad.h"
48 #include "cc/quads/texture_draw_quad.h"
49 #include "cc/resources/bitmap_raster_worker_pool.h"
50 #include "cc/resources/eviction_tile_priority_queue.h"
51 #include "cc/resources/gpu_raster_worker_pool.h"
52 #include "cc/resources/memory_history.h"
53 #include "cc/resources/one_copy_raster_worker_pool.h"
54 #include "cc/resources/picture_layer_tiling.h"
55 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
56 #include "cc/resources/prioritized_resource_manager.h"
57 #include "cc/resources/raster_tile_priority_queue.h"
58 #include "cc/resources/raster_worker_pool.h"
59 #include "cc/resources/resource_pool.h"
60 #include "cc/resources/texture_mailbox_deleter.h"
61 #include "cc/resources/ui_resource_bitmap.h"
62 #include "cc/resources/zero_copy_raster_worker_pool.h"
63 #include "cc/scheduler/delay_based_time_source.h"
64 #include "cc/trees/damage_tracker.h"
65 #include "cc/trees/layer_tree_host.h"
66 #include "cc/trees/layer_tree_host_common.h"
67 #include "cc/trees/layer_tree_impl.h"
68 #include "cc/trees/occlusion_tracker.h"
69 #include "cc/trees/single_thread_proxy.h"
70 #include "cc/trees/tree_synchronizer.h"
71 #include "gpu/command_buffer/client/gles2_interface.h"
72 #include "gpu/GLES2/gl2extchromium.h"
73 #include "ui/gfx/frame_time.h"
74 #include "ui/gfx/geometry/rect_conversions.h"
75 #include "ui/gfx/size_conversions.h"
76 #include "ui/gfx/vector2d_conversions.h"
77
78 namespace cc {
79 namespace {
80
81 void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) {
82   if (visible) {
83     TRACE_EVENT_ASYNC_BEGIN1("webkit",
84                              "LayerTreeHostImpl::SetVisible",
85                              id,
86                              "LayerTreeHostImpl",
87                              id);
88     return;
89   }
90
91   TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
92 }
93
94 size_t GetMaxTransferBufferUsageBytes(
95     const ContextProvider::Capabilities& context_capabilities,
96     double refresh_rate) {
97   // We want to make sure the default transfer buffer size is equal to the
98   // amount of data that can be uploaded by the compositor to avoid stalling
99   // the pipeline.
100   // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
101   const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
102
103   // We need to upload at least enough work to keep the GPU process busy until
104   // the next time it can handle a request to start more uploads from the
105   // compositor. We assume that it will pick up any sent upload requests within
106   // the time of a vsync, since the browser will want to swap a frame within
107   // that time interval, and then uploads should have a chance to be processed.
108   size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
109   size_t max_transfer_buffer_usage_bytes =
110       ms_per_frame * kMaxBytesUploadedPerMs;
111
112   // The context may request a lower limit based on the device capabilities.
113   return std::min(context_capabilities.max_transfer_buffer_usage_bytes,
114                   max_transfer_buffer_usage_bytes);
115 }
116
117 unsigned GetMapImageTextureTarget(
118     const ContextProvider::Capabilities& context_capabilities) {
119   if (context_capabilities.gpu.egl_image_external)
120     return GL_TEXTURE_EXTERNAL_OES;
121   if (context_capabilities.gpu.texture_rectangle)
122     return GL_TEXTURE_RECTANGLE_ARB;
123
124   return GL_TEXTURE_2D;
125 }
126
127 size_t GetMaxStagingResourceCount() {
128   // Upper bound for number of staging resource to allow.
129   return 32;
130 }
131
132 }  // namespace
133
134 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
135  public:
136   static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
137       LayerTreeHostImpl* layer_tree_host_impl,
138       scoped_refptr<DelayBasedTimeSource> time_source) {
139     return make_scoped_ptr(
140         new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
141                                                time_source));
142   }
143   virtual ~LayerTreeHostImplTimeSourceAdapter() {
144     time_source_->SetClient(NULL);
145     time_source_->SetActive(false);
146   }
147
148   virtual void OnTimerTick() OVERRIDE {
149     // In single threaded mode we attempt to simulate changing the current
150     // thread by maintaining a fake thread id. When we switch from one
151     // thread to another, we construct DebugScopedSetXXXThread objects that
152     // update the thread id. This lets DCHECKS that ensure we're on the
153     // right thread to work correctly in single threaded mode. The problem
154     // here is that the timer tasks are run via the message loop, and when
155     // they run, we've had no chance to construct a DebugScopedSetXXXThread
156     // object. The result is that we report that we're running on the main
157     // thread. In multi-threaded mode, this timer is run on the compositor
158     // thread, so to keep this consistent in single-threaded mode, we'll
159     // construct a DebugScopedSetImplThread object. There is no need to do
160     // this in multi-threaded mode since the real thread id's will be
161     // correct. In fact, setting fake thread id's interferes with the real
162     // thread id's and causes breakage.
163     scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
164     if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
165       set_impl_thread.reset(
166           new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
167     }
168
169     layer_tree_host_impl_->Animate(
170         layer_tree_host_impl_->CurrentBeginFrameArgs().frame_time);
171     layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
172     bool start_ready_animations = true;
173     layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
174
175     if (layer_tree_host_impl_->pending_tree()) {
176       layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
177       layer_tree_host_impl_->ManageTiles();
178     }
179
180     layer_tree_host_impl_->ResetCurrentBeginFrameArgsForNextFrame();
181   }
182
183   void SetActive(bool active) {
184     if (active != time_source_->Active())
185       time_source_->SetActive(active);
186   }
187
188   bool Active() const { return time_source_->Active(); }
189
190  private:
191   LayerTreeHostImplTimeSourceAdapter(
192       LayerTreeHostImpl* layer_tree_host_impl,
193       scoped_refptr<DelayBasedTimeSource> time_source)
194       : layer_tree_host_impl_(layer_tree_host_impl),
195         time_source_(time_source) {
196     time_source_->SetClient(this);
197   }
198
199   LayerTreeHostImpl* layer_tree_host_impl_;
200   scoped_refptr<DelayBasedTimeSource> time_source_;
201
202   DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
203 };
204
205 LayerTreeHostImpl::FrameData::FrameData()
206     : contains_incomplete_tile(false), has_no_damage(false) {}
207
208 LayerTreeHostImpl::FrameData::~FrameData() {}
209
210 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
211     const LayerTreeSettings& settings,
212     LayerTreeHostImplClient* client,
213     Proxy* proxy,
214     RenderingStatsInstrumentation* rendering_stats_instrumentation,
215     SharedBitmapManager* manager,
216     int id) {
217   return make_scoped_ptr(new LayerTreeHostImpl(
218       settings, client, proxy, rendering_stats_instrumentation, manager, id));
219 }
220
221 LayerTreeHostImpl::LayerTreeHostImpl(
222     const LayerTreeSettings& settings,
223     LayerTreeHostImplClient* client,
224     Proxy* proxy,
225     RenderingStatsInstrumentation* rendering_stats_instrumentation,
226     SharedBitmapManager* manager,
227     int id)
228     : client_(client),
229       proxy_(proxy),
230       use_gpu_rasterization_(false),
231       input_handler_client_(NULL),
232       did_lock_scrolling_layer_(false),
233       should_bubble_scrolls_(false),
234       wheel_scrolling_(false),
235       scroll_affects_scroll_handler_(false),
236       scroll_layer_id_when_mouse_over_scrollbar_(0),
237       tile_priorities_dirty_(false),
238       root_layer_scroll_offset_delegate_(NULL),
239       settings_(settings),
240       visible_(true),
241       cached_managed_memory_policy_(
242           PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
243           gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
244           ManagedMemoryPolicy::kDefaultNumResourcesLimit),
245       pinch_gesture_active_(false),
246       pinch_gesture_end_should_clear_scrolling_layer_(false),
247       fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
248       paint_time_counter_(PaintTimeCounter::Create()),
249       memory_history_(MemoryHistory::Create()),
250       debug_rect_history_(DebugRectHistory::Create()),
251       texture_mailbox_deleter_(new TextureMailboxDeleter(
252           proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
253                                   : proxy_->MainThreadTaskRunner())),
254       max_memory_needed_bytes_(0),
255       zero_budget_(false),
256       device_scale_factor_(1.f),
257       overhang_ui_resource_id_(0),
258       resourceless_software_draw_(false),
259       begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
260       animation_registrar_(AnimationRegistrar::Create()),
261       rendering_stats_instrumentation_(rendering_stats_instrumentation),
262       micro_benchmark_controller_(this),
263       need_to_update_visible_tiles_before_draw_(false),
264       shared_bitmap_manager_(manager),
265       id_(id) {
266   DCHECK(proxy_->IsImplThread());
267   DidVisibilityChange(this, visible_);
268   animation_registrar_->set_supports_scroll_animations(
269       proxy_->SupportsImplScrolling());
270
271   SetDebugState(settings.initial_debug_state);
272
273   // LTHI always has an active tree.
274   active_tree_ = LayerTreeImpl::create(this);
275   TRACE_EVENT_OBJECT_CREATED_WITH_ID(
276       TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
277
278   if (settings.calculate_top_controls_position) {
279     top_controls_manager_ =
280         TopControlsManager::Create(this,
281                                    settings.top_controls_height,
282                                    settings.top_controls_show_threshold,
283                                    settings.top_controls_hide_threshold);
284
285     // TODO(bokan): This is a quick fix. The browser should lock the top
286     // controls to shown on creation but this appears not to work. Tracked
287     // in crbug.com/417680.
288     // Initialize with top controls showing.
289     SetControlsTopOffset(0.f);
290   }
291 }
292
293 LayerTreeHostImpl::~LayerTreeHostImpl() {
294   DCHECK(proxy_->IsImplThread());
295   TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
296   TRACE_EVENT_OBJECT_DELETED_WITH_ID(
297       TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
298
299   if (input_handler_client_) {
300     input_handler_client_->WillShutdown();
301     input_handler_client_ = NULL;
302   }
303
304   // The layer trees must be destroyed before the layer tree host. We've
305   // made a contract with our animation controllers that the registrar
306   // will outlive them, and we must make good.
307   if (recycle_tree_)
308     recycle_tree_->Shutdown();
309   if (pending_tree_)
310     pending_tree_->Shutdown();
311   active_tree_->Shutdown();
312   recycle_tree_.reset();
313   pending_tree_.reset();
314   active_tree_.reset();
315   DestroyTileManager();
316 }
317
318 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
319   // If the begin frame data was handled, then scroll and scale set was applied
320   // by the main thread, so the active tree needs to be updated as if these sent
321   // values were applied and committed.
322   if (did_handle) {
323     active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
324     active_tree_->ResetContentsTexturesPurged();
325   }
326 }
327
328 void LayerTreeHostImpl::BeginCommit() {
329   TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
330
331   if (UsePendingTreeForSync())
332     CreatePendingTree();
333 }
334
335 void LayerTreeHostImpl::CommitComplete() {
336   TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
337
338   if (pending_tree_)
339     pending_tree_->ApplyScrollDeltasSinceBeginMainFrame();
340   sync_tree()->set_needs_update_draw_properties();
341
342   if (settings_.impl_side_painting) {
343     // Impl-side painting needs an update immediately post-commit to have the
344     // opportunity to create tilings.  Other paths can call UpdateDrawProperties
345     // more lazily when needed prior to drawing.
346     sync_tree()->UpdateDrawProperties();
347     // Start working on newly created tiles immediately if needed.
348     if (tile_manager_ && tile_priorities_dirty_)
349       ManageTiles();
350     else
351       NotifyReadyToActivate();
352   } else {
353     // If we're not in impl-side painting, the tree is immediately considered
354     // active.
355     ActivateSyncTree();
356   }
357
358   micro_benchmark_controller_.DidCompleteCommit();
359 }
360
361 bool LayerTreeHostImpl::CanDraw() const {
362   // Note: If you are changing this function or any other function that might
363   // affect the result of CanDraw, make sure to call
364   // client_->OnCanDrawStateChanged in the proper places and update the
365   // NotifyIfCanDrawChanged test.
366
367   if (!renderer_) {
368     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
369                          TRACE_EVENT_SCOPE_THREAD);
370     return false;
371   }
372
373   // Must have an OutputSurface if |renderer_| is not NULL.
374   DCHECK(output_surface_);
375
376   // TODO(boliu): Make draws without root_layer work and move this below
377   // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
378   if (!active_tree_->root_layer()) {
379     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
380                          TRACE_EVENT_SCOPE_THREAD);
381     return false;
382   }
383
384   if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
385     return true;
386
387   if (DrawViewportSize().IsEmpty()) {
388     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
389                          TRACE_EVENT_SCOPE_THREAD);
390     return false;
391   }
392   if (active_tree_->ViewportSizeInvalid()) {
393     TRACE_EVENT_INSTANT0(
394         "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
395         TRACE_EVENT_SCOPE_THREAD);
396     return false;
397   }
398   if (active_tree_->ContentsTexturesPurged()) {
399     TRACE_EVENT_INSTANT0(
400         "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
401         TRACE_EVENT_SCOPE_THREAD);
402     return false;
403   }
404   if (EvictedUIResourcesExist()) {
405     TRACE_EVENT_INSTANT0(
406         "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
407         TRACE_EVENT_SCOPE_THREAD);
408     return false;
409   }
410   return true;
411 }
412
413 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
414   if (input_handler_client_)
415     input_handler_client_->Animate(monotonic_time);
416   AnimatePageScale(monotonic_time);
417   AnimateLayers(monotonic_time);
418   AnimateScrollbars(monotonic_time);
419   AnimateTopControls(monotonic_time);
420 }
421
422 void LayerTreeHostImpl::ManageTiles() {
423   if (!tile_manager_)
424     return;
425   if (!tile_priorities_dirty_)
426     return;
427
428   tile_priorities_dirty_ = false;
429   tile_manager_->ManageTiles(global_tile_state_);
430
431   client_->DidManageTiles();
432 }
433
434 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
435     const gfx::Point& viewport_point,
436     InputHandler::ScrollInputType type) {
437   if (!CurrentlyScrollingLayer())
438     return false;
439
440   gfx::PointF device_viewport_point =
441       gfx::ScalePoint(viewport_point, device_scale_factor_);
442
443   LayerImpl* layer_impl =
444       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
445
446   bool scroll_on_main_thread = false;
447   LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
448       device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
449   return CurrentlyScrollingLayer() == scrolling_layer_impl;
450 }
451
452 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
453     const gfx::Point& viewport_point) {
454
455   gfx::PointF device_viewport_point =
456       gfx::ScalePoint(viewport_point, device_scale_factor_);
457
458   LayerImpl* layer_impl =
459       active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
460           device_viewport_point);
461
462   return layer_impl != NULL;
463 }
464
465 scoped_ptr<SwapPromiseMonitor>
466 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
467     ui::LatencyInfo* latency) {
468   return scoped_ptr<SwapPromiseMonitor>(
469       new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
470 }
471
472 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
473     scoped_ptr<SwapPromise> swap_promise) {
474   swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
475 }
476
477 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
478     LayerImpl* root_draw_layer,
479     const LayerImplList& render_surface_layer_list) {
480   // For now, we use damage tracking to compute a global scissor. To do this, we
481   // must compute all damage tracking before drawing anything, so that we know
482   // the root damage rect. The root damage rect is then used to scissor each
483   // surface.
484
485   for (int surface_index = render_surface_layer_list.size() - 1;
486        surface_index >= 0;
487        --surface_index) {
488     LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
489     RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
490     DCHECK(render_surface);
491     render_surface->damage_tracker()->UpdateDamageTrackingState(
492         render_surface->layer_list(),
493         render_surface_layer->id(),
494         render_surface->SurfacePropertyChangedOnlyFromDescendant(),
495         render_surface->content_rect(),
496         render_surface_layer->mask_layer(),
497         render_surface_layer->filters());
498   }
499 }
500
501 void LayerTreeHostImpl::FrameData::AsValueInto(
502     base::debug::TracedValue* value) const {
503   value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
504   value->SetBoolean("has_no_damage", has_no_damage);
505
506   // Quad data can be quite large, so only dump render passes if we select
507   // cc.debug.quads.
508   bool quads_enabled;
509   TRACE_EVENT_CATEGORY_GROUP_ENABLED(
510       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
511   if (quads_enabled) {
512     value->BeginArray("render_passes");
513     for (size_t i = 0; i < render_passes.size(); ++i) {
514       value->BeginDictionary();
515       render_passes[i]->AsValueInto(value);
516       value->EndDictionary();
517     }
518     value->EndArray();
519   }
520 }
521
522 void LayerTreeHostImpl::FrameData::AppendRenderPass(
523     scoped_ptr<RenderPass> render_pass) {
524   render_passes_by_id[render_pass->id] = render_pass.get();
525   render_passes.push_back(render_pass.Pass());
526 }
527
528 DrawMode LayerTreeHostImpl::GetDrawMode() const {
529   if (resourceless_software_draw_) {
530     return DRAW_MODE_RESOURCELESS_SOFTWARE;
531   } else if (output_surface_->context_provider()) {
532     return DRAW_MODE_HARDWARE;
533   } else {
534     DCHECK_EQ(!output_surface_->software_device(),
535               output_surface_->capabilities().delegated_rendering &&
536                   !output_surface_->capabilities().deferred_gl_initialization)
537         << output_surface_->capabilities().delegated_rendering << " "
538         << output_surface_->capabilities().deferred_gl_initialization;
539     return DRAW_MODE_SOFTWARE;
540   }
541 }
542
543 static void AppendQuadsForLayer(
544     RenderPass* target_render_pass,
545     LayerImpl* layer,
546     const OcclusionTracker<LayerImpl>& occlusion_tracker,
547     AppendQuadsData* append_quads_data) {
548   layer->AppendQuads(target_render_pass, occlusion_tracker, append_quads_data);
549 }
550
551 static void AppendQuadsForRenderSurfaceLayer(
552     RenderPass* target_render_pass,
553     LayerImpl* layer,
554     const RenderPass* contributing_render_pass,
555     const OcclusionTracker<LayerImpl>& occlusion_tracker,
556     AppendQuadsData* append_quads_data) {
557   bool is_replica = false;
558   layer->render_surface()->AppendQuads(target_render_pass,
559                                        occlusion_tracker,
560                                        append_quads_data,
561                                        is_replica,
562                                        contributing_render_pass->id);
563
564   // Add replica after the surface so that it appears below the surface.
565   if (layer->has_replica()) {
566     is_replica = true;
567     layer->render_surface()->AppendQuads(target_render_pass,
568                                          occlusion_tracker,
569                                          append_quads_data,
570                                          is_replica,
571                                          contributing_render_pass->id);
572   }
573 }
574
575 static void AppendQuadsToFillScreen(
576     ResourceProvider::ResourceId overhang_resource_id,
577     const gfx::SizeF& overhang_resource_scaled_size,
578     const gfx::Rect& root_scroll_layer_rect,
579     RenderPass* target_render_pass,
580     LayerImpl* root_layer,
581     SkColor screen_background_color,
582     const OcclusionTracker<LayerImpl>& occlusion_tracker) {
583   if (!root_layer || !SkColorGetA(screen_background_color))
584     return;
585
586   Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
587   if (fill_region.IsEmpty())
588     return;
589
590   // Divide the fill region into the part to be filled with the overhang
591   // resource and the part to be filled with the background color.
592   Region screen_background_color_region = fill_region;
593   Region overhang_region;
594   if (overhang_resource_id) {
595     overhang_region = fill_region;
596     overhang_region.Subtract(root_scroll_layer_rect);
597     screen_background_color_region.Intersect(root_scroll_layer_rect);
598   }
599
600   // Manually create the quad state for the gutter quads, as the root layer
601   // doesn't have any bounds and so can't generate this itself.
602   // TODO(danakj): Make the gutter quads generated by the solid color layer
603   // (make it smarter about generating quads to fill unoccluded areas).
604
605   gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
606   float opacity = 1.f;
607   int sorting_context_id = 0;
608   SharedQuadState* shared_quad_state =
609       target_render_pass->CreateAndAppendSharedQuadState();
610   shared_quad_state->SetAll(gfx::Transform(),
611                             root_target_rect.size(),
612                             root_target_rect,
613                             root_target_rect,
614                             false,
615                             opacity,
616                             SkXfermode::kSrcOver_Mode,
617                             sorting_context_id);
618
619   for (Region::Iterator fill_rects(screen_background_color_region);
620        fill_rects.has_rect();
621        fill_rects.next()) {
622     gfx::Rect screen_space_rect = fill_rects.rect();
623     gfx::Rect visible_screen_space_rect = screen_space_rect;
624     // Skip the quad culler and just append the quads directly to avoid
625     // occlusion checks.
626     SolidColorDrawQuad* quad =
627         target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
628     quad->SetNew(shared_quad_state,
629                  screen_space_rect,
630                  visible_screen_space_rect,
631                  screen_background_color,
632                  false);
633   }
634   for (Region::Iterator fill_rects(overhang_region);
635        fill_rects.has_rect();
636        fill_rects.next()) {
637     DCHECK(overhang_resource_id);
638     gfx::Rect screen_space_rect = fill_rects.rect();
639     gfx::Rect opaque_screen_space_rect = screen_space_rect;
640     gfx::Rect visible_screen_space_rect = screen_space_rect;
641     TextureDrawQuad* tex_quad =
642         target_render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
643     const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
644     tex_quad->SetNew(
645         shared_quad_state,
646         screen_space_rect,
647         opaque_screen_space_rect,
648         visible_screen_space_rect,
649         overhang_resource_id,
650         false,
651         gfx::PointF(
652             screen_space_rect.x() / overhang_resource_scaled_size.width(),
653             screen_space_rect.y() / overhang_resource_scaled_size.height()),
654         gfx::PointF(
655             screen_space_rect.right() / overhang_resource_scaled_size.width(),
656             screen_space_rect.bottom() /
657                 overhang_resource_scaled_size.height()),
658         screen_background_color,
659         vertex_opacity,
660         false);
661   }
662 }
663
664 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
665     FrameData* frame) {
666   DCHECK(frame->render_passes.empty());
667   DCHECK(CanDraw());
668   DCHECK(active_tree_->root_layer());
669
670   TrackDamageForAllSurfaces(active_tree_->root_layer(),
671                             *frame->render_surface_layer_list);
672
673   // If the root render surface has no visible damage, then don't generate a
674   // frame at all.
675   RenderSurfaceImpl* root_surface =
676       active_tree_->root_layer()->render_surface();
677   bool root_surface_has_no_visible_damage =
678       !root_surface->damage_tracker()->current_damage_rect().Intersects(
679           root_surface->content_rect());
680   bool root_surface_has_contributing_layers =
681       !root_surface->layer_list().empty();
682   bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
683                             active_tree_->hud_layer()->IsAnimatingHUDContents();
684   if (root_surface_has_contributing_layers &&
685       root_surface_has_no_visible_damage &&
686       active_tree_->LayersWithCopyOutputRequest().empty() &&
687       !hud_wants_to_draw_) {
688     TRACE_EVENT0("cc",
689                  "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
690     frame->has_no_damage = true;
691     DCHECK(!output_surface_->capabilities()
692                .draw_and_swap_full_viewport_every_frame);
693     return DRAW_SUCCESS;
694   }
695
696   TRACE_EVENT1("cc",
697                "LayerTreeHostImpl::CalculateRenderPasses",
698                "render_surface_layer_list.size()",
699                static_cast<uint64>(frame->render_surface_layer_list->size()));
700
701   // Create the render passes in dependency order.
702   for (int surface_index = frame->render_surface_layer_list->size() - 1;
703        surface_index >= 0;
704        --surface_index) {
705     LayerImpl* render_surface_layer =
706         (*frame->render_surface_layer_list)[surface_index];
707     RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
708
709     bool should_draw_into_render_pass =
710         render_surface_layer->parent() == NULL ||
711         render_surface->contributes_to_drawn_surface() ||
712         render_surface_layer->HasCopyRequest();
713     if (should_draw_into_render_pass)
714       render_surface_layer->render_surface()->AppendRenderPasses(frame);
715   }
716
717   // When we are displaying the HUD, change the root damage rect to cover the
718   // entire root surface. This will disable partial-swap/scissor optimizations
719   // that would prevent the HUD from updating, since the HUD does not cause
720   // damage itself, to prevent it from messing with damage visualizations. Since
721   // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
722   // changing the RenderPass does not affect them.
723   if (active_tree_->hud_layer()) {
724     RenderPass* root_pass = frame->render_passes.back();
725     root_pass->damage_rect = root_pass->output_rect;
726   }
727
728   OcclusionTracker<LayerImpl> occlusion_tracker(
729       active_tree_->root_layer()->render_surface()->content_rect());
730   occlusion_tracker.set_minimum_tracking_size(
731       settings_.minimum_occlusion_tracking_size);
732
733   if (debug_state_.show_occluding_rects) {
734     occlusion_tracker.set_occluding_screen_space_rects_container(
735         &frame->occluding_screen_space_rects);
736   }
737   if (debug_state_.show_non_occluding_rects) {
738     occlusion_tracker.set_non_occluding_screen_space_rects_container(
739         &frame->non_occluding_screen_space_rects);
740   }
741
742   // Add quads to the Render passes in front-to-back order to allow for testing
743   // occlusion and performing culling during the tree walk.
744   typedef LayerIterator<LayerImpl> LayerIteratorType;
745
746   // Typically when we are missing a texture and use a checkerboard quad, we
747   // still draw the frame. However when the layer being checkerboarded is moving
748   // due to an impl-animation, we drop the frame to avoid flashing due to the
749   // texture suddenly appearing in the future.
750   DrawResult draw_result = DRAW_SUCCESS;
751   // When we have a copy request for a layer, we need to draw no matter
752   // what, as the layer may disappear after this frame.
753   bool have_copy_request = false;
754
755   int layers_drawn = 0;
756
757   const DrawMode draw_mode = GetDrawMode();
758
759   int num_missing_tiles = 0;
760   int num_incomplete_tiles = 0;
761
762   LayerIteratorType end =
763       LayerIteratorType::End(frame->render_surface_layer_list);
764   for (LayerIteratorType it =
765            LayerIteratorType::Begin(frame->render_surface_layer_list);
766        it != end;
767        ++it) {
768     RenderPassId target_render_pass_id =
769         it.target_render_surface_layer()->render_surface()->GetRenderPassId();
770     RenderPass* target_render_pass =
771         frame->render_passes_by_id[target_render_pass_id];
772
773     occlusion_tracker.EnterLayer(it);
774
775     AppendQuadsData append_quads_data(target_render_pass_id);
776
777     if (it.represents_target_render_surface()) {
778       if (it->HasCopyRequest()) {
779         have_copy_request = true;
780         it->TakeCopyRequestsAndTransformToTarget(
781             &target_render_pass->copy_requests);
782       }
783     } else if (it.represents_contributing_render_surface() &&
784                it->render_surface()->contributes_to_drawn_surface()) {
785       RenderPassId contributing_render_pass_id =
786           it->render_surface()->GetRenderPassId();
787       RenderPass* contributing_render_pass =
788           frame->render_passes_by_id[contributing_render_pass_id];
789       AppendQuadsForRenderSurfaceLayer(target_render_pass,
790                                        *it,
791                                        contributing_render_pass,
792                                        occlusion_tracker,
793                                        &append_quads_data);
794     } else if (it.represents_itself() &&
795                !it->visible_content_rect().IsEmpty()) {
796       bool occluded =
797           occlusion_tracker.GetCurrentOcclusionForLayer(it->draw_transform())
798               .IsOccluded(it->visible_content_rect());
799       if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
800         DCHECK_EQ(active_tree_, it->layer_tree_impl());
801
802         frame->will_draw_layers.push_back(*it);
803
804         if (it->HasContributingDelegatedRenderPasses()) {
805           RenderPassId contributing_render_pass_id =
806               it->FirstContributingRenderPassId();
807           while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
808                  frame->render_passes_by_id.end()) {
809             RenderPass* render_pass =
810                 frame->render_passes_by_id[contributing_render_pass_id];
811
812             AppendQuadsData append_quads_data(render_pass->id);
813             AppendQuadsForLayer(render_pass,
814                                 *it,
815                                 occlusion_tracker,
816                                 &append_quads_data);
817
818             contributing_render_pass_id =
819                 it->NextContributingRenderPassId(contributing_render_pass_id);
820           }
821         }
822
823         AppendQuadsForLayer(target_render_pass,
824                             *it,
825                             occlusion_tracker,
826                             &append_quads_data);
827       }
828
829       ++layers_drawn;
830     }
831
832     rendering_stats_instrumentation_->AddVisibleContentArea(
833         append_quads_data.visible_content_area);
834     rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
835         append_quads_data.approximated_visible_content_area);
836
837     num_missing_tiles += append_quads_data.num_missing_tiles;
838     num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
839
840     if (append_quads_data.num_missing_tiles) {
841       bool layer_has_animating_transform =
842           it->screen_space_transform_is_animating() ||
843           it->draw_transform_is_animating();
844       if (layer_has_animating_transform)
845         draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
846     }
847
848     if (append_quads_data.num_incomplete_tiles ||
849         append_quads_data.num_missing_tiles) {
850       frame->contains_incomplete_tile = true;
851       if (active_tree()->RequiresHighResToDraw())
852         draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
853     }
854
855     occlusion_tracker.LeaveLayer(it);
856   }
857
858   if (have_copy_request ||
859       output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
860     draw_result = DRAW_SUCCESS;
861
862 #if DCHECK_IS_ON
863   for (size_t i = 0; i < frame->render_passes.size(); ++i) {
864     for (QuadList::Iterator iter = frame->render_passes[i]->quad_list.begin();
865          iter != frame->render_passes[i]->quad_list.end();
866          ++iter)
867       DCHECK(iter->shared_quad_state);
868     DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
869            != frame->render_passes_by_id.end());
870   }
871 #endif
872   DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
873
874   if (!active_tree_->has_transparent_background()) {
875     frame->render_passes.back()->has_transparent_background = false;
876     AppendQuadsToFillScreen(
877         ResourceIdForUIResource(overhang_ui_resource_id_),
878         gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
879         active_tree_->RootScrollLayerDeviceViewportBounds(),
880         frame->render_passes.back(),
881         active_tree_->root_layer(),
882         active_tree_->background_color(),
883         occlusion_tracker);
884   }
885
886   RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
887   renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
888
889   // Any copy requests left in the tree are not going to get serviced, and
890   // should be aborted.
891   ScopedPtrVector<CopyOutputRequest> requests_to_abort;
892   while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
893     LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
894     layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
895   }
896   for (size_t i = 0; i < requests_to_abort.size(); ++i)
897     requests_to_abort[i]->SendEmptyResult();
898
899   // If we're making a frame to draw, it better have at least one render pass.
900   DCHECK(!frame->render_passes.empty());
901
902   if (active_tree_->has_ever_been_drawn()) {
903     UMA_HISTOGRAM_COUNTS_100(
904         "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
905         num_missing_tiles);
906     UMA_HISTOGRAM_COUNTS_100(
907         "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
908         num_incomplete_tiles);
909   }
910
911   // Should only have one render pass in resourceless software mode.
912   DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
913          frame->render_passes.size() == 1u)
914       << frame->render_passes.size();
915
916   return draw_result;
917 }
918
919 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
920   if (input_handler_client_)
921     input_handler_client_->MainThreadHasStoppedFlinging();
922 }
923
924 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
925     bool should_background_tick) {
926   DCHECK(proxy_->IsImplThread());
927   if (should_background_tick)
928     DCHECK(active_tree_->root_layer());
929
930   bool enabled = should_background_tick && needs_animate_layers();
931
932   // Lazily create the time_source adapter so that we can vary the interval for
933   // testing.
934   if (!time_source_client_adapter_) {
935     time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
936         this,
937         DelayBasedTimeSource::Create(
938             LowFrequencyAnimationInterval(),
939             proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
940                                     : proxy_->MainThreadTaskRunner()));
941   }
942
943   time_source_client_adapter_->SetActive(enabled);
944 }
945
946 void LayerTreeHostImpl::DidAnimateScrollOffset() {
947   client_->SetNeedsCommitOnImplThread();
948   client_->RenewTreePriority();
949 }
950
951 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
952   viewport_damage_rect_.Union(damage_rect);
953 }
954
955 static inline RenderPass* FindRenderPassById(
956     RenderPassId render_pass_id,
957     const LayerTreeHostImpl::FrameData& frame) {
958   RenderPassIdHashMap::const_iterator it =
959       frame.render_passes_by_id.find(render_pass_id);
960   return it != frame.render_passes_by_id.end() ? it->second : NULL;
961 }
962
963 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id,
964                                         LayerTreeHostImpl::FrameData* frame) {
965   RenderPass* remove_render_pass =
966       FindRenderPassById(remove_render_pass_id, *frame);
967   // The pass was already removed by another quad - probably the original, and
968   // we are the replica.
969   if (!remove_render_pass)
970     return;
971   RenderPassList& render_passes = frame->render_passes;
972   RenderPassList::iterator to_remove = std::find(render_passes.begin(),
973                                                  render_passes.end(),
974                                                  remove_render_pass);
975
976   DCHECK(to_remove != render_passes.end());
977
978   scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
979   frame->render_passes.erase(to_remove);
980   frame->render_passes_by_id.erase(remove_render_pass_id);
981
982   // Now follow up for all RenderPass quads and remove their RenderPasses
983   // recursively.
984   const QuadList& quad_list = removed_pass->quad_list;
985   QuadList::ConstBackToFrontIterator quad_list_iterator =
986       quad_list.BackToFrontBegin();
987   for (; quad_list_iterator != quad_list.BackToFrontEnd();
988        ++quad_list_iterator) {
989     const DrawQuad* current_quad = &*quad_list_iterator;
990     if (current_quad->material != DrawQuad::RENDER_PASS)
991       continue;
992
993     RenderPassId next_remove_render_pass_id =
994         RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
995     RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
996   }
997 }
998
999 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1000     const RenderPassDrawQuad& quad, const FrameData& frame) const {
1001   const RenderPass* render_pass =
1002       FindRenderPassById(quad.render_pass_id, frame);
1003   if (!render_pass)
1004     return false;
1005
1006   // If any quad or RenderPass draws into this RenderPass, then keep it.
1007   const QuadList& quad_list = render_pass->quad_list;
1008   for (QuadList::ConstBackToFrontIterator quad_list_iterator =
1009            quad_list.BackToFrontBegin();
1010        quad_list_iterator != quad_list.BackToFrontEnd();
1011        ++quad_list_iterator) {
1012     const DrawQuad* current_quad = &*quad_list_iterator;
1013
1014     if (current_quad->material != DrawQuad::RENDER_PASS)
1015       return false;
1016
1017     const RenderPass* contributing_pass = FindRenderPassById(
1018         RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
1019     if (contributing_pass)
1020       return false;
1021   }
1022   return true;
1023 }
1024
1025 // Defined for linking tests.
1026 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
1027   LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
1028       CullRenderPassesWithNoQuads culler, FrameData*);
1029
1030 // static
1031 template <typename RenderPassCuller>
1032 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
1033                                            FrameData* frame) {
1034   for (size_t it = culler.RenderPassListBegin(frame->render_passes);
1035        it != culler.RenderPassListEnd(frame->render_passes);
1036        it = culler.RenderPassListNext(it)) {
1037     const RenderPass* current_pass = frame->render_passes[it];
1038     const QuadList& quad_list = current_pass->quad_list;
1039     QuadList::ConstBackToFrontIterator quad_list_iterator =
1040         quad_list.BackToFrontBegin();
1041
1042     for (; quad_list_iterator != quad_list.BackToFrontEnd();
1043          ++quad_list_iterator) {
1044       const DrawQuad* current_quad = &*quad_list_iterator;
1045
1046       if (current_quad->material != DrawQuad::RENDER_PASS)
1047         continue;
1048
1049       const RenderPassDrawQuad* render_pass_quad =
1050           RenderPassDrawQuad::MaterialCast(current_quad);
1051       if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1052         continue;
1053
1054       // We are changing the vector in the middle of iteration. Because we
1055       // delete render passes that draw into the current pass, we are
1056       // guaranteed that any data from the iterator to the end will not
1057       // change. So, capture the iterator position from the end of the
1058       // list, and restore it after the change.
1059       size_t position_from_end = frame->render_passes.size() - it;
1060       RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1061       it = frame->render_passes.size() - position_from_end;
1062       DCHECK_GE(frame->render_passes.size(), position_from_end);
1063     }
1064   }
1065 }
1066
1067 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
1068   TRACE_EVENT1("cc",
1069                "LayerTreeHostImpl::PrepareToDraw",
1070                "SourceFrameNumber",
1071                active_tree_->source_frame_number());
1072
1073   if (need_to_update_visible_tiles_before_draw_ &&
1074       tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
1075     DidInitializeVisibleTile();
1076   }
1077   need_to_update_visible_tiles_before_draw_ = true;
1078
1079   UMA_HISTOGRAM_CUSTOM_COUNTS(
1080       "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
1081
1082   bool ok = active_tree_->UpdateDrawProperties();
1083   DCHECK(ok) << "UpdateDrawProperties failed during draw";
1084
1085   frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1086   frame->render_passes.clear();
1087   frame->render_passes_by_id.clear();
1088   frame->will_draw_layers.clear();
1089   frame->contains_incomplete_tile = false;
1090   frame->has_no_damage = false;
1091
1092   if (active_tree_->root_layer()) {
1093     gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1094     viewport_damage_rect_ = gfx::Rect();
1095
1096     active_tree_->root_layer()->render_surface()->damage_tracker()->
1097         AddDamageNextUpdate(device_viewport_damage_rect);
1098   }
1099
1100   DrawResult draw_result = CalculateRenderPasses(frame);
1101   if (draw_result != DRAW_SUCCESS) {
1102     DCHECK(!output_surface_->capabilities()
1103                .draw_and_swap_full_viewport_every_frame);
1104     return draw_result;
1105   }
1106
1107   // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1108   // this function is called again.
1109   return draw_result;
1110 }
1111
1112 void LayerTreeHostImpl::EvictTexturesForTesting() {
1113   EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1114 }
1115
1116 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1117   NOTREACHED();
1118 }
1119
1120 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1121   // Add arbitrary damage, to trigger prepare-to-draws.
1122   // Here, setting damage as viewport size, used only for testing.
1123   SetFullRootLayerDamage();
1124   DidInitializeVisibleTile();
1125 }
1126
1127 void LayerTreeHostImpl::ResetTreesForTesting() {
1128   if (active_tree_)
1129     active_tree_->DetachLayerTree();
1130   active_tree_ = LayerTreeImpl::create(this);
1131   if (pending_tree_)
1132     pending_tree_->DetachLayerTree();
1133   pending_tree_.reset();
1134   if (recycle_tree_)
1135     recycle_tree_->DetachLayerTree();
1136   recycle_tree_.reset();
1137 }
1138
1139 void LayerTreeHostImpl::ResetRecycleTreeForTesting() {
1140   if (recycle_tree_)
1141     recycle_tree_->DetachLayerTree();
1142   recycle_tree_.reset();
1143 }
1144
1145 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1146     const ManagedMemoryPolicy& policy) {
1147
1148   bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1149       visible_ ? policy.bytes_limit_when_visible : 0,
1150       ManagedMemoryPolicy::PriorityCutoffToValue(
1151           visible_ ? policy.priority_cutoff_when_visible
1152                    : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1153   if (evicted_resources) {
1154     active_tree_->SetContentsTexturesPurged();
1155     if (pending_tree_)
1156       pending_tree_->SetContentsTexturesPurged();
1157     client_->SetNeedsCommitOnImplThread();
1158     client_->OnCanDrawStateChanged(CanDraw());
1159     client_->RenewTreePriority();
1160   }
1161
1162   UpdateTileManagerMemoryPolicy(policy);
1163 }
1164
1165 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1166     const ManagedMemoryPolicy& policy) {
1167   if (!tile_manager_)
1168     return;
1169
1170   global_tile_state_.hard_memory_limit_in_bytes = 0;
1171   global_tile_state_.soft_memory_limit_in_bytes = 0;
1172   if (visible_ && policy.bytes_limit_when_visible > 0) {
1173     global_tile_state_.hard_memory_limit_in_bytes =
1174         policy.bytes_limit_when_visible;
1175     global_tile_state_.soft_memory_limit_in_bytes =
1176         (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1177          settings_.max_memory_for_prepaint_percentage) /
1178         100;
1179   }
1180   global_tile_state_.memory_limit_policy =
1181       ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1182           visible_ ?
1183           policy.priority_cutoff_when_visible :
1184           gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1185   global_tile_state_.num_resources_limit = policy.num_resources_limit;
1186
1187   // TODO(reveman): We should avoid keeping around unused resources if
1188   // possible. crbug.com/224475
1189   // Unused limit is calculated from soft-limit, as hard-limit may
1190   // be very high and shouldn't typically be exceeded.
1191   size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1192       (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1193        settings_.max_unused_resource_memory_percentage) /
1194       100);
1195
1196   DCHECK(resource_pool_);
1197   resource_pool_->CheckBusyResources();
1198   // Soft limit is used for resource pool such that memory returns to soft
1199   // limit after going over.
1200   resource_pool_->SetResourceUsageLimits(
1201       global_tile_state_.soft_memory_limit_in_bytes,
1202       unused_memory_limit_in_bytes,
1203       global_tile_state_.num_resources_limit);
1204
1205   // Release all staging resources when invisible.
1206   if (staging_resource_pool_) {
1207     staging_resource_pool_->CheckBusyResources();
1208     staging_resource_pool_->SetResourceUsageLimits(
1209         std::numeric_limits<size_t>::max(),
1210         std::numeric_limits<size_t>::max(),
1211         visible_ ? GetMaxStagingResourceCount() : 0);
1212   }
1213
1214   DidModifyTilePriorities();
1215 }
1216
1217 void LayerTreeHostImpl::DidModifyTilePriorities() {
1218   DCHECK(settings_.impl_side_painting);
1219   // Mark priorities as dirty and schedule a ManageTiles().
1220   tile_priorities_dirty_ = true;
1221   client_->SetNeedsManageTilesOnImplThread();
1222 }
1223
1224 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1225   if (client_ && !client_->IsInsideDraw())
1226     client_->DidInitializeVisibleTileOnImplThread();
1227 }
1228
1229 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1230     std::vector<PictureLayerImpl::Pair>* layer_pairs) const {
1231   DCHECK(layer_pairs->empty());
1232   for (std::vector<PictureLayerImpl*>::const_iterator it =
1233            picture_layers_.begin();
1234        it != picture_layers_.end();
1235        ++it) {
1236     PictureLayerImpl* layer = *it;
1237
1238     // TODO(vmpstr): Iterators and should handle this instead. crbug.com/381704
1239     if (!layer->HasValidTilePriorities())
1240       continue;
1241
1242     PictureLayerImpl* twin_layer = layer->GetTwinLayer();
1243
1244     // Ignore the twin layer when tile priorities are invalid.
1245     // TODO(vmpstr): Iterators should handle this instead. crbug.com/381704
1246     if (twin_layer && !twin_layer->HasValidTilePriorities())
1247       twin_layer = NULL;
1248
1249     // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
1250     // If current tree is PENDING_TREE, then only generate a layer_pair if
1251     // there is no twin layer.
1252     if (layer->GetTree() == ACTIVE_TREE) {
1253       DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
1254       layer_pairs->push_back(PictureLayerImpl::Pair(layer, twin_layer));
1255     } else if (!twin_layer) {
1256       layer_pairs->push_back(PictureLayerImpl::Pair(NULL, layer));
1257     }
1258   }
1259 }
1260
1261 void LayerTreeHostImpl::BuildRasterQueue(RasterTilePriorityQueue* queue,
1262                                          TreePriority tree_priority) {
1263   picture_layer_pairs_.clear();
1264   GetPictureLayerImplPairs(&picture_layer_pairs_);
1265   queue->Build(picture_layer_pairs_, tree_priority);
1266 }
1267
1268 void LayerTreeHostImpl::BuildEvictionQueue(EvictionTilePriorityQueue* queue,
1269                                            TreePriority tree_priority) {
1270   picture_layer_pairs_.clear();
1271   GetPictureLayerImplPairs(&picture_layer_pairs_);
1272   queue->Build(picture_layer_pairs_, tree_priority);
1273 }
1274
1275 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers()
1276     const {
1277   return picture_layers_;
1278 }
1279
1280 void LayerTreeHostImpl::NotifyReadyToActivate() {
1281   client_->NotifyReadyToActivate();
1282 }
1283
1284 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1285   TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1286
1287   if (active_tree_) {
1288     LayerImpl* layer_impl =
1289         active_tree_->FindActiveTreeLayerById(tile->layer_id());
1290     if (layer_impl)
1291       layer_impl->NotifyTileStateChanged(tile);
1292   }
1293
1294   if (pending_tree_) {
1295     LayerImpl* layer_impl =
1296         pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1297     if (layer_impl)
1298       layer_impl->NotifyTileStateChanged(tile);
1299   }
1300 }
1301
1302 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1303   SetManagedMemoryPolicy(policy, zero_budget_);
1304 }
1305
1306 void LayerTreeHostImpl::SetTreeActivationCallback(
1307     const base::Closure& callback) {
1308   DCHECK(proxy_->IsImplThread());
1309   DCHECK(settings_.impl_side_painting || callback.is_null());
1310   tree_activation_callback_ = callback;
1311 }
1312
1313 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1314     const ManagedMemoryPolicy& policy, bool zero_budget) {
1315   if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1316     return;
1317
1318   ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1319
1320   cached_managed_memory_policy_ = policy;
1321   zero_budget_ = zero_budget;
1322   ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1323
1324   if (old_policy == actual_policy)
1325     return;
1326
1327   if (!proxy_->HasImplThread()) {
1328     // In single-thread mode, this can be called on the main thread by
1329     // GLRenderer::OnMemoryAllocationChanged.
1330     DebugScopedSetImplThread impl_thread(proxy_);
1331     EnforceManagedMemoryPolicy(actual_policy);
1332   } else {
1333     DCHECK(proxy_->IsImplThread());
1334     EnforceManagedMemoryPolicy(actual_policy);
1335   }
1336
1337   // If there is already enough memory to draw everything imaginable and the
1338   // new memory limit does not change this, then do not re-commit. Don't bother
1339   // skipping commits if this is not visible (commits don't happen when not
1340   // visible, there will almost always be a commit when this becomes visible).
1341   bool needs_commit = true;
1342   if (visible() &&
1343       actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1344       old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1345       actual_policy.priority_cutoff_when_visible ==
1346           old_policy.priority_cutoff_when_visible) {
1347     needs_commit = false;
1348   }
1349
1350   if (needs_commit)
1351     client_->SetNeedsCommitOnImplThread();
1352 }
1353
1354 void LayerTreeHostImpl::SetExternalDrawConstraints(
1355     const gfx::Transform& transform,
1356     const gfx::Rect& viewport,
1357     const gfx::Rect& clip,
1358     const gfx::Rect& viewport_rect_for_tile_priority,
1359     const gfx::Transform& transform_for_tile_priority,
1360     bool resourceless_software_draw) {
1361   gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1362   if (!resourceless_software_draw) {
1363     gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1364     if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1365       // Convert from screen space to view space.
1366       viewport_rect_for_tile_priority_in_view_space =
1367           gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1368               screen_to_view, viewport_rect_for_tile_priority));
1369     }
1370   }
1371
1372   if (external_transform_ != transform || external_viewport_ != viewport ||
1373       resourceless_software_draw_ != resourceless_software_draw ||
1374       viewport_rect_for_tile_priority_ !=
1375           viewport_rect_for_tile_priority_in_view_space) {
1376     active_tree_->set_needs_update_draw_properties();
1377   }
1378
1379   external_transform_ = transform;
1380   external_viewport_ = viewport;
1381   external_clip_ = clip;
1382   viewport_rect_for_tile_priority_ =
1383       viewport_rect_for_tile_priority_in_view_space;
1384   resourceless_software_draw_ = resourceless_software_draw;
1385 }
1386
1387 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1388   if (damage_rect.IsEmpty())
1389     return;
1390   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1391   client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1392 }
1393
1394 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
1395   client_->BeginFrame(args);
1396 }
1397
1398 void LayerTreeHostImpl::DidSwapBuffers() {
1399   client_->DidSwapBuffersOnImplThread();
1400 }
1401
1402 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1403   client_->DidSwapBuffersCompleteOnImplThread();
1404 }
1405
1406 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1407   // TODO(piman): We may need to do some validation on this ack before
1408   // processing it.
1409   if (renderer_)
1410     renderer_->ReceiveSwapBuffersAck(*ack);
1411
1412   // In OOM, we now might be able to release more resources that were held
1413   // because they were exported.
1414   if (tile_manager_) {
1415     DCHECK(resource_pool_);
1416
1417     resource_pool_->CheckBusyResources();
1418     resource_pool_->ReduceResourceUsage();
1419   }
1420   // If we're not visible, we likely released resources, so we want to
1421   // aggressively flush here to make sure those DeleteTextures make it to the
1422   // GPU process to free up the memory.
1423   if (output_surface_->context_provider() && !visible_) {
1424     output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1425   }
1426 }
1427
1428 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1429   client_->OnCanDrawStateChanged(CanDraw());
1430 }
1431
1432 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1433   CompositorFrameMetadata metadata;
1434   metadata.device_scale_factor = device_scale_factor_;
1435   metadata.page_scale_factor = active_tree_->total_page_scale_factor();
1436   metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
1437   metadata.root_layer_size = active_tree_->ScrollableSize();
1438   metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1439   metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1440   if (top_controls_manager_) {
1441     metadata.location_bar_offset =
1442         gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset());
1443     metadata.location_bar_content_translation =
1444         gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset());
1445   }
1446
1447   active_tree_->GetViewportSelection(&metadata.selection_start,
1448                                      &metadata.selection_end);
1449
1450   if (!InnerViewportScrollLayer())
1451     return metadata;
1452
1453   metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
1454
1455   return metadata;
1456 }
1457
1458 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1459   layer->DidBeginTracing();
1460 }
1461
1462 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1463                                    base::TimeTicks frame_begin_time) {
1464   TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1465   DCHECK(CanDraw());
1466
1467   if (frame->has_no_damage) {
1468     TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1469     DCHECK(!output_surface_->capabilities()
1470                .draw_and_swap_full_viewport_every_frame);
1471     return;
1472   }
1473
1474   DCHECK(!frame->render_passes.empty());
1475
1476   fps_counter_->SaveTimeStamp(frame_begin_time,
1477                               !output_surface_->context_provider());
1478   bool on_main_thread = false;
1479   rendering_stats_instrumentation_->IncrementFrameCount(
1480       1, on_main_thread);
1481
1482   if (tile_manager_) {
1483     memory_history_->SaveEntry(
1484         tile_manager_->memory_stats_from_last_assign());
1485   }
1486
1487   if (debug_state_.ShowHudRects()) {
1488     debug_rect_history_->SaveDebugRectsForCurrentFrame(
1489         active_tree_->root_layer(),
1490         active_tree_->hud_layer(),
1491         *frame->render_surface_layer_list,
1492         frame->occluding_screen_space_rects,
1493         frame->non_occluding_screen_space_rects,
1494         debug_state_);
1495   }
1496
1497   if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1498     const RenderingStats& stats =
1499         rendering_stats_instrumentation_->GetRenderingStats();
1500     paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
1501   }
1502
1503   bool is_new_trace;
1504   TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1505   if (is_new_trace) {
1506     if (pending_tree_) {
1507       LayerTreeHostCommon::CallFunctionForSubtree(
1508           pending_tree_->root_layer(),
1509           base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1510     }
1511     LayerTreeHostCommon::CallFunctionForSubtree(
1512         active_tree_->root_layer(),
1513         base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1514   }
1515
1516   {
1517     TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1518     TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1519        TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1520        TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1521        TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1522        "cc::LayerTreeHostImpl",
1523        id_,
1524        AsValueWithFrame(frame));
1525   }
1526
1527   const DrawMode draw_mode = GetDrawMode();
1528
1529   // Because the contents of the HUD depend on everything else in the frame, the
1530   // contents of its texture are updated as the last thing before the frame is
1531   // drawn.
1532   if (active_tree_->hud_layer()) {
1533     TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1534     active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1535                                                 resource_provider_.get());
1536   }
1537
1538   if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1539     bool disable_picture_quad_image_filtering =
1540         IsActivelyScrolling() || needs_animate_layers();
1541
1542     scoped_ptr<SoftwareRenderer> temp_software_renderer =
1543         SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
1544     temp_software_renderer->DrawFrame(&frame->render_passes,
1545                                       device_scale_factor_,
1546                                       DeviceViewport(),
1547                                       DeviceClip(),
1548                                       disable_picture_quad_image_filtering);
1549   } else {
1550     renderer_->DrawFrame(&frame->render_passes,
1551                          device_scale_factor_,
1552                          DeviceViewport(),
1553                          DeviceClip(),
1554                          false);
1555   }
1556   // The render passes should be consumed by the renderer.
1557   DCHECK(frame->render_passes.empty());
1558   frame->render_passes_by_id.clear();
1559
1560   // The next frame should start by assuming nothing has changed, and changes
1561   // are noted as they occur.
1562   // TODO(boliu): If we did a temporary software renderer frame, propogate the
1563   // damage forward to the next frame.
1564   for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1565     (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1566         DidDrawDamagedArea();
1567   }
1568   active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1569
1570   active_tree_->set_has_ever_been_drawn(true);
1571   devtools_instrumentation::DidDrawFrame(id_);
1572   benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1573       rendering_stats_instrumentation_->impl_thread_rendering_stats());
1574   rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1575 }
1576
1577 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1578   for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1579     frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1580
1581   // Once all layers have been drawn, pending texture uploads should no
1582   // longer block future uploads.
1583   resource_provider_->MarkPendingUploadsAsNonBlocking();
1584 }
1585
1586 void LayerTreeHostImpl::FinishAllRendering() {
1587   if (renderer_)
1588     renderer_->Finish();
1589 }
1590
1591 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
1592   if (use_gpu == use_gpu_rasterization_)
1593     return;
1594
1595   use_gpu_rasterization_ = use_gpu;
1596   ReleaseTreeResources();
1597
1598   // Replace existing tile manager with another one that uses appropriate
1599   // rasterizer.
1600   if (tile_manager_) {
1601     DestroyTileManager();
1602     CreateAndSetTileManager();
1603   }
1604
1605   // We have released tilings for both active and pending tree.
1606   // We would not have any content to draw until the pending tree is activated.
1607   // Prevent the active tree from drawing until activation.
1608   active_tree_->SetRequiresHighResToDraw();
1609 }
1610
1611 const RendererCapabilitiesImpl&
1612 LayerTreeHostImpl::GetRendererCapabilities() const {
1613   return renderer_->Capabilities();
1614 }
1615
1616 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1617   active_tree()->ResetRequiresHighResToDraw();
1618   if (frame.has_no_damage) {
1619     active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1620     return false;
1621   }
1622   CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1623   active_tree()->FinishSwapPromises(&metadata);
1624   for (size_t i = 0; i < metadata.latency_info.size(); i++) {
1625     TRACE_EVENT_FLOW_STEP0(
1626         "input",
1627         "LatencyInfo.Flow",
1628         TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
1629         "SwapBuffers");
1630   }
1631   renderer_->SwapBuffers(metadata);
1632   return true;
1633 }
1634
1635 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
1636   if (output_surface_)
1637     output_surface_->SetNeedsBeginFrame(enable);
1638   else
1639     DCHECK(!enable);
1640 }
1641
1642 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1643   // Sample the frame time now. This time will be used for updating animations
1644   // when we draw.
1645   UpdateCurrentBeginFrameArgs(args);
1646   // Cache the begin impl frame interval
1647   begin_impl_frame_interval_ = args.interval;
1648 }
1649
1650 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
1651   LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1652   if (!container_layer)
1653     return;
1654
1655   if (top_controls_manager_) {
1656     container_layer->SetBoundsDelta(
1657         gfx::Vector2dF(0, active_tree_->top_controls_layout_height() -
1658             active_tree_->total_top_controls_content_offset()));
1659   }
1660 }
1661
1662 void LayerTreeHostImpl::SetTopControlsLayoutHeight(float height) {
1663   if (active_tree_->top_controls_layout_height() == height)
1664     return;
1665
1666   active_tree_->set_top_controls_layout_height(height);
1667   UpdateInnerViewportContainerSize();
1668   SetFullRootLayerDamage();
1669 }
1670
1671 void LayerTreeHostImpl::DidLoseOutputSurface() {
1672   if (resource_provider_)
1673     resource_provider_->DidLoseOutputSurface();
1674   client_->DidLoseOutputSurfaceOnImplThread();
1675 }
1676
1677 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1678   return !!InnerViewportScrollLayer();
1679 }
1680
1681 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1682   return active_tree_->root_layer();
1683 }
1684
1685 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1686   return active_tree_->InnerViewportScrollLayer();
1687 }
1688
1689 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1690   return active_tree_->OuterViewportScrollLayer();
1691 }
1692
1693 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1694   return active_tree_->CurrentlyScrollingLayer();
1695 }
1696
1697 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1698   return (did_lock_scrolling_layer_ && CurrentlyScrollingLayer()) ||
1699          (InnerViewportScrollLayer() &&
1700           InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1701          (OuterViewportScrollLayer() &&
1702           OuterViewportScrollLayer()->IsExternalFlingActive());
1703 }
1704
1705 // Content layers can be either directly scrollable or contained in an outer
1706 // scrolling layer which applies the scroll transform. Given a content layer,
1707 // this function returns the associated scroll layer if any.
1708 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1709   if (!layer_impl)
1710     return NULL;
1711
1712   if (layer_impl->scrollable())
1713     return layer_impl;
1714
1715   if (layer_impl->DrawsContent() &&
1716       layer_impl->parent() &&
1717       layer_impl->parent()->scrollable())
1718     return layer_impl->parent();
1719
1720   return NULL;
1721 }
1722
1723 void LayerTreeHostImpl::CreatePendingTree() {
1724   CHECK(!pending_tree_);
1725   if (recycle_tree_)
1726     recycle_tree_.swap(pending_tree_);
1727   else
1728     pending_tree_ = LayerTreeImpl::create(this);
1729
1730   // Update the delta from the active tree, which may have
1731   // adjusted its delta prior to the pending tree being created.
1732   DCHECK_EQ(1.f, pending_tree_->sent_page_scale_delta());
1733   DCHECK_EQ(0.f, pending_tree_->sent_top_controls_delta());
1734   pending_tree_->SetPageScaleDelta(active_tree_->page_scale_delta() /
1735                                    active_tree_->sent_page_scale_delta());
1736   pending_tree_->set_top_controls_delta(
1737       active_tree_->top_controls_delta() -
1738       active_tree_->sent_top_controls_delta());
1739
1740   client_->OnCanDrawStateChanged(CanDraw());
1741   TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1742 }
1743
1744 void LayerTreeHostImpl::UpdateVisibleTiles() {
1745   if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
1746     DidInitializeVisibleTile();
1747   need_to_update_visible_tiles_before_draw_ = false;
1748 }
1749
1750 void LayerTreeHostImpl::ActivateSyncTree() {
1751   need_to_update_visible_tiles_before_draw_ = true;
1752
1753   if (pending_tree_) {
1754     TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1755
1756     active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1757     active_tree_->PushPersistedState(pending_tree_.get());
1758     // Process any requests in the UI resource queue.  The request queue is
1759     // given in LayerTreeHost::FinishCommitOnImplThread.  This must take place
1760     // before the swap.
1761     pending_tree_->ProcessUIResourceRequestQueue();
1762
1763     if (pending_tree_->needs_full_tree_sync()) {
1764       active_tree_->SetRootLayer(
1765           TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1766                                              active_tree_->DetachLayerTree(),
1767                                              active_tree_.get()));
1768     }
1769     TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1770                                      active_tree_->root_layer());
1771     pending_tree_->PushPropertiesTo(active_tree_.get());
1772
1773     // Now that we've synced everything from the pending tree to the active
1774     // tree, rename the pending tree the recycle tree so we can reuse it on the
1775     // next sync.
1776     DCHECK(!recycle_tree_);
1777     pending_tree_.swap(recycle_tree_);
1778
1779     active_tree_->SetRootLayerScrollOffsetDelegate(
1780         root_layer_scroll_offset_delegate_);
1781
1782     if (top_controls_manager_) {
1783       top_controls_manager_->SetControlsTopOffset(
1784           active_tree_->total_top_controls_content_offset() -
1785           top_controls_manager_->top_controls_height());
1786     }
1787
1788     UpdateInnerViewportContainerSize();
1789   } else {
1790     active_tree_->ProcessUIResourceRequestQueue();
1791   }
1792
1793   active_tree_->DidBecomeActive();
1794   ActivateAnimations();
1795   if (settings_.impl_side_painting)
1796     client_->RenewTreePriority();
1797
1798   client_->OnCanDrawStateChanged(CanDraw());
1799   client_->DidActivateSyncTree();
1800   if (!tree_activation_callback_.is_null())
1801     tree_activation_callback_.Run();
1802
1803   if (debug_state_.continuous_painting) {
1804     const RenderingStats& stats =
1805         rendering_stats_instrumentation_->GetRenderingStats();
1806     paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
1807                                        stats.main_stats.record_time +
1808                                        stats.impl_stats.rasterize_time);
1809   }
1810
1811   if (time_source_client_adapter_ && time_source_client_adapter_->Active())
1812     DCHECK(active_tree_->root_layer());
1813
1814   scoped_ptr<PageScaleAnimation> page_scale_animation =
1815       active_tree_->TakePageScaleAnimation();
1816   if (page_scale_animation) {
1817     page_scale_animation_ = page_scale_animation.Pass();
1818     SetNeedsAnimate();
1819     client_->SetNeedsCommitOnImplThread();
1820     client_->RenewTreePriority();
1821   }
1822 }
1823
1824 void LayerTreeHostImpl::SetVisible(bool visible) {
1825   DCHECK(proxy_->IsImplThread());
1826
1827   if (visible_ == visible)
1828     return;
1829   visible_ = visible;
1830   DidVisibilityChange(this, visible_);
1831   EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1832
1833   // If we just became visible, we have to ensure that we draw high res tiles,
1834   // to prevent checkerboard/low res flashes.
1835   if (visible_)
1836     active_tree()->SetRequiresHighResToDraw();
1837   else
1838     EvictAllUIResources();
1839
1840   // Evict tiles immediately if invisible since this tab may never get another
1841   // draw or timer tick.
1842   if (!visible_)
1843     ManageTiles();
1844
1845   if (!renderer_)
1846     return;
1847
1848   renderer_->SetVisible(visible);
1849 }
1850
1851 void LayerTreeHostImpl::SetNeedsAnimate() {
1852   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1853   client_->SetNeedsAnimateOnImplThread();
1854 }
1855
1856 void LayerTreeHostImpl::SetNeedsRedraw() {
1857   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1858   client_->SetNeedsRedrawOnImplThread();
1859 }
1860
1861 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1862   ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1863   if (debug_state_.rasterize_only_visible_content) {
1864     actual.priority_cutoff_when_visible =
1865         gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1866   } else if (use_gpu_rasterization()) {
1867     actual.priority_cutoff_when_visible =
1868         gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1869   }
1870
1871   if (zero_budget_) {
1872     actual.bytes_limit_when_visible = 0;
1873   }
1874
1875   return actual;
1876 }
1877
1878 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1879   return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1880 }
1881
1882 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1883   return ManagedMemoryPolicy::PriorityCutoffToValue(
1884       ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1885 }
1886
1887 void LayerTreeHostImpl::ReleaseTreeResources() {
1888   active_tree_->ReleaseResources();
1889   if (pending_tree_)
1890     pending_tree_->ReleaseResources();
1891   if (recycle_tree_)
1892     recycle_tree_->ReleaseResources();
1893
1894   EvictAllUIResources();
1895 }
1896
1897 void LayerTreeHostImpl::CreateAndSetRenderer() {
1898   DCHECK(!renderer_);
1899   DCHECK(output_surface_);
1900   DCHECK(resource_provider_);
1901
1902   if (output_surface_->capabilities().delegated_rendering) {
1903     renderer_ = DelegatingRenderer::Create(
1904         this, &settings_, output_surface_.get(), resource_provider_.get());
1905   } else if (output_surface_->context_provider()) {
1906     renderer_ = GLRenderer::Create(this,
1907                                    &settings_,
1908                                    output_surface_.get(),
1909                                    resource_provider_.get(),
1910                                    texture_mailbox_deleter_.get(),
1911                                    settings_.highp_threshold_min);
1912   } else if (output_surface_->software_device()) {
1913     renderer_ = SoftwareRenderer::Create(
1914         this, &settings_, output_surface_.get(), resource_provider_.get());
1915   }
1916   DCHECK(renderer_);
1917
1918   renderer_->SetVisible(visible_);
1919   SetFullRootLayerDamage();
1920
1921   // See note in LayerTreeImpl::UpdateDrawProperties.  Renderer needs to be
1922   // initialized to get max texture size.  Also, after releasing resources,
1923   // trees need another update to generate new ones.
1924   active_tree_->set_needs_update_draw_properties();
1925   if (pending_tree_)
1926     pending_tree_->set_needs_update_draw_properties();
1927   client_->UpdateRendererCapabilitiesOnImplThread();
1928 }
1929
1930 void LayerTreeHostImpl::CreateAndSetTileManager() {
1931   DCHECK(!tile_manager_);
1932   DCHECK(settings_.impl_side_painting);
1933   DCHECK(output_surface_);
1934   DCHECK(resource_provider_);
1935   DCHECK(proxy_->ImplThreadTaskRunner());
1936
1937   ContextProvider* context_provider = output_surface_->context_provider();
1938   if (!context_provider) {
1939     resource_pool_ =
1940         ResourcePool::Create(resource_provider_.get(),
1941                              GL_TEXTURE_2D,
1942                              resource_provider_->best_texture_format());
1943
1944     raster_worker_pool_ =
1945         BitmapRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1946                                        RasterWorkerPool::GetTaskGraphRunner(),
1947                                        resource_provider_.get());
1948   } else if (use_gpu_rasterization_) {
1949     resource_pool_ =
1950         ResourcePool::Create(resource_provider_.get(),
1951                              GL_TEXTURE_2D,
1952                              resource_provider_->best_texture_format());
1953
1954     raster_worker_pool_ =
1955         GpuRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1956                                     context_provider,
1957                                     resource_provider_.get());
1958   } else if (UseZeroCopyRasterizer()) {
1959     resource_pool_ = ResourcePool::Create(
1960         resource_provider_.get(),
1961         GetMapImageTextureTarget(context_provider->ContextCapabilities()),
1962         resource_provider_->best_texture_format());
1963
1964     raster_worker_pool_ =
1965         ZeroCopyRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1966                                          RasterWorkerPool::GetTaskGraphRunner(),
1967                                          resource_provider_.get());
1968   } else if (UseOneCopyRasterizer()) {
1969     // We need to create a staging resource pool when using copy rasterizer.
1970     staging_resource_pool_ = ResourcePool::Create(
1971         resource_provider_.get(),
1972         GetMapImageTextureTarget(context_provider->ContextCapabilities()),
1973         resource_provider_->best_texture_format());
1974     resource_pool_ =
1975         ResourcePool::Create(resource_provider_.get(),
1976                              GL_TEXTURE_2D,
1977                              resource_provider_->best_texture_format());
1978
1979     raster_worker_pool_ =
1980         OneCopyRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1981                                         RasterWorkerPool::GetTaskGraphRunner(),
1982                                         context_provider,
1983                                         resource_provider_.get(),
1984                                         staging_resource_pool_.get());
1985   } else {
1986     resource_pool_ = ResourcePool::Create(
1987         resource_provider_.get(),
1988         GL_TEXTURE_2D,
1989         resource_provider_->memory_efficient_texture_format());
1990
1991     raster_worker_pool_ = PixelBufferRasterWorkerPool::Create(
1992         proxy_->ImplThreadTaskRunner(),
1993         RasterWorkerPool::GetTaskGraphRunner(),
1994         context_provider,
1995         resource_provider_.get(),
1996         GetMaxTransferBufferUsageBytes(context_provider->ContextCapabilities(),
1997                                        settings_.refresh_rate));
1998   }
1999
2000   tile_manager_ =
2001       TileManager::Create(this,
2002                           proxy_->ImplThreadTaskRunner(),
2003                           resource_pool_.get(),
2004                           raster_worker_pool_->AsRasterizer(),
2005                           rendering_stats_instrumentation_);
2006
2007   UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2008   need_to_update_visible_tiles_before_draw_ = false;
2009 }
2010
2011 void LayerTreeHostImpl::DestroyTileManager() {
2012   tile_manager_.reset();
2013   resource_pool_.reset();
2014   staging_resource_pool_.reset();
2015   raster_worker_pool_.reset();
2016 }
2017
2018 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
2019   // In impl-side painting, synchronize to the pending tree so that it has
2020   // time to raster before being displayed.
2021   return settings_.impl_side_painting;
2022 }
2023
2024 bool LayerTreeHostImpl::UseZeroCopyRasterizer() const {
2025   return settings_.use_zero_copy && GetRendererCapabilities().using_map_image;
2026 }
2027
2028 bool LayerTreeHostImpl::UseOneCopyRasterizer() const {
2029   // Sync query support is required by one-copy rasterizer.
2030   return settings_.use_one_copy && GetRendererCapabilities().using_map_image &&
2031          resource_provider_->use_sync_query();
2032 }
2033
2034 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
2035   SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
2036 }
2037
2038 bool LayerTreeHostImpl::InitializeRenderer(
2039     scoped_ptr<OutputSurface> output_surface) {
2040   TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2041
2042   // Since we will create a new resource provider, we cannot continue to use
2043   // the old resources (i.e. render_surfaces and texture IDs). Clear them
2044   // before we destroy the old resource provider.
2045   ReleaseTreeResources();
2046
2047   // Note: order is important here.
2048   renderer_.reset();
2049   DestroyTileManager();
2050   resource_provider_.reset();
2051   output_surface_.reset();
2052
2053   if (!output_surface->BindToClient(this))
2054     return false;
2055
2056   output_surface_ = output_surface.Pass();
2057   resource_provider_ =
2058       ResourceProvider::Create(output_surface_.get(),
2059                                shared_bitmap_manager_,
2060                                proxy_->blocking_main_thread_task_runner(),
2061                                settings_.highp_threshold_min,
2062                                settings_.use_rgba_4444_textures,
2063                                settings_.texture_id_allocation_chunk_size,
2064                                settings_.use_distance_field_text);
2065
2066   if (output_surface_->capabilities().deferred_gl_initialization)
2067     EnforceZeroBudget(true);
2068
2069   CreateAndSetRenderer();
2070
2071   if (settings_.impl_side_painting)
2072     CreateAndSetTileManager();
2073
2074   // Initialize vsync parameters to sane values.
2075   const base::TimeDelta display_refresh_interval =
2076       base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
2077                                         settings_.refresh_rate);
2078   CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2079
2080   // TODO(brianderson): Don't use a hard-coded parent draw time.
2081   base::TimeDelta parent_draw_time =
2082       (!settings_.begin_frame_scheduling_enabled &&
2083        output_surface_->capabilities().adjust_deadline_for_parent)
2084           ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2085           : base::TimeDelta();
2086   client_->SetEstimatedParentDrawTime(parent_draw_time);
2087
2088   int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2089   if (max_frames_pending <= 0)
2090     max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2091   client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2092   client_->OnCanDrawStateChanged(CanDraw());
2093
2094   // There will not be anything to draw here, so set high res
2095   // to avoid checkerboards, typically when we are recovering
2096   // from lost context.
2097   active_tree_->SetRequiresHighResToDraw();
2098
2099   return true;
2100 }
2101
2102 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2103                                               base::TimeDelta interval) {
2104   client_->CommitVSyncParameters(timebase, interval);
2105 }
2106
2107 void LayerTreeHostImpl::DeferredInitialize() {
2108   DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2109   DCHECK(settings_.impl_side_painting);
2110   DCHECK(output_surface_->context_provider());
2111
2112   ReleaseTreeResources();
2113   renderer_.reset();
2114   DestroyTileManager();
2115
2116   resource_provider_->InitializeGL();
2117
2118   CreateAndSetRenderer();
2119   EnforceZeroBudget(false);
2120   CreateAndSetTileManager();
2121
2122   client_->SetNeedsCommitOnImplThread();
2123 }
2124
2125 void LayerTreeHostImpl::ReleaseGL() {
2126   DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2127   DCHECK(settings_.impl_side_painting);
2128   DCHECK(output_surface_->context_provider());
2129
2130   ReleaseTreeResources();
2131   renderer_.reset();
2132   DestroyTileManager();
2133
2134   resource_provider_->InitializeSoftware();
2135   output_surface_->ReleaseContextProvider();
2136
2137   CreateAndSetRenderer();
2138   EnforceZeroBudget(true);
2139   CreateAndSetTileManager();
2140
2141   client_->SetNeedsCommitOnImplThread();
2142 }
2143
2144 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2145   if (device_viewport_size == device_viewport_size_)
2146     return;
2147
2148   if (pending_tree_)
2149     active_tree_->SetViewportSizeInvalid();
2150
2151   device_viewport_size_ = device_viewport_size;
2152
2153   UpdateInnerViewportContainerSize();
2154   client_->OnCanDrawStateChanged(CanDraw());
2155   SetFullRootLayerDamage();
2156   active_tree_->set_needs_update_draw_properties();
2157 }
2158
2159 void LayerTreeHostImpl::SetOverhangUIResource(
2160     UIResourceId overhang_ui_resource_id,
2161     const gfx::Size& overhang_ui_resource_size) {
2162   overhang_ui_resource_id_ = overhang_ui_resource_id;
2163   overhang_ui_resource_size_ = overhang_ui_resource_size;
2164 }
2165
2166 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2167   if (device_scale_factor == device_scale_factor_)
2168     return;
2169   device_scale_factor_ = device_scale_factor;
2170
2171   SetFullRootLayerDamage();
2172 }
2173
2174 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2175   if (viewport_rect_for_tile_priority_.IsEmpty())
2176     return DeviceViewport();
2177
2178   return viewport_rect_for_tile_priority_;
2179 }
2180
2181 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2182   return DeviceViewport().size();
2183 }
2184
2185 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2186   if (external_viewport_.IsEmpty())
2187     return gfx::Rect(device_viewport_size_);
2188
2189   return external_viewport_;
2190 }
2191
2192 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2193   if (external_clip_.IsEmpty())
2194     return DeviceViewport();
2195
2196   return external_clip_;
2197 }
2198
2199 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2200   return external_transform_;
2201 }
2202
2203 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2204   UpdateInnerViewportContainerSize();
2205   SetNeedsRedraw();
2206   SetNeedsAnimate();
2207   active_tree_->set_needs_update_draw_properties();
2208   SetFullRootLayerDamage();
2209 }
2210
2211 void LayerTreeHostImpl::SetControlsTopOffset(float offset) {
2212   float current_top_offset = active_tree_->top_controls_content_offset() -
2213       top_controls_manager_->top_controls_height();
2214   active_tree_->set_top_controls_delta(offset - current_top_offset);
2215 }
2216
2217 float LayerTreeHostImpl::ControlsTopOffset() const {
2218   return active_tree_->total_top_controls_content_offset() -
2219       top_controls_manager_->top_controls_height();
2220 }
2221
2222 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2223   DCHECK(input_handler_client_ == NULL);
2224   input_handler_client_ = client;
2225 }
2226
2227 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2228   if (LayerImpl* scroll_parent = layer->scroll_parent())
2229     return scroll_parent;
2230   return layer->parent();
2231 }
2232
2233 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2234     const gfx::PointF& device_viewport_point,
2235     InputHandler::ScrollInputType type,
2236     LayerImpl* layer_impl,
2237     bool* scroll_on_main_thread,
2238     bool* optional_has_ancestor_scroll_handler) const {
2239   DCHECK(scroll_on_main_thread);
2240
2241   // Walk up the hierarchy and look for a scrollable layer.
2242   LayerImpl* potentially_scrolling_layer_impl = NULL;
2243   for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2244     // The content layer can also block attempts to scroll outside the main
2245     // thread.
2246     ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2247     if (status == ScrollOnMainThread) {
2248       *scroll_on_main_thread = true;
2249       return NULL;
2250     }
2251
2252     LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2253     if (!scroll_layer_impl)
2254       continue;
2255
2256     status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2257     // If any layer wants to divert the scroll event to the main thread, abort.
2258     if (status == ScrollOnMainThread) {
2259       *scroll_on_main_thread = true;
2260       return NULL;
2261     }
2262
2263     if (optional_has_ancestor_scroll_handler &&
2264         scroll_layer_impl->have_scroll_event_handlers())
2265       *optional_has_ancestor_scroll_handler = true;
2266
2267     if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2268       potentially_scrolling_layer_impl = scroll_layer_impl;
2269   }
2270
2271   // Falling back to the root scroll layer ensures generation of root overscroll
2272   // notifications while preventing scroll updates from being unintentionally
2273   // forwarded to the main thread.
2274   if (!potentially_scrolling_layer_impl)
2275     potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2276                                            ? OuterViewportScrollLayer()
2277                                            : InnerViewportScrollLayer();
2278
2279   return potentially_scrolling_layer_impl;
2280 }
2281
2282 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2283 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2284   DCHECK(scroll_ancestor);
2285   for (LayerImpl* ancestor = child; ancestor;
2286        ancestor = NextScrollLayer(ancestor)) {
2287     if (ancestor->scrollable())
2288       return ancestor == scroll_ancestor;
2289   }
2290   return false;
2291 }
2292
2293 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2294     const gfx::Point& viewport_point,
2295     InputHandler::ScrollInputType type) {
2296   TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2297
2298   if (top_controls_manager_)
2299     top_controls_manager_->ScrollBegin();
2300
2301   DCHECK(!CurrentlyScrollingLayer());
2302   ClearCurrentlyScrollingLayer();
2303
2304   gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2305                                                       device_scale_factor_);
2306   LayerImpl* layer_impl =
2307       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2308
2309   if (layer_impl) {
2310     LayerImpl* scroll_layer_impl =
2311         active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2312             device_viewport_point);
2313     if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2314       return ScrollUnknown;
2315   }
2316
2317   bool scroll_on_main_thread = false;
2318   LayerImpl* scrolling_layer_impl =
2319       FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2320                                             type,
2321                                             layer_impl,
2322                                             &scroll_on_main_thread,
2323                                             &scroll_affects_scroll_handler_);
2324
2325   if (scroll_on_main_thread) {
2326     UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2327     return ScrollOnMainThread;
2328   }
2329
2330   if (scrolling_layer_impl) {
2331     active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2332     should_bubble_scrolls_ = (type != NonBubblingGesture);
2333     wheel_scrolling_ = (type == Wheel);
2334     client_->RenewTreePriority();
2335     UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2336     return ScrollStarted;
2337   }
2338   return ScrollIgnored;
2339 }
2340
2341 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
2342     const gfx::Point& viewport_point,
2343     const gfx::Vector2dF& scroll_delta) {
2344   if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
2345     Animation* animation =
2346         layer_impl->layer_animation_controller()->GetAnimation(
2347             Animation::ScrollOffset);
2348     if (!animation)
2349       return ScrollIgnored;
2350
2351     ScrollOffsetAnimationCurve* curve =
2352         animation->curve()->ToScrollOffsetAnimationCurve();
2353
2354     gfx::Vector2dF new_target = curve->target_value() + scroll_delta;
2355     new_target.SetToMax(gfx::Vector2dF());
2356     new_target.SetToMin(layer_impl->MaxScrollOffset());
2357
2358     curve->UpdateTarget(animation->TrimTimeToCurrentIteration(
2359                             CurrentBeginFrameArgs().frame_time),
2360                         new_target);
2361
2362     return ScrollStarted;
2363   }
2364   // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2365   // behavior as ScrollBy to determine which layer to animate, but we do not
2366   // do the Android-specific things in ScrollBy like showing top controls.
2367   InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel);
2368   if (scroll_status == ScrollStarted) {
2369     gfx::Vector2dF pending_delta = scroll_delta;
2370     for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2371          layer_impl = layer_impl->parent()) {
2372       if (!layer_impl->scrollable())
2373         continue;
2374
2375       gfx::Vector2dF current_offset = layer_impl->TotalScrollOffset();
2376       gfx::Vector2dF target_offset = current_offset + pending_delta;
2377       target_offset.SetToMax(gfx::Vector2dF());
2378       target_offset.SetToMin(layer_impl->MaxScrollOffset());
2379       gfx::Vector2dF actual_delta = target_offset - current_offset;
2380
2381       const float kEpsilon = 0.1f;
2382       bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
2383                                std::abs(actual_delta.y()) > kEpsilon);
2384
2385       if (!can_layer_scroll) {
2386         layer_impl->ScrollBy(actual_delta);
2387         pending_delta -= actual_delta;
2388         continue;
2389       }
2390
2391       active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2392
2393       scoped_ptr<ScrollOffsetAnimationCurve> curve =
2394           ScrollOffsetAnimationCurve::Create(target_offset,
2395                                              EaseInOutTimingFunction::Create());
2396       curve->SetInitialValue(current_offset);
2397
2398       scoped_ptr<Animation> animation =
2399           Animation::Create(curve.PassAs<AnimationCurve>(),
2400                             AnimationIdProvider::NextAnimationId(),
2401                             AnimationIdProvider::NextGroupId(),
2402                             Animation::ScrollOffset);
2403       animation->set_is_impl_only(true);
2404
2405       layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
2406
2407       SetNeedsAnimate();
2408       return ScrollStarted;
2409     }
2410   }
2411   ScrollEnd();
2412   return scroll_status;
2413 }
2414
2415 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2416     LayerImpl* layer_impl,
2417     float scale_from_viewport_to_screen_space,
2418     const gfx::PointF& viewport_point,
2419     const gfx::Vector2dF& viewport_delta) {
2420   // Layers with non-invertible screen space transforms should not have passed
2421   // the scroll hit test in the first place.
2422   DCHECK(layer_impl->screen_space_transform().IsInvertible());
2423   gfx::Transform inverse_screen_space_transform(
2424       gfx::Transform::kSkipInitialization);
2425   bool did_invert = layer_impl->screen_space_transform().GetInverse(
2426       &inverse_screen_space_transform);
2427   // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2428   // layers, we may need to explicitly handle uninvertible transforms here.
2429   DCHECK(did_invert);
2430
2431   gfx::PointF screen_space_point =
2432       gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2433
2434   gfx::Vector2dF screen_space_delta = viewport_delta;
2435   screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2436
2437   // First project the scroll start and end points to local layer space to find
2438   // the scroll delta in layer coordinates.
2439   bool start_clipped, end_clipped;
2440   gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2441   gfx::PointF local_start_point =
2442       MathUtil::ProjectPoint(inverse_screen_space_transform,
2443                              screen_space_point,
2444                              &start_clipped);
2445   gfx::PointF local_end_point =
2446       MathUtil::ProjectPoint(inverse_screen_space_transform,
2447                              screen_space_end_point,
2448                              &end_clipped);
2449
2450   // In general scroll point coordinates should not get clipped.
2451   DCHECK(!start_clipped);
2452   DCHECK(!end_clipped);
2453   if (start_clipped || end_clipped)
2454     return gfx::Vector2dF();
2455
2456   // local_start_point and local_end_point are in content space but we want to
2457   // move them to layer space for scrolling.
2458   float width_scale = 1.f / layer_impl->contents_scale_x();
2459   float height_scale = 1.f / layer_impl->contents_scale_y();
2460   local_start_point.Scale(width_scale, height_scale);
2461   local_end_point.Scale(width_scale, height_scale);
2462
2463   // Apply the scroll delta.
2464   gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2465   layer_impl->ScrollBy(local_end_point - local_start_point);
2466
2467   // Get the end point in the layer's content space so we can apply its
2468   // ScreenSpaceTransform.
2469   gfx::PointF actual_local_end_point = local_start_point +
2470                                        layer_impl->ScrollDelta() -
2471                                        previous_delta;
2472   gfx::PointF actual_local_content_end_point =
2473       gfx::ScalePoint(actual_local_end_point,
2474                       1.f / width_scale,
2475                       1.f / height_scale);
2476
2477   // Calculate the applied scroll delta in viewport space coordinates.
2478   gfx::PointF actual_screen_space_end_point =
2479       MathUtil::MapPoint(layer_impl->screen_space_transform(),
2480                          actual_local_content_end_point,
2481                          &end_clipped);
2482   DCHECK(!end_clipped);
2483   if (end_clipped)
2484     return gfx::Vector2dF();
2485   gfx::PointF actual_viewport_end_point =
2486       gfx::ScalePoint(actual_screen_space_end_point,
2487                       1.f / scale_from_viewport_to_screen_space);
2488   return actual_viewport_end_point - viewport_point;
2489 }
2490
2491 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
2492     const gfx::Vector2dF& local_delta) {
2493   gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2494   layer_impl->ScrollBy(local_delta);
2495   return layer_impl->ScrollDelta() - previous_delta;
2496 }
2497
2498 bool LayerTreeHostImpl::ScrollBy(const gfx::Point& viewport_point,
2499                                  const gfx::Vector2dF& scroll_delta) {
2500   TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2501   if (!CurrentlyScrollingLayer())
2502     return false;
2503
2504   gfx::Vector2dF pending_delta = scroll_delta;
2505   gfx::Vector2dF unused_root_delta;
2506   bool did_scroll_x = false;
2507   bool did_scroll_y = false;
2508   bool did_scroll_top_controls = false;
2509   // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
2510   // here?
2511   bool consume_by_top_controls =
2512       top_controls_manager_ &&
2513       (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2514          CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
2515         InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
2516        scroll_delta.y() < 0);
2517
2518   for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2519        layer_impl;
2520        layer_impl = layer_impl->parent()) {
2521     if (!layer_impl->scrollable())
2522       continue;
2523
2524     if (layer_impl == InnerViewportScrollLayer()) {
2525       // Only allow bubble scrolling when the scroll is in the direction to make
2526       // the top controls visible.
2527       gfx::Vector2dF applied_delta;
2528       gfx::Vector2dF excess_delta;
2529       if (consume_by_top_controls) {
2530         excess_delta = top_controls_manager_->ScrollBy(pending_delta);
2531         applied_delta = pending_delta - excess_delta;
2532         pending_delta = excess_delta;
2533         // Force updating of vertical adjust values if needed.
2534         if (applied_delta.y() != 0) {
2535           did_scroll_top_controls = true;
2536           layer_impl->ScrollbarParametersDidChange();
2537         }
2538       }
2539       // Track root layer deltas for reporting overscroll.
2540       unused_root_delta = pending_delta;
2541     }
2542
2543     gfx::Vector2dF applied_delta;
2544     // Gesture events need to be transformed from viewport coordinates to local
2545     // layer coordinates so that the scrolling contents exactly follow the
2546     // user's finger. In contrast, wheel events represent a fixed amount of
2547     // scrolling so we can just apply them directly.
2548     if (!wheel_scrolling_) {
2549       float scale_from_viewport_to_screen_space = device_scale_factor_;
2550       applied_delta =
2551           ScrollLayerWithViewportSpaceDelta(layer_impl,
2552                                             scale_from_viewport_to_screen_space,
2553                                             viewport_point, pending_delta);
2554     } else {
2555       applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
2556     }
2557
2558     const float kEpsilon = 0.1f;
2559     if (layer_impl == InnerViewportScrollLayer()) {
2560       unused_root_delta.Subtract(applied_delta);
2561       if (std::abs(unused_root_delta.x()) < kEpsilon)
2562         unused_root_delta.set_x(0.0f);
2563       if (std::abs(unused_root_delta.y()) < kEpsilon)
2564         unused_root_delta.set_y(0.0f);
2565       // Disable overscroll on axes which is impossible to scroll.
2566       if (settings_.report_overscroll_only_for_scrollable_axes) {
2567         if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon)
2568           unused_root_delta.set_x(0.0f);
2569         if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon)
2570           unused_root_delta.set_y(0.0f);
2571       }
2572     }
2573
2574     // If the layer wasn't able to move, try the next one in the hierarchy.
2575     bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2576     bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2577     did_scroll_x |= did_move_layer_x;
2578     did_scroll_y |= did_move_layer_y;
2579     if (!did_move_layer_x && !did_move_layer_y) {
2580       // Scrolls should always bubble between the outer and inner viewports
2581       if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
2582           layer_impl == OuterViewportScrollLayer())
2583         continue;
2584       else
2585         break;
2586     }
2587
2588     did_lock_scrolling_layer_ = true;
2589     if (!should_bubble_scrolls_) {
2590       active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2591       break;
2592     }
2593
2594     // If the applied delta is within 45 degrees of the input delta, bail out to
2595     // make it easier to scroll just one layer in one direction without
2596     // affecting any of its parents.
2597     float angle_threshold = 45;
2598     if (MathUtil::SmallestAngleBetweenVectors(
2599             applied_delta, pending_delta) < angle_threshold) {
2600       pending_delta = gfx::Vector2d();
2601       break;
2602     }
2603
2604     // Allow further movement only on an axis perpendicular to the direction in
2605     // which the layer moved.
2606     gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2607     pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2608
2609     if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2610       break;
2611   }
2612
2613   bool did_scroll_content = did_scroll_x || did_scroll_y;
2614   if (did_scroll_content) {
2615     // If we are scrolling with an active scroll handler, forward latency
2616     // tracking information to the main thread so the delay introduced by the
2617     // handler is accounted for.
2618     if (scroll_affects_scroll_handler())
2619       NotifySwapPromiseMonitorsOfForwardingToMainThread();
2620     client_->SetNeedsCommitOnImplThread();
2621     SetNeedsRedraw();
2622     client_->RenewTreePriority();
2623   }
2624
2625   // Scrolling along an axis resets accumulated root overscroll for that axis.
2626   if (did_scroll_x)
2627     accumulated_root_overscroll_.set_x(0);
2628   if (did_scroll_y)
2629     accumulated_root_overscroll_.set_y(0);
2630
2631   accumulated_root_overscroll_ += unused_root_delta;
2632   bool did_overscroll = !unused_root_delta.IsZero();
2633   if (did_overscroll && input_handler_client_) {
2634     input_handler_client_->DidOverscroll(
2635         viewport_point, accumulated_root_overscroll_, unused_root_delta);
2636   }
2637
2638   return did_scroll_content || did_scroll_top_controls;
2639 }
2640
2641 // This implements scrolling by page as described here:
2642 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2643 // for events with WHEEL_PAGESCROLL set.
2644 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2645                                                ScrollDirection direction) {
2646   DCHECK(wheel_scrolling_);
2647
2648   for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2649        layer_impl;
2650        layer_impl = layer_impl->parent()) {
2651     if (!layer_impl->scrollable())
2652       continue;
2653
2654     if (!layer_impl->HasScrollbar(VERTICAL))
2655       continue;
2656
2657     float height = layer_impl->clip_height();
2658
2659     // These magical values match WebKit and are designed to scroll nearly the
2660     // entire visible content height but leave a bit of overlap.
2661     float page = std::max(height * 0.875f, 1.f);
2662     if (direction == SCROLL_BACKWARD)
2663       page = -page;
2664
2665     gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2666
2667     gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
2668
2669     if (!applied_delta.IsZero()) {
2670       client_->SetNeedsCommitOnImplThread();
2671       SetNeedsRedraw();
2672       client_->RenewTreePriority();
2673       return true;
2674     }
2675
2676     active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2677   }
2678
2679   return false;
2680 }
2681
2682 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2683       LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2684   root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2685   active_tree_->SetRootLayerScrollOffsetDelegate(
2686       root_layer_scroll_offset_delegate_);
2687 }
2688
2689 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2690   DCHECK(root_layer_scroll_offset_delegate_ != NULL);
2691   client_->SetNeedsCommitOnImplThread();
2692   active_tree_->set_needs_update_draw_properties();
2693 }
2694
2695 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2696   active_tree_->ClearCurrentlyScrollingLayer();
2697   did_lock_scrolling_layer_ = false;
2698   scroll_affects_scroll_handler_ = false;
2699   accumulated_root_overscroll_ = gfx::Vector2dF();
2700 }
2701
2702 void LayerTreeHostImpl::ScrollEnd() {
2703   if (top_controls_manager_)
2704     top_controls_manager_->ScrollEnd();
2705   ClearCurrentlyScrollingLayer();
2706 }
2707
2708 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2709   if (!active_tree_->CurrentlyScrollingLayer())
2710     return ScrollIgnored;
2711
2712   if (settings_.ignore_root_layer_flings &&
2713       (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2714        active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2715     ClearCurrentlyScrollingLayer();
2716     return ScrollIgnored;
2717   }
2718
2719   if (!wheel_scrolling_) {
2720     // Allow the fling to lock to the first layer that moves after the initial
2721     // fling |ScrollBy()| event.
2722     did_lock_scrolling_layer_ = false;
2723     should_bubble_scrolls_ = false;
2724   }
2725
2726   return ScrollStarted;
2727 }
2728
2729 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2730     const gfx::PointF& device_viewport_point,
2731     LayerImpl* layer_impl) {
2732   if (!layer_impl)
2733     return std::numeric_limits<float>::max();
2734
2735   gfx::Rect layer_impl_bounds(
2736       layer_impl->content_bounds());
2737
2738   gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2739       layer_impl->screen_space_transform(),
2740       layer_impl_bounds);
2741
2742   return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2743       device_viewport_point);
2744 }
2745
2746 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2747   gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2748                                                       device_scale_factor_);
2749   LayerImpl* layer_impl =
2750       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2751   if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2752     return;
2753
2754   if (scroll_layer_id_when_mouse_over_scrollbar_) {
2755     LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2756         scroll_layer_id_when_mouse_over_scrollbar_);
2757
2758     // The check for a null scroll_layer_impl below was added to see if it will
2759     // eliminate the crashes described in http://crbug.com/326635.
2760     // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2761     ScrollbarAnimationController* animation_controller =
2762         scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2763                           : NULL;
2764     if (animation_controller)
2765       animation_controller->DidMouseMoveOffScrollbar();
2766     scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2767   }
2768
2769   bool scroll_on_main_thread = false;
2770   LayerImpl* scroll_layer_impl =
2771       FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2772                                             InputHandler::Gesture,
2773                                             layer_impl,
2774                                             &scroll_on_main_thread,
2775                                             NULL);
2776   if (scroll_on_main_thread || !scroll_layer_impl)
2777     return;
2778
2779   ScrollbarAnimationController* animation_controller =
2780       scroll_layer_impl->scrollbar_animation_controller();
2781   if (!animation_controller)
2782     return;
2783
2784   // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2785   float distance_to_scrollbar = std::numeric_limits<float>::max();
2786   for (LayerImpl::ScrollbarSet::iterator it =
2787            scroll_layer_impl->scrollbars()->begin();
2788        it != scroll_layer_impl->scrollbars()->end();
2789        ++it)
2790     distance_to_scrollbar =
2791         std::min(distance_to_scrollbar,
2792                  DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2793
2794   animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2795                                          device_scale_factor_);
2796 }
2797
2798 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2799     const gfx::PointF& device_viewport_point) {
2800   if (layer_impl && layer_impl->ToScrollbarLayer()) {
2801     int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2802     layer_impl = active_tree_->LayerById(scroll_layer_id);
2803     if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2804       scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2805       layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2806     } else {
2807       scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2808     }
2809
2810     return true;
2811   }
2812
2813   return false;
2814 }
2815
2816 void LayerTreeHostImpl::PinchGestureBegin() {
2817   pinch_gesture_active_ = true;
2818   previous_pinch_anchor_ = gfx::Point();
2819   client_->RenewTreePriority();
2820   pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2821   if (active_tree_->OuterViewportScrollLayer()) {
2822     active_tree_->SetCurrentlyScrollingLayer(
2823         active_tree_->OuterViewportScrollLayer());
2824   } else {
2825     active_tree_->SetCurrentlyScrollingLayer(
2826         active_tree_->InnerViewportScrollLayer());
2827   }
2828   if (top_controls_manager_)
2829     top_controls_manager_->PinchBegin();
2830 }
2831
2832 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2833                                            const gfx::Point& anchor) {
2834   if (!InnerViewportScrollLayer())
2835     return;
2836
2837   TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2838
2839   // For a moment the scroll offset ends up being outside of the max range. This
2840   // confuses the delegate so we switch it off till after we're done processing
2841   // the pinch update.
2842   active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2843
2844   // Keep the center-of-pinch anchor specified by (x, y) in a stable
2845   // position over the course of the magnify.
2846   float page_scale_delta = active_tree_->page_scale_delta();
2847   gfx::PointF previous_scale_anchor =
2848       gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2849   active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
2850   page_scale_delta = active_tree_->page_scale_delta();
2851   gfx::PointF new_scale_anchor =
2852       gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2853   gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2854
2855   previous_pinch_anchor_ = anchor;
2856
2857   move.Scale(1 / active_tree_->page_scale_factor());
2858   // If clamping the inner viewport scroll offset causes a change, it should
2859   // be accounted for from the intended move.
2860   move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2861
2862   // We manually manage the bubbling behaviour here as it is different to that
2863   // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2864   // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2865   // 2) we don't want the directional limitations on the unused parts that
2866   //    ScrollBy() implements, and
2867   // 3) pinching should not engage the top controls manager.
2868   gfx::Vector2dF unused = OuterViewportScrollLayer()
2869                               ? OuterViewportScrollLayer()->ScrollBy(move)
2870                               : move;
2871
2872   if (!unused.IsZero()) {
2873     InnerViewportScrollLayer()->ScrollBy(unused);
2874     InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2875   }
2876
2877   active_tree_->SetRootLayerScrollOffsetDelegate(
2878       root_layer_scroll_offset_delegate_);
2879
2880   client_->SetNeedsCommitOnImplThread();
2881   SetNeedsRedraw();
2882   client_->RenewTreePriority();
2883 }
2884
2885 void LayerTreeHostImpl::PinchGestureEnd() {
2886   pinch_gesture_active_ = false;
2887   if (pinch_gesture_end_should_clear_scrolling_layer_) {
2888     pinch_gesture_end_should_clear_scrolling_layer_ = false;
2889     ClearCurrentlyScrollingLayer();
2890   }
2891   if (top_controls_manager_)
2892     top_controls_manager_->PinchEnd();
2893   client_->SetNeedsCommitOnImplThread();
2894   // When a pinch ends, we may be displaying content cached at incorrect scales,
2895   // so updating draw properties and drawing will ensure we are using the right
2896   // scales that we want when we're not inside a pinch.
2897   active_tree_->set_needs_update_draw_properties();
2898   SetNeedsRedraw();
2899   // TODO(danakj): Don't set root damage. Just updating draw properties and
2900   // getting new tiles rastered should be enough! crbug.com/427423
2901   SetFullRootLayerDamage();
2902 }
2903
2904 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2905                                 LayerImpl* layer_impl) {
2906   if (!layer_impl)
2907     return;
2908
2909   gfx::Vector2d scroll_delta =
2910       gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
2911   if (!scroll_delta.IsZero()) {
2912     LayerTreeHostCommon::ScrollUpdateInfo scroll;
2913     scroll.layer_id = layer_impl->id();
2914     scroll.scroll_delta = scroll_delta;
2915     scroll_info->scrolls.push_back(scroll);
2916     layer_impl->SetSentScrollDelta(scroll_delta);
2917   }
2918
2919   for (size_t i = 0; i < layer_impl->children().size(); ++i)
2920     CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2921 }
2922
2923 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2924   scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2925
2926   CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2927   scroll_info->page_scale_delta = active_tree_->page_scale_delta();
2928   active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
2929   scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
2930   scroll_info->top_controls_delta = active_tree()->top_controls_delta();
2931   active_tree_->set_sent_top_controls_delta(scroll_info->top_controls_delta);
2932
2933   return scroll_info.Pass();
2934 }
2935
2936 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2937   SetViewportDamage(gfx::Rect(DrawViewportSize()));
2938 }
2939
2940 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
2941   DCHECK(InnerViewportScrollLayer());
2942   LayerImpl* scroll_layer = OuterViewportScrollLayer()
2943                                 ? OuterViewportScrollLayer()
2944                                 : InnerViewportScrollLayer();
2945
2946   gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2947
2948   if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
2949     InnerViewportScrollLayer()->ScrollBy(unused_delta);
2950 }
2951
2952 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
2953   if (!page_scale_animation_)
2954     return;
2955
2956   gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
2957
2958   if (!page_scale_animation_->IsAnimationStarted())
2959     page_scale_animation_->StartAnimation(monotonic_time);
2960
2961   active_tree_->SetPageScaleDelta(
2962       page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
2963       active_tree_->page_scale_factor());
2964   gfx::Vector2dF next_scroll =
2965       page_scale_animation_->ScrollOffsetAtTime(monotonic_time);
2966
2967   ScrollViewportBy(next_scroll - scroll_total);
2968   SetNeedsRedraw();
2969
2970   if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
2971     page_scale_animation_.reset();
2972     client_->SetNeedsCommitOnImplThread();
2973     client_->RenewTreePriority();
2974   } else {
2975     SetNeedsAnimate();
2976   }
2977 }
2978
2979 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
2980   if (!top_controls_manager_ || !top_controls_manager_->animation())
2981     return;
2982
2983   gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
2984
2985   if (top_controls_manager_->animation())
2986     SetNeedsAnimate();
2987
2988   if (active_tree_->TotalScrollOffset().y() == 0.f)
2989     return;
2990
2991   if (scroll.IsZero())
2992     return;
2993
2994   ScrollViewportBy(gfx::ScaleVector2d(
2995       scroll, 1.f / active_tree_->total_page_scale_factor()));
2996   SetNeedsRedraw();
2997   client_->SetNeedsCommitOnImplThread();
2998   client_->RenewTreePriority();
2999 }
3000
3001 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
3002   if (!settings_.accelerated_animation_enabled ||
3003       !needs_animate_layers() ||
3004       !active_tree_->root_layer())
3005     return;
3006
3007   TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
3008   AnimationRegistrar::AnimationControllerMap copy =
3009       animation_registrar_->active_animation_controllers();
3010   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3011        iter != copy.end();
3012        ++iter)
3013     (*iter).second->Animate(monotonic_time);
3014
3015   SetNeedsAnimate();
3016 }
3017
3018 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
3019   if (!settings_.accelerated_animation_enabled ||
3020       !needs_animate_layers() ||
3021       !active_tree_->root_layer())
3022     return;
3023
3024   TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
3025   scoped_ptr<AnimationEventsVector> events =
3026       make_scoped_ptr(new AnimationEventsVector);
3027   AnimationRegistrar::AnimationControllerMap copy =
3028       animation_registrar_->active_animation_controllers();
3029   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3030        iter != copy.end();
3031        ++iter)
3032     (*iter).second->UpdateState(start_ready_animations, events.get());
3033
3034   if (!events->empty()) {
3035     client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
3036   }
3037
3038   SetNeedsAnimate();
3039 }
3040
3041 void LayerTreeHostImpl::ActivateAnimations() {
3042   if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
3043       !active_tree_->root_layer())
3044     return;
3045
3046   TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
3047   AnimationRegistrar::AnimationControllerMap copy =
3048       animation_registrar_->active_animation_controllers();
3049   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3050        iter != copy.end();
3051        ++iter)
3052     (*iter).second->ActivateAnimations();
3053 }
3054
3055 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
3056   return base::TimeDelta::FromSeconds(1);
3057 }
3058
3059 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
3060   std::string str;
3061   if (active_tree_->root_layer()) {
3062     scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
3063     base::JSONWriter::WriteWithOptions(
3064         json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
3065   }
3066   return str;
3067 }
3068
3069 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3070   return fps_counter_->current_frame_number();
3071 }
3072
3073 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
3074   AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
3075 }
3076
3077 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
3078                                                    base::TimeTicks time) {
3079   if (!layer)
3080     return;
3081
3082   ScrollbarAnimationController* scrollbar_controller =
3083       layer->scrollbar_animation_controller();
3084   if (scrollbar_controller)
3085     scrollbar_controller->Animate(time);
3086
3087   for (size_t i = 0; i < layer->children().size(); ++i)
3088     AnimateScrollbarsRecursive(layer->children()[i], time);
3089 }
3090
3091 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3092     const base::Closure& start_fade,
3093     base::TimeDelta delay) {
3094   client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
3095 }
3096
3097 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3098   TRACE_EVENT_INSTANT0(
3099       "cc",
3100       "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3101       TRACE_EVENT_SCOPE_THREAD);
3102   SetNeedsAnimate();
3103 }
3104
3105 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
3106   if (!tile_manager_)
3107     return;
3108
3109   if (global_tile_state_.tree_priority == priority)
3110     return;
3111   global_tile_state_.tree_priority = priority;
3112   DidModifyTilePriorities();
3113 }
3114
3115 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
3116     const BeginFrameArgs& args) {
3117   DCHECK(!current_begin_frame_args_.IsValid());
3118   current_begin_frame_args_ = args;
3119   // TODO(skyostil): Stop overriding the frame time once the usage of frame
3120   // timing is unified.
3121   current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
3122 }
3123
3124 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
3125   current_begin_frame_args_ = BeginFrameArgs();
3126 }
3127
3128 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3129   // Try to use the current frame time to keep animations non-jittery.  But if
3130   // we're not in a frame (because this is during an input event or a delayed
3131   // task), fall back to physical time.  This should still be monotonic.
3132   if (current_begin_frame_args_.IsValid())
3133     return current_begin_frame_args_;
3134   return BeginFrameArgs::Create(gfx::FrameTime::Now(),
3135                                 base::TimeTicks(),
3136                                 BeginFrameArgs::DefaultInterval());
3137 }
3138
3139 scoped_refptr<base::debug::ConvertableToTraceFormat>
3140 LayerTreeHostImpl::AsValue() const {
3141   return AsValueWithFrame(NULL);
3142 }
3143
3144 scoped_refptr<base::debug::ConvertableToTraceFormat>
3145 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
3146   scoped_refptr<base::debug::TracedValue> state =
3147       new base::debug::TracedValue();
3148   AsValueWithFrameInto(frame, state.get());
3149   return state;
3150 }
3151
3152 void LayerTreeHostImpl::AsValueWithFrameInto(
3153     FrameData* frame,
3154     base::debug::TracedValue* state) const {
3155   if (this->pending_tree_) {
3156     state->BeginDictionary("activation_state");
3157     ActivationStateAsValueInto(state);
3158     state->EndDictionary();
3159   }
3160   state->BeginDictionary("device_viewport_size");
3161   MathUtil::AddToTracedValue(device_viewport_size_, state);
3162   state->EndDictionary();
3163
3164   std::set<const Tile*> tiles;
3165   active_tree_->GetAllTilesForTracing(&tiles);
3166   if (pending_tree_)
3167     pending_tree_->GetAllTilesForTracing(&tiles);
3168
3169   state->BeginArray("active_tiles");
3170   for (std::set<const Tile*>::const_iterator it = tiles.begin();
3171        it != tiles.end();
3172        ++it) {
3173     const Tile* tile = *it;
3174
3175     state->BeginDictionary();
3176     tile->AsValueInto(state);
3177     state->EndDictionary();
3178   }
3179   state->EndArray();
3180
3181   if (tile_manager_) {
3182     state->BeginDictionary("tile_manager_basic_state");
3183     tile_manager_->BasicStateAsValueInto(state);
3184     state->EndDictionary();
3185   }
3186   state->BeginDictionary("active_tree");
3187   active_tree_->AsValueInto(state);
3188   state->EndDictionary();
3189   if (pending_tree_) {
3190     state->BeginDictionary("pending_tree");
3191     pending_tree_->AsValueInto(state);
3192     state->EndDictionary();
3193   }
3194   if (frame) {
3195     state->BeginDictionary("frame");
3196     frame->AsValueInto(state);
3197     state->EndDictionary();
3198   }
3199 }
3200
3201 scoped_refptr<base::debug::ConvertableToTraceFormat>
3202 LayerTreeHostImpl::ActivationStateAsValue() const {
3203   scoped_refptr<base::debug::TracedValue> state =
3204       new base::debug::TracedValue();
3205   ActivationStateAsValueInto(state.get());
3206   return state;
3207 }
3208
3209 void LayerTreeHostImpl::ActivationStateAsValueInto(
3210     base::debug::TracedValue* state) const {
3211   TracedValue::SetIDRef(this, state, "lthi");
3212   if (tile_manager_) {
3213     state->BeginDictionary("tile_manager");
3214     tile_manager_->BasicStateAsValueInto(state);
3215     state->EndDictionary();
3216   }
3217 }
3218
3219 void LayerTreeHostImpl::SetDebugState(
3220     const LayerTreeDebugState& new_debug_state) {
3221   if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3222     return;
3223   if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3224     paint_time_counter_->ClearHistory();
3225
3226   debug_state_ = new_debug_state;
3227   UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3228   SetFullRootLayerDamage();
3229 }
3230
3231 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3232                                          const UIResourceBitmap& bitmap) {
3233   DCHECK_GT(uid, 0);
3234
3235   GLint wrap_mode = 0;
3236   switch (bitmap.GetWrapMode()) {
3237     case UIResourceBitmap::CLAMP_TO_EDGE:
3238       wrap_mode = GL_CLAMP_TO_EDGE;
3239       break;
3240     case UIResourceBitmap::REPEAT:
3241       wrap_mode = GL_REPEAT;
3242       break;
3243   }
3244
3245   // Allow for multiple creation requests with the same UIResourceId.  The
3246   // previous resource is simply deleted.
3247   ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3248   if (id)
3249     DeleteUIResource(uid);
3250
3251   ResourceFormat format = resource_provider_->best_texture_format();
3252   switch (bitmap.GetFormat()) {
3253     case UIResourceBitmap::RGBA8:
3254       break;
3255     case UIResourceBitmap::ALPHA_8:
3256       format = ALPHA_8;
3257       break;
3258     case UIResourceBitmap::ETC1:
3259       format = ETC1;
3260       break;
3261   }
3262   id =
3263       resource_provider_->CreateResource(bitmap.GetSize(),
3264                                          wrap_mode,
3265                                          ResourceProvider::TextureHintImmutable,
3266                                          format);
3267
3268   UIResourceData data;
3269   data.resource_id = id;
3270   data.size = bitmap.GetSize();
3271   data.opaque = bitmap.GetOpaque();
3272
3273   ui_resource_map_[uid] = data;
3274
3275   AutoLockUIResourceBitmap bitmap_lock(bitmap);
3276   resource_provider_->SetPixels(id,
3277                                 bitmap_lock.GetPixels(),
3278                                 gfx::Rect(bitmap.GetSize()),
3279                                 gfx::Rect(bitmap.GetSize()),
3280                                 gfx::Vector2d(0, 0));
3281   MarkUIResourceNotEvicted(uid);
3282 }
3283
3284 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3285   ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3286   if (id) {
3287     resource_provider_->DeleteResource(id);
3288     ui_resource_map_.erase(uid);
3289   }
3290   MarkUIResourceNotEvicted(uid);
3291 }
3292
3293 void LayerTreeHostImpl::EvictAllUIResources() {
3294   if (ui_resource_map_.empty())
3295     return;
3296
3297   for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3298       iter != ui_resource_map_.end();
3299       ++iter) {
3300     evicted_ui_resources_.insert(iter->first);
3301     resource_provider_->DeleteResource(iter->second.resource_id);
3302   }
3303   ui_resource_map_.clear();
3304
3305   client_->SetNeedsCommitOnImplThread();
3306   client_->OnCanDrawStateChanged(CanDraw());
3307   client_->RenewTreePriority();
3308 }
3309
3310 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3311     UIResourceId uid) const {
3312   UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3313   if (iter != ui_resource_map_.end())
3314     return iter->second.resource_id;
3315   return 0;
3316 }
3317
3318 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3319   UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3320   DCHECK(iter != ui_resource_map_.end());
3321   return iter->second.opaque;
3322 }
3323
3324 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3325   return !evicted_ui_resources_.empty();
3326 }
3327
3328 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3329   std::set<UIResourceId>::iterator found_in_evicted =
3330       evicted_ui_resources_.find(uid);
3331   if (found_in_evicted == evicted_ui_resources_.end())
3332     return;
3333   evicted_ui_resources_.erase(found_in_evicted);
3334   if (evicted_ui_resources_.empty())
3335     client_->OnCanDrawStateChanged(CanDraw());
3336 }
3337
3338 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3339     scoped_ptr<MicroBenchmarkImpl> benchmark) {
3340   micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3341 }
3342
3343 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3344   swap_promise_monitor_.insert(monitor);
3345 }
3346
3347 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3348   swap_promise_monitor_.erase(monitor);
3349 }
3350
3351 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3352   std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3353   for (; it != swap_promise_monitor_.end(); it++)
3354     (*it)->OnSetNeedsRedrawOnImpl();
3355 }
3356
3357 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3358   std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3359   for (; it != swap_promise_monitor_.end(); it++)
3360     (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
3361 }
3362
3363 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
3364   DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
3365          picture_layers_.end());
3366   picture_layers_.push_back(layer);
3367 }
3368
3369 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3370   std::vector<PictureLayerImpl*>::iterator it =
3371       std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3372   DCHECK(it != picture_layers_.end());
3373   picture_layers_.erase(it);
3374 }
3375
3376 }  // namespace cc