Upstream version 5.34.92.0
[platform/framework/web/crosswalk.git] / src / cc / output / geometry_binding.cc
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/geometry_binding.h"
6
7 #include "cc/output/gl_renderer.h"  // For the GLC() macro.
8 #include "gpu/command_buffer/client/gles2_interface.h"
9 #include "third_party/khronos/GLES2/gl2.h"
10 #include "ui/gfx/rect_f.h"
11
12 namespace cc {
13
14 GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl,
15                                  const gfx::RectF& quad_vertex_rect)
16     : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
17   struct Vertex {
18     float a_position[3];
19     float a_texCoord[2];
20     // Index of the vertex, divide by 4 to have the matrix for this quad.
21     float a_index;
22   };
23   struct Quad {
24     Vertex v0, v1, v2, v3;
25   };
26   struct QuadIndex {
27     uint16 data[6];
28   };
29
30   COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float),  // NOLINT(runtime/sizeof)
31                  struct_is_densely_packed);
32   COMPILE_ASSERT(
33       sizeof(QuadIndex) == 6 * sizeof(uint16_t),  // NOLINT(runtime/sizeof)
34       struct_is_densely_packed);
35
36   Quad quad_list[8];
37   QuadIndex quad_index_list[8];
38   for (int i = 0; i < 8; i++) {
39     Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
40                  {0.0f, 1.0f, }, i * 4.0f + 0.0f};
41     Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
42                  {0.0f, 0.0f, }, i * 4.0f + 1.0f};
43     Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
44                  {1.0f, .0f, }, i * 4.0f + 2.0f};
45     Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, },
46                  {1.0f, 1.0f, }, i * 4.0f + 3.0f};
47     Quad x = {v0, v1, v2, v3};
48     quad_list[i] = x;
49     QuadIndex y = {
50         {static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i),
51          static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i),
52          static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i)}};
53     quad_index_list[i] = y;
54   }
55
56   gl_->GenBuffers(1, &quad_vertices_vbo_);
57   gl_->GenBuffers(1, &quad_elements_vbo_);
58   GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
59   GLC(gl_,
60       gl_->BufferData(
61           GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW));
62   GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
63   GLC(gl_,
64       gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
65                       sizeof(quad_index_list),
66                       quad_index_list,
67                       GL_STATIC_DRAW));
68 }
69
70 GeometryBinding::~GeometryBinding() {
71   gl_->DeleteBuffers(1, &quad_vertices_vbo_);
72   gl_->DeleteBuffers(1, &quad_elements_vbo_);
73 }
74
75 void GeometryBinding::PrepareForDraw() {
76   GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
77
78   GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
79   // OpenGL defines the last parameter to VertexAttribPointer as type
80   // "const GLvoid*" even though it is actually an offset into the buffer
81   // object's data store and not a pointer to the client's address space.
82   const void* offsets[3] = {
83       0, reinterpret_cast<const void*>(
84              3 * sizeof(float)),  // NOLINT(runtime/sizeof)
85       reinterpret_cast<const void*>(5 *
86                                     sizeof(float)),  // NOLINT(runtime/sizeof)
87   };
88
89   GLC(gl_,
90       gl_->VertexAttribPointer(PositionAttribLocation(),
91                                3,
92                                GL_FLOAT,
93                                false,
94                                6 * sizeof(float),  // NOLINT(runtime/sizeof)
95                                offsets[0]));
96   GLC(gl_,
97       gl_->VertexAttribPointer(TexCoordAttribLocation(),
98                                2,
99                                GL_FLOAT,
100                                false,
101                                6 * sizeof(float),  // NOLINT(runtime/sizeof)
102                                offsets[1]));
103   GLC(gl_,
104       gl_->VertexAttribPointer(TriangleIndexAttribLocation(),
105                                1,
106                                GL_FLOAT,
107                                false,
108                                6 * sizeof(float),  // NOLINT(runtime/sizeof)
109                                offsets[2]));
110   GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation()));
111   GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation()));
112   GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation()));
113 }
114
115 }  // namespace cc