Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / cc / output / direct_renderer.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/direct_renderer.h"
6
7 #include <utility>
8 #include <vector>
9
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/debug/trace_event.h"
13 #include "base/metrics/histogram.h"
14 #include "cc/base/math_util.h"
15 #include "cc/output/copy_output_request.h"
16 #include "cc/quads/draw_quad.h"
17 #include "cc/resources/raster_worker_pool.h"
18 #include "ui/gfx/rect_conversions.h"
19 #include "ui/gfx/transform.h"
20
21 static gfx::Transform OrthoProjectionMatrix(float left,
22                                             float right,
23                                             float bottom,
24                                             float top) {
25   // Use the standard formula to map the clipping frustum to the cube from
26   // [-1, -1, -1] to [1, 1, 1].
27   float delta_x = right - left;
28   float delta_y = top - bottom;
29   gfx::Transform proj;
30   if (!delta_x || !delta_y)
31     return proj;
32   proj.matrix().set(0, 0, 2.0f / delta_x);
33   proj.matrix().set(0, 3, -(right + left) / delta_x);
34   proj.matrix().set(1, 1, 2.0f / delta_y);
35   proj.matrix().set(1, 3, -(top + bottom) / delta_y);
36
37   // Z component of vertices is always set to zero as we don't use the depth
38   // buffer while drawing.
39   proj.matrix().set(2, 2, 0);
40
41   return proj;
42 }
43
44 static gfx::Transform window_matrix(int x, int y, int width, int height) {
45   gfx::Transform canvas;
46
47   // Map to window position and scale up to pixel coordinates.
48   canvas.Translate3d(x, y, 0);
49   canvas.Scale3d(width, height, 0);
50
51   // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
52   canvas.Translate3d(0.5, 0.5, 0.5);
53   canvas.Scale3d(0.5, 0.5, 0.5);
54
55   return canvas;
56 }
57
58 namespace cc {
59
60 DirectRenderer::DrawingFrame::DrawingFrame()
61     : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
62 }
63
64 DirectRenderer::DrawingFrame::~DrawingFrame() {}
65
66 //
67 // static
68 gfx::RectF DirectRenderer::QuadVertexRect() {
69   return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
70 }
71
72 // static
73 void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
74                                        const gfx::Transform& quad_transform,
75                                        const gfx::RectF& quad_rect) {
76   *quad_rect_transform = quad_transform;
77   quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
78                                  0.5 * quad_rect.height() + quad_rect.y());
79   quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
80 }
81
82 void DirectRenderer::InitializeViewport(DrawingFrame* frame,
83                                         const gfx::Rect& draw_rect,
84                                         const gfx::Rect& viewport_rect,
85                                         const gfx::Size& surface_size) {
86   bool flip_y = FlippedFramebuffer();
87
88   DCHECK_GE(viewport_rect.x(), 0);
89   DCHECK_GE(viewport_rect.y(), 0);
90   DCHECK_LE(viewport_rect.right(), surface_size.width());
91   DCHECK_LE(viewport_rect.bottom(), surface_size.height());
92   if (flip_y) {
93     frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
94                                                      draw_rect.right(),
95                                                      draw_rect.bottom(),
96                                                      draw_rect.y());
97   } else {
98     frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
99                                                      draw_rect.right(),
100                                                      draw_rect.y(),
101                                                      draw_rect.bottom());
102   }
103
104   gfx::Rect window_rect = viewport_rect;
105   if (flip_y)
106     window_rect.set_y(surface_size.height() - viewport_rect.bottom());
107   frame->window_matrix = window_matrix(window_rect.x(),
108                                        window_rect.y(),
109                                        window_rect.width(),
110                                        window_rect.height());
111   SetDrawViewport(window_rect);
112
113   current_draw_rect_ = draw_rect;
114   current_viewport_rect_ = viewport_rect;
115   current_surface_size_ = surface_size;
116 }
117
118 gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
119     const gfx::Rect& draw_rect) const {
120   gfx::Rect window_rect = draw_rect;
121   window_rect -= current_draw_rect_.OffsetFromOrigin();
122   window_rect += current_viewport_rect_.OffsetFromOrigin();
123   if (FlippedFramebuffer())
124     window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
125   return window_rect;
126 }
127
128 DirectRenderer::DirectRenderer(RendererClient* client,
129                                const LayerTreeSettings* settings,
130                                OutputSurface* output_surface,
131                                ResourceProvider* resource_provider)
132     : Renderer(client, settings),
133       output_surface_(output_surface),
134       resource_provider_(resource_provider),
135       overlay_processor_(
136           new OverlayProcessor(output_surface, resource_provider)) {
137   overlay_processor_->Initialize();
138 }
139
140 DirectRenderer::~DirectRenderer() {}
141
142 bool DirectRenderer::CanReadPixels() const { return true; }
143
144 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
145     const gfx::Vector2d& amount) {
146   enlarge_pass_texture_amount_ = amount;
147 }
148
149 void DirectRenderer::DecideRenderPassAllocationsForFrame(
150     const RenderPassList& render_passes_in_draw_order) {
151   if (!resource_provider_)
152     return;
153
154   base::hash_map<RenderPass::Id, gfx::Size> render_passes_in_frame;
155   for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
156     render_passes_in_frame.insert(std::pair<RenderPass::Id, gfx::Size>(
157         render_passes_in_draw_order[i]->id,
158         RenderPassTextureSize(render_passes_in_draw_order[i])));
159
160   std::vector<RenderPass::Id> passes_to_delete;
161   base::ScopedPtrHashMap<RenderPass::Id, ScopedResource>::const_iterator
162       pass_iter;
163   for (pass_iter = render_pass_textures_.begin();
164        pass_iter != render_pass_textures_.end();
165        ++pass_iter) {
166     base::hash_map<RenderPass::Id, gfx::Size>::const_iterator it =
167         render_passes_in_frame.find(pass_iter->first);
168     if (it == render_passes_in_frame.end()) {
169       passes_to_delete.push_back(pass_iter->first);
170       continue;
171     }
172
173     gfx::Size required_size = it->second;
174     ScopedResource* texture = pass_iter->second;
175     DCHECK(texture);
176
177     bool size_appropriate = texture->size().width() >= required_size.width() &&
178                             texture->size().height() >= required_size.height();
179     if (texture->id() && !size_appropriate)
180       texture->Free();
181   }
182
183   // Delete RenderPass textures from the previous frame that will not be used
184   // again.
185   for (size_t i = 0; i < passes_to_delete.size(); ++i)
186     render_pass_textures_.erase(passes_to_delete[i]);
187
188   for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
189     if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
190       scoped_ptr<ScopedResource> texture =
191           ScopedResource::Create(resource_provider_);
192       render_pass_textures_.set(render_passes_in_draw_order[i]->id,
193                               texture.Pass());
194     }
195   }
196 }
197
198 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
199                                float device_scale_factor,
200                                const gfx::Rect& device_viewport_rect,
201                                const gfx::Rect& device_clip_rect,
202                                bool disable_picture_quad_image_filtering) {
203   TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
204   UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
205                        render_passes_in_draw_order->size());
206
207   const RenderPass* root_render_pass = render_passes_in_draw_order->back();
208   DCHECK(root_render_pass);
209
210   DrawingFrame frame;
211   frame.root_render_pass = root_render_pass;
212   frame.root_damage_rect = Capabilities().using_partial_swap
213                                ? root_render_pass->damage_rect
214                                : root_render_pass->output_rect;
215   frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
216   frame.device_viewport_rect = device_viewport_rect;
217   frame.device_clip_rect = device_clip_rect;
218   frame.disable_picture_quad_image_filtering =
219       disable_picture_quad_image_filtering;
220
221   overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
222                                          &frame.overlay_list);
223
224   EnsureBackbuffer();
225
226   // Only reshape when we know we are going to draw. Otherwise, the reshape
227   // can leave the window at the wrong size if we never draw and the proper
228   // viewport size is never set.
229   output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
230
231   BeginDrawingFrame(&frame);
232   for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
233     RenderPass* pass = render_passes_in_draw_order->at(i);
234     DrawRenderPass(&frame, pass);
235
236     for (ScopedPtrVector<CopyOutputRequest>::iterator it =
237              pass->copy_requests.begin();
238          it != pass->copy_requests.end();
239          ++it) {
240       if (i > 0) {
241         // Doing a readback is destructive of our state on Mac, so make sure
242         // we restore the state between readbacks. http://crbug.com/99393.
243         UseRenderPass(&frame, pass);
244       }
245       CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
246     }
247   }
248   FinishDrawingFrame(&frame);
249
250   render_passes_in_draw_order->clear();
251 }
252
253 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
254     const DrawingFrame* frame) {
255   gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
256
257   if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
258       !frame->current_render_pass->copy_requests.empty())
259     return render_pass_scissor;
260
261   gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
262   if (frame->current_render_pass->transform_to_root_target.GetInverse(
263           &inverse_transform)) {
264     // Only intersect inverse-projected damage if the transform is invertible.
265     gfx::Rect damage_rect_in_render_pass_space =
266         MathUtil::ProjectEnclosingClippedRect(inverse_transform,
267                                               frame->root_damage_rect);
268     render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
269   }
270
271   return render_pass_scissor;
272 }
273
274 bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
275   if (frame->current_render_pass != frame->root_render_pass)
276     return false;
277
278   return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
279 }
280
281 gfx::Rect DirectRenderer::DeviceClipRectInWindowSpace(const DrawingFrame* frame)
282     const {
283   gfx::Rect device_clip_rect = frame->device_clip_rect;
284   if (FlippedFramebuffer())
285     device_clip_rect.set_y(current_surface_size_.height() -
286                            device_clip_rect.bottom());
287   return device_clip_rect;
288 }
289
290 void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
291                                             const DrawQuad& quad) {
292   if (quad.isClipped()) {
293     SetScissorTestRectInDrawSpace(frame, quad.clipRect());
294     return;
295   }
296   if (NeedDeviceClip(frame)) {
297     SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
298     return;
299   }
300
301   EnsureScissorTestDisabled();
302 }
303
304 void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
305     const DrawingFrame* frame,
306     const DrawQuad& quad,
307     const gfx::Rect& render_pass_scissor,
308     bool* should_skip_quad) {
309   gfx::Rect quad_scissor_rect = render_pass_scissor;
310
311   if (quad.isClipped())
312     quad_scissor_rect.Intersect(quad.clipRect());
313
314   if (quad_scissor_rect.IsEmpty()) {
315     *should_skip_quad = true;
316     return;
317   }
318
319   *should_skip_quad = false;
320   SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
321 }
322
323 void DirectRenderer::SetScissorTestRectInDrawSpace(
324     const DrawingFrame* frame,
325     const gfx::Rect& draw_space_rect) {
326   gfx::Rect window_space_rect = MoveFromDrawToWindowSpace(draw_space_rect);
327   if (NeedDeviceClip(frame))
328     window_space_rect.Intersect(DeviceClipRectInWindowSpace(frame));
329   SetScissorTestRect(window_space_rect);
330 }
331
332 void DirectRenderer::FinishDrawingQuadList() {}
333
334 void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
335                                     const RenderPass* render_pass) {
336   TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
337   if (!UseRenderPass(frame, render_pass))
338     return;
339
340   bool using_scissor_as_optimization = Capabilities().using_partial_swap;
341   gfx::Rect render_pass_scissor;
342   bool draw_rect_covers_full_surface = true;
343   if (frame->current_render_pass == frame->root_render_pass &&
344       !frame->device_viewport_rect.Contains(
345            gfx::Rect(output_surface_->SurfaceSize())))
346     draw_rect_covers_full_surface = false;
347
348   if (using_scissor_as_optimization) {
349     render_pass_scissor = ComputeScissorRectForRenderPass(frame);
350     SetScissorTestRectInDrawSpace(frame, render_pass_scissor);
351     if (!render_pass_scissor.Contains(frame->current_render_pass->output_rect))
352       draw_rect_covers_full_surface = false;
353   }
354
355   if (frame->current_render_pass != frame->root_render_pass ||
356       settings_->should_clear_root_render_pass) {
357     if (NeedDeviceClip(frame)) {
358       SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
359       draw_rect_covers_full_surface = false;
360     } else if (!using_scissor_as_optimization) {
361       EnsureScissorTestDisabled();
362     }
363
364     bool has_external_stencil_test =
365         output_surface_->HasExternalStencilTest() &&
366         frame->current_render_pass == frame->root_render_pass;
367
368     DiscardPixels(has_external_stencil_test, draw_rect_covers_full_surface);
369     ClearFramebuffer(frame, has_external_stencil_test);
370   }
371
372   const QuadList& quad_list = render_pass->quad_list;
373   for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
374        it != quad_list.BackToFrontEnd();
375        ++it) {
376     const DrawQuad& quad = *(*it);
377     bool should_skip_quad = false;
378
379     if (using_scissor_as_optimization) {
380       SetScissorStateForQuadWithRenderPassScissor(
381           frame, quad, render_pass_scissor, &should_skip_quad);
382     } else {
383       SetScissorStateForQuad(frame, quad);
384     }
385
386     if (!should_skip_quad)
387       DoDrawQuad(frame, *it);
388   }
389   FinishDrawingQuadList();
390 }
391
392 bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
393                                    const RenderPass* render_pass) {
394   frame->current_render_pass = render_pass;
395   frame->current_texture = NULL;
396
397   if (render_pass == frame->root_render_pass) {
398     BindFramebufferToOutputSurface(frame);
399     InitializeViewport(frame,
400                        render_pass->output_rect,
401                        frame->device_viewport_rect,
402                        output_surface_->SurfaceSize());
403     return true;
404   }
405
406   ScopedResource* texture = render_pass_textures_.get(render_pass->id);
407   DCHECK(texture);
408
409   gfx::Size size = RenderPassTextureSize(render_pass);
410   size.Enlarge(enlarge_pass_texture_amount_.x(),
411                enlarge_pass_texture_amount_.y());
412   if (!texture->id())
413     texture->Allocate(
414         size, ResourceProvider::TextureUsageFramebuffer, RGBA_8888);
415   DCHECK(texture->id());
416
417   return BindFramebufferToTexture(frame, texture, render_pass->output_rect);
418 }
419
420 void DirectRenderer::RunOnDemandRasterTask(Task* on_demand_raster_task) {
421   TaskGraphRunner* task_graph_runner = RasterWorkerPool::GetTaskGraphRunner();
422   DCHECK(task_graph_runner);
423
424   // Make sure we have a unique task namespace token.
425   if (!on_demand_task_namespace_.IsValid())
426     on_demand_task_namespace_ = task_graph_runner->GetNamespaceToken();
427
428   // Construct a task graph that contains this single raster task.
429   TaskGraph graph;
430   graph.nodes.push_back(
431       TaskGraph::Node(on_demand_raster_task,
432                       RasterWorkerPool::kOnDemandRasterTaskPriority,
433                       0u));
434
435   // Schedule task and wait for task graph runner to finish running it.
436   task_graph_runner->ScheduleTasks(on_demand_task_namespace_, &graph);
437   task_graph_runner->WaitForTasksToFinishRunning(on_demand_task_namespace_);
438
439   // Collect task now that it has finished running.
440   Task::Vector completed_tasks;
441   task_graph_runner->CollectCompletedTasks(on_demand_task_namespace_,
442                                            &completed_tasks);
443   DCHECK_EQ(1u, completed_tasks.size());
444   DCHECK_EQ(completed_tasks[0], on_demand_raster_task);
445 }
446
447 bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPass::Id id)
448     const {
449   ScopedResource* texture = render_pass_textures_.get(id);
450   return texture && texture->id();
451 }
452
453 // static
454 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
455   return render_pass->output_rect.size();
456 }
457
458 }  // namespace cc