Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / cc / layers / render_surface_impl.cc
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/layers/render_surface_impl.h"
6
7 #include <algorithm>
8
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "cc/base/math_util.h"
12 #include "cc/debug/debug_colors.h"
13 #include "cc/layers/delegated_renderer_layer_impl.h"
14 #include "cc/layers/layer_impl.h"
15 #include "cc/layers/render_pass_sink.h"
16 #include "cc/quads/debug_border_draw_quad.h"
17 #include "cc/quads/render_pass.h"
18 #include "cc/quads/render_pass_draw_quad.h"
19 #include "cc/quads/shared_quad_state.h"
20 #include "cc/trees/damage_tracker.h"
21 #include "cc/trees/occlusion_tracker.h"
22 #include "third_party/skia/include/core/SkImageFilter.h"
23 #include "ui/gfx/rect_conversions.h"
24 #include "ui/gfx/transform.h"
25
26 namespace cc {
27
28 RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl* owning_layer)
29     : owning_layer_(owning_layer),
30       surface_property_changed_(false),
31       draw_opacity_is_animating_(false),
32       target_surface_transforms_are_animating_(false),
33       screen_space_transforms_are_animating_(false),
34       is_clipped_(false),
35       contributes_to_drawn_surface_(false),
36       draw_opacity_(1),
37       nearest_occlusion_immune_ancestor_(NULL),
38       target_render_surface_layer_index_history_(0),
39       current_layer_index_history_(0) {
40   damage_tracker_ = DamageTracker::Create();
41 }
42
43 RenderSurfaceImpl::~RenderSurfaceImpl() {}
44
45 gfx::RectF RenderSurfaceImpl::DrawableContentRect() const {
46   gfx::RectF drawable_content_rect =
47       MathUtil::MapClippedRect(draw_transform_, content_rect_);
48   if (owning_layer_->has_replica()) {
49     drawable_content_rect.Union(
50         MathUtil::MapClippedRect(replica_draw_transform_, content_rect_));
51   }
52
53   return drawable_content_rect;
54 }
55
56 int RenderSurfaceImpl::OwningLayerId() const {
57   return owning_layer_ ? owning_layer_->id() : 0;
58 }
59
60
61 void RenderSurfaceImpl::SetClipRect(const gfx::Rect& clip_rect) {
62   if (clip_rect_ == clip_rect)
63     return;
64
65   surface_property_changed_ = true;
66   clip_rect_ = clip_rect;
67 }
68
69 void RenderSurfaceImpl::SetContentRect(const gfx::Rect& content_rect) {
70   if (content_rect_ == content_rect)
71     return;
72
73   surface_property_changed_ = true;
74   content_rect_ = content_rect;
75 }
76
77 bool RenderSurfaceImpl::SurfacePropertyChanged() const {
78   // Surface property changes are tracked as follows:
79   //
80   // - surface_property_changed_ is flagged when the clip_rect or content_rect
81   //   change. As of now, these are the only two properties that can be affected
82   //   by descendant layers.
83   //
84   // - all other property changes come from the owning layer (or some ancestor
85   //   layer that propagates its change to the owning layer).
86   //
87   DCHECK(owning_layer_);
88   return surface_property_changed_ || owning_layer_->LayerPropertyChanged();
89 }
90
91 bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const {
92   return surface_property_changed_ && !owning_layer_->LayerPropertyChanged();
93 }
94
95 void RenderSurfaceImpl::AddContributingDelegatedRenderPassLayer(
96     LayerImpl* layer) {
97   DCHECK(std::find(layer_list_.begin(), layer_list_.end(), layer) !=
98          layer_list_.end());
99   DelegatedRendererLayerImpl* delegated_renderer_layer =
100       static_cast<DelegatedRendererLayerImpl*>(layer);
101   contributing_delegated_render_pass_layer_list_.push_back(
102       delegated_renderer_layer);
103 }
104
105 void RenderSurfaceImpl::ClearLayerLists() {
106   layer_list_.clear();
107   contributing_delegated_render_pass_layer_list_.clear();
108 }
109
110 RenderPassId RenderSurfaceImpl::GetRenderPassId() {
111   int layer_id = owning_layer_->id();
112   int sub_id = 0;
113   DCHECK_GT(layer_id, 0);
114   return RenderPassId(layer_id, sub_id);
115 }
116
117 void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink* pass_sink) {
118   for (size_t i = 0;
119        i < contributing_delegated_render_pass_layer_list_.size();
120        ++i) {
121     DelegatedRendererLayerImpl* delegated_renderer_layer =
122         contributing_delegated_render_pass_layer_list_[i];
123     delegated_renderer_layer->AppendContributingRenderPasses(pass_sink);
124   }
125
126   scoped_ptr<RenderPass> pass = RenderPass::Create(layer_list_.size());
127   pass->SetNew(GetRenderPassId(),
128                content_rect_,
129                gfx::IntersectRects(content_rect_,
130                                    damage_tracker_->current_damage_rect()),
131                screen_space_transform_);
132   pass_sink->AppendRenderPass(pass.Pass());
133 }
134
135 void RenderSurfaceImpl::AppendQuads(
136     RenderPass* render_pass,
137     const OcclusionTracker<LayerImpl>& occlusion_tracker,
138     AppendQuadsData* append_quads_data,
139     bool for_replica,
140     RenderPassId render_pass_id) {
141   DCHECK(!for_replica || owning_layer_->has_replica());
142
143   const gfx::Transform& draw_transform =
144       for_replica ? replica_draw_transform_ : draw_transform_;
145   gfx::Rect visible_content_rect =
146       occlusion_tracker.UnoccludedContributingSurfaceContentRect(
147           content_rect_, draw_transform);
148   if (visible_content_rect.IsEmpty())
149     return;
150
151   SharedQuadState* shared_quad_state =
152       render_pass->CreateAndAppendSharedQuadState();
153   shared_quad_state->SetAll(draw_transform,
154                             content_rect_.size(),
155                             content_rect_,
156                             clip_rect_,
157                             is_clipped_,
158                             draw_opacity_,
159                             owning_layer_->blend_mode(),
160                             owning_layer_->sorting_context_id());
161
162   if (owning_layer_->ShowDebugBorders()) {
163     SkColor color = for_replica ?
164                     DebugColors::SurfaceReplicaBorderColor() :
165                     DebugColors::SurfaceBorderColor();
166     float width = for_replica ?
167                   DebugColors::SurfaceReplicaBorderWidth(
168                       owning_layer_->layer_tree_impl()) :
169                   DebugColors::SurfaceBorderWidth(
170                       owning_layer_->layer_tree_impl());
171     DebugBorderDrawQuad* debug_border_quad =
172         render_pass->CreateAndAppendDrawQuad<DebugBorderDrawQuad>();
173     debug_border_quad->SetNew(
174         shared_quad_state, content_rect_, visible_content_rect, color, width);
175   }
176
177   // TODO(shawnsingh): By using the same RenderSurfaceImpl for both the content
178   // and its reflection, it's currently not possible to apply a separate mask to
179   // the reflection layer or correctly handle opacity in reflections (opacity
180   // must be applied after drawing both the layer and its reflection). The
181   // solution is to introduce yet another RenderSurfaceImpl to draw the layer
182   // and its reflection in. For now we only apply a separate reflection mask if
183   // the contents don't have a mask of their own.
184   LayerImpl* mask_layer = owning_layer_->mask_layer();
185   if (mask_layer &&
186       (!mask_layer->DrawsContent() || mask_layer->bounds().IsEmpty()))
187     mask_layer = NULL;
188
189   if (!mask_layer && for_replica) {
190     mask_layer = owning_layer_->replica_layer()->mask_layer();
191     if (mask_layer &&
192         (!mask_layer->DrawsContent() || mask_layer->bounds().IsEmpty()))
193       mask_layer = NULL;
194   }
195
196   gfx::RectF mask_uv_rect(0.f, 0.f, 1.f, 1.f);
197   if (mask_layer) {
198     gfx::Vector2dF owning_layer_draw_scale =
199         MathUtil::ComputeTransform2dScaleComponents(
200             owning_layer_->draw_transform(), 1.f);
201     gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize(
202         owning_layer_->content_bounds(),
203         owning_layer_draw_scale.x(),
204         owning_layer_draw_scale.y());
205
206     float uv_scale_x =
207         content_rect_.width() / unclipped_mask_target_size.width();
208     float uv_scale_y =
209         content_rect_.height() / unclipped_mask_target_size.height();
210
211     mask_uv_rect = gfx::RectF(
212         uv_scale_x * content_rect_.x() / content_rect_.width(),
213         uv_scale_y * content_rect_.y() / content_rect_.height(),
214         uv_scale_x,
215         uv_scale_y);
216   }
217
218   ResourceProvider::ResourceId mask_resource_id =
219       mask_layer ? mask_layer->ContentsResourceId() : 0;
220
221   DCHECK(owning_layer_->draw_properties().target_space_transform.IsScale2d());
222   gfx::Vector2dF owning_layer_to_target_scale =
223       owning_layer_->draw_properties().target_space_transform.Scale2d();
224   owning_layer_to_target_scale.Scale(owning_layer_->contents_scale_x(),
225                                      owning_layer_->contents_scale_y());
226
227   RenderPassDrawQuad* quad =
228       render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
229   quad->SetNew(shared_quad_state,
230                content_rect_,
231                visible_content_rect,
232                render_pass_id,
233                mask_resource_id,
234                mask_uv_rect,
235                owning_layer_->filters(),
236                owning_layer_to_target_scale,
237                owning_layer_->background_filters());
238 }
239
240 }  // namespace cc