Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / cc / output / direct_renderer.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/direct_renderer.h"
6
7 #include <utility>
8 #include <vector>
9
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/debug/trace_event.h"
13 #include "base/metrics/histogram.h"
14 #include "cc/base/math_util.h"
15 #include "cc/output/copy_output_request.h"
16 #include "cc/quads/draw_quad.h"
17 #include "ui/gfx/geometry/rect_conversions.h"
18 #include "ui/gfx/transform.h"
19
20 static gfx::Transform OrthoProjectionMatrix(float left,
21                                             float right,
22                                             float bottom,
23                                             float top) {
24   // Use the standard formula to map the clipping frustum to the cube from
25   // [-1, -1, -1] to [1, 1, 1].
26   float delta_x = right - left;
27   float delta_y = top - bottom;
28   gfx::Transform proj;
29   if (!delta_x || !delta_y)
30     return proj;
31   proj.matrix().set(0, 0, 2.0f / delta_x);
32   proj.matrix().set(0, 3, -(right + left) / delta_x);
33   proj.matrix().set(1, 1, 2.0f / delta_y);
34   proj.matrix().set(1, 3, -(top + bottom) / delta_y);
35
36   // Z component of vertices is always set to zero as we don't use the depth
37   // buffer while drawing.
38   proj.matrix().set(2, 2, 0);
39
40   return proj;
41 }
42
43 static gfx::Transform window_matrix(int x, int y, int width, int height) {
44   gfx::Transform canvas;
45
46   // Map to window position and scale up to pixel coordinates.
47   canvas.Translate3d(x, y, 0);
48   canvas.Scale3d(width, height, 0);
49
50   // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
51   canvas.Translate3d(0.5, 0.5, 0.5);
52   canvas.Scale3d(0.5, 0.5, 0.5);
53
54   return canvas;
55 }
56
57 namespace cc {
58
59 DirectRenderer::DrawingFrame::DrawingFrame()
60     : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
61 }
62
63 DirectRenderer::DrawingFrame::~DrawingFrame() {}
64
65 //
66 // static
67 gfx::RectF DirectRenderer::QuadVertexRect() {
68   return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
69 }
70
71 // static
72 void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
73                                        const gfx::Transform& quad_transform,
74                                        const gfx::RectF& quad_rect) {
75   *quad_rect_transform = quad_transform;
76   quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
77                                  0.5 * quad_rect.height() + quad_rect.y());
78   quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
79 }
80
81 void DirectRenderer::InitializeViewport(DrawingFrame* frame,
82                                         const gfx::Rect& draw_rect,
83                                         const gfx::Rect& viewport_rect,
84                                         const gfx::Size& surface_size) {
85   bool flip_y = FlippedFramebuffer();
86
87   DCHECK_GE(viewport_rect.x(), 0);
88   DCHECK_GE(viewport_rect.y(), 0);
89   DCHECK_LE(viewport_rect.right(), surface_size.width());
90   DCHECK_LE(viewport_rect.bottom(), surface_size.height());
91   if (flip_y) {
92     frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
93                                                      draw_rect.right(),
94                                                      draw_rect.bottom(),
95                                                      draw_rect.y());
96   } else {
97     frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
98                                                      draw_rect.right(),
99                                                      draw_rect.y(),
100                                                      draw_rect.bottom());
101   }
102
103   gfx::Rect window_rect = viewport_rect;
104   if (flip_y)
105     window_rect.set_y(surface_size.height() - viewport_rect.bottom());
106   frame->window_matrix = window_matrix(window_rect.x(),
107                                        window_rect.y(),
108                                        window_rect.width(),
109                                        window_rect.height());
110   SetDrawViewport(window_rect);
111
112   current_draw_rect_ = draw_rect;
113   current_viewport_rect_ = viewport_rect;
114   current_surface_size_ = surface_size;
115 }
116
117 gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
118     const gfx::Rect& draw_rect) const {
119   gfx::Rect window_rect = draw_rect;
120   window_rect -= current_draw_rect_.OffsetFromOrigin();
121   window_rect += current_viewport_rect_.OffsetFromOrigin();
122   if (FlippedFramebuffer())
123     window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
124   return window_rect;
125 }
126
127 DirectRenderer::DirectRenderer(RendererClient* client,
128                                const LayerTreeSettings* settings,
129                                OutputSurface* output_surface,
130                                ResourceProvider* resource_provider)
131     : Renderer(client, settings),
132       output_surface_(output_surface),
133       resource_provider_(resource_provider),
134       overlay_processor_(
135           new OverlayProcessor(output_surface, resource_provider)) {
136   overlay_processor_->Initialize();
137 }
138
139 DirectRenderer::~DirectRenderer() {}
140
141 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
142     const gfx::Vector2d& amount) {
143   enlarge_pass_texture_amount_ = amount;
144 }
145
146 void DirectRenderer::DecideRenderPassAllocationsForFrame(
147     const RenderPassList& render_passes_in_draw_order) {
148   if (!resource_provider_)
149     return;
150
151   base::hash_map<RenderPassId, gfx::Size> render_passes_in_frame;
152   for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
153     render_passes_in_frame.insert(std::pair<RenderPassId, gfx::Size>(
154         render_passes_in_draw_order[i]->id,
155         RenderPassTextureSize(render_passes_in_draw_order[i])));
156
157   std::vector<RenderPassId> passes_to_delete;
158   base::ScopedPtrHashMap<RenderPassId, ScopedResource>::const_iterator
159       pass_iter;
160   for (pass_iter = render_pass_textures_.begin();
161        pass_iter != render_pass_textures_.end();
162        ++pass_iter) {
163     base::hash_map<RenderPassId, gfx::Size>::const_iterator it =
164         render_passes_in_frame.find(pass_iter->first);
165     if (it == render_passes_in_frame.end()) {
166       passes_to_delete.push_back(pass_iter->first);
167       continue;
168     }
169
170     gfx::Size required_size = it->second;
171     ScopedResource* texture = pass_iter->second;
172     DCHECK(texture);
173
174     bool size_appropriate = texture->size().width() >= required_size.width() &&
175                             texture->size().height() >= required_size.height();
176     if (texture->id() && !size_appropriate)
177       texture->Free();
178   }
179
180   // Delete RenderPass textures from the previous frame that will not be used
181   // again.
182   for (size_t i = 0; i < passes_to_delete.size(); ++i)
183     render_pass_textures_.erase(passes_to_delete[i]);
184
185   for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
186     if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
187       scoped_ptr<ScopedResource> texture =
188           ScopedResource::Create(resource_provider_);
189       render_pass_textures_.set(render_passes_in_draw_order[i]->id,
190                               texture.Pass());
191     }
192   }
193 }
194
195 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
196                                float device_scale_factor,
197                                const gfx::Rect& device_viewport_rect,
198                                const gfx::Rect& device_clip_rect,
199                                bool disable_picture_quad_image_filtering) {
200   TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
201   UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
202                        render_passes_in_draw_order->size());
203
204   const RenderPass* root_render_pass = render_passes_in_draw_order->back();
205   DCHECK(root_render_pass);
206
207   DrawingFrame frame;
208   frame.render_passes_in_draw_order = render_passes_in_draw_order;
209   frame.root_render_pass = root_render_pass;
210   frame.root_damage_rect = Capabilities().using_partial_swap
211                                ? root_render_pass->damage_rect
212                                : root_render_pass->output_rect;
213   frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
214   frame.device_viewport_rect = device_viewport_rect;
215   frame.device_clip_rect = device_clip_rect;
216   frame.disable_picture_quad_image_filtering =
217       disable_picture_quad_image_filtering;
218
219   overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
220                                          &frame.overlay_list);
221
222   EnsureBackbuffer();
223
224   // Only reshape when we know we are going to draw. Otherwise, the reshape
225   // can leave the window at the wrong size if we never draw and the proper
226   // viewport size is never set.
227   output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
228
229   BeginDrawingFrame(&frame);
230   for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
231     RenderPass* pass = render_passes_in_draw_order->at(i);
232     DrawRenderPass(&frame, pass);
233
234     for (ScopedPtrVector<CopyOutputRequest>::iterator it =
235              pass->copy_requests.begin();
236          it != pass->copy_requests.end();
237          ++it) {
238       if (i > 0) {
239         // Doing a readback is destructive of our state on Mac, so make sure
240         // we restore the state between readbacks. http://crbug.com/99393.
241         UseRenderPass(&frame, pass);
242       }
243       CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
244     }
245   }
246   FinishDrawingFrame(&frame);
247
248   render_passes_in_draw_order->clear();
249 }
250
251 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
252     const DrawingFrame* frame) {
253   gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
254
255   if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
256       !frame->current_render_pass->copy_requests.empty())
257     return render_pass_scissor;
258
259   gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
260   if (frame->current_render_pass->transform_to_root_target.GetInverse(
261           &inverse_transform)) {
262     // Only intersect inverse-projected damage if the transform is invertible.
263     gfx::Rect damage_rect_in_render_pass_space =
264         MathUtil::ProjectEnclosingClippedRect(inverse_transform,
265                                               frame->root_damage_rect);
266     render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
267   }
268
269   return render_pass_scissor;
270 }
271
272 bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
273   if (frame->current_render_pass != frame->root_render_pass)
274     return false;
275
276   return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
277 }
278
279 gfx::Rect DirectRenderer::DeviceClipRectInWindowSpace(const DrawingFrame* frame)
280     const {
281   gfx::Rect device_clip_rect = frame->device_clip_rect;
282   if (FlippedFramebuffer())
283     device_clip_rect.set_y(current_surface_size_.height() -
284                            device_clip_rect.bottom());
285   return device_clip_rect;
286 }
287
288 void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
289                                             const DrawQuad& quad) {
290   if (quad.isClipped()) {
291     SetScissorTestRectInDrawSpace(frame, quad.clipRect());
292     return;
293   }
294   if (NeedDeviceClip(frame)) {
295     SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
296     return;
297   }
298
299   EnsureScissorTestDisabled();
300 }
301
302 void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
303     const DrawingFrame* frame,
304     const DrawQuad& quad,
305     const gfx::Rect& render_pass_scissor,
306     bool* should_skip_quad) {
307   gfx::Rect quad_scissor_rect = render_pass_scissor;
308
309   if (quad.isClipped())
310     quad_scissor_rect.Intersect(quad.clipRect());
311
312   if (quad_scissor_rect.IsEmpty()) {
313     *should_skip_quad = true;
314     return;
315   }
316
317   *should_skip_quad = false;
318   SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
319 }
320
321 void DirectRenderer::SetScissorTestRectInDrawSpace(
322     const DrawingFrame* frame,
323     const gfx::Rect& draw_space_rect) {
324   gfx::Rect window_space_rect = MoveFromDrawToWindowSpace(draw_space_rect);
325   if (NeedDeviceClip(frame))
326     window_space_rect.Intersect(DeviceClipRectInWindowSpace(frame));
327   SetScissorTestRect(window_space_rect);
328 }
329
330 void DirectRenderer::FinishDrawingQuadList() {}
331
332 void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
333                                     const RenderPass* render_pass) {
334   TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
335   if (!UseRenderPass(frame, render_pass))
336     return;
337
338   bool using_scissor_as_optimization = Capabilities().using_partial_swap;
339   gfx::Rect render_pass_scissor;
340   bool draw_rect_covers_full_surface = true;
341   if (frame->current_render_pass == frame->root_render_pass &&
342       !frame->device_viewport_rect.Contains(
343            gfx::Rect(output_surface_->SurfaceSize())))
344     draw_rect_covers_full_surface = false;
345
346   if (using_scissor_as_optimization) {
347     render_pass_scissor = ComputeScissorRectForRenderPass(frame);
348     SetScissorTestRectInDrawSpace(frame, render_pass_scissor);
349     if (!render_pass_scissor.Contains(frame->current_render_pass->output_rect))
350       draw_rect_covers_full_surface = false;
351   }
352
353   if (frame->current_render_pass != frame->root_render_pass ||
354       settings_->should_clear_root_render_pass) {
355     if (NeedDeviceClip(frame)) {
356       SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
357       draw_rect_covers_full_surface = false;
358     } else if (!using_scissor_as_optimization) {
359       EnsureScissorTestDisabled();
360     }
361
362     bool has_external_stencil_test =
363         output_surface_->HasExternalStencilTest() &&
364         frame->current_render_pass == frame->root_render_pass;
365
366     DiscardPixels(has_external_stencil_test, draw_rect_covers_full_surface);
367     ClearFramebuffer(frame, has_external_stencil_test);
368   }
369
370   const QuadList& quad_list = render_pass->quad_list;
371   for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
372        it != quad_list.BackToFrontEnd();
373        ++it) {
374     const DrawQuad& quad = *it;
375     bool should_skip_quad = false;
376
377     if (using_scissor_as_optimization) {
378       SetScissorStateForQuadWithRenderPassScissor(
379           frame, quad, render_pass_scissor, &should_skip_quad);
380     } else {
381       SetScissorStateForQuad(frame, quad);
382     }
383
384     if (!should_skip_quad)
385       DoDrawQuad(frame, &quad);
386   }
387   FinishDrawingQuadList();
388 }
389
390 bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
391                                    const RenderPass* render_pass) {
392   frame->current_render_pass = render_pass;
393   frame->current_texture = NULL;
394
395   if (render_pass == frame->root_render_pass) {
396     BindFramebufferToOutputSurface(frame);
397     InitializeViewport(frame,
398                        render_pass->output_rect,
399                        frame->device_viewport_rect,
400                        output_surface_->SurfaceSize());
401     return true;
402   }
403
404   ScopedResource* texture = render_pass_textures_.get(render_pass->id);
405   DCHECK(texture);
406
407   gfx::Size size = RenderPassTextureSize(render_pass);
408   size.Enlarge(enlarge_pass_texture_amount_.x(),
409                enlarge_pass_texture_amount_.y());
410   if (!texture->id())
411     texture->Allocate(
412         size, ResourceProvider::TextureHintImmutableFramebuffer, RGBA_8888);
413   DCHECK(texture->id());
414
415   return BindFramebufferToTexture(frame, texture, render_pass->output_rect);
416 }
417
418 bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPassId id) const {
419   ScopedResource* texture = render_pass_textures_.get(id);
420   return texture && texture->id();
421 }
422
423 // static
424 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
425   return render_pass->output_rect.size();
426 }
427
428 }  // namespace cc