Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / cc / test / layer_test_common.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/test/layer_test_common.h"
6
7 #include "cc/base/math_util.h"
8 #include "cc/base/region.h"
9 #include "cc/layers/append_quads_data.h"
10 #include "cc/quads/draw_quad.h"
11 #include "cc/quads/render_pass.h"
12 #include "cc/test/fake_output_surface.h"
13 #include "cc/test/mock_occlusion_tracker.h"
14 #include "cc/trees/layer_tree_host_common.h"
15 #include "testing/gtest/include/gtest/gtest.h"
16 #include "ui/gfx/point_conversions.h"
17 #include "ui/gfx/rect.h"
18 #include "ui/gfx/rect_conversions.h"
19 #include "ui/gfx/size_conversions.h"
20
21 namespace cc {
22
23 // Align with expected and actual output.
24 const char* LayerTestCommon::quad_string = "    Quad: ";
25
26 static bool CanRectFBeSafelyRoundedToRect(const gfx::RectF& r) {
27   // Ensure that range of float values is not beyond integer range.
28   if (!r.IsExpressibleAsRect())
29     return false;
30
31   // Ensure that the values are actually integers.
32   if (gfx::ToFlooredPoint(r.origin()) == r.origin() &&
33       gfx::ToFlooredSize(r.size()) == r.size())
34     return true;
35
36   return false;
37 }
38
39 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const QuadList& quads,
40                                                   const gfx::Rect& rect) {
41   Region remaining = rect;
42
43   size_t i = 0;
44   for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end();
45        ++iter) {
46     const DrawQuad* quad = &*iter;
47     gfx::RectF quad_rectf =
48         MathUtil::MapClippedRect(quad->quadTransform(), gfx::RectF(quad->rect));
49
50     // Before testing for exact coverage in the integer world, assert that
51     // rounding will not round the rect incorrectly.
52     ASSERT_TRUE(CanRectFBeSafelyRoundedToRect(quad_rectf));
53
54     gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rectf);
55
56     EXPECT_TRUE(rect.Contains(quad_rect)) << quad_string << i
57                                           << " rect: " << rect.ToString()
58                                           << " quad: " << quad_rect.ToString();
59     EXPECT_TRUE(remaining.Contains(quad_rect))
60         << quad_string << i << " remaining: " << remaining.ToString()
61         << " quad: " << quad_rect.ToString();
62     remaining.Subtract(quad_rect);
63
64     ++i;
65   }
66
67   EXPECT_TRUE(remaining.IsEmpty());
68 }
69
70 // static
71 void LayerTestCommon::VerifyQuadsAreOccluded(const QuadList& quads,
72                                              const gfx::Rect& occluded,
73                                              size_t* partially_occluded_count) {
74   // No quad should exist if it's fully occluded.
75   for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end();
76        ++iter) {
77     gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect(
78         iter->quadTransform(), iter->visible_rect);
79     EXPECT_FALSE(occluded.Contains(target_visible_rect));
80   }
81
82   // Quads that are fully occluded on one axis only should be shrunken.
83   for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end();
84        ++iter) {
85     const DrawQuad* quad = &*iter;
86     DCHECK(quad->quadTransform().IsIdentityOrIntegerTranslation());
87     gfx::Rect target_rect =
88         MathUtil::MapEnclosingClippedRect(quad->quadTransform(), quad->rect);
89     gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect(
90         quad->quadTransform(), quad->visible_rect);
91
92     bool fully_occluded_horizontal = target_rect.x() >= occluded.x() &&
93                                      target_rect.right() <= occluded.right();
94     bool fully_occluded_vertical = target_rect.y() >= occluded.y() &&
95                                    target_rect.bottom() <= occluded.bottom();
96     bool should_be_occluded =
97         target_rect.Intersects(occluded) &&
98         (fully_occluded_vertical || fully_occluded_horizontal);
99     if (!should_be_occluded) {
100       EXPECT_EQ(quad->rect.ToString(), quad->visible_rect.ToString());
101     } else {
102       EXPECT_NE(quad->rect.ToString(), quad->visible_rect.ToString());
103       EXPECT_TRUE(quad->rect.Contains(quad->visible_rect));
104       ++(*partially_occluded_count);
105     }
106   }
107 }
108
109 LayerTestCommon::LayerImplTest::LayerImplTest()
110     : client_(FakeLayerTreeHostClient::DIRECT_3D),
111       host_(FakeLayerTreeHost::Create(&client_)),
112       root_layer_impl_(LayerImpl::Create(host_->host_impl()->active_tree(), 1)),
113       render_pass_(RenderPass::Create()) {
114   scoped_ptr<FakeOutputSurface> output_surface = FakeOutputSurface::Create3d();
115   host_->host_impl()->InitializeRenderer(
116       output_surface.PassAs<OutputSurface>());
117 }
118
119 LayerTestCommon::LayerImplTest::~LayerImplTest() {}
120
121 void LayerTestCommon::LayerImplTest::CalcDrawProps(
122     const gfx::Size& viewport_size) {
123   LayerImplList layer_list;
124   LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
125       root_layer_impl_.get(), viewport_size, &layer_list);
126   LayerTreeHostCommon::CalculateDrawProperties(&inputs);
127 }
128
129 void LayerTestCommon::LayerImplTest::AppendQuadsWithOcclusion(
130     LayerImpl* layer_impl,
131     const gfx::Rect& occluded) {
132   AppendQuadsData data;
133
134   render_pass_->quad_list.clear();
135   render_pass_->shared_quad_state_list.clear();
136   occlusion_tracker_.set_occluded_target_rect(occluded);
137   layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider());
138   layer_impl->AppendQuads(render_pass_.get(), occlusion_tracker_, &data);
139   layer_impl->DidDraw(resource_provider());
140 }
141
142 void LayerTestCommon::LayerImplTest::AppendQuadsForPassWithOcclusion(
143     LayerImpl* layer_impl,
144     const RenderPassId& id,
145     const gfx::Rect& occluded) {
146   AppendQuadsData data(id);
147
148   render_pass_->quad_list.clear();
149   render_pass_->shared_quad_state_list.clear();
150   occlusion_tracker_.set_occluded_target_rect(occluded);
151   layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider());
152   layer_impl->AppendQuads(render_pass_.get(), occlusion_tracker_, &data);
153   layer_impl->DidDraw(resource_provider());
154 }
155
156 void LayerTestCommon::LayerImplTest::AppendSurfaceQuadsWithOcclusion(
157     RenderSurfaceImpl* surface_impl,
158     const gfx::Rect& occluded) {
159   AppendQuadsData data;
160
161   render_pass_->quad_list.clear();
162   render_pass_->shared_quad_state_list.clear();
163   occlusion_tracker_.set_occluded_target_rect_for_contributing_surface(
164       occluded);
165   bool for_replica = false;
166   RenderPassId id(1, 1);
167   surface_impl->AppendQuads(
168       render_pass_.get(), occlusion_tracker_, &data, for_replica, id);
169 }
170
171 }  // namespace cc