Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / cc / quads / render_pass.cc
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/quads/render_pass.h"
6
7 #include <algorithm>
8
9 #include "base/debug/trace_event_argument.h"
10 #include "base/values.h"
11 #include "cc/base/math_util.h"
12 #include "cc/debug/traced_value.h"
13 #include "cc/output/copy_output_request.h"
14 #include "cc/quads/checkerboard_draw_quad.h"
15 #include "cc/quads/debug_border_draw_quad.h"
16 #include "cc/quads/draw_quad.h"
17 #include "cc/quads/io_surface_draw_quad.h"
18 #include "cc/quads/largest_draw_quad.h"
19 #include "cc/quads/picture_draw_quad.h"
20 #include "cc/quads/render_pass_draw_quad.h"
21 #include "cc/quads/shared_quad_state.h"
22 #include "cc/quads/solid_color_draw_quad.h"
23 #include "cc/quads/stream_video_draw_quad.h"
24 #include "cc/quads/surface_draw_quad.h"
25 #include "cc/quads/texture_draw_quad.h"
26 #include "cc/quads/tile_draw_quad.h"
27 #include "cc/quads/yuv_video_draw_quad.h"
28
29 namespace {
30 const size_t kDefaultNumSharedQuadStatesToReserve = 32;
31 const size_t kDefaultNumQuadsToReserve = 128;
32 }
33
34 namespace cc {
35
36 QuadList::QuadList(size_t default_size_to_reserve)
37     : ListContainer<DrawQuad>(LargestDrawQuadSize(), default_size_to_reserve) {
38 }
39
40 scoped_ptr<RenderPass> RenderPass::Create() {
41   return make_scoped_ptr(new RenderPass());
42 }
43
44 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) {
45   return make_scoped_ptr(new RenderPass(num_layers));
46 }
47
48 scoped_ptr<RenderPass> RenderPass::Create(size_t shared_quad_state_list_size,
49                                           size_t quad_list_size) {
50   return make_scoped_ptr(
51       new RenderPass(shared_quad_state_list_size, quad_list_size));
52 }
53
54 RenderPass::RenderPass()
55     : id(RenderPassId(-1, -1)),
56       has_transparent_background(true),
57       quad_list(kDefaultNumQuadsToReserve),
58       shared_quad_state_list(sizeof(SharedQuadState),
59                              kDefaultNumSharedQuadStatesToReserve) {
60 }
61
62 // Each layer usually produces one shared quad state, so the number of layers
63 // is a good hint for what to reserve here.
64 RenderPass::RenderPass(size_t num_layers)
65     : id(RenderPassId(-1, -1)),
66       has_transparent_background(true),
67       quad_list(kDefaultNumQuadsToReserve),
68       shared_quad_state_list(sizeof(SharedQuadState), num_layers) {
69 }
70
71 RenderPass::RenderPass(size_t shared_quad_state_list_size,
72                        size_t quad_list_size)
73     : id(RenderPassId(-1, -1)),
74       has_transparent_background(true),
75       quad_list(quad_list_size),
76       shared_quad_state_list(sizeof(SharedQuadState),
77                              shared_quad_state_list_size) {
78 }
79
80 RenderPass::~RenderPass() {
81   TRACE_EVENT_OBJECT_DELETED_WITH_ID(
82       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
83       "cc::RenderPass", id.AsTracingId());
84 }
85
86 scoped_ptr<RenderPass> RenderPass::Copy(RenderPassId new_id) const {
87   scoped_ptr<RenderPass> copy_pass(
88       Create(shared_quad_state_list.size(), quad_list.size()));
89   copy_pass->SetAll(new_id,
90                     output_rect,
91                     damage_rect,
92                     transform_to_root_target,
93                     has_transparent_background);
94   return copy_pass.Pass();
95 }
96
97 // static
98 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in,
99                          ScopedPtrVector<RenderPass>* out) {
100   for (size_t i = 0; i < in.size(); ++i) {
101     RenderPass* source = in[i];
102
103     // Since we can't copy these, it's wrong to use CopyAll in a situation where
104     // you may have copy_requests present.
105     DCHECK_EQ(source->copy_requests.size(), 0u);
106
107     scoped_ptr<RenderPass> copy_pass(Create(
108         source->shared_quad_state_list.size(), source->quad_list.size()));
109     copy_pass->SetAll(source->id,
110                       source->output_rect,
111                       source->damage_rect,
112                       source->transform_to_root_target,
113                       source->has_transparent_background);
114     for (const auto& shared_quad_state : source->shared_quad_state_list) {
115       SharedQuadState* copy_shared_quad_state =
116           copy_pass->CreateAndAppendSharedQuadState();
117       copy_shared_quad_state->CopyFrom(shared_quad_state);
118     }
119     SharedQuadStateList::Iterator sqs_iter =
120         source->shared_quad_state_list.begin();
121     SharedQuadStateList::Iterator copy_sqs_iter =
122         copy_pass->shared_quad_state_list.begin();
123     for (const auto& quad : source->quad_list) {
124       while (quad->shared_quad_state != *sqs_iter) {
125         ++sqs_iter;
126         ++copy_sqs_iter;
127         DCHECK(sqs_iter != source->shared_quad_state_list.end());
128       }
129       DCHECK(quad->shared_quad_state == *sqs_iter);
130
131       SharedQuadState* copy_shared_quad_state = *copy_sqs_iter;
132
133       if (quad->material == DrawQuad::RENDER_PASS) {
134         const RenderPassDrawQuad* pass_quad =
135             RenderPassDrawQuad::MaterialCast(quad);
136         copy_pass->CopyFromAndAppendRenderPassDrawQuad(
137             pass_quad, copy_shared_quad_state, pass_quad->render_pass_id);
138       } else {
139         copy_pass->CopyFromAndAppendDrawQuad(quad, copy_shared_quad_state);
140       }
141     }
142     out->push_back(copy_pass.Pass());
143   }
144 }
145
146 void RenderPass::SetNew(RenderPassId id,
147                         const gfx::Rect& output_rect,
148                         const gfx::Rect& damage_rect,
149                         const gfx::Transform& transform_to_root_target) {
150   DCHECK_GT(id.layer_id, 0);
151   DCHECK_GE(id.index, 0);
152   DCHECK(damage_rect.IsEmpty() || output_rect.Contains(damage_rect))
153       << "damage_rect: " << damage_rect.ToString()
154       << " output_rect: " << output_rect.ToString();
155
156   this->id = id;
157   this->output_rect = output_rect;
158   this->damage_rect = damage_rect;
159   this->transform_to_root_target = transform_to_root_target;
160
161   DCHECK(quad_list.empty());
162   DCHECK(shared_quad_state_list.empty());
163 }
164
165 void RenderPass::SetAll(RenderPassId id,
166                         const gfx::Rect& output_rect,
167                         const gfx::Rect& damage_rect,
168                         const gfx::Transform& transform_to_root_target,
169                         bool has_transparent_background) {
170   DCHECK_GT(id.layer_id, 0);
171   DCHECK_GE(id.index, 0);
172
173   this->id = id;
174   this->output_rect = output_rect;
175   this->damage_rect = damage_rect;
176   this->transform_to_root_target = transform_to_root_target;
177   this->has_transparent_background = has_transparent_background;
178
179   DCHECK(quad_list.empty());
180   DCHECK(shared_quad_state_list.empty());
181 }
182
183 void RenderPass::AsValueInto(base::debug::TracedValue* value) const {
184   value->BeginArray("output_rect");
185   MathUtil::AddToTracedValue(output_rect, value);
186   value->EndArray();
187
188   value->BeginArray("damage_rect");
189   MathUtil::AddToTracedValue(damage_rect, value);
190   value->EndArray();
191
192   value->SetBoolean("has_transparent_background", has_transparent_background);
193   value->SetInteger("copy_requests", copy_requests.size());
194
195   value->BeginArray("shared_quad_state_list");
196   for (const auto& shared_quad_state : shared_quad_state_list) {
197     value->BeginDictionary();
198     shared_quad_state->AsValueInto(value);
199     value->EndDictionary();
200   }
201   value->EndArray();
202
203   value->BeginArray("quad_list");
204   for (const auto& quad : quad_list) {
205     value->BeginDictionary();
206     quad->AsValueInto(value);
207     value->EndDictionary();
208   }
209   value->EndArray();
210
211   TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
212       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
213       value,
214       "cc::RenderPass",
215       id.AsTracingId());
216 }
217
218 SharedQuadState* RenderPass::CreateAndAppendSharedQuadState() {
219   return shared_quad_state_list.AllocateAndConstruct<SharedQuadState>();
220 }
221
222 RenderPassDrawQuad* RenderPass::CopyFromAndAppendRenderPassDrawQuad(
223     const RenderPassDrawQuad* quad,
224     const SharedQuadState* shared_quad_state,
225     RenderPassId render_pass_id) {
226   RenderPassDrawQuad* copy_quad =
227       CopyFromAndAppendTypedDrawQuad<RenderPassDrawQuad>(quad);
228   copy_quad->shared_quad_state = shared_quad_state;
229   copy_quad->render_pass_id = render_pass_id;
230   return copy_quad;
231 }
232
233 DrawQuad* RenderPass::CopyFromAndAppendDrawQuad(
234     const DrawQuad* quad,
235     const SharedQuadState* shared_quad_state) {
236   switch (quad->material) {
237     case DrawQuad::CHECKERBOARD:
238       CopyFromAndAppendTypedDrawQuad<CheckerboardDrawQuad>(quad);
239       break;
240     case DrawQuad::DEBUG_BORDER:
241       CopyFromAndAppendTypedDrawQuad<DebugBorderDrawQuad>(quad);
242       break;
243     case DrawQuad::IO_SURFACE_CONTENT:
244       CopyFromAndAppendTypedDrawQuad<IOSurfaceDrawQuad>(quad);
245       break;
246     case DrawQuad::PICTURE_CONTENT:
247       CopyFromAndAppendTypedDrawQuad<PictureDrawQuad>(quad);
248       break;
249     case DrawQuad::TEXTURE_CONTENT:
250       CopyFromAndAppendTypedDrawQuad<TextureDrawQuad>(quad);
251       break;
252     case DrawQuad::SOLID_COLOR:
253       CopyFromAndAppendTypedDrawQuad<SolidColorDrawQuad>(quad);
254       break;
255     case DrawQuad::TILED_CONTENT:
256       CopyFromAndAppendTypedDrawQuad<TileDrawQuad>(quad);
257       break;
258     case DrawQuad::STREAM_VIDEO_CONTENT:
259       CopyFromAndAppendTypedDrawQuad<StreamVideoDrawQuad>(quad);
260       break;
261     case DrawQuad::SURFACE_CONTENT:
262       CopyFromAndAppendTypedDrawQuad<SurfaceDrawQuad>(quad);
263       break;
264     case DrawQuad::YUV_VIDEO_CONTENT:
265       CopyFromAndAppendTypedDrawQuad<YUVVideoDrawQuad>(quad);
266       break;
267     // RenderPass quads need to use specific CopyFrom function.
268     case DrawQuad::RENDER_PASS:
269     case DrawQuad::INVALID:
270       LOG(FATAL) << "Invalid DrawQuad material " << quad->material;
271       break;
272   }
273   quad_list.back()->shared_quad_state = shared_quad_state;
274   return quad_list.back();
275 }
276
277 }  // namespace cc