1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/overlay_strategy_single_on_top.h"
7 #include "cc/quads/draw_quad.h"
8 #include "cc/quads/texture_draw_quad.h"
9 #include "ui/gfx/geometry/rect_conversions.h"
10 #include "ui/gfx/transform.h"
14 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop(
15 OverlayCandidateValidator* capability_checker,
16 ResourceProvider* resource_provider)
17 : capability_checker_(capability_checker),
18 resource_provider_(resource_provider) {}
20 bool OverlayStrategySingleOnTop::Attempt(
21 RenderPassList* render_passes_in_draw_order,
22 OverlayCandidateList* candidate_list) {
23 // Only attempt to handle very simple case for now.
24 if (!capability_checker_)
27 RenderPass* root_render_pass = render_passes_in_draw_order->back();
28 DCHECK(root_render_pass);
30 QuadList& quad_list = root_render_pass->quad_list;
31 QuadList::Iterator candidate_iterator = quad_list.end();
32 for (QuadList::Iterator it = quad_list.begin(); it != quad_list.end(); ++it) {
33 const DrawQuad* draw_quad = &*it;
34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) {
35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad);
36 if (!resource_provider_->AllowOverlay(quad.resource_id)) {
39 // Check that no prior quads overlap it.
40 bool intersects = false;
41 gfx::RectF rect = draw_quad->rect;
42 draw_quad->quadTransform().TransformRect(&rect);
43 for (QuadList::Iterator overlap_iter = quad_list.begin();
46 gfx::RectF overlap_rect = overlap_iter->rect;
47 overlap_iter->quadTransform().TransformRect(&overlap_rect);
48 if (rect.Intersects(overlap_rect)) {
55 candidate_iterator = it;
59 if (candidate_iterator == quad_list.end())
61 const TextureDrawQuad& quad =
62 *TextureDrawQuad::MaterialCast(&*candidate_iterator);
65 gfx::OverlayTransform overlay_transform =
66 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped);
67 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID ||
68 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending ||
69 quad.shared_quad_state->opacity != 1.f ||
70 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode ||
71 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT)
74 // Add our primary surface.
75 OverlayCandidateList candidates;
76 OverlayCandidate main_image;
77 main_image.display_rect = root_render_pass->output_rect;
78 main_image.format = RGBA_8888;
79 candidates.push_back(main_image);
82 OverlayCandidate candidate;
83 candidate.transform = overlay_transform;
84 candidate.display_rect =
85 OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect);
86 candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right);
87 candidate.format = RGBA_8888;
88 candidate.resource_id = quad.resource_id;
89 candidate.plane_z_order = 1;
90 candidates.push_back(candidate);
93 capability_checker_->CheckOverlaySupport(&candidates);
95 // If the candidate can be handled by an overlay, create a pass for it.
96 if (candidates[1].overlay_handled) {
97 quad_list.EraseAndInvalidateAllPointers(candidate_iterator);
98 candidate_list->swap(candidates);