1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
8 #include "cc/resources/managed_tile_state.h"
9 #include "cc/resources/prioritized_tile_set.h"
10 #include "cc/resources/tile.h"
11 #include "cc/test/fake_output_surface.h"
12 #include "cc/test/fake_output_surface_client.h"
13 #include "cc/test/fake_picture_pile_impl.h"
14 #include "cc/test/fake_tile_manager.h"
15 #include "cc/test/fake_tile_manager_client.h"
16 #include "cc/test/test_shared_bitmap_manager.h"
17 #include "cc/test/test_tile_priorities.h"
18 #include "testing/gtest/include/gtest/gtest.h"
24 bool operator()(const scoped_refptr<Tile>& a,
25 const scoped_refptr<Tile>& b) const {
26 const ManagedTileState& ams = a->managed_state();
27 const ManagedTileState& bms = b->managed_state();
29 if (ams.priority_bin != bms.priority_bin)
30 return ams.priority_bin < bms.priority_bin;
32 if (ams.required_for_activation != bms.required_for_activation)
33 return ams.required_for_activation;
35 if (ams.resolution != bms.resolution)
36 return ams.resolution < bms.resolution;
38 if (ams.distance_to_visible != bms.distance_to_visible)
39 return ams.distance_to_visible < bms.distance_to_visible;
41 gfx::Rect a_rect = a->content_rect();
42 gfx::Rect b_rect = b->content_rect();
43 if (a_rect.y() != b_rect.y())
44 return a_rect.y() < b_rect.y();
45 return a_rect.x() < b_rect.x();
51 class PrioritizedTileSetTest : public testing::Test {
53 PrioritizedTileSetTest() {
54 output_surface_ = FakeOutputSurface::Create3d().Pass();
55 CHECK(output_surface_->BindToClient(&output_surface_client_));
57 shared_bitmap_manager_.reset(new TestSharedBitmapManager());
59 ResourceProvider::Create(
60 output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1,
63 resource_pool_ = ResourcePool::Create(
64 resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888);
66 new FakeTileManager(&tile_manager_client_, resource_pool_.get()));
67 picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile();
70 scoped_refptr<Tile> CreateTile() {
71 return tile_manager_->CreateTile(picture_pile_.get(),
72 settings_.default_tile_size,
82 LayerTreeSettings settings_;
83 FakeOutputSurfaceClient output_surface_client_;
84 scoped_ptr<FakeOutputSurface> output_surface_;
85 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
86 scoped_ptr<ResourceProvider> resource_provider_;
87 scoped_ptr<ResourcePool> resource_pool_;
88 FakeTileManagerClient tile_manager_client_;
89 scoped_ptr<FakeTileManager> tile_manager_;
90 scoped_refptr<FakePicturePileImpl> picture_pile_;
93 TEST_F(PrioritizedTileSetTest, EmptyIterator) {
94 // Creating an iterator to an empty set should work (but create iterator that
97 PrioritizedTileSet set;
99 PrioritizedTileSet::Iterator it(&set, true);
103 TEST_F(PrioritizedTileSetTest, NonEmptyIterator) {
104 PrioritizedTileSet set;
105 scoped_refptr<Tile> tile = CreateTile();
106 set.InsertTile(tile, NOW_BIN);
108 PrioritizedTileSet::Iterator it(&set, true);
110 EXPECT_TRUE(*it == tile.get());
115 TEST_F(PrioritizedTileSetTest, NowAndReadyToDrawBin) {
116 // Ensure that tiles in NOW_AND_READY_TO_DRAW_BIN aren't sorted.
118 PrioritizedTileSet set;
119 TilePriority priorities[4] = {
120 TilePriorityForEventualBin(),
121 TilePriorityForNowBin(),
123 TilePriorityForSoonBin()};
125 std::vector<scoped_refptr<Tile> > tiles;
126 for (int priority = 0; priority < 4; ++priority) {
127 for (int i = 0; i < 5; ++i) {
128 scoped_refptr<Tile> tile = CreateTile();
129 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
130 tile->SetPriority(PENDING_TREE, priorities[priority]);
131 tiles.push_back(tile);
132 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN);
136 // Tiles should appear in the same order as inserted.
138 for (PrioritizedTileSet::Iterator it(&set, true);
141 EXPECT_TRUE(*it == tiles[i].get());
147 TEST_F(PrioritizedTileSetTest, NowBin) {
148 // Ensure that tiles in NOW_BIN are sorted according to BinComparator.
150 PrioritizedTileSet set;
151 TilePriority priorities[4] = {
152 TilePriorityForEventualBin(),
153 TilePriorityForNowBin(),
155 TilePriorityForSoonBin()};
157 std::vector<scoped_refptr<Tile> > tiles;
158 for (int priority = 0; priority < 4; ++priority) {
159 for (int i = 0; i < 5; ++i) {
160 scoped_refptr<Tile> tile = CreateTile();
161 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
162 tile->SetPriority(PENDING_TREE, priorities[priority]);
163 tiles.push_back(tile);
164 set.InsertTile(tile, NOW_BIN);
168 // Tiles should appear in BinComparator order.
169 std::sort(tiles.begin(), tiles.end(), BinComparator());
172 for (PrioritizedTileSet::Iterator it(&set, true);
175 EXPECT_TRUE(*it == tiles[i].get());
181 TEST_F(PrioritizedTileSetTest, SoonBin) {
182 // Ensure that tiles in SOON_BIN are sorted according to BinComparator.
184 PrioritizedTileSet set;
185 TilePriority priorities[4] = {
186 TilePriorityForEventualBin(),
187 TilePriorityForNowBin(),
189 TilePriorityForSoonBin()};
191 std::vector<scoped_refptr<Tile> > tiles;
192 for (int priority = 0; priority < 4; ++priority) {
193 for (int i = 0; i < 5; ++i) {
194 scoped_refptr<Tile> tile = CreateTile();
195 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
196 tile->SetPriority(PENDING_TREE, priorities[priority]);
197 tiles.push_back(tile);
198 set.InsertTile(tile, SOON_BIN);
202 // Tiles should appear in BinComparator order.
203 std::sort(tiles.begin(), tiles.end(), BinComparator());
206 for (PrioritizedTileSet::Iterator it(&set, true);
209 EXPECT_TRUE(*it == tiles[i].get());
215 TEST_F(PrioritizedTileSetTest, SoonBinNoPriority) {
216 // Ensure that when not using priority iterator, SOON_BIN tiles
219 PrioritizedTileSet set;
220 TilePriority priorities[4] = {
221 TilePriorityForEventualBin(),
222 TilePriorityForNowBin(),
224 TilePriorityForSoonBin()};
226 std::vector<scoped_refptr<Tile> > tiles;
227 for (int priority = 0; priority < 4; ++priority) {
228 for (int i = 0; i < 5; ++i) {
229 scoped_refptr<Tile> tile = CreateTile();
230 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
231 tile->SetPriority(PENDING_TREE, priorities[priority]);
232 tiles.push_back(tile);
233 set.InsertTile(tile, SOON_BIN);
238 for (PrioritizedTileSet::Iterator it(&set, false);
241 EXPECT_TRUE(*it == tiles[i].get());
247 TEST_F(PrioritizedTileSetTest, EventuallyAndActiveBin) {
248 // Ensure that EVENTUALLY_AND_ACTIVE_BIN tiles are sorted.
250 PrioritizedTileSet set;
251 TilePriority priorities[4] = {
252 TilePriorityForEventualBin(),
253 TilePriorityForNowBin(),
255 TilePriorityForSoonBin()};
257 std::vector<scoped_refptr<Tile> > tiles;
258 for (int priority = 0; priority < 4; ++priority) {
259 for (int i = 0; i < 5; ++i) {
260 scoped_refptr<Tile> tile = CreateTile();
261 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
262 tile->SetPriority(PENDING_TREE, priorities[priority]);
263 tiles.push_back(tile);
264 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
268 // Tiles should appear in BinComparator order.
269 std::sort(tiles.begin(), tiles.end(), BinComparator());
272 for (PrioritizedTileSet::Iterator it(&set, true);
275 EXPECT_TRUE(*it == tiles[i].get());
281 TEST_F(PrioritizedTileSetTest, EventuallyBin) {
282 // Ensure that EVENTUALLY_BIN tiles are sorted.
284 PrioritizedTileSet set;
285 TilePriority priorities[4] = {
286 TilePriorityForEventualBin(),
287 TilePriorityForNowBin(),
289 TilePriorityForSoonBin()};
291 std::vector<scoped_refptr<Tile> > tiles;
292 for (int priority = 0; priority < 4; ++priority) {
293 for (int i = 0; i < 5; ++i) {
294 scoped_refptr<Tile> tile = CreateTile();
295 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
296 tile->SetPriority(PENDING_TREE, priorities[priority]);
297 tiles.push_back(tile);
298 set.InsertTile(tile, EVENTUALLY_BIN);
302 // Tiles should appear in BinComparator order.
303 std::sort(tiles.begin(), tiles.end(), BinComparator());
306 for (PrioritizedTileSet::Iterator it(&set, true);
309 EXPECT_TRUE(*it == tiles[i].get());
315 TEST_F(PrioritizedTileSetTest, AtLastAndActiveBin) {
316 // Ensure that AT_LAST_AND_ACTIVE_BIN tiles are sorted.
318 PrioritizedTileSet set;
319 TilePriority priorities[4] = {
320 TilePriorityForEventualBin(),
321 TilePriorityForNowBin(),
323 TilePriorityForSoonBin()};
325 std::vector<scoped_refptr<Tile> > tiles;
326 for (int priority = 0; priority < 4; ++priority) {
327 for (int i = 0; i < 5; ++i) {
328 scoped_refptr<Tile> tile = CreateTile();
329 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
330 tile->SetPriority(PENDING_TREE, priorities[priority]);
331 tiles.push_back(tile);
332 set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN);
336 // Tiles should appear in BinComparator order.
337 std::sort(tiles.begin(), tiles.end(), BinComparator());
340 for (PrioritizedTileSet::Iterator it(&set, true);
343 EXPECT_TRUE(*it == tiles[i].get());
349 TEST_F(PrioritizedTileSetTest, AtLastBin) {
350 // Ensure that AT_LAST_BIN tiles are sorted.
352 PrioritizedTileSet set;
353 TilePriority priorities[4] = {
354 TilePriorityForEventualBin(),
355 TilePriorityForNowBin(),
357 TilePriorityForSoonBin()};
359 std::vector<scoped_refptr<Tile> > tiles;
360 for (int priority = 0; priority < 4; ++priority) {
361 for (int i = 0; i < 5; ++i) {
362 scoped_refptr<Tile> tile = CreateTile();
363 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
364 tile->SetPriority(PENDING_TREE, priorities[priority]);
365 tiles.push_back(tile);
366 set.InsertTile(tile, AT_LAST_BIN);
370 // Tiles should appear in BinComparator order.
371 std::sort(tiles.begin(), tiles.end(), BinComparator());
374 for (PrioritizedTileSet::Iterator it(&set, true);
377 EXPECT_TRUE(*it == tiles[i].get());
383 TEST_F(PrioritizedTileSetTest, TilesForEachBin) {
384 // Aggregate test with one tile for each of the bins, which
385 // should appear in order of the bins.
387 scoped_refptr<Tile> now_and_ready_to_draw_bin = CreateTile();
388 scoped_refptr<Tile> now_bin = CreateTile();
389 scoped_refptr<Tile> soon_bin = CreateTile();
390 scoped_refptr<Tile> eventually_and_active_bin = CreateTile();
391 scoped_refptr<Tile> eventually_bin = CreateTile();
392 scoped_refptr<Tile> at_last_bin = CreateTile();
393 scoped_refptr<Tile> at_last_and_active_bin = CreateTile();
395 PrioritizedTileSet set;
396 set.InsertTile(soon_bin, SOON_BIN);
397 set.InsertTile(at_last_and_active_bin, AT_LAST_AND_ACTIVE_BIN);
398 set.InsertTile(eventually_bin, EVENTUALLY_BIN);
399 set.InsertTile(now_bin, NOW_BIN);
400 set.InsertTile(eventually_and_active_bin, EVENTUALLY_AND_ACTIVE_BIN);
401 set.InsertTile(at_last_bin, AT_LAST_BIN);
402 set.InsertTile(now_and_ready_to_draw_bin, NOW_AND_READY_TO_DRAW_BIN);
404 // Tiles should appear in order.
405 PrioritizedTileSet::Iterator it(&set, true);
406 EXPECT_TRUE(*it == now_and_ready_to_draw_bin.get());
408 EXPECT_TRUE(*it == now_bin.get());
410 EXPECT_TRUE(*it == soon_bin.get());
412 EXPECT_TRUE(*it == eventually_and_active_bin.get());
414 EXPECT_TRUE(*it == eventually_bin.get());
416 EXPECT_TRUE(*it == at_last_and_active_bin.get());
418 EXPECT_TRUE(*it == at_last_bin.get());
423 TEST_F(PrioritizedTileSetTest, ManyTilesForEachBin) {
424 // Aggregate test with many tiles in each of the bins of various
425 // priorities. Ensure that they are all returned in a sorted order.
427 std::vector<scoped_refptr<Tile> > now_and_ready_to_draw_bins;
428 std::vector<scoped_refptr<Tile> > now_bins;
429 std::vector<scoped_refptr<Tile> > soon_bins;
430 std::vector<scoped_refptr<Tile> > eventually_and_active_bins;
431 std::vector<scoped_refptr<Tile> > eventually_bins;
432 std::vector<scoped_refptr<Tile> > at_last_bins;
433 std::vector<scoped_refptr<Tile> > at_last_and_active_bins;
435 TilePriority priorities[4] = {
436 TilePriorityForEventualBin(),
437 TilePriorityForNowBin(),
439 TilePriorityForSoonBin()};
441 PrioritizedTileSet set;
442 for (int priority = 0; priority < 4; ++priority) {
443 for (int i = 0; i < 5; ++i) {
444 scoped_refptr<Tile> tile = CreateTile();
445 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
446 tile->SetPriority(PENDING_TREE, priorities[priority]);
448 now_and_ready_to_draw_bins.push_back(tile);
449 now_bins.push_back(tile);
450 soon_bins.push_back(tile);
451 eventually_and_active_bins.push_back(tile);
452 eventually_bins.push_back(tile);
453 at_last_bins.push_back(tile);
454 at_last_and_active_bins.push_back(tile);
456 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN);
457 set.InsertTile(tile, NOW_BIN);
458 set.InsertTile(tile, SOON_BIN);
459 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
460 set.InsertTile(tile, EVENTUALLY_BIN);
461 set.InsertTile(tile, AT_LAST_BIN);
462 set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN);
466 PrioritizedTileSet::Iterator it(&set, true);
467 std::vector<scoped_refptr<Tile> >::iterator vector_it;
469 // Now and ready are not sorted.
470 for (vector_it = now_and_ready_to_draw_bins.begin();
471 vector_it != now_and_ready_to_draw_bins.end();
473 EXPECT_TRUE(*vector_it == *it);
477 // Now bins are sorted.
478 std::sort(now_bins.begin(), now_bins.end(), BinComparator());
479 for (vector_it = now_bins.begin(); vector_it != now_bins.end(); ++vector_it) {
480 EXPECT_TRUE(*vector_it == *it);
484 // Soon bins are sorted.
485 std::sort(soon_bins.begin(), soon_bins.end(), BinComparator());
486 for (vector_it = soon_bins.begin(); vector_it != soon_bins.end();
488 EXPECT_TRUE(*vector_it == *it);
492 // Eventually and active bins are sorted.
493 std::sort(eventually_and_active_bins.begin(),
494 eventually_and_active_bins.end(),
496 for (vector_it = eventually_and_active_bins.begin();
497 vector_it != eventually_and_active_bins.end();
499 EXPECT_TRUE(*vector_it == *it);
503 // Eventually bins are sorted.
504 std::sort(eventually_bins.begin(), eventually_bins.end(), BinComparator());
505 for (vector_it = eventually_bins.begin(); vector_it != eventually_bins.end();
507 EXPECT_TRUE(*vector_it == *it);
511 // At last and active bins are sorted.
512 std::sort(at_last_and_active_bins.begin(),
513 at_last_and_active_bins.end(),
515 for (vector_it = at_last_and_active_bins.begin();
516 vector_it != at_last_and_active_bins.end();
518 EXPECT_TRUE(*vector_it == *it);
522 // At last bins are sorted.
523 std::sort(at_last_bins.begin(), at_last_bins.end(), BinComparator());
524 for (vector_it = at_last_bins.begin(); vector_it != at_last_bins.end();
526 EXPECT_TRUE(*vector_it == *it);
533 TEST_F(PrioritizedTileSetTest, ManyTilesForEachBinDisablePriority) {
534 // Aggregate test with many tiles for each of the bins. Tiles should
535 // appear in order, until DisablePriorityOrdering is called. After that
536 // tiles should appear in the order they were inserted.
538 std::vector<scoped_refptr<Tile> > now_and_ready_to_draw_bins;
539 std::vector<scoped_refptr<Tile> > now_bins;
540 std::vector<scoped_refptr<Tile> > soon_bins;
541 std::vector<scoped_refptr<Tile> > eventually_and_active_bins;
542 std::vector<scoped_refptr<Tile> > eventually_bins;
543 std::vector<scoped_refptr<Tile> > at_last_bins;
544 std::vector<scoped_refptr<Tile> > at_last_and_active_bins;
546 TilePriority priorities[4] = {
547 TilePriorityForEventualBin(),
548 TilePriorityForNowBin(),
550 TilePriorityForSoonBin()};
552 PrioritizedTileSet set;
553 for (int priority = 0; priority < 4; ++priority) {
554 for (int i = 0; i < 5; ++i) {
555 scoped_refptr<Tile> tile = CreateTile();
556 tile->SetPriority(ACTIVE_TREE, priorities[priority]);
557 tile->SetPriority(PENDING_TREE, priorities[priority]);
559 now_and_ready_to_draw_bins.push_back(tile);
560 now_bins.push_back(tile);
561 soon_bins.push_back(tile);
562 eventually_and_active_bins.push_back(tile);
563 eventually_bins.push_back(tile);
564 at_last_bins.push_back(tile);
565 at_last_and_active_bins.push_back(tile);
567 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN);
568 set.InsertTile(tile, NOW_BIN);
569 set.InsertTile(tile, SOON_BIN);
570 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
571 set.InsertTile(tile, EVENTUALLY_BIN);
572 set.InsertTile(tile, AT_LAST_BIN);
573 set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN);
577 PrioritizedTileSet::Iterator it(&set, true);
578 std::vector<scoped_refptr<Tile> >::iterator vector_it;
580 // Now and ready are not sorted.
581 for (vector_it = now_and_ready_to_draw_bins.begin();
582 vector_it != now_and_ready_to_draw_bins.end();
584 EXPECT_TRUE(*vector_it == *it);
588 // Now bins are sorted.
589 std::sort(now_bins.begin(), now_bins.end(), BinComparator());
590 for (vector_it = now_bins.begin(); vector_it != now_bins.end(); ++vector_it) {
591 EXPECT_TRUE(*vector_it == *it);
595 // Soon bins are sorted.
596 std::sort(soon_bins.begin(), soon_bins.end(), BinComparator());
597 for (vector_it = soon_bins.begin(); vector_it != soon_bins.end();
599 EXPECT_TRUE(*vector_it == *it);
603 // After we disable priority ordering, we already have sorted the next vector.
604 it.DisablePriorityOrdering();
606 // Eventually and active bins are sorted.
607 std::sort(eventually_and_active_bins.begin(),
608 eventually_and_active_bins.end(),
610 for (vector_it = eventually_and_active_bins.begin();
611 vector_it != eventually_and_active_bins.end();
613 EXPECT_TRUE(*vector_it == *it);
617 // Eventually bins are not sorted.
618 for (vector_it = eventually_bins.begin(); vector_it != eventually_bins.end();
620 EXPECT_TRUE(*vector_it == *it);
624 // At last and active bins are not sorted.
625 for (vector_it = at_last_and_active_bins.begin();
626 vector_it != at_last_and_active_bins.end();
628 EXPECT_TRUE(*vector_it == *it);
632 // At last bins are not sorted.
633 for (vector_it = at_last_bins.begin(); vector_it != at_last_bins.end();
635 EXPECT_TRUE(*vector_it == *it);
642 TEST_F(PrioritizedTileSetTest, TilesForFirstAndLastBins) {
643 // Make sure that if we have empty lists between two non-empty lists,
644 // we just get two tiles from the iterator.
646 scoped_refptr<Tile> now_and_ready_to_draw_bin = CreateTile();
647 scoped_refptr<Tile> at_last_bin = CreateTile();
649 PrioritizedTileSet set;
650 set.InsertTile(at_last_bin, AT_LAST_BIN);
651 set.InsertTile(now_and_ready_to_draw_bin, NOW_AND_READY_TO_DRAW_BIN);
653 // Only two tiles should appear and they should appear in order.
654 PrioritizedTileSet::Iterator it(&set, true);
655 EXPECT_TRUE(*it == now_and_ready_to_draw_bin.get());
657 EXPECT_TRUE(*it == at_last_bin.get());
662 TEST_F(PrioritizedTileSetTest, MultipleIterators) {
663 // Ensure that multiple iterators don't interfere with each other.
665 scoped_refptr<Tile> now_and_ready_to_draw_bin = CreateTile();
666 scoped_refptr<Tile> now_bin = CreateTile();
667 scoped_refptr<Tile> soon_bin = CreateTile();
668 scoped_refptr<Tile> eventually_bin = CreateTile();
669 scoped_refptr<Tile> at_last_bin = CreateTile();
671 PrioritizedTileSet set;
672 set.InsertTile(soon_bin, SOON_BIN);
673 set.InsertTile(eventually_bin, EVENTUALLY_BIN);
674 set.InsertTile(now_bin, NOW_BIN);
675 set.InsertTile(at_last_bin, AT_LAST_BIN);
676 set.InsertTile(now_and_ready_to_draw_bin, NOW_AND_READY_TO_DRAW_BIN);
678 // Tiles should appear in order.
679 PrioritizedTileSet::Iterator it(&set, true);
680 EXPECT_TRUE(*it == now_and_ready_to_draw_bin.get());
682 EXPECT_TRUE(*it == now_bin.get());
684 EXPECT_TRUE(*it == soon_bin.get());
686 EXPECT_TRUE(*it == eventually_bin.get());
688 EXPECT_TRUE(*it == at_last_bin.get());
692 // Creating multiple iterators shouldn't affect old iterators.
693 PrioritizedTileSet::Iterator second_it(&set, true);
694 EXPECT_TRUE(second_it);
698 EXPECT_TRUE(second_it);
700 EXPECT_TRUE(second_it);
703 PrioritizedTileSet::Iterator third_it(&set, true);
704 EXPECT_TRUE(third_it);
707 EXPECT_TRUE(second_it);
708 EXPECT_TRUE(third_it);
713 EXPECT_TRUE(third_it);
714 EXPECT_TRUE(*third_it == soon_bin.get());
715 EXPECT_TRUE(second_it);
716 EXPECT_TRUE(*second_it == at_last_bin.get());
720 EXPECT_TRUE(third_it);
721 EXPECT_FALSE(second_it);
726 PrioritizedTileSet::Iterator empty_it(&set, true);
727 EXPECT_FALSE(empty_it);