Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / cc / output / direct_renderer.h
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_
7
8 #include "base/basictypes.h"
9 #include "base/callback.h"
10 #include "base/containers/scoped_ptr_hash_map.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/output/overlay_processor.h"
13 #include "cc/output/renderer.h"
14 #include "cc/resources/resource_provider.h"
15 #include "cc/resources/scoped_resource.h"
16
17 namespace cc {
18
19 class ResourceProvider;
20
21 // This is the base class for code shared between the GL and software
22 // renderer implementations.  "Direct" refers to the fact that it does not
23 // delegate rendering to another compositor.
24 class CC_EXPORT DirectRenderer : public Renderer {
25  public:
26   virtual ~DirectRenderer();
27
28   virtual void DecideRenderPassAllocationsForFrame(
29       const RenderPassList& render_passes_in_draw_order) OVERRIDE;
30   virtual bool HasAllocatedResourcesForTesting(RenderPassId id) const OVERRIDE;
31   virtual void DrawFrame(RenderPassList* render_passes_in_draw_order,
32                          float device_scale_factor,
33                          const gfx::Rect& device_viewport_rect,
34                          const gfx::Rect& device_clip_rect,
35                          bool disable_picture_quad_image_filtering) OVERRIDE;
36
37   struct CC_EXPORT DrawingFrame {
38     DrawingFrame();
39     ~DrawingFrame();
40
41     const RenderPassList* render_passes_in_draw_order;
42     const RenderPass* root_render_pass;
43     const RenderPass* current_render_pass;
44     const ScopedResource* current_texture;
45
46     gfx::Rect root_damage_rect;
47     gfx::Rect device_viewport_rect;
48     gfx::Rect device_clip_rect;
49
50     gfx::Transform projection_matrix;
51     gfx::Transform window_matrix;
52
53     bool disable_picture_quad_image_filtering;
54
55     OverlayCandidateList overlay_list;
56   };
57
58   void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
59
60  protected:
61   DirectRenderer(RendererClient* client,
62                  const LayerTreeSettings* settings,
63                  OutputSurface* output_surface,
64                  ResourceProvider* resource_provider);
65
66   static gfx::RectF QuadVertexRect();
67   static void QuadRectTransform(gfx::Transform* quad_rect_transform,
68                                 const gfx::Transform& quad_transform,
69                                 const gfx::RectF& quad_rect);
70   void InitializeViewport(DrawingFrame* frame,
71                           const gfx::Rect& draw_rect,
72                           const gfx::Rect& viewport_rect,
73                           const gfx::Size& surface_size);
74   gfx::Rect MoveFromDrawToWindowSpace(const gfx::Rect& draw_rect) const;
75
76   bool NeedDeviceClip(const DrawingFrame* frame) const;
77   gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
78   static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
79   void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
80   void SetScissorStateForQuadWithRenderPassScissor(
81       const DrawingFrame* frame,
82       const DrawQuad& quad,
83       const gfx::Rect& render_pass_scissor,
84       bool* should_skip_quad);
85   void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
86                                      const gfx::Rect& draw_space_rect);
87
88   static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
89
90   void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
91   bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
92
93   virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
94   virtual bool BindFramebufferToTexture(DrawingFrame* frame,
95                                         const ScopedResource* resource,
96                                         const gfx::Rect& target_rect) = 0;
97   virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0;
98   virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
99   virtual void DiscardPixels(bool has_external_stencil_test,
100                              bool draw_rect_covers_full_surface) = 0;
101   virtual void ClearFramebuffer(DrawingFrame* frame,
102                                 bool has_external_stencil_test) = 0;
103   virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
104   virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
105   virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
106   virtual void FinishDrawingQuadList();
107   virtual bool FlippedFramebuffer() const = 0;
108   virtual void EnsureScissorTestEnabled() = 0;
109   virtual void EnsureScissorTestDisabled() = 0;
110   virtual void DiscardBackbuffer() {}
111   virtual void EnsureBackbuffer() {}
112
113   virtual void CopyCurrentRenderPassToBitmap(
114       DrawingFrame* frame,
115       scoped_ptr<CopyOutputRequest> request) = 0;
116
117   base::ScopedPtrHashMap<RenderPassId, ScopedResource> render_pass_textures_;
118   OutputSurface* output_surface_;
119   ResourceProvider* resource_provider_;
120   scoped_ptr<OverlayProcessor> overlay_processor_;
121
122   // For use in coordinate conversion, this stores the output rect, viewport
123   // rect (= unflipped version of glViewport rect), and the size of target
124   // framebuffer. During a draw, this stores the values for the current render
125   // pass; in between draws, they retain the values for the root render pass of
126   // the last draw.
127   gfx::Rect current_draw_rect_;
128   gfx::Rect current_viewport_rect_;
129   gfx::Size current_surface_size_;
130
131  private:
132   gfx::Vector2d enlarge_pass_texture_amount_;
133
134   DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
135 };
136
137 }  // namespace cc
138
139 #endif  // CC_OUTPUT_DIRECT_RENDERER_H_