1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/picture_layer_tiling.h"
10 #include "cc/base/math_util.h"
11 #include "cc/resources/picture_layer_tiling_set.h"
12 #include "cc/test/fake_output_surface.h"
13 #include "cc/test/fake_output_surface_client.h"
14 #include "cc/test/fake_picture_layer_tiling_client.h"
15 #include "cc/test/test_context_provider.h"
16 #include "cc/test/test_shared_bitmap_manager.h"
17 #include "testing/gtest/include/gtest/gtest.h"
18 #include "ui/gfx/geometry/quad_f.h"
19 #include "ui/gfx/geometry/rect_conversions.h"
20 #include "ui/gfx/geometry/size_conversions.h"
25 static gfx::Rect ViewportInLayerSpace(
26 const gfx::Transform& transform,
27 const gfx::Size& device_viewport) {
29 gfx::Transform inverse;
30 if (!transform.GetInverse(&inverse))
33 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
34 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
35 return ToEnclosingRect(viewport_in_layer_space);
38 static void UpdateAllTilePriorities(PictureLayerTilingSet* set,
40 const gfx::Rect& visible_layer_rect,
41 float layer_contents_scale,
42 double current_frame_time_in_seconds) {
43 for (size_t i = 0; i < set->num_tilings(); ++i) {
44 set->tiling_at(i)->ComputeTilePriorityRects(tree,
47 current_frame_time_in_seconds,
52 class TestablePictureLayerTiling : public PictureLayerTiling {
54 using PictureLayerTiling::SetLiveTilesRect;
55 using PictureLayerTiling::TileAt;
57 static scoped_ptr<TestablePictureLayerTiling> Create(
59 const gfx::Size& layer_bounds,
60 PictureLayerTilingClient* client) {
61 return make_scoped_ptr(new TestablePictureLayerTiling(
67 gfx::Rect live_tiles_rect() const { return live_tiles_rect_; }
68 bool eviction_tiles_cache_valid() const {
69 return eviction_tiles_cache_valid_;
72 using PictureLayerTiling::ComputeSkewport;
73 using PictureLayerTiling::RemoveTileAt;
76 TestablePictureLayerTiling(float contents_scale,
77 const gfx::Size& layer_bounds,
78 PictureLayerTilingClient* client)
79 : PictureLayerTiling(contents_scale, layer_bounds, client) { }
82 class PictureLayerTilingIteratorTest : public testing::Test {
84 PictureLayerTilingIteratorTest() {}
85 virtual ~PictureLayerTilingIteratorTest() {}
87 void Initialize(const gfx::Size& tile_size,
89 const gfx::Size& layer_bounds) {
90 client_.SetTileSize(tile_size);
91 client_.set_tree(PENDING_TREE);
92 tiling_ = TestablePictureLayerTiling::Create(contents_scale,
97 void SetLiveRectAndVerifyTiles(const gfx::Rect& live_tiles_rect) {
98 tiling_->SetLiveTilesRect(live_tiles_rect);
100 std::vector<Tile*> tiles = tiling_->AllTilesForTesting();
101 for (std::vector<Tile*>::iterator iter = tiles.begin();
104 EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect()));
108 void VerifyTilesExactlyCoverRect(
110 const gfx::Rect& request_rect,
111 const gfx::Rect& expect_rect) {
112 EXPECT_TRUE(request_rect.Contains(expect_rect));
114 // Iterators are not valid if this ratio is too large (i.e. the
115 // tiling is too high-res for a low-res destination rect.) This is an
116 // artifact of snapping geometry to integer coordinates and then mapping
117 // back to floating point texture coordinates.
118 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
119 ASSERT_LE(dest_to_contents_scale, 2.0);
121 Region remaining = expect_rect;
122 for (PictureLayerTiling::CoverageIterator
123 iter(tiling_.get(), rect_scale, request_rect);
126 // Geometry cannot overlap previous geometry at all
127 gfx::Rect geometry = iter.geometry_rect();
128 EXPECT_TRUE(expect_rect.Contains(geometry));
129 EXPECT_TRUE(remaining.Contains(geometry));
130 remaining.Subtract(geometry);
132 // Sanity check that texture coords are within the texture rect.
133 gfx::RectF texture_rect = iter.texture_rect();
134 EXPECT_GE(texture_rect.x(), 0);
135 EXPECT_GE(texture_rect.y(), 0);
136 EXPECT_LE(texture_rect.right(), client_.TileSize().width());
137 EXPECT_LE(texture_rect.bottom(), client_.TileSize().height());
139 EXPECT_EQ(iter.texture_size(), client_.TileSize());
142 // The entire rect must be filled by geometry from the tiling.
143 EXPECT_TRUE(remaining.IsEmpty());
146 void VerifyTilesExactlyCoverRect(float rect_scale, const gfx::Rect& rect) {
147 VerifyTilesExactlyCoverRect(rect_scale, rect, rect);
152 const gfx::Rect& rect,
153 base::Callback<void(Tile* tile,
154 const gfx::Rect& geometry_rect)> callback) {
155 VerifyTiles(tiling_.get(),
162 PictureLayerTiling* tiling,
164 const gfx::Rect& rect,
165 base::Callback<void(Tile* tile,
166 const gfx::Rect& geometry_rect)> callback) {
167 Region remaining = rect;
168 for (PictureLayerTiling::CoverageIterator iter(tiling, rect_scale, rect);
171 remaining.Subtract(iter.geometry_rect());
172 callback.Run(*iter, iter.geometry_rect());
174 EXPECT_TRUE(remaining.IsEmpty());
177 void VerifyTilesCoverNonContainedRect(float rect_scale,
178 const gfx::Rect& dest_rect) {
179 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
180 gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect(
181 gfx::Rect(tiling_->tiling_size()), 1.f / dest_to_contents_scale);
182 clamped_rect.Intersect(dest_rect);
183 VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect);
186 void set_max_tiles_for_interest_area(size_t area) {
187 client_.set_max_tiles_for_interest_area(area);
191 FakePictureLayerTilingClient client_;
192 scoped_ptr<TestablePictureLayerTiling> tiling_;
195 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest);
198 TEST_F(PictureLayerTilingIteratorTest, ResizeDeletesTiles) {
199 // Verifies that a resize with invalidation for newly exposed pixels will
200 // deletes tiles that intersect that invalidation.
201 gfx::Size tile_size(100, 100);
202 gfx::Size original_layer_size(10, 10);
203 Initialize(tile_size, 1.f, original_layer_size);
204 SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size));
206 // Tiling only has one tile, since its total size is less than one.
207 EXPECT_TRUE(tiling_->TileAt(0, 0));
209 // Stop creating tiles so that any invalidations are left as holes.
210 client_.set_allow_create_tile(false);
212 Region invalidation =
213 SubtractRegions(gfx::Rect(tile_size), gfx::Rect(original_layer_size));
214 tiling_->UpdateTilesToCurrentPile(invalidation, gfx::Size(200, 200));
215 EXPECT_FALSE(tiling_->TileAt(0, 0));
218 TEST_F(PictureLayerTilingIteratorTest, CreateMissingTilesStaysInsideLiveRect) {
219 // The tiling has three rows and columns.
220 Initialize(gfx::Size(100, 100), 1, gfx::Size(250, 250));
221 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
222 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_y());
224 // The live tiles rect is at the very edge of the right-most and
225 // bottom-most tiles. Their border pixels would still be inside the live
226 // tiles rect, but the tiles should not exist just for that.
227 int right = tiling_->TilingDataForTesting().TileBounds(2, 2).x();
228 int bottom = tiling_->TilingDataForTesting().TileBounds(2, 2).y();
230 SetLiveRectAndVerifyTiles(gfx::Rect(right, bottom));
231 EXPECT_FALSE(tiling_->TileAt(2, 0));
232 EXPECT_FALSE(tiling_->TileAt(2, 1));
233 EXPECT_FALSE(tiling_->TileAt(2, 2));
234 EXPECT_FALSE(tiling_->TileAt(1, 2));
235 EXPECT_FALSE(tiling_->TileAt(0, 2));
237 // Verify CreateMissingTilesInLiveTilesRect respects this.
238 tiling_->CreateMissingTilesInLiveTilesRect();
239 EXPECT_FALSE(tiling_->TileAt(2, 0));
240 EXPECT_FALSE(tiling_->TileAt(2, 1));
241 EXPECT_FALSE(tiling_->TileAt(2, 2));
242 EXPECT_FALSE(tiling_->TileAt(1, 2));
243 EXPECT_FALSE(tiling_->TileAt(0, 2));
246 TEST_F(PictureLayerTilingIteratorTest, ResizeTilingOverTileBorders) {
247 // The tiling has four rows and three columns.
248 Initialize(gfx::Size(100, 100), 1, gfx::Size(250, 350));
249 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
250 EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
252 // The live tiles rect covers the whole tiling.
253 SetLiveRectAndVerifyTiles(gfx::Rect(250, 350));
255 // Tiles in the bottom row and right column exist.
256 EXPECT_TRUE(tiling_->TileAt(2, 0));
257 EXPECT_TRUE(tiling_->TileAt(2, 1));
258 EXPECT_TRUE(tiling_->TileAt(2, 2));
259 EXPECT_TRUE(tiling_->TileAt(2, 3));
260 EXPECT_TRUE(tiling_->TileAt(1, 3));
261 EXPECT_TRUE(tiling_->TileAt(0, 3));
263 int right = tiling_->TilingDataForTesting().TileBounds(2, 2).x();
264 int bottom = tiling_->TilingDataForTesting().TileBounds(2, 3).y();
266 // Shrink the tiling so that the last tile row/column is entirely in the
267 // border pixels of the interior tiles. That row/column is removed.
269 tiling_->UpdateTilesToCurrentPile(invalidation,
270 gfx::Size(right + 1, bottom + 1));
271 EXPECT_EQ(2, tiling_->TilingDataForTesting().num_tiles_x());
272 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_y());
274 // The live tiles rect was clamped to the pile size.
275 EXPECT_EQ(gfx::Rect(right + 1, bottom + 1), tiling_->live_tiles_rect());
277 // Since the row/column is gone, the tiles should be gone too.
278 EXPECT_FALSE(tiling_->TileAt(2, 0));
279 EXPECT_FALSE(tiling_->TileAt(2, 1));
280 EXPECT_FALSE(tiling_->TileAt(2, 2));
281 EXPECT_FALSE(tiling_->TileAt(2, 3));
282 EXPECT_FALSE(tiling_->TileAt(1, 3));
283 EXPECT_FALSE(tiling_->TileAt(0, 3));
285 // Growing outside the current right/bottom tiles border pixels should create
286 // the tiles again, even though the live rect has not changed size.
287 tiling_->UpdateTilesToCurrentPile(invalidation,
288 gfx::Size(right + 2, bottom + 2));
289 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
290 EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
293 EXPECT_EQ(gfx::Rect(right + 1, bottom + 1), tiling_->live_tiles_rect());
295 // The last row/column tiles are inside the live tiles rect.
296 EXPECT_TRUE(gfx::Rect(right + 1, bottom + 1).Intersects(
297 tiling_->TilingDataForTesting().TileBounds(2, 0)));
298 EXPECT_TRUE(gfx::Rect(right + 1, bottom + 1).Intersects(
299 tiling_->TilingDataForTesting().TileBounds(0, 3)));
301 EXPECT_TRUE(tiling_->TileAt(2, 0));
302 EXPECT_TRUE(tiling_->TileAt(2, 1));
303 EXPECT_TRUE(tiling_->TileAt(2, 2));
304 EXPECT_TRUE(tiling_->TileAt(2, 3));
305 EXPECT_TRUE(tiling_->TileAt(1, 3));
306 EXPECT_TRUE(tiling_->TileAt(0, 3));
309 TEST_F(PictureLayerTilingIteratorTest, ResizeLiveTileRectOverTileBorders) {
310 // The tiling has three rows and columns.
311 Initialize(gfx::Size(100, 100), 1, gfx::Size(250, 350));
312 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
313 EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
315 // The live tiles rect covers the whole tiling.
316 SetLiveRectAndVerifyTiles(gfx::Rect(250, 350));
318 // Tiles in the bottom row and right column exist.
319 EXPECT_TRUE(tiling_->TileAt(2, 0));
320 EXPECT_TRUE(tiling_->TileAt(2, 1));
321 EXPECT_TRUE(tiling_->TileAt(2, 2));
322 EXPECT_TRUE(tiling_->TileAt(2, 3));
323 EXPECT_TRUE(tiling_->TileAt(1, 3));
324 EXPECT_TRUE(tiling_->TileAt(0, 3));
326 // Shrink the live tiles rect to the very edge of the right-most and
327 // bottom-most tiles. Their border pixels would still be inside the live
328 // tiles rect, but the tiles should not exist just for that.
329 int right = tiling_->TilingDataForTesting().TileBounds(2, 3).x();
330 int bottom = tiling_->TilingDataForTesting().TileBounds(2, 3).y();
332 SetLiveRectAndVerifyTiles(gfx::Rect(right, bottom));
333 EXPECT_FALSE(tiling_->TileAt(2, 0));
334 EXPECT_FALSE(tiling_->TileAt(2, 1));
335 EXPECT_FALSE(tiling_->TileAt(2, 2));
336 EXPECT_FALSE(tiling_->TileAt(2, 3));
337 EXPECT_FALSE(tiling_->TileAt(1, 3));
338 EXPECT_FALSE(tiling_->TileAt(0, 3));
340 // Including the bottom row and right column again, should create the tiles.
341 SetLiveRectAndVerifyTiles(gfx::Rect(right + 1, bottom + 1));
342 EXPECT_TRUE(tiling_->TileAt(2, 0));
343 EXPECT_TRUE(tiling_->TileAt(2, 1));
344 EXPECT_TRUE(tiling_->TileAt(2, 2));
345 EXPECT_TRUE(tiling_->TileAt(2, 3));
346 EXPECT_TRUE(tiling_->TileAt(1, 2));
347 EXPECT_TRUE(tiling_->TileAt(0, 2));
349 // Shrink the live tiles rect to the very edge of the left-most and
350 // top-most tiles. Their border pixels would still be inside the live
351 // tiles rect, but the tiles should not exist just for that.
352 int left = tiling_->TilingDataForTesting().TileBounds(0, 0).right();
353 int top = tiling_->TilingDataForTesting().TileBounds(0, 0).bottom();
355 SetLiveRectAndVerifyTiles(gfx::Rect(left, top, 250 - left, 350 - top));
356 EXPECT_FALSE(tiling_->TileAt(0, 3));
357 EXPECT_FALSE(tiling_->TileAt(0, 2));
358 EXPECT_FALSE(tiling_->TileAt(0, 1));
359 EXPECT_FALSE(tiling_->TileAt(0, 0));
360 EXPECT_FALSE(tiling_->TileAt(1, 0));
361 EXPECT_FALSE(tiling_->TileAt(2, 0));
363 // Including the top row and left column again, should create the tiles.
364 SetLiveRectAndVerifyTiles(
365 gfx::Rect(left - 1, top - 1, 250 - left, 350 - top));
366 EXPECT_TRUE(tiling_->TileAt(0, 3));
367 EXPECT_TRUE(tiling_->TileAt(0, 2));
368 EXPECT_TRUE(tiling_->TileAt(0, 1));
369 EXPECT_TRUE(tiling_->TileAt(0, 0));
370 EXPECT_TRUE(tiling_->TileAt(1, 0));
371 EXPECT_TRUE(tiling_->TileAt(2, 0));
374 TEST_F(PictureLayerTilingIteratorTest, ResizeLiveTileRectOverSameTiles) {
375 // The tiling has four rows and three columns.
376 Initialize(gfx::Size(100, 100), 1, gfx::Size(250, 350));
377 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
378 EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
380 // The live tiles rect covers the whole tiling.
381 SetLiveRectAndVerifyTiles(gfx::Rect(250, 350));
384 for (int i = 0; i < 3; ++i) {
385 for (int j = 0; j < 4; ++j)
386 EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j;
389 // Shrink the live tiles rect, but still cover all the tiles.
390 SetLiveRectAndVerifyTiles(gfx::Rect(1, 1, 249, 349));
392 // All tiles still exist.
393 for (int i = 0; i < 3; ++i) {
394 for (int j = 0; j < 4; ++j)
395 EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j;
398 // Grow the live tiles rect, but still cover all the same tiles.
399 SetLiveRectAndVerifyTiles(gfx::Rect(0, 0, 250, 350));
401 // All tiles still exist.
402 for (int i = 0; i < 3; ++i) {
403 for (int j = 0; j < 4; ++j)
404 EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j;
408 TEST_F(PictureLayerTilingIteratorTest, ResizeOverBorderPixelsDeletesTiles) {
409 // Verifies that a resize with invalidation for newly exposed pixels will
410 // deletes tiles that intersect that invalidation.
411 gfx::Size tile_size(100, 100);
412 gfx::Size original_layer_size(99, 99);
413 Initialize(tile_size, 1.f, original_layer_size);
414 SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size));
416 // Tiling only has one tile, since its total size is less than one.
417 EXPECT_TRUE(tiling_->TileAt(0, 0));
419 // Stop creating tiles so that any invalidations are left as holes.
420 client_.set_allow_create_tile(false);
422 Region invalidation =
423 SubtractRegions(gfx::Rect(tile_size), gfx::Rect(original_layer_size));
424 tiling_->UpdateTilesToCurrentPile(invalidation, gfx::Size(200, 200));
425 EXPECT_FALSE(tiling_->TileAt(0, 0));
427 // The original tile was the same size after resize, but it would include new
429 EXPECT_EQ(gfx::Rect(original_layer_size),
430 tiling_->TilingDataForTesting().TileBounds(0, 0));
433 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) {
434 Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
435 SetLiveRectAndVerifyTiles(gfx::Rect(100, 100));
436 SetLiveRectAndVerifyTiles(gfx::Rect(101, 99));
437 SetLiveRectAndVerifyTiles(gfx::Rect(1099, 1));
438 SetLiveRectAndVerifyTiles(gfx::Rect(1, 801));
439 SetLiveRectAndVerifyTiles(gfx::Rect(1099, 1));
440 SetLiveRectAndVerifyTiles(gfx::Rect(201, 800));
443 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsNoScale) {
444 Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
445 VerifyTilesExactlyCoverRect(1, gfx::Rect());
446 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1099, 801));
447 VerifyTilesExactlyCoverRect(1, gfx::Rect(52, 83, 789, 412));
449 // With borders, a size of 3x3 = 1 pixel of content.
450 Initialize(gfx::Size(3, 3), 1, gfx::Size(10, 10));
451 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1, 1));
452 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 2, 2));
453 VerifyTilesExactlyCoverRect(1, gfx::Rect(1, 1, 2, 2));
454 VerifyTilesExactlyCoverRect(1, gfx::Rect(3, 2, 5, 2));
457 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsTilingScale) {
458 Initialize(gfx::Size(200, 100), 2.0f, gfx::Size(1005, 2010));
459 VerifyTilesExactlyCoverRect(1, gfx::Rect());
460 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
461 VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
463 Initialize(gfx::Size(3, 3), 2.0f, gfx::Size(10, 10));
464 VerifyTilesExactlyCoverRect(1, gfx::Rect());
465 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1, 1));
466 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 2, 2));
467 VerifyTilesExactlyCoverRect(1, gfx::Rect(1, 1, 2, 2));
468 VerifyTilesExactlyCoverRect(1, gfx::Rect(3, 2, 5, 2));
470 Initialize(gfx::Size(100, 200), 0.5f, gfx::Size(1005, 2010));
471 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
472 VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
474 Initialize(gfx::Size(150, 250), 0.37f, gfx::Size(1005, 2010));
475 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
476 VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
478 Initialize(gfx::Size(312, 123), 0.01f, gfx::Size(1005, 2010));
479 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
480 VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
483 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsBothScale) {
484 Initialize(gfx::Size(50, 50), 4.0f, gfx::Size(800, 600));
485 VerifyTilesExactlyCoverRect(2.0f, gfx::Rect());
486 VerifyTilesExactlyCoverRect(2.0f, gfx::Rect(0, 0, 1600, 1200));
487 VerifyTilesExactlyCoverRect(2.0f, gfx::Rect(512, 365, 253, 182));
490 gfx::Size bounds(800, 600);
491 gfx::Rect full_rect(gfx::ToCeiledSize(gfx::ScaleSize(bounds, scale)));
492 Initialize(gfx::Size(256, 512), 5.2f, bounds);
493 VerifyTilesExactlyCoverRect(scale, full_rect);
494 VerifyTilesExactlyCoverRect(scale, gfx::Rect(2014, 1579, 867, 1033));
497 TEST_F(PictureLayerTilingIteratorTest, IteratorEmptyRect) {
498 Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(800, 600));
501 PictureLayerTiling::CoverageIterator iter(tiling_.get(), 1.0f, empty);
505 TEST_F(PictureLayerTilingIteratorTest, NonIntersectingRect) {
506 Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(800, 600));
507 gfx::Rect non_intersecting(1000, 1000, 50, 50);
508 PictureLayerTiling::CoverageIterator iter(tiling_.get(), 1, non_intersecting);
512 TEST_F(PictureLayerTilingIteratorTest, LayerEdgeTextureCoordinates) {
513 Initialize(gfx::Size(300, 300), 1.0f, gfx::Size(256, 256));
514 // All of these sizes are 256x256, scaled and ceiled.
515 VerifyTilesExactlyCoverRect(1.0f, gfx::Rect(0, 0, 256, 256));
516 VerifyTilesExactlyCoverRect(0.8f, gfx::Rect(0, 0, 205, 205));
517 VerifyTilesExactlyCoverRect(1.2f, gfx::Rect(0, 0, 308, 308));
520 TEST_F(PictureLayerTilingIteratorTest, NonContainedDestRect) {
521 Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(400, 400));
523 // Too large in all dimensions
524 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000));
525 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000));
526 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000));
528 // Partially covering content, but too large
529 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100));
530 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100));
531 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100));
534 TEST(PictureLayerTilingTest, SkewportLimits) {
535 FakePictureLayerTilingClient client;
536 client.set_skewport_extrapolation_limit_in_content_pixels(75);
537 client.set_tree(ACTIVE_TREE);
538 scoped_ptr<TestablePictureLayerTiling> tiling;
540 gfx::Rect viewport(0, 0, 100, 100);
541 gfx::Size layer_bounds(200, 200);
543 client.SetTileSize(gfx::Size(100, 100));
544 tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
546 tiling->ComputeTilePriorityRects(
547 ACTIVE_TREE, viewport, 1.f, 1.0, Occlusion());
549 // Move viewport down 50 pixels in 0.5 seconds.
550 gfx::Rect down_skewport =
551 tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
553 EXPECT_EQ(0, down_skewport.x());
554 EXPECT_EQ(50, down_skewport.y());
555 EXPECT_EQ(100, down_skewport.width());
556 EXPECT_EQ(175, down_skewport.height());
557 EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100)));
559 // Move viewport down 50 and right 10 pixels.
560 gfx::Rect down_right_skewport =
561 tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
563 EXPECT_EQ(10, down_right_skewport.x());
564 EXPECT_EQ(50, down_right_skewport.y());
565 EXPECT_EQ(120, down_right_skewport.width());
566 EXPECT_EQ(175, down_right_skewport.height());
567 EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100)));
569 // Move viewport left.
570 gfx::Rect left_skewport =
571 tiling->ComputeSkewport(1.5, gfx::Rect(-50, 0, 100, 100));
573 EXPECT_EQ(-125, left_skewport.x());
574 EXPECT_EQ(0, left_skewport.y());
575 EXPECT_EQ(175, left_skewport.width());
576 EXPECT_EQ(100, left_skewport.height());
577 EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100)));
580 gfx::Rect expand_skewport =
581 tiling->ComputeSkewport(1.5, gfx::Rect(-50, -50, 200, 200));
583 // x and y moved by -75 (-50 - 75 = -125).
584 // right side and bottom side moved by 75 [(350 - 125) - (200 - 50) = 75].
585 EXPECT_EQ(-125, expand_skewport.x());
586 EXPECT_EQ(-125, expand_skewport.y());
587 EXPECT_EQ(350, expand_skewport.width());
588 EXPECT_EQ(350, expand_skewport.height());
589 EXPECT_TRUE(expand_skewport.Contains(gfx::Rect(-50, -50, 200, 200)));
591 // Expand the viewport past the limit.
592 gfx::Rect big_expand_skewport =
593 tiling->ComputeSkewport(1.5, gfx::Rect(-500, -500, 1500, 1500));
595 EXPECT_EQ(-575, big_expand_skewport.x());
596 EXPECT_EQ(-575, big_expand_skewport.y());
597 EXPECT_EQ(1650, big_expand_skewport.width());
598 EXPECT_EQ(1650, big_expand_skewport.height());
599 EXPECT_TRUE(big_expand_skewport.Contains(gfx::Rect(-500, -500, 1500, 1500)));
602 TEST(PictureLayerTilingTest, ComputeSkewport) {
603 FakePictureLayerTilingClient client;
604 scoped_ptr<TestablePictureLayerTiling> tiling;
606 gfx::Rect viewport(0, 0, 100, 100);
607 gfx::Size layer_bounds(200, 200);
609 client.SetTileSize(gfx::Size(100, 100));
610 client.set_tree(ACTIVE_TREE);
611 tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
613 tiling->ComputeTilePriorityRects(
614 ACTIVE_TREE, viewport, 1.f, 1.0, Occlusion());
616 // Move viewport down 50 pixels in 0.5 seconds.
617 gfx::Rect down_skewport =
618 tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
620 EXPECT_EQ(0, down_skewport.x());
621 EXPECT_EQ(50, down_skewport.y());
622 EXPECT_EQ(100, down_skewport.width());
623 EXPECT_EQ(200, down_skewport.height());
626 gfx::Rect shrink_skewport =
627 tiling->ComputeSkewport(1.5, gfx::Rect(25, 25, 50, 50));
629 EXPECT_EQ(25, shrink_skewport.x());
630 EXPECT_EQ(25, shrink_skewport.y());
631 EXPECT_EQ(50, shrink_skewport.width());
632 EXPECT_EQ(50, shrink_skewport.height());
634 // Move viewport down 50 and right 10 pixels.
635 gfx::Rect down_right_skewport =
636 tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
638 EXPECT_EQ(10, down_right_skewport.x());
639 EXPECT_EQ(50, down_right_skewport.y());
640 EXPECT_EQ(120, down_right_skewport.width());
641 EXPECT_EQ(200, down_right_skewport.height());
643 // Move viewport left.
644 gfx::Rect left_skewport =
645 tiling->ComputeSkewport(1.5, gfx::Rect(-20, 0, 100, 100));
647 EXPECT_EQ(-60, left_skewport.x());
648 EXPECT_EQ(0, left_skewport.y());
649 EXPECT_EQ(140, left_skewport.width());
650 EXPECT_EQ(100, left_skewport.height());
652 // Expand viewport in 0.2 seconds.
653 gfx::Rect expanded_skewport =
654 tiling->ComputeSkewport(1.2, gfx::Rect(-5, -5, 110, 110));
656 EXPECT_EQ(-30, expanded_skewport.x());
657 EXPECT_EQ(-30, expanded_skewport.y());
658 EXPECT_EQ(160, expanded_skewport.width());
659 EXPECT_EQ(160, expanded_skewport.height());
662 TEST(PictureLayerTilingTest, ViewportDistanceWithScale) {
663 FakePictureLayerTilingClient client;
664 scoped_ptr<TestablePictureLayerTiling> tiling;
666 gfx::Rect viewport(0, 0, 100, 100);
667 gfx::Size layer_bounds(1500, 1500);
669 client.SetTileSize(gfx::Size(10, 10));
670 client.set_tree(ACTIVE_TREE);
672 // Tiling at 0.25 scale: this should create 47x47 tiles of size 10x10.
673 // The reason is that each tile has a one pixel border, so tile at (1, 2)
674 // for instance begins at (8, 16) pixels. So tile at (46, 46) will begin at
675 // (368, 368) and extend to the end of 1500 * 0.25 = 375 edge of the
677 tiling = TestablePictureLayerTiling::Create(0.25f, layer_bounds, &client);
678 gfx::Rect viewport_in_content_space =
679 gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f));
681 tiling->ComputeTilePriorityRects(
682 ACTIVE_TREE, viewport, 1.f, 1.0, Occlusion());
683 tiling->UpdateAllTilePrioritiesForTesting();
685 gfx::Rect soon_rect = viewport;
686 soon_rect.Inset(-312.f, -312.f, -312.f, -312.f);
687 gfx::Rect soon_rect_in_content_space =
688 gfx::ToEnclosedRect(gfx::ScaleRect(soon_rect, 0.25f));
691 for (int i = 0; i < 47; ++i) {
692 for (int j = 0; j < 47; ++j) {
693 EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j;
696 for (int i = 0; i < 47; ++i) {
697 EXPECT_FALSE(tiling->TileAt(i, 47)) << "i: " << i;
698 EXPECT_FALSE(tiling->TileAt(47, i)) << "i: " << i;
701 // No movement in the viewport implies that tiles will either be NOW
702 // or EVENTUALLY, with the exception of tiles that are between 0 and 312
703 // pixels away from the viewport, which will be in the SOON bin.
704 bool have_now = false;
705 bool have_eventually = false;
706 bool have_soon = false;
707 for (int i = 0; i < 47; ++i) {
708 for (int j = 0; j < 47; ++j) {
709 Tile* tile = tiling->TileAt(i, j);
710 TilePriority priority = tile->priority(ACTIVE_TREE);
712 gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j);
713 if (viewport_in_content_space.Intersects(tile_rect)) {
714 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
715 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
717 } else if (soon_rect_in_content_space.Intersects(tile_rect)) {
718 EXPECT_EQ(TilePriority::SOON, priority.priority_bin);
721 EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin);
722 EXPECT_GT(priority.distance_to_visible, 0.f);
723 have_eventually = true;
728 EXPECT_TRUE(have_now);
729 EXPECT_TRUE(have_soon);
730 EXPECT_TRUE(have_eventually);
732 // Spot check some distances.
733 // Tile at 5, 1 should begin at 41x9 in content space (without borders),
734 // so the distance to a viewport that ends at 25x25 in content space
735 // should be 17 (41 - 25 + 1). In layer space, then that should be
736 // 17 / 0.25 = 68 pixels.
738 // We can verify that the content rect (with borders) is one pixel off
739 // 41,9 8x8 on all sides.
740 EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10");
742 TilePriority priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
743 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
745 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
746 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
748 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
749 EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible);
751 // Move the viewport down 40 pixels.
752 viewport = gfx::Rect(0, 40, 100, 100);
753 viewport_in_content_space =
754 gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f));
755 gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space);
757 soon_rect = viewport;
758 soon_rect.Inset(-312.f, -312.f, -312.f, -312.f);
759 soon_rect_in_content_space =
760 gfx::ToEnclosedRect(gfx::ScaleRect(soon_rect, 0.25f));
762 EXPECT_EQ(0, skewport.x());
763 EXPECT_EQ(10, skewport.y());
764 EXPECT_EQ(25, skewport.width());
765 EXPECT_EQ(35, skewport.height());
767 tiling->ComputeTilePriorityRects(
768 ACTIVE_TREE, viewport, 1.f, 2.0, Occlusion());
769 tiling->UpdateAllTilePrioritiesForTesting();
772 have_eventually = false;
775 // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and
776 // some EVENTUALLY tiles.
777 for (int i = 0; i < 47; ++i) {
778 for (int j = 0; j < 47; ++j) {
779 Tile* tile = tiling->TileAt(i, j);
780 TilePriority priority = tile->priority(ACTIVE_TREE);
782 gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j);
783 if (viewport_in_content_space.Intersects(tile_rect)) {
784 EXPECT_EQ(TilePriority::NOW, priority.priority_bin) << "i: " << i
786 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i
789 } else if (skewport.Intersects(tile_rect) ||
790 soon_rect_in_content_space.Intersects(tile_rect)) {
791 EXPECT_EQ(TilePriority::SOON, priority.priority_bin) << "i: " << i
793 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
797 EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin)
798 << "i: " << i << " j: " << j;
799 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
801 have_eventually = true;
806 EXPECT_TRUE(have_now);
807 EXPECT_TRUE(have_soon);
808 EXPECT_TRUE(have_eventually);
810 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
811 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
813 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
814 EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible);
816 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
817 EXPECT_FLOAT_EQ(4.f, priority.distance_to_visible);
819 // Change the underlying layer scale.
820 tiling->ComputeTilePriorityRects(
821 ACTIVE_TREE, viewport, 2.0f, 3.0, Occlusion());
822 tiling->UpdateAllTilePrioritiesForTesting();
824 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
825 EXPECT_FLOAT_EQ(136.f, priority.distance_to_visible);
827 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
828 EXPECT_FLOAT_EQ(56.f, priority.distance_to_visible);
830 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
831 EXPECT_FLOAT_EQ(8.f, priority.distance_to_visible);
833 // Test additional scales.
834 tiling = TestablePictureLayerTiling::Create(0.2f, layer_bounds, &client);
835 tiling->ComputeTilePriorityRects(
836 ACTIVE_TREE, viewport, 1.0f, 4.0, Occlusion());
837 tiling->UpdateAllTilePrioritiesForTesting();
839 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
840 EXPECT_FLOAT_EQ(110.f, priority.distance_to_visible);
842 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
843 EXPECT_FLOAT_EQ(70.f, priority.distance_to_visible);
845 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
846 EXPECT_FLOAT_EQ(60.f, priority.distance_to_visible);
848 tiling->ComputeTilePriorityRects(
849 ACTIVE_TREE, viewport, 0.5f, 5.0, Occlusion());
850 tiling->UpdateAllTilePrioritiesForTesting();
852 priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE);
853 EXPECT_FLOAT_EQ(55.f, priority.distance_to_visible);
855 priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE);
856 EXPECT_FLOAT_EQ(35.f, priority.distance_to_visible);
858 priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE);
859 EXPECT_FLOAT_EQ(30.f, priority.distance_to_visible);
862 TEST(PictureLayerTilingTest, ExpandRectEqual) {
863 gfx::Rect in(40, 50, 100, 200);
864 gfx::Rect bounds(-1000, -1000, 10000, 10000);
865 int64 target_area = 100 * 200;
866 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
867 in, target_area, bounds, NULL);
868 EXPECT_EQ(in.ToString(), out.ToString());
871 TEST(PictureLayerTilingTest, ExpandRectSmaller) {
872 gfx::Rect in(40, 50, 100, 200);
873 gfx::Rect bounds(-1000, -1000, 10000, 10000);
874 int64 target_area = 100 * 100;
875 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
876 in, target_area, bounds, NULL);
877 EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
878 EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
879 EXPECT_EQ(out.width() - in.width(), out.height() - in.height());
881 // |in| represents the visible rect, and |out| represents the eventually rect.
882 // If the eventually rect doesn't contain the visible rect, we will start
884 EXPECT_TRUE(out.Contains(in));
885 EXPECT_TRUE(bounds.Contains(out));
888 TEST(PictureLayerTilingTest, ExpandRectUnbounded) {
889 gfx::Rect in(40, 50, 100, 200);
890 gfx::Rect bounds(-1000, -1000, 10000, 10000);
891 int64 target_area = 200 * 200;
892 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
893 in, target_area, bounds, NULL);
894 EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
895 EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
896 EXPECT_EQ(out.width() - in.width(), out.height() - in.height());
897 EXPECT_NEAR(200 * 200, out.width() * out.height(), 100);
898 EXPECT_TRUE(bounds.Contains(out));
901 TEST(PictureLayerTilingTest, ExpandRectBoundedSmaller) {
902 gfx::Rect in(40, 50, 100, 200);
903 gfx::Rect bounds(50, 60, 40, 30);
904 int64 target_area = 200 * 200;
905 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
906 in, target_area, bounds, NULL);
907 EXPECT_EQ(bounds.ToString(), out.ToString());
910 TEST(PictureLayerTilingTest, ExpandRectBoundedEqual) {
911 gfx::Rect in(40, 50, 100, 200);
912 gfx::Rect bounds = in;
913 int64 target_area = 200 * 200;
914 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
915 in, target_area, bounds, NULL);
916 EXPECT_EQ(bounds.ToString(), out.ToString());
919 TEST(PictureLayerTilingTest, ExpandRectBoundedSmallerStretchVertical) {
920 gfx::Rect in(40, 50, 100, 200);
921 gfx::Rect bounds(45, 0, 90, 300);
922 int64 target_area = 200 * 200;
923 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
924 in, target_area, bounds, NULL);
925 EXPECT_EQ(bounds.ToString(), out.ToString());
928 TEST(PictureLayerTilingTest, ExpandRectBoundedEqualStretchVertical) {
929 gfx::Rect in(40, 50, 100, 200);
930 gfx::Rect bounds(40, 0, 100, 300);
931 int64 target_area = 200 * 200;
932 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
933 in, target_area, bounds, NULL);
934 EXPECT_EQ(bounds.ToString(), out.ToString());
937 TEST(PictureLayerTilingTest, ExpandRectBoundedSmallerStretchHorizontal) {
938 gfx::Rect in(40, 50, 100, 200);
939 gfx::Rect bounds(0, 55, 180, 190);
940 int64 target_area = 200 * 200;
941 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
942 in, target_area, bounds, NULL);
943 EXPECT_EQ(bounds.ToString(), out.ToString());
946 TEST(PictureLayerTilingTest, ExpandRectBoundedEqualStretchHorizontal) {
947 gfx::Rect in(40, 50, 100, 200);
948 gfx::Rect bounds(0, 50, 180, 200);
949 int64 target_area = 200 * 200;
950 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
951 in, target_area, bounds, NULL);
952 EXPECT_EQ(bounds.ToString(), out.ToString());
955 TEST(PictureLayerTilingTest, ExpandRectBoundedLeft) {
956 gfx::Rect in(40, 50, 100, 200);
957 gfx::Rect bounds(20, -1000, 10000, 10000);
958 int64 target_area = 200 * 200;
959 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
960 in, target_area, bounds, NULL);
961 EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
962 EXPECT_EQ(out.bottom() - in.bottom(), out.right() - in.right());
963 EXPECT_LE(out.width() * out.height(), target_area);
964 EXPECT_GT(out.width() * out.height(),
965 target_area - out.width() - out.height() * 2);
966 EXPECT_TRUE(bounds.Contains(out));
969 TEST(PictureLayerTilingTest, ExpandRectBoundedRight) {
970 gfx::Rect in(40, 50, 100, 200);
971 gfx::Rect bounds(-1000, -1000, 1000+120, 10000);
972 int64 target_area = 200 * 200;
973 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
974 in, target_area, bounds, NULL);
975 EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
976 EXPECT_EQ(out.bottom() - in.bottom(), in.x() - out.x());
977 EXPECT_LE(out.width() * out.height(), target_area);
978 EXPECT_GT(out.width() * out.height(),
979 target_area - out.width() - out.height() * 2);
980 EXPECT_TRUE(bounds.Contains(out));
983 TEST(PictureLayerTilingTest, ExpandRectBoundedTop) {
984 gfx::Rect in(40, 50, 100, 200);
985 gfx::Rect bounds(-1000, 30, 10000, 10000);
986 int64 target_area = 200 * 200;
987 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
988 in, target_area, bounds, NULL);
989 EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
990 EXPECT_EQ(out.right() - in.right(), out.bottom() - in.bottom());
991 EXPECT_LE(out.width() * out.height(), target_area);
992 EXPECT_GT(out.width() * out.height(),
993 target_area - out.width() * 2 - out.height());
994 EXPECT_TRUE(bounds.Contains(out));
997 TEST(PictureLayerTilingTest, ExpandRectBoundedBottom) {
998 gfx::Rect in(40, 50, 100, 200);
999 gfx::Rect bounds(-1000, -1000, 10000, 1000 + 220);
1000 int64 target_area = 200 * 200;
1001 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
1002 in, target_area, bounds, NULL);
1003 EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
1004 EXPECT_EQ(out.right() - in.right(), in.y() - out.y());
1005 EXPECT_LE(out.width() * out.height(), target_area);
1006 EXPECT_GT(out.width() * out.height(),
1007 target_area - out.width() * 2 - out.height());
1008 EXPECT_TRUE(bounds.Contains(out));
1011 TEST(PictureLayerTilingTest, ExpandRectSquishedHorizontally) {
1012 gfx::Rect in(40, 50, 100, 200);
1013 gfx::Rect bounds(0, -4000, 100+40+20, 100000);
1014 int64 target_area = 400 * 400;
1015 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
1016 in, target_area, bounds, NULL);
1017 EXPECT_EQ(20, out.right() - in.right());
1018 EXPECT_EQ(40, in.x() - out.x());
1019 EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
1020 EXPECT_LE(out.width() * out.height(), target_area);
1021 EXPECT_GT(out.width() * out.height(),
1022 target_area - out.width() * 2);
1023 EXPECT_TRUE(bounds.Contains(out));
1026 TEST(PictureLayerTilingTest, ExpandRectSquishedVertically) {
1027 gfx::Rect in(40, 50, 100, 200);
1028 gfx::Rect bounds(-4000, 0, 100000, 200+50+30);
1029 int64 target_area = 400 * 400;
1030 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
1031 in, target_area, bounds, NULL);
1032 EXPECT_EQ(30, out.bottom() - in.bottom());
1033 EXPECT_EQ(50, in.y() - out.y());
1034 EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
1035 EXPECT_LE(out.width() * out.height(), target_area);
1036 EXPECT_GT(out.width() * out.height(),
1037 target_area - out.height() * 2);
1038 EXPECT_TRUE(bounds.Contains(out));
1041 TEST(PictureLayerTilingTest, ExpandRectOutOfBoundsFarAway) {
1042 gfx::Rect in(400, 500, 100, 200);
1043 gfx::Rect bounds(0, 0, 10, 10);
1044 int64 target_area = 400 * 400;
1045 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
1046 in, target_area, bounds, NULL);
1047 EXPECT_TRUE(out.IsEmpty());
1050 TEST(PictureLayerTilingTest, ExpandRectOutOfBoundsExpandedFullyCover) {
1051 gfx::Rect in(40, 50, 100, 100);
1052 gfx::Rect bounds(0, 0, 10, 10);
1053 int64 target_area = 400 * 400;
1054 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
1055 in, target_area, bounds, NULL);
1056 EXPECT_EQ(bounds.ToString(), out.ToString());
1059 TEST(PictureLayerTilingTest, ExpandRectOutOfBoundsExpandedPartlyCover) {
1060 gfx::Rect in(600, 600, 100, 100);
1061 gfx::Rect bounds(0, 0, 500, 500);
1062 int64 target_area = 400 * 400;
1063 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
1064 in, target_area, bounds, NULL);
1065 EXPECT_EQ(bounds.right(), out.right());
1066 EXPECT_EQ(bounds.bottom(), out.bottom());
1067 EXPECT_LE(out.width() * out.height(), target_area);
1068 EXPECT_GT(out.width() * out.height(),
1069 target_area - out.width() - out.height());
1070 EXPECT_TRUE(bounds.Contains(out));
1073 TEST(PictureLayerTilingTest, EmptyStartingRect) {
1074 // If a layer has a non-invertible transform, then the starting rect
1075 // for the layer would be empty.
1076 gfx::Rect in(40, 40, 0, 0);
1077 gfx::Rect bounds(0, 0, 10, 10);
1078 int64 target_area = 400 * 400;
1079 gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
1080 in, target_area, bounds, NULL);
1081 EXPECT_TRUE(out.IsEmpty());
1084 TEST(PictureLayerTilingTest, TilingRasterTileIteratorStaticViewport) {
1085 FakePictureLayerTilingClient client;
1086 scoped_ptr<TestablePictureLayerTiling> tiling;
1088 gfx::Rect viewport(50, 50, 100, 100);
1089 gfx::Size layer_bounds(800, 800);
1091 gfx::Rect soon_rect = viewport;
1092 soon_rect.Inset(-312.f, -312.f, -312.f, -312.f);
1094 client.SetTileSize(gfx::Size(30, 30));
1095 client.set_tree(ACTIVE_TREE);
1097 tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
1098 tiling->ComputeTilePriorityRects(
1099 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
1100 tiling->UpdateAllTilePrioritiesForTesting();
1102 PictureLayerTiling::TilingRasterTileIterator empty_iterator;
1103 EXPECT_FALSE(empty_iterator);
1105 std::vector<Tile*> all_tiles = tiling->AllTilesForTesting();
1108 EXPECT_EQ(841u, all_tiles.size());
1110 // The explanation of each iteration is as follows:
1111 // 1. First iteration tests that we can get all of the tiles correctly.
1112 // 2. Second iteration ensures that we can get all of the tiles again (first
1113 // iteration didn't change any tiles), as well set all tiles to be ready to
1115 // 3. Third iteration ensures that no tiles are returned, since they were all
1116 // marked as ready to draw.
1117 for (int i = 0; i < 3; ++i) {
1118 PictureLayerTiling::TilingRasterTileIterator it(tiling.get());
1120 // There are 3 bins in TilePriority.
1121 bool have_tiles[3] = {};
1123 // On the third iteration, we should get no tiles since everything was
1124 // marked as ready to draw.
1131 std::set<Tile*> unique_tiles;
1132 unique_tiles.insert(*it);
1133 Tile* last_tile = *it;
1134 have_tiles[last_tile->priority(ACTIVE_TREE).priority_bin] = true;
1136 // On the second iteration, mark everything as ready to draw (solid color).
1138 ManagedTileState::DrawInfo& draw_info = last_tile->draw_info();
1139 draw_info.SetSolidColorForTesting(SK_ColorRED);
1142 int eventually_bin_order_correct_count = 0;
1143 int eventually_bin_order_incorrect_count = 0;
1145 Tile* new_tile = *it;
1147 unique_tiles.insert(new_tile);
1149 TilePriority last_priority = last_tile->priority(ACTIVE_TREE);
1150 TilePriority new_priority = new_tile->priority(ACTIVE_TREE);
1151 EXPECT_LE(last_priority.priority_bin, new_priority.priority_bin);
1152 if (last_priority.priority_bin == new_priority.priority_bin) {
1153 if (last_priority.priority_bin == TilePriority::EVENTUALLY) {
1154 bool order_correct = last_priority.distance_to_visible <=
1155 new_priority.distance_to_visible;
1156 eventually_bin_order_correct_count += order_correct;
1157 eventually_bin_order_incorrect_count += !order_correct;
1158 } else if (!soon_rect.Intersects(new_tile->content_rect()) &&
1159 !soon_rect.Intersects(last_tile->content_rect())) {
1160 EXPECT_LE(last_priority.distance_to_visible,
1161 new_priority.distance_to_visible);
1162 EXPECT_EQ(TilePriority::NOW, new_priority.priority_bin);
1163 } else if (new_priority.distance_to_visible > 0.f) {
1164 EXPECT_EQ(TilePriority::SOON, new_priority.priority_bin);
1167 have_tiles[new_priority.priority_bin] = true;
1169 last_tile = new_tile;
1171 // On the second iteration, mark everything as ready to draw (solid
1174 ManagedTileState::DrawInfo& draw_info = last_tile->draw_info();
1175 draw_info.SetSolidColorForTesting(SK_ColorRED);
1179 EXPECT_GT(eventually_bin_order_correct_count,
1180 eventually_bin_order_incorrect_count);
1182 // We should have now and eventually tiles, as well as soon tiles from
1183 // the border region.
1184 EXPECT_TRUE(have_tiles[TilePriority::NOW]);
1185 EXPECT_TRUE(have_tiles[TilePriority::SOON]);
1186 EXPECT_TRUE(have_tiles[TilePriority::EVENTUALLY]);
1188 EXPECT_EQ(unique_tiles.size(), all_tiles.size());
1192 TEST(PictureLayerTilingTest, TilingRasterTileIteratorMovingViewport) {
1193 FakePictureLayerTilingClient client;
1194 scoped_ptr<TestablePictureLayerTiling> tiling;
1196 gfx::Rect viewport(50, 0, 100, 100);
1197 gfx::Rect moved_viewport(50, 0, 100, 500);
1198 gfx::Size layer_bounds(1000, 1000);
1200 client.SetTileSize(gfx::Size(30, 30));
1201 client.set_tree(ACTIVE_TREE);
1203 tiling = TestablePictureLayerTiling::Create(1.f, layer_bounds, &client);
1204 tiling->ComputeTilePriorityRects(
1205 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
1206 tiling->ComputeTilePriorityRects(
1207 ACTIVE_TREE, moved_viewport, 1.0f, 2.0, Occlusion());
1208 tiling->UpdateAllTilePrioritiesForTesting();
1210 gfx::Rect soon_rect = moved_viewport;
1211 soon_rect.Inset(-312.f, -312.f, -312.f, -312.f);
1213 // There are 3 bins in TilePriority.
1214 bool have_tiles[3] = {};
1215 Tile* last_tile = NULL;
1216 int eventually_bin_order_correct_count = 0;
1217 int eventually_bin_order_incorrect_count = 0;
1218 for (PictureLayerTiling::TilingRasterTileIterator it(tiling.get()); it;
1223 Tile* new_tile = *it;
1225 TilePriority last_priority = last_tile->priority(ACTIVE_TREE);
1226 TilePriority new_priority = new_tile->priority(ACTIVE_TREE);
1228 have_tiles[new_priority.priority_bin] = true;
1230 EXPECT_LE(last_priority.priority_bin, new_priority.priority_bin);
1231 if (last_priority.priority_bin == new_priority.priority_bin) {
1232 if (last_priority.priority_bin == TilePriority::EVENTUALLY) {
1233 bool order_correct = last_priority.distance_to_visible <=
1234 new_priority.distance_to_visible;
1235 eventually_bin_order_correct_count += order_correct;
1236 eventually_bin_order_incorrect_count += !order_correct;
1237 } else if (!soon_rect.Intersects(new_tile->content_rect()) &&
1238 !soon_rect.Intersects(last_tile->content_rect())) {
1239 EXPECT_LE(last_priority.distance_to_visible,
1240 new_priority.distance_to_visible);
1241 } else if (new_priority.distance_to_visible > 0.f) {
1242 EXPECT_EQ(TilePriority::SOON, new_priority.priority_bin);
1245 last_tile = new_tile;
1248 EXPECT_GT(eventually_bin_order_correct_count,
1249 eventually_bin_order_incorrect_count);
1251 EXPECT_TRUE(have_tiles[TilePriority::NOW]);
1252 EXPECT_TRUE(have_tiles[TilePriority::SOON]);
1253 EXPECT_TRUE(have_tiles[TilePriority::EVENTUALLY]);
1256 static void TileExists(bool exists, Tile* tile,
1257 const gfx::Rect& geometry_rect) {
1258 EXPECT_EQ(exists, tile != NULL) << geometry_rect.ToString();
1261 TEST(PictureLayerTilingTest, TilingEvictionTileIteratorStaticViewport) {
1262 FakeOutputSurfaceClient output_surface_client;
1263 scoped_ptr<FakeOutputSurface> output_surface = FakeOutputSurface::Create3d();
1264 CHECK(output_surface->BindToClient(&output_surface_client));
1265 TestSharedBitmapManager shared_bitmap_manager;
1266 scoped_ptr<ResourceProvider> resource_provider = ResourceProvider::Create(
1267 output_surface.get(), &shared_bitmap_manager, NULL, NULL, 0, false, 1);
1269 FakePictureLayerTilingClient client(resource_provider.get());
1270 scoped_ptr<TestablePictureLayerTiling> tiling;
1272 gfx::Rect viewport(50, 50, 100, 100);
1273 gfx::Size layer_bounds(2000, 2000);
1275 client.SetTileSize(gfx::Size(30, 30));
1276 client.set_tree(ACTIVE_TREE);
1278 tiling = TestablePictureLayerTiling::Create(1.0f, layer_bounds, &client);
1279 tiling->ComputeTilePriorityRects(
1280 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
1281 tiling->UpdateAllTilePrioritiesForTesting();
1283 PictureLayerTiling::TilingRasterTileIterator empty_iterator;
1284 EXPECT_FALSE(empty_iterator);
1286 std::vector<Tile*> all_tiles = tiling->AllTilesForTesting();
1288 PictureLayerTiling::TilingEvictionTileIterator it(
1289 tiling.get(), SMOOTHNESS_TAKES_PRIORITY, PictureLayerTiling::NOW);
1291 // Tiles don't have resources to evict.
1295 EXPECT_EQ(5184u, all_tiles.size());
1297 client.tile_manager()->InitializeTilesWithResourcesForTesting(all_tiles);
1299 std::set<Tile*> all_tiles_set(all_tiles.begin(), all_tiles.end());
1301 std::set<Tile*> eviction_tiles;
1303 it = PictureLayerTiling::TilingEvictionTileIterator(
1304 tiling.get(), SMOOTHNESS_TAKES_PRIORITY, PictureLayerTiling::EVENTUALLY);
1309 EXPECT_EQ(TilePriority::EVENTUALLY,
1310 tile->priority(ACTIVE_TREE).priority_bin);
1311 EXPECT_FALSE(tile->required_for_activation());
1312 eviction_tiles.insert(tile);
1315 it = PictureLayerTiling::TilingEvictionTileIterator(
1316 tiling.get(), SMOOTHNESS_TAKES_PRIORITY, PictureLayerTiling::SOON);
1321 EXPECT_EQ(TilePriority::SOON, tile->priority(ACTIVE_TREE).priority_bin);
1322 EXPECT_FALSE(tile->required_for_activation());
1323 eviction_tiles.insert(tile);
1326 it = PictureLayerTiling::TilingEvictionTileIterator(
1327 tiling.get(), SMOOTHNESS_TAKES_PRIORITY, PictureLayerTiling::NOW);
1332 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin);
1333 EXPECT_FALSE(tile->required_for_activation());
1334 eviction_tiles.insert(tile);
1337 it = PictureLayerTiling::TilingEvictionTileIterator(
1339 SMOOTHNESS_TAKES_PRIORITY,
1340 PictureLayerTiling::NOW_AND_REQUIRED_FOR_ACTIVATION);
1343 EXPECT_GT(all_tiles_set.size(), 0u);
1344 EXPECT_EQ(all_tiles_set, eviction_tiles);
1346 EXPECT_TRUE(tiling->eviction_tiles_cache_valid());
1347 tiling->RemoveTileAt(0, 0, nullptr);
1348 EXPECT_FALSE(tiling->eviction_tiles_cache_valid());
1350 it = PictureLayerTiling::TilingEvictionTileIterator(
1351 tiling.get(), SMOOTHNESS_TAKES_PRIORITY,
1352 PictureLayerTiling::NOW_AND_REQUIRED_FOR_ACTIVATION);
1353 EXPECT_TRUE(tiling->eviction_tiles_cache_valid());
1355 EXPECT_FALSE(tiling->eviction_tiles_cache_valid());
1358 TEST_F(PictureLayerTilingIteratorTest, TilesExist) {
1359 gfx::Size layer_bounds(1099, 801);
1360 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
1361 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
1362 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
1364 client_.set_tree(ACTIVE_TREE);
1365 tiling_->ComputeTilePriorityRects(
1367 gfx::Rect(layer_bounds), // visible content rect
1368 1.f, // current contents scale
1369 1.0, // current frame time
1371 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
1373 // Make the viewport rect empty. All tiles are killed and become zombies.
1374 tiling_->ComputeTilePriorityRects(ACTIVE_TREE,
1375 gfx::Rect(), // visible content rect
1376 1.f, // current contents scale
1377 2.0, // current frame time
1379 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
1382 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) {
1383 gfx::Size layer_bounds(1099, 801);
1384 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
1385 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
1386 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
1388 gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000);
1390 client_.set_tree(ACTIVE_TREE);
1391 tiling_->ComputeTilePriorityRects(
1393 gfx::Rect(layer_bounds), // visible content rect
1394 1.f, // current contents scale
1395 1.0, // current frame time
1397 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
1399 // If the visible content rect is empty, it should still have live tiles.
1400 tiling_->ComputeTilePriorityRects(ACTIVE_TREE,
1401 giant_rect, // visible content rect
1402 1.f, // current contents scale
1403 2.0, // current frame time
1405 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
1408 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) {
1409 gfx::Size layer_bounds(1099, 801);
1410 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
1411 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
1412 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
1414 // This rect does not intersect with the layer, as the layer is outside the
1416 gfx::Rect viewport_rect(1100, 0, 1000, 1000);
1417 EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds)));
1419 client_.set_tree(ACTIVE_TREE);
1420 tiling_->ComputeTilePriorityRects(ACTIVE_TREE,
1421 viewport_rect, // visible content rect
1422 1.f, // current contents scale
1423 1.0, // current frame time
1425 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
1428 static void TilesIntersectingRectExist(const gfx::Rect& rect,
1429 bool intersect_exists,
1431 const gfx::Rect& geometry_rect) {
1432 bool intersects = rect.Intersects(geometry_rect);
1433 bool expected_exists = intersect_exists ? intersects : !intersects;
1434 EXPECT_EQ(expected_exists, tile != NULL)
1435 << "Rects intersecting " << rect.ToString() << " should exist. "
1436 << "Current tile rect is " << geometry_rect.ToString();
1439 TEST_F(PictureLayerTilingIteratorTest,
1440 TilesExistLargeViewportAndLayerWithSmallVisibleArea) {
1441 gfx::Size layer_bounds(10000, 10000);
1442 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
1443 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
1444 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
1446 gfx::Rect visible_rect(8000, 8000, 50, 50);
1448 client_.set_tree(ACTIVE_TREE);
1449 set_max_tiles_for_interest_area(1);
1450 tiling_->ComputeTilePriorityRects(ACTIVE_TREE,
1451 visible_rect, // visible content rect
1452 1.f, // current contents scale
1453 1.0, // current frame time
1456 gfx::Rect(layer_bounds),
1457 base::Bind(&TilesIntersectingRectExist, visible_rect, true));
1460 TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) {
1461 gfx::Size layer_bounds(1099, 801);
1462 gfx::Size tile_size(100, 100);
1464 client_.SetTileSize(tile_size);
1465 client_.set_tree(PENDING_TREE);
1467 PictureLayerTilingSet active_set(&client_);
1469 active_set.AddTiling(1.f, layer_bounds);
1471 VerifyTiles(active_set.tiling_at(0),
1473 gfx::Rect(layer_bounds),
1474 base::Bind(&TileExists, false));
1476 UpdateAllTilePriorities(&active_set,
1478 gfx::Rect(layer_bounds), // visible content rect
1479 1.f, // current contents scale
1480 1.0); // current frame time
1482 // The active tiling has tiles now.
1483 VerifyTiles(active_set.tiling_at(0),
1485 gfx::Rect(layer_bounds),
1486 base::Bind(&TileExists, true));
1488 // Add the same tilings to the pending set.
1489 PictureLayerTilingSet pending_set(&client_);
1490 Region invalidation;
1491 pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f);
1493 // The pending tiling starts with no tiles.
1494 VerifyTiles(pending_set.tiling_at(0),
1496 gfx::Rect(layer_bounds),
1497 base::Bind(&TileExists, false));
1499 // ComputeTilePriorityRects on the pending tiling at the same frame time. The
1500 // pending tiling should get tiles.
1501 UpdateAllTilePriorities(&pending_set,
1503 gfx::Rect(layer_bounds), // visible content rect
1504 1.f, // current contents scale
1505 1.0); // current frame time
1507 VerifyTiles(pending_set.tiling_at(0),
1509 gfx::Rect(layer_bounds),
1510 base::Bind(&TileExists, true));
1513 TEST(ComputeTilePriorityRectsTest, VisibleTiles) {
1514 // The TilePriority of visible tiles should have zero distance_to_visible
1515 // and time_to_visible.
1517 FakePictureLayerTilingClient client;
1518 scoped_ptr<TestablePictureLayerTiling> tiling;
1520 gfx::Size device_viewport(800, 600);
1521 gfx::Size last_layer_bounds(200, 200);
1522 gfx::Size current_layer_bounds(200, 200);
1523 float current_layer_contents_scale = 1.f;
1524 gfx::Transform current_screen_transform;
1525 double current_frame_time_in_seconds = 1.0;
1527 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1528 current_screen_transform, device_viewport);
1530 client.SetTileSize(gfx::Size(100, 100));
1531 client.set_tree(ACTIVE_TREE);
1532 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1533 current_layer_bounds,
1536 tiling->ComputeTilePriorityRects(ACTIVE_TREE,
1537 viewport_in_layer_space,
1538 current_layer_contents_scale,
1539 current_frame_time_in_seconds,
1541 tiling->UpdateAllTilePrioritiesForTesting();
1543 ASSERT_TRUE(tiling->TileAt(0, 0));
1544 ASSERT_TRUE(tiling->TileAt(0, 1));
1545 ASSERT_TRUE(tiling->TileAt(1, 0));
1546 ASSERT_TRUE(tiling->TileAt(1, 1));
1548 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1549 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1550 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1552 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1553 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1554 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1556 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1557 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1558 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1560 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1561 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1562 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1565 TEST(ComputeTilePriorityRectsTest, OffscreenTiles) {
1566 // The TilePriority of offscreen tiles (without movement) should have nonzero
1567 // distance_to_visible and infinite time_to_visible.
1569 FakePictureLayerTilingClient client;
1570 scoped_ptr<TestablePictureLayerTiling> tiling;
1572 gfx::Size device_viewport(800, 600);
1573 gfx::Size last_layer_bounds(200, 200);
1574 gfx::Size current_layer_bounds(200, 200);
1575 float current_layer_contents_scale = 1.f;
1576 gfx::Transform last_screen_transform;
1577 gfx::Transform current_screen_transform;
1578 double current_frame_time_in_seconds = 1.0;
1580 current_screen_transform.Translate(850, 0);
1581 last_screen_transform = current_screen_transform;
1583 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1584 current_screen_transform, device_viewport);
1586 client.SetTileSize(gfx::Size(100, 100));
1587 client.set_tree(ACTIVE_TREE);
1588 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1589 current_layer_bounds,
1592 tiling->ComputeTilePriorityRects(ACTIVE_TREE,
1593 viewport_in_layer_space,
1594 current_layer_contents_scale,
1595 current_frame_time_in_seconds,
1597 tiling->UpdateAllTilePrioritiesForTesting();
1599 ASSERT_TRUE(tiling->TileAt(0, 0));
1600 ASSERT_TRUE(tiling->TileAt(0, 1));
1601 ASSERT_TRUE(tiling->TileAt(1, 0));
1602 ASSERT_TRUE(tiling->TileAt(1, 1));
1604 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1605 EXPECT_GT(priority.distance_to_visible, 0.f);
1606 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1608 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1609 EXPECT_GT(priority.distance_to_visible, 0.f);
1610 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1612 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1613 EXPECT_GT(priority.distance_to_visible, 0.f);
1614 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1616 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1617 EXPECT_GT(priority.distance_to_visible, 0.f);
1618 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1620 // Furthermore, in this scenario tiles on the right hand side should have a
1621 // larger distance to visible.
1622 TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1623 TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1624 EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
1626 left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1627 right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1628 EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
1631 TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenLayer) {
1632 // Sanity check that a layer with some tiles visible and others offscreen has
1633 // correct TilePriorities for each tile.
1635 FakePictureLayerTilingClient client;
1636 scoped_ptr<TestablePictureLayerTiling> tiling;
1638 gfx::Size device_viewport(800, 600);
1639 gfx::Size last_layer_bounds(200, 200);
1640 gfx::Size current_layer_bounds(200, 200);
1641 float current_layer_contents_scale = 1.f;
1642 gfx::Transform last_screen_transform;
1643 gfx::Transform current_screen_transform;
1644 double current_frame_time_in_seconds = 1.0;
1646 current_screen_transform.Translate(705, 505);
1647 last_screen_transform = current_screen_transform;
1649 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1650 current_screen_transform, device_viewport);
1652 client.SetTileSize(gfx::Size(100, 100));
1653 client.set_tree(ACTIVE_TREE);
1654 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1655 current_layer_bounds,
1658 tiling->ComputeTilePriorityRects(ACTIVE_TREE,
1659 viewport_in_layer_space,
1660 current_layer_contents_scale,
1661 current_frame_time_in_seconds,
1663 tiling->UpdateAllTilePrioritiesForTesting();
1665 ASSERT_TRUE(tiling->TileAt(0, 0));
1666 ASSERT_TRUE(tiling->TileAt(0, 1));
1667 ASSERT_TRUE(tiling->TileAt(1, 0));
1668 ASSERT_TRUE(tiling->TileAt(1, 1));
1670 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1671 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1672 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1674 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1675 EXPECT_GT(priority.distance_to_visible, 0.f);
1676 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1678 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1679 EXPECT_GT(priority.distance_to_visible, 0.f);
1680 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1682 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1683 EXPECT_GT(priority.distance_to_visible, 0.f);
1684 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1687 TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenRotatedLayer) {
1688 // Each tile of a layer may be affected differently by a transform; Check
1689 // that ComputeTilePriorityRects correctly accounts for the transform between
1690 // layer space and screen space.
1692 FakePictureLayerTilingClient client;
1693 scoped_ptr<TestablePictureLayerTiling> tiling;
1695 gfx::Size device_viewport(800, 600);
1696 gfx::Size last_layer_bounds(200, 200);
1697 gfx::Size current_layer_bounds(200, 200);
1698 float current_layer_contents_scale = 1.f;
1699 gfx::Transform last_screen_transform;
1700 gfx::Transform current_screen_transform;
1701 double current_frame_time_in_seconds = 1.0;
1703 // A diagonally rotated layer that is partially off the bottom of the screen.
1704 // In this configuration, only the top-left tile would be visible.
1705 current_screen_transform.Translate(600, 750);
1706 current_screen_transform.RotateAboutZAxis(45);
1707 last_screen_transform = current_screen_transform;
1709 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1710 current_screen_transform, device_viewport);
1712 client.SetTileSize(gfx::Size(100, 100));
1713 client.set_tree(ACTIVE_TREE);
1714 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1715 current_layer_bounds,
1718 tiling->ComputeTilePriorityRects(ACTIVE_TREE,
1719 viewport_in_layer_space,
1720 current_layer_contents_scale,
1721 current_frame_time_in_seconds,
1723 tiling->UpdateAllTilePrioritiesForTesting();
1725 ASSERT_TRUE(tiling->TileAt(0, 0));
1726 ASSERT_TRUE(tiling->TileAt(0, 1));
1727 ASSERT_TRUE(tiling->TileAt(1, 0));
1728 ASSERT_TRUE(tiling->TileAt(1, 1));
1730 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1731 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1732 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1734 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1735 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1736 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1738 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1739 EXPECT_GT(priority.distance_to_visible, 0.f);
1740 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1742 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1743 EXPECT_GT(priority.distance_to_visible, 0.f);
1744 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1746 // Furthermore, in this scenario the bottom-right tile should have the larger
1747 // distance to visible.
1748 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1749 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1750 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1751 EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible);
1753 EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible);
1756 TEST(ComputeTilePriorityRectsTest, PerspectiveLayer) {
1757 // Perspective transforms need to take a different code path.
1758 // This test checks tile priorities of a perspective layer.
1760 FakePictureLayerTilingClient client;
1761 scoped_ptr<TestablePictureLayerTiling> tiling;
1763 gfx::Size device_viewport(800, 600);
1764 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1765 gfx::Size last_layer_bounds(200, 200);
1766 gfx::Size current_layer_bounds(200, 200);
1767 float current_layer_contents_scale = 1.f;
1768 gfx::Transform last_screen_transform;
1769 gfx::Transform current_screen_transform;
1770 double current_frame_time_in_seconds = 1.0;
1772 // A 3d perspective layer rotated about its Y axis, translated to almost
1773 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1774 // the right side, so the top-left tile will technically be closer than the
1777 // Translate layer to offscreen
1778 current_screen_transform.Translate(400.0, 630.0);
1779 // Apply perspective about the center of the layer
1780 current_screen_transform.Translate(100.0, 100.0);
1781 current_screen_transform.ApplyPerspectiveDepth(100.0);
1782 current_screen_transform.RotateAboutYAxis(10.0);
1783 current_screen_transform.Translate(-100.0, -100.0);
1784 last_screen_transform = current_screen_transform;
1786 // Sanity check that this transform wouldn't cause w<0 clipping.
1788 MathUtil::MapQuad(current_screen_transform,
1789 gfx::QuadF(gfx::RectF(0, 0, 200, 200)),
1791 ASSERT_FALSE(clipped);
1793 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1794 current_screen_transform, device_viewport);
1796 client.SetTileSize(gfx::Size(100, 100));
1797 client.set_tree(ACTIVE_TREE);
1798 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1799 current_layer_bounds,
1802 tiling->ComputeTilePriorityRects(ACTIVE_TREE,
1803 viewport_in_layer_space,
1804 current_layer_contents_scale,
1805 current_frame_time_in_seconds,
1807 tiling->UpdateAllTilePrioritiesForTesting();
1809 ASSERT_TRUE(tiling->TileAt(0, 0));
1810 ASSERT_TRUE(tiling->TileAt(0, 1));
1811 ASSERT_TRUE(tiling->TileAt(1, 0));
1812 ASSERT_TRUE(tiling->TileAt(1, 1));
1814 // All tiles will have a positive distance_to_visible
1815 // and an infinite time_to_visible.
1816 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1817 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1818 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1820 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1821 EXPECT_GT(priority.distance_to_visible, 0.f);
1822 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1824 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1825 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1826 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1828 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1829 EXPECT_GT(priority.distance_to_visible, 0.f);
1830 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1832 // Furthermore, in this scenario the top-left distance_to_visible
1833 // will be smallest, followed by top-right. The bottom layers
1834 // will of course be further than the top layers.
1835 TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1836 TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1837 TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1838 TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1840 EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible);
1842 EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible);
1845 TEST(ComputeTilePriorityRectsTest, PerspectiveLayerClippedByW) {
1846 // Perspective transforms need to take a different code path.
1847 // This test checks tile priorities of a perspective layer.
1849 FakePictureLayerTilingClient client;
1850 scoped_ptr<TestablePictureLayerTiling> tiling;
1852 gfx::Size device_viewport(800, 600);
1853 gfx::Size last_layer_bounds(200, 200);
1854 gfx::Size current_layer_bounds(200, 200);
1855 float current_layer_contents_scale = 1.f;
1856 gfx::Transform last_screen_transform;
1857 gfx::Transform current_screen_transform;
1858 double current_frame_time_in_seconds = 1.0;
1860 // A 3d perspective layer rotated about its Y axis, translated to almost
1861 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1862 // the right side, so the top-left tile will technically be closer than the
1865 // Translate layer to offscreen
1866 current_screen_transform.Translate(400.0, 970.0);
1867 // Apply perspective and rotation about the center of the layer
1868 current_screen_transform.Translate(100.0, 100.0);
1869 current_screen_transform.ApplyPerspectiveDepth(10.0);
1870 current_screen_transform.RotateAboutYAxis(10.0);
1871 current_screen_transform.Translate(-100.0, -100.0);
1872 last_screen_transform = current_screen_transform;
1874 // Sanity check that this transform does cause w<0 clipping for the left side
1875 // of the layer, but not the right side.
1877 MathUtil::MapQuad(current_screen_transform,
1878 gfx::QuadF(gfx::RectF(0, 0, 100, 200)),
1880 ASSERT_TRUE(clipped);
1882 MathUtil::MapQuad(current_screen_transform,
1883 gfx::QuadF(gfx::RectF(100, 0, 100, 200)),
1885 ASSERT_FALSE(clipped);
1887 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1888 current_screen_transform, device_viewport);
1890 client.SetTileSize(gfx::Size(100, 100));
1891 client.set_tree(ACTIVE_TREE);
1892 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1893 current_layer_bounds,
1896 tiling->ComputeTilePriorityRects(ACTIVE_TREE,
1897 viewport_in_layer_space,
1898 current_layer_contents_scale,
1899 current_frame_time_in_seconds,
1901 tiling->UpdateAllTilePrioritiesForTesting();
1903 ASSERT_TRUE(tiling->TileAt(0, 0));
1904 ASSERT_TRUE(tiling->TileAt(0, 1));
1905 ASSERT_TRUE(tiling->TileAt(1, 0));
1906 ASSERT_TRUE(tiling->TileAt(1, 1));
1908 // Left-side tiles will be clipped by the transform, so we have to assume
1909 // they are visible just in case.
1910 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1911 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1912 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1914 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1915 EXPECT_GT(priority.distance_to_visible, 0.f);
1916 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1918 // Right-side tiles will have a positive distance_to_visible
1919 // and an infinite time_to_visible.
1920 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1921 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1922 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1924 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1925 EXPECT_GT(priority.distance_to_visible, 0.f);
1926 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1929 TEST(ComputeTilePriorityRectsTest, BasicMotion) {
1930 // Test that time_to_visible is computed correctly when
1931 // there is some motion.
1933 FakePictureLayerTilingClient client;
1934 scoped_ptr<TestablePictureLayerTiling> tiling;
1936 gfx::Size device_viewport(800, 600);
1937 gfx::Rect visible_layer_rect(0, 0, 0, 0);
1938 gfx::Size last_layer_bounds(200, 200);
1939 gfx::Size current_layer_bounds(200, 200);
1940 float last_layer_contents_scale = 1.f;
1941 float current_layer_contents_scale = 1.f;
1942 gfx::Transform last_screen_transform;
1943 gfx::Transform current_screen_transform;
1944 double last_frame_time_in_seconds = 1.0;
1945 double current_frame_time_in_seconds = 2.0;
1947 // Offscreen layer is coming closer to viewport at 1000 pixels per second.
1948 current_screen_transform.Translate(1800, 0);
1949 last_screen_transform.Translate(2800, 0);
1951 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1952 current_screen_transform, device_viewport);
1954 client.SetTileSize(gfx::Size(100, 100));
1955 client.set_tree(ACTIVE_TREE);
1956 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
1957 current_layer_bounds,
1960 // previous ("last") frame
1961 tiling->ComputeTilePriorityRects(ACTIVE_TREE,
1962 viewport_in_layer_space,
1963 last_layer_contents_scale,
1964 last_frame_time_in_seconds,
1968 tiling->ComputeTilePriorityRects(ACTIVE_TREE,
1969 viewport_in_layer_space,
1970 current_layer_contents_scale,
1971 current_frame_time_in_seconds,
1973 tiling->UpdateAllTilePrioritiesForTesting();
1975 ASSERT_TRUE(tiling->TileAt(0, 0));
1976 ASSERT_TRUE(tiling->TileAt(0, 1));
1977 ASSERT_TRUE(tiling->TileAt(1, 0));
1978 ASSERT_TRUE(tiling->TileAt(1, 1));
1980 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1981 EXPECT_GT(priority.distance_to_visible, 0.f);
1982 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1984 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1985 EXPECT_GT(priority.distance_to_visible, 0.f);
1986 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1988 // time_to_visible for the right hand side layers needs an extra 0.099
1989 // seconds because this tile is 99 pixels further away.
1990 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1991 EXPECT_GT(priority.distance_to_visible, 0.f);
1992 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1994 priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1995 EXPECT_GT(priority.distance_to_visible, 0.f);
1996 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1999 TEST(ComputeTilePriorityRectsTest, RotationMotion) {
2000 // Each tile of a layer may be affected differently by a transform; Check
2001 // that ComputeTilePriorityRects correctly accounts for the transform between
2002 // layer space and screen space.
2004 FakePictureLayerTilingClient client;
2005 scoped_ptr<TestablePictureLayerTiling> tiling;
2007 gfx::Size device_viewport(800, 600);
2008 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscren.
2009 gfx::Size last_layer_bounds(200, 200);
2010 gfx::Size current_layer_bounds(200, 200);
2011 float last_layer_contents_scale = 1.f;
2012 float current_layer_contents_scale = 1.f;
2013 gfx::Transform last_screen_transform;
2014 gfx::Transform current_screen_transform;
2015 double last_frame_time_in_seconds = 1.0;
2016 double current_frame_time_in_seconds = 2.0;
2018 // Rotation motion is set up specifically so that:
2019 // - rotation occurs about the center of the layer
2020 // - the top-left tile becomes visible on rotation
2021 // - the top-right tile will have an infinite time_to_visible
2022 // because it is rotating away from viewport.
2023 // - bottom-left layer will have a positive non-zero time_to_visible
2024 // because it is rotating toward the viewport.
2025 current_screen_transform.Translate(400, 550);
2026 current_screen_transform.RotateAboutZAxis(45);
2028 last_screen_transform.Translate(400, 550);
2030 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
2031 current_screen_transform, device_viewport);
2033 client.SetTileSize(gfx::Size(100, 100));
2034 client.set_tree(ACTIVE_TREE);
2035 tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
2036 current_layer_bounds,
2039 // previous ("last") frame
2040 tiling->ComputeTilePriorityRects(ACTIVE_TREE,
2041 viewport_in_layer_space,
2042 last_layer_contents_scale,
2043 last_frame_time_in_seconds,
2047 tiling->ComputeTilePriorityRects(ACTIVE_TREE,
2048 viewport_in_layer_space,
2049 current_layer_contents_scale,
2050 current_frame_time_in_seconds,
2052 tiling->UpdateAllTilePrioritiesForTesting();
2054 ASSERT_TRUE(tiling->TileAt(0, 0));
2055 ASSERT_TRUE(tiling->TileAt(0, 1));
2056 ASSERT_TRUE(tiling->TileAt(1, 0));
2057 ASSERT_TRUE(tiling->TileAt(1, 1));
2059 TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
2060 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
2061 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
2063 priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
2064 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
2065 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
2067 priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
2068 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
2069 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
2072 TEST(PictureLayerTilingTest, RecycledTilesCleared) {
2073 // This test performs the following:
2075 // - Two tilings, one active one recycled with all tiles shared.
2077 // - Viewport moves somewhere far away and active tiling clears tiles.
2078 // - Viewport moves back and a new active tiling tile is created.
2080 // - Recycle tiling does _not_ have the tile in the same location (thus it
2081 // will be shared next time a pending tiling is created).
2083 FakePictureLayerTilingClient active_client;
2084 scoped_ptr<TestablePictureLayerTiling> active_tiling;
2086 active_client.SetTileSize(gfx::Size(100, 100));
2087 active_client.set_tree(ACTIVE_TREE);
2088 active_client.set_max_tiles_for_interest_area(10);
2089 active_tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
2090 gfx::Size(10000, 10000),
2092 // Create all tiles on this tiling.
2093 active_tiling->ComputeTilePriorityRects(
2094 ACTIVE_TREE, gfx::Rect(0, 0, 100, 100), 1.0f, 1.0f, Occlusion());
2096 FakePictureLayerTilingClient recycle_client;
2097 recycle_client.SetTileSize(gfx::Size(100, 100));
2098 recycle_client.set_tree(PENDING_TREE);
2099 recycle_client.set_twin_tiling(active_tiling.get());
2100 recycle_client.set_max_tiles_for_interest_area(10);
2102 scoped_ptr<TestablePictureLayerTiling> recycle_tiling;
2103 recycle_tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
2104 gfx::Size(10000, 10000),
2107 // Create all tiles on the second tiling. All tiles should be shared.
2108 recycle_tiling->ComputeTilePriorityRects(
2109 PENDING_TREE, gfx::Rect(0, 0, 100, 100), 1.0f, 1.0f, Occlusion());
2111 // Set the second tiling as recycled.
2112 active_client.set_twin_tiling(NULL);
2113 active_client.set_recycled_twin_tiling(recycle_tiling.get());
2114 recycle_client.set_twin_tiling(NULL);
2116 // Verify that tiles exist and are shared.
2117 EXPECT_TRUE(active_tiling->TileAt(0, 0));
2118 EXPECT_TRUE(recycle_tiling->TileAt(0, 0));
2119 EXPECT_EQ(active_tiling->TileAt(0, 0), recycle_tiling->TileAt(0, 0));
2121 // Move the viewport far away from the (0, 0) tile.
2122 active_tiling->ComputeTilePriorityRects(
2123 ACTIVE_TREE, gfx::Rect(9000, 9000, 100, 100), 1.0f, 2.0, Occlusion());
2124 // Ensure the tile was deleted on both tilings.
2125 EXPECT_FALSE(active_tiling->TileAt(0, 0));
2126 EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
2128 // Move the viewport back to (0, 0) tile.
2129 active_tiling->ComputeTilePriorityRects(
2130 ACTIVE_TREE, gfx::Rect(0, 0, 100, 100), 1.0f, 3.0, Occlusion());
2132 // Ensure that we now have a tile here, but the recycle tiling does not.
2133 EXPECT_TRUE(active_tiling->TileAt(0, 0));
2134 EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
2137 TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) {
2138 FakePictureLayerTilingClient active_client;
2139 scoped_ptr<TestablePictureLayerTiling> active_tiling;
2141 active_client.SetTileSize(gfx::Size(100, 100));
2142 active_client.set_tree(ACTIVE_TREE);
2143 active_tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
2144 gfx::Size(100, 100),
2146 // Create all tiles on this tiling.
2147 active_tiling->ComputeTilePriorityRects(
2148 ACTIVE_TREE, gfx::Rect(0, 0, 100, 100), 1.0f, 1.0f, Occlusion());
2150 FakePictureLayerTilingClient recycle_client;
2151 recycle_client.SetTileSize(gfx::Size(100, 100));
2152 recycle_client.set_tree(PENDING_TREE);
2153 recycle_client.set_twin_tiling(active_tiling.get());
2154 recycle_client.set_max_tiles_for_interest_area(10);
2156 scoped_ptr<TestablePictureLayerTiling> recycle_tiling;
2157 recycle_tiling = TestablePictureLayerTiling::Create(1.0f, // contents_scale
2158 gfx::Size(100, 100),
2161 // Create all tiles on the recycle tiling. All tiles should be shared.
2162 recycle_tiling->ComputeTilePriorityRects(
2163 PENDING_TREE, gfx::Rect(0, 0, 100, 100), 1.0f, 1.0f, Occlusion());
2165 // Set the second tiling as recycled.
2166 active_client.set_twin_tiling(NULL);
2167 active_client.set_recycled_twin_tiling(recycle_tiling.get());
2168 recycle_client.set_twin_tiling(NULL);
2170 // Verify that tiles exist and are shared.
2171 EXPECT_TRUE(active_tiling->TileAt(0, 0));
2172 EXPECT_TRUE(recycle_tiling->TileAt(0, 0));
2173 EXPECT_EQ(active_tiling->TileAt(0, 0), recycle_tiling->TileAt(0, 0));
2175 // Reset the active tiling. The recycle tiles should be released too.
2176 active_tiling->Reset();
2177 EXPECT_FALSE(active_tiling->TileAt(0, 0));
2178 EXPECT_FALSE(recycle_tiling->TileAt(0, 0));