Upstream version 8.37.180.0
[platform/framework/web/crosswalk.git] / src / cc / output / direct_renderer.h
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_
7
8 #include "base/basictypes.h"
9 #include "base/callback.h"
10 #include "base/containers/scoped_ptr_hash_map.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/output/overlay_processor.h"
13 #include "cc/output/renderer.h"
14 #include "cc/resources/resource_provider.h"
15 #include "cc/resources/scoped_resource.h"
16 #include "cc/resources/task_graph_runner.h"
17
18 namespace cc {
19
20 class ResourceProvider;
21
22 // This is the base class for code shared between the GL and software
23 // renderer implementations.  "Direct" refers to the fact that it does not
24 // delegate rendering to another compositor.
25 class CC_EXPORT DirectRenderer : public Renderer {
26  public:
27   virtual ~DirectRenderer();
28
29   virtual void DecideRenderPassAllocationsForFrame(
30       const RenderPassList& render_passes_in_draw_order) OVERRIDE;
31   virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const
32       OVERRIDE;
33   virtual void DrawFrame(RenderPassList* render_passes_in_draw_order,
34                          float device_scale_factor,
35                          const gfx::Rect& device_viewport_rect,
36                          const gfx::Rect& device_clip_rect,
37                          bool disable_picture_quad_image_filtering) OVERRIDE;
38
39   struct CC_EXPORT DrawingFrame {
40     DrawingFrame();
41     ~DrawingFrame();
42
43     const RenderPass* root_render_pass;
44     const RenderPass* current_render_pass;
45     const ScopedResource* current_texture;
46
47     gfx::Rect root_damage_rect;
48     gfx::Rect device_viewport_rect;
49     gfx::Rect device_clip_rect;
50
51     gfx::Transform projection_matrix;
52     gfx::Transform window_matrix;
53
54     bool disable_picture_quad_image_filtering;
55
56     OverlayCandidateList overlay_list;
57   };
58
59   void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
60
61  protected:
62   DirectRenderer(RendererClient* client,
63                  const LayerTreeSettings* settings,
64                  OutputSurface* output_surface,
65                  ResourceProvider* resource_provider);
66
67   static gfx::RectF QuadVertexRect();
68   static void QuadRectTransform(gfx::Transform* quad_rect_transform,
69                                 const gfx::Transform& quad_transform,
70                                 const gfx::RectF& quad_rect);
71   void InitializeViewport(DrawingFrame* frame,
72                           const gfx::Rect& draw_rect,
73                           const gfx::Rect& viewport_rect,
74                           const gfx::Size& surface_size);
75   gfx::Rect MoveFromDrawToWindowSpace(const gfx::Rect& draw_rect) const;
76
77   bool NeedDeviceClip(const DrawingFrame* frame) const;
78   gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
79   static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
80   void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
81   void SetScissorStateForQuadWithRenderPassScissor(
82       const DrawingFrame* frame,
83       const DrawQuad& quad,
84       const gfx::Rect& render_pass_scissor,
85       bool* should_skip_quad);
86   void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
87                                      const gfx::Rect& draw_space_rect);
88
89   static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
90
91   void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
92   bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
93
94   virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
95   virtual bool BindFramebufferToTexture(DrawingFrame* frame,
96                                         const ScopedResource* resource,
97                                         const gfx::Rect& target_rect) = 0;
98   virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0;
99   virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
100   virtual void DiscardPixels(bool has_external_stencil_test,
101                              bool draw_rect_covers_full_surface) = 0;
102   virtual void ClearFramebuffer(DrawingFrame* frame,
103                                 bool has_external_stencil_test) = 0;
104   virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
105   virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
106   virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
107   virtual void FinishDrawingQuadList();
108   virtual bool FlippedFramebuffer() const = 0;
109   virtual void EnsureScissorTestEnabled() = 0;
110   virtual void EnsureScissorTestDisabled() = 0;
111   virtual void DiscardBackbuffer() {}
112   virtual void EnsureBackbuffer() {}
113
114   virtual void CopyCurrentRenderPassToBitmap(
115       DrawingFrame* frame,
116       scoped_ptr<CopyOutputRequest> request) = 0;
117
118   base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_;
119   OutputSurface* output_surface_;
120   ResourceProvider* resource_provider_;
121   scoped_ptr<OverlayProcessor> overlay_processor_;
122
123   // For use in coordinate conversion, this stores the output rect, viewport
124   // rect (= unflipped version of glViewport rect), and the size of target
125   // framebuffer. During a draw, this stores the values for the current render
126   // pass; in between draws, they retain the values for the root render pass of
127   // the last draw.
128   gfx::Rect current_draw_rect_;
129   gfx::Rect current_viewport_rect_;
130   gfx::Size current_surface_size_;
131
132  private:
133   gfx::Vector2d enlarge_pass_texture_amount_;
134
135   DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
136 };
137
138 }  // namespace cc
139
140 #endif  // CC_OUTPUT_DIRECT_RENDERER_H_