Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / cc / resources / image_layer_updater.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/image_layer_updater.h"
6 #include "cc/resources/prioritized_resource.h"
7 #include "cc/resources/resource_update_queue.h"
8
9 namespace cc {
10
11 ImageLayerUpdater::Resource::Resource(ImageLayerUpdater* updater,
12                                       scoped_ptr<PrioritizedResource> texture)
13     : LayerUpdater::Resource(texture.Pass()), updater_(updater) {}
14
15 ImageLayerUpdater::Resource::~Resource() {}
16
17 void ImageLayerUpdater::Resource::Update(ResourceUpdateQueue* queue,
18                                          const gfx::Rect& source_rect,
19                                          const gfx::Vector2d& dest_offset,
20                                          bool partial_update) {
21   updater_->UpdateTexture(
22       queue, texture(), source_rect, dest_offset, partial_update);
23 }
24
25 // static
26 scoped_refptr<ImageLayerUpdater> ImageLayerUpdater::Create() {
27   return make_scoped_refptr(new ImageLayerUpdater());
28 }
29
30 scoped_ptr<LayerUpdater::Resource> ImageLayerUpdater::CreateResource(
31     PrioritizedResourceManager* manager) {
32   return make_scoped_ptr(
33       new Resource(this, PrioritizedResource::Create(manager)));
34 }
35
36 void ImageLayerUpdater::UpdateTexture(ResourceUpdateQueue* queue,
37                                       PrioritizedResource* texture,
38                                       const gfx::Rect& source_rect,
39                                       const gfx::Vector2d& dest_offset,
40                                       bool partial_update) {
41   // Source rect should never go outside the image pixels, even if this
42   // is requested because the texture extends outside the image.
43   gfx::Rect clipped_source_rect = source_rect;
44   gfx::Rect image_rect = gfx::Rect(0, 0, bitmap_.width(), bitmap_.height());
45   clipped_source_rect.Intersect(image_rect);
46
47   gfx::Vector2d clipped_dest_offset =
48       dest_offset +
49       gfx::Vector2d(clipped_source_rect.origin() - source_rect.origin());
50
51   ResourceUpdate upload = ResourceUpdate::Create(
52       texture, &bitmap_, image_rect, clipped_source_rect, clipped_dest_offset);
53   if (partial_update)
54     queue->AppendPartialUpload(upload);
55   else
56     queue->AppendFullUpload(upload);
57 }
58
59 void ImageLayerUpdater::SetBitmap(const SkBitmap& bitmap) {
60   DCHECK(bitmap.pixelRef());
61   bitmap_ = bitmap;
62 }
63
64 bool ImageLayerUpdater::UsingBitmap(const SkBitmap& bitmap) const {
65   return bitmap.pixelRef() == bitmap_.pixelRef();
66 }
67
68 }  // namespace cc