1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/software_renderer.h"
7 #include "base/debug/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/picture_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h"
23 #include "cc/resources/raster_worker_pool.h"
24 #include "skia/ext/opacity_draw_filter.h"
25 #include "third_party/skia/include/core/SkBitmapDevice.h"
26 #include "third_party/skia/include/core/SkCanvas.h"
27 #include "third_party/skia/include/core/SkColor.h"
28 #include "third_party/skia/include/core/SkImageFilter.h"
29 #include "third_party/skia/include/core/SkMatrix.h"
30 #include "third_party/skia/include/core/SkShader.h"
31 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
32 #include "ui/gfx/rect_conversions.h"
33 #include "ui/gfx/skia_util.h"
34 #include "ui/gfx/transform.h"
40 class OnDemandRasterTaskImpl : public Task {
42 OnDemandRasterTaskImpl(PicturePileImpl* picture_pile,
44 gfx::Rect content_rect,
46 : picture_pile_(picture_pile),
48 content_rect_(content_rect),
49 contents_scale_(contents_scale) {
50 DCHECK(picture_pile_);
54 // Overridden from Task:
55 virtual void RunOnWorkerThread() OVERRIDE {
56 TRACE_EVENT0("cc", "OnDemandRasterTaskImpl::RunOnWorkerThread");
58 PicturePileImpl* picture_pile = picture_pile_->GetCloneForDrawingOnThread(
59 RasterWorkerPool::GetPictureCloneIndexForCurrentThread());
62 picture_pile->RasterDirect(canvas_, content_rect_, contents_scale_, NULL);
66 virtual ~OnDemandRasterTaskImpl() {}
69 PicturePileImpl* picture_pile_;
71 const gfx::Rect content_rect_;
72 const float contents_scale_;
74 DISALLOW_COPY_AND_ASSIGN(OnDemandRasterTaskImpl);
77 static inline bool IsScalarNearlyInteger(SkScalar scalar) {
78 return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
81 bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
82 return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
83 IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
84 SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
85 SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
86 SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
87 SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
88 SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
91 static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
94 return SkShader::kRepeat_TileMode;
95 case GL_CLAMP_TO_EDGE:
96 return SkShader::kClamp_TileMode;
99 return SkShader::kClamp_TileMode;
102 } // anonymous namespace
104 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
105 RendererClient* client,
106 const LayerTreeSettings* settings,
107 OutputSurface* output_surface,
108 ResourceProvider* resource_provider) {
109 return make_scoped_ptr(new SoftwareRenderer(
110 client, settings, output_surface, resource_provider));
113 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
114 const LayerTreeSettings* settings,
115 OutputSurface* output_surface,
116 ResourceProvider* resource_provider)
117 : DirectRenderer(client, settings, output_surface, resource_provider),
118 is_scissor_enabled_(false),
119 is_backbuffer_discarded_(false),
120 output_device_(output_surface->software_device()),
121 current_canvas_(NULL) {
122 if (resource_provider_) {
123 capabilities_.max_texture_size = resource_provider_->max_texture_size();
124 capabilities_.best_texture_format =
125 resource_provider_->best_texture_format();
127 // The updater can access bitmaps while the SoftwareRenderer is using them.
128 capabilities_.allow_partial_texture_updates = true;
129 capabilities_.using_partial_swap = true;
131 capabilities_.using_map_image = true;
132 capabilities_.using_shared_memory_resources = true;
134 capabilities_.allow_rasterize_on_demand = true;
137 SoftwareRenderer::~SoftwareRenderer() {}
139 const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
140 return capabilities_;
143 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
144 TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
145 root_canvas_ = output_device_->BeginPaint(
146 gfx::ToEnclosingRect(frame->root_damage_rect));
149 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
150 TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
151 current_framebuffer_lock_.reset();
152 current_canvas_ = NULL;
155 current_frame_data_.reset(new SoftwareFrameData);
156 output_device_->EndPaint(current_frame_data_.get());
159 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
160 TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
161 CompositorFrame compositor_frame;
162 compositor_frame.metadata = metadata;
163 compositor_frame.software_frame_data = current_frame_data_.Pass();
164 output_surface_->SwapBuffers(&compositor_frame);
167 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
168 output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
171 bool SoftwareRenderer::FlippedFramebuffer() const {
175 void SoftwareRenderer::EnsureScissorTestEnabled() {
176 is_scissor_enabled_ = true;
177 SetClipRect(scissor_rect_);
180 void SoftwareRenderer::EnsureScissorTestDisabled() {
181 // There is no explicit notion of enabling/disabling scissoring in software
182 // rendering, but the underlying effect we want is to clear any existing
183 // clipRect on the current SkCanvas. This is done by setting clipRect to
184 // the viewport's dimensions.
185 is_scissor_enabled_ = false;
186 SkISize size = current_canvas_->getDeviceSize();
187 SetClipRect(gfx::Rect(size.width(), size.height()));
190 void SoftwareRenderer::Finish() {}
192 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
193 DCHECK(!output_surface_->HasExternalStencilTest());
194 current_framebuffer_lock_.reset();
195 current_canvas_ = root_canvas_;
198 bool SoftwareRenderer::BindFramebufferToTexture(
200 const ScopedResource* texture,
201 const gfx::Rect& target_rect) {
202 current_framebuffer_lock_.reset();
203 current_framebuffer_lock_ = make_scoped_ptr(
204 new ResourceProvider::ScopedWriteLockSoftware(
205 resource_provider_, texture->id()));
206 current_canvas_ = current_framebuffer_lock_->sk_canvas();
207 InitializeViewport(frame,
209 gfx::Rect(target_rect.size()),
214 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
215 is_scissor_enabled_ = true;
216 scissor_rect_ = scissor_rect;
217 SetClipRect(scissor_rect);
220 void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
221 // Skia applies the current matrix to clip rects so we reset it temporary.
222 SkMatrix current_matrix = current_canvas_->getTotalMatrix();
223 current_canvas_->resetMatrix();
224 current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
225 current_canvas_->setMatrix(current_matrix);
228 void SoftwareRenderer::ClearCanvas(SkColor color) {
229 // SkCanvas::clear doesn't respect the current clipping region
230 // so we SkCanvas::drawColor instead if scissoring is active.
231 if (is_scissor_enabled_)
232 current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
234 current_canvas_->clear(color);
237 void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test,
238 bool draw_rect_covers_full_surface) {}
240 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame,
241 bool has_external_stencil_test) {
242 if (frame->current_render_pass->has_transparent_background) {
243 ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
246 // On DEBUG builds, opaque render passes are cleared to blue
247 // to easily see regions that were not drawn on the screen.
248 ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
253 void SoftwareRenderer::SetDrawViewport(
254 const gfx::Rect& window_space_viewport) {}
256 bool SoftwareRenderer::IsSoftwareResource(
257 ResourceProvider::ResourceId resource_id) const {
258 switch (resource_provider_->GetResourceType(resource_id)) {
259 case ResourceProvider::GLTexture:
261 case ResourceProvider::Bitmap:
263 case ResourceProvider::InvalidType:
267 LOG(FATAL) << "Invalid resource type.";
271 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
272 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
273 gfx::Transform quad_rect_matrix;
274 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
275 gfx::Transform contents_device_transform =
276 frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
277 contents_device_transform.FlattenTo2d();
278 SkMatrix sk_device_matrix;
279 gfx::TransformToFlattenedSkMatrix(contents_device_transform,
281 current_canvas_->setMatrix(sk_device_matrix);
283 current_paint_.reset();
284 if (!IsScaleAndIntegerTranslate(sk_device_matrix)) {
285 // TODO(danakj): Until we can enable AA only on exterior edges of the
286 // layer, disable AA if any interior edges are present. crbug.com/248175
287 bool all_four_edges_are_exterior = quad->IsTopEdge() &&
288 quad->IsLeftEdge() &&
289 quad->IsBottomEdge() &&
291 if (settings_->allow_antialiasing && all_four_edges_are_exterior)
292 current_paint_.setAntiAlias(true);
293 current_paint_.setFilterBitmap(true);
296 if (quad->ShouldDrawWithBlending()) {
297 current_paint_.setAlpha(quad->opacity() * 255);
298 current_paint_.setXfermodeMode(SkXfermode::kSrcOver_Mode);
300 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
303 switch (quad->material) {
304 case DrawQuad::CHECKERBOARD:
305 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
307 case DrawQuad::DEBUG_BORDER:
308 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
310 case DrawQuad::PICTURE_CONTENT:
311 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad));
313 case DrawQuad::RENDER_PASS:
314 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
316 case DrawQuad::SOLID_COLOR:
317 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
319 case DrawQuad::TEXTURE_CONTENT:
320 DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
322 case DrawQuad::TILED_CONTENT:
323 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
325 case DrawQuad::SURFACE_CONTENT:
326 // Surface content should be fully resolved to other quad types before
327 // reaching a direct renderer.
330 case DrawQuad::INVALID:
331 case DrawQuad::IO_SURFACE_CONTENT:
332 case DrawQuad::YUV_VIDEO_CONTENT:
333 case DrawQuad::STREAM_VIDEO_CONTENT:
334 DrawUnsupportedQuad(frame, quad);
339 current_canvas_->resetMatrix();
342 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
343 const CheckerboardDrawQuad* quad) {
344 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
345 QuadVertexRect(), quad->rect, quad->visible_rect);
346 current_paint_.setColor(quad->color);
347 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
348 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
352 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
353 const DebugBorderDrawQuad* quad) {
354 // We need to apply the matrix manually to have pixel-sized stroke width.
356 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
357 SkPoint transformed_vertices[4];
358 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
361 current_canvas_->resetMatrix();
363 current_paint_.setColor(quad->color);
364 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
365 current_paint_.setStyle(SkPaint::kStroke_Style);
366 current_paint_.setStrokeWidth(quad->width);
367 current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
368 4, transformed_vertices, current_paint_);
371 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
372 const PictureDrawQuad* quad) {
373 SkMatrix content_matrix;
374 content_matrix.setRectToRect(
375 gfx::RectFToSkRect(quad->tex_coord_rect),
376 gfx::RectFToSkRect(QuadVertexRect()),
377 SkMatrix::kFill_ScaleToFit);
378 current_canvas_->concat(content_matrix);
380 // TODO(aelias): This isn't correct in all cases. We should detect these
381 // cases and fall back to a persistent bitmap backing
382 // (http://crbug.com/280374).
383 skia::RefPtr<SkDrawFilter> opacity_filter =
384 skia::AdoptRef(new skia::OpacityDrawFilter(
385 quad->opacity(), frame->disable_picture_quad_image_filtering));
386 DCHECK(!current_canvas_->getDrawFilter());
387 current_canvas_->setDrawFilter(opacity_filter.get());
390 "SoftwareRenderer::DrawPictureQuad");
392 // Create and run on-demand raster task for tile.
393 scoped_refptr<Task> on_demand_raster_task(
394 new OnDemandRasterTaskImpl(quad->picture_pile,
397 quad->contents_scale));
398 RunOnDemandRasterTask(on_demand_raster_task.get());
400 current_canvas_->setDrawFilter(NULL);
403 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
404 const SolidColorDrawQuad* quad) {
405 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
406 QuadVertexRect(), quad->rect, quad->visible_rect);
407 current_paint_.setColor(quad->color);
408 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
409 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
413 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
414 const TextureDrawQuad* quad) {
415 if (!IsSoftwareResource(quad->resource_id)) {
416 DrawUnsupportedQuad(frame, quad);
420 // TODO(skaslev): Add support for non-premultiplied alpha.
421 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
425 const SkBitmap* bitmap = lock.sk_bitmap();
426 gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
427 quad->uv_bottom_right),
430 gfx::RectF visible_uv_rect =
431 MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
432 SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
433 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
434 QuadVertexRect(), quad->rect, quad->visible_rect);
435 SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
438 current_canvas_->scale(1, -1);
440 bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
442 bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
444 current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
445 current_paint_.setAlpha(0xFF);
447 if (blend_background) {
448 SkPaint background_paint;
449 background_paint.setColor(quad->background_color);
450 current_canvas_->drawRect(quad_rect, background_paint);
452 SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
453 if (tile_mode != SkShader::kClamp_TileMode) {
455 matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
456 skia::RefPtr<SkShader> shader = skia::AdoptRef(
457 SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode));
458 shader->setLocalMatrix(matrix);
460 paint.setStyle(SkPaint::kFill_Style);
461 paint.setShader(shader.get());
462 current_canvas_->drawRect(quad_rect, paint);
464 current_canvas_->drawBitmapRectToRect(*bitmap,
471 current_canvas_->restore();
474 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
475 const TileDrawQuad* quad) {
476 DCHECK(!output_surface_->ForcedDrawToSoftwareDevice());
477 DCHECK(IsSoftwareResource(quad->resource_id));
479 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
483 DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
485 gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
486 quad->tex_coord_rect, quad->rect, quad->visible_rect);
487 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
488 QuadVertexRect(), quad->rect, quad->visible_rect);
490 SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
491 current_paint_.setFilterBitmap(true);
492 current_canvas_->drawBitmapRectToRect(
495 gfx::RectFToSkRect(visible_quad_vertex_rect),
499 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
500 const RenderPassDrawQuad* quad) {
501 ScopedResource* content_texture =
502 render_pass_textures_.get(quad->render_pass_id);
503 if (!content_texture || !content_texture->id())
506 DCHECK(IsSoftwareResource(content_texture->id()));
507 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
508 content_texture->id());
511 SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
513 SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
514 SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
515 QuadVertexRect(), quad->rect, quad->visible_rect));
516 SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
518 SkMatrix content_mat;
519 content_mat.setRectToRect(content_rect, dest_rect,
520 SkMatrix::kFill_ScaleToFit);
522 const SkBitmap* content = lock.sk_bitmap();
524 SkBitmap filter_bitmap;
525 if (!quad->filters.IsEmpty()) {
526 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
527 quad->filters, content_texture->size());
528 // TODO(ajuma): In addition origin translation, the canvas should also be
529 // scaled to accomodate device pixel ratio and pinch zoom. See
530 // crbug.com/281516 and crbug.com/281518.
531 // TODO(ajuma): Apply the filter in the same pass as the content where
532 // possible (e.g. when there's no origin offset). See crbug.com/308201.
534 SkImageInfo info = SkImageInfo::MakeN32Premul(
535 content_texture->size().width(), content_texture->size().height());
536 if (filter_bitmap.allocPixels(info)) {
537 SkCanvas canvas(filter_bitmap);
539 paint.setImageFilter(filter.get());
540 canvas.clear(SK_ColorTRANSPARENT);
541 canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
542 SkIntToScalar(-quad->rect.origin().y()));
543 canvas.drawSprite(*content, 0, 0, &paint);
548 skia::RefPtr<SkShader> shader;
549 if (filter_bitmap.isNull()) {
550 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
551 *content, content_tile_mode, content_tile_mode));
553 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
554 filter_bitmap, content_tile_mode, content_tile_mode));
556 shader->setLocalMatrix(content_mat);
557 current_paint_.setShader(shader.get());
559 if (quad->mask_resource_id) {
560 ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
561 quad->mask_resource_id);
564 SkShader::TileMode mask_tile_mode = WrapModeToTileMode(
565 mask_lock.wrap_mode());
567 const SkBitmap* mask = mask_lock.sk_bitmap();
569 SkRect mask_rect = SkRect::MakeXYWH(
570 quad->mask_uv_rect.x() * mask->width(),
571 quad->mask_uv_rect.y() * mask->height(),
572 quad->mask_uv_rect.width() * mask->width(),
573 quad->mask_uv_rect.height() * mask->height());
576 mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
578 skia::RefPtr<SkShader> mask_shader = skia::AdoptRef(
579 SkShader::CreateBitmapShader(*mask, mask_tile_mode, mask_tile_mode));
580 mask_shader->setLocalMatrix(mask_mat);
583 mask_paint.setShader(mask_shader.get());
585 SkLayerRasterizer::Builder builder;
586 builder.addLayer(mask_paint);
588 skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
589 skia::AdoptRef(builder.detachRasterizer());
591 current_paint_.setRasterizer(mask_rasterizer.get());
592 current_canvas_->drawRect(dest_visible_rect, current_paint_);
594 // TODO(skaslev): Apply background filters and blend with content
595 current_canvas_->drawRect(dest_visible_rect, current_paint_);
599 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
600 const DrawQuad* quad) {
602 current_paint_.setColor(SK_ColorWHITE);
604 current_paint_.setColor(SK_ColorMAGENTA);
606 current_paint_.setAlpha(quad->opacity() * 255);
607 current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
611 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
613 scoped_ptr<CopyOutputRequest> request) {
614 gfx::Rect copy_rect = frame->current_render_pass->output_rect;
615 if (request->has_area())
616 copy_rect.Intersect(request->area());
617 gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(copy_rect);
619 scoped_ptr<SkBitmap> bitmap(new SkBitmap);
620 bitmap->setConfig(SkBitmap::kARGB_8888_Config,
621 window_copy_rect.width(),
622 window_copy_rect.height());
623 current_canvas_->readPixels(
624 bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
626 request->SendBitmapResult(bitmap.Pass());
629 void SoftwareRenderer::DiscardBackbuffer() {
630 if (is_backbuffer_discarded_)
633 output_surface_->DiscardBackbuffer();
635 is_backbuffer_discarded_ = true;
637 // Damage tracker needs a full reset every time framebuffer is discarded.
638 client_->SetFullRootLayerDamage();
641 void SoftwareRenderer::EnsureBackbuffer() {
642 if (!is_backbuffer_discarded_)
645 output_surface_->EnsureBackbuffer();
646 is_backbuffer_discarded_ = false;
649 void SoftwareRenderer::GetFramebufferPixels(void* pixels,
650 const gfx::Rect& rect) {
651 TRACE_EVENT0("cc", "SoftwareRenderer::GetFramebufferPixels");
652 gfx::Rect frame_rect(rect);
653 frame_rect += current_viewport_rect_.OffsetFromOrigin();
654 output_device_->CopyToPixels(frame_rect, pixels);
657 void SoftwareRenderer::DidChangeVisibility() {