Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / cc / layers / render_surface_impl.cc
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/layers/render_surface_impl.h"
6
7 #include <algorithm>
8
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "cc/base/math_util.h"
12 #include "cc/debug/debug_colors.h"
13 #include "cc/layers/delegated_renderer_layer_impl.h"
14 #include "cc/layers/layer_impl.h"
15 #include "cc/layers/quad_sink.h"
16 #include "cc/layers/render_pass_sink.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/render_pass.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/shared_quad_state.h"
21 #include "cc/trees/damage_tracker.h"
22 #include "third_party/skia/include/core/SkImageFilter.h"
23 #include "ui/gfx/rect_conversions.h"
24 #include "ui/gfx/transform.h"
25
26 namespace cc {
27
28 RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl* owning_layer)
29     : owning_layer_(owning_layer),
30       surface_property_changed_(false),
31       draw_opacity_is_animating_(false),
32       target_surface_transforms_are_animating_(false),
33       screen_space_transforms_are_animating_(false),
34       is_clipped_(false),
35       contributes_to_drawn_surface_(false),
36       draw_opacity_(1),
37       nearest_occlusion_immune_ancestor_(NULL),
38       target_render_surface_layer_index_history_(0),
39       current_layer_index_history_(0) {
40   damage_tracker_ = DamageTracker::Create();
41 }
42
43 RenderSurfaceImpl::~RenderSurfaceImpl() {}
44
45 gfx::RectF RenderSurfaceImpl::DrawableContentRect() const {
46   gfx::RectF drawable_content_rect =
47       MathUtil::MapClippedRect(draw_transform_, content_rect_);
48   if (owning_layer_->has_replica()) {
49     drawable_content_rect.Union(
50         MathUtil::MapClippedRect(replica_draw_transform_, content_rect_));
51   }
52
53   return drawable_content_rect;
54 }
55
56 int RenderSurfaceImpl::OwningLayerId() const {
57   return owning_layer_ ? owning_layer_->id() : 0;
58 }
59
60
61 void RenderSurfaceImpl::SetClipRect(const gfx::Rect& clip_rect) {
62   if (clip_rect_ == clip_rect)
63     return;
64
65   surface_property_changed_ = true;
66   clip_rect_ = clip_rect;
67 }
68
69 bool RenderSurfaceImpl::ContentsChanged() const {
70   return !damage_tracker_->current_damage_rect().IsEmpty();
71 }
72
73 void RenderSurfaceImpl::SetContentRect(const gfx::Rect& content_rect) {
74   if (content_rect_ == content_rect)
75     return;
76
77   surface_property_changed_ = true;
78   content_rect_ = content_rect;
79 }
80
81 bool RenderSurfaceImpl::SurfacePropertyChanged() const {
82   // Surface property changes are tracked as follows:
83   //
84   // - surface_property_changed_ is flagged when the clip_rect or content_rect
85   //   change. As of now, these are the only two properties that can be affected
86   //   by descendant layers.
87   //
88   // - all other property changes come from the owning layer (or some ancestor
89   //   layer that propagates its change to the owning layer).
90   //
91   DCHECK(owning_layer_);
92   return surface_property_changed_ || owning_layer_->LayerPropertyChanged();
93 }
94
95 bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const {
96   return surface_property_changed_ && !owning_layer_->LayerPropertyChanged();
97 }
98
99 void RenderSurfaceImpl::AddContributingDelegatedRenderPassLayer(
100     LayerImpl* layer) {
101   DCHECK(std::find(layer_list_.begin(), layer_list_.end(), layer) !=
102          layer_list_.end());
103   DelegatedRendererLayerImpl* delegated_renderer_layer =
104       static_cast<DelegatedRendererLayerImpl*>(layer);
105   contributing_delegated_render_pass_layer_list_.push_back(
106       delegated_renderer_layer);
107 }
108
109 void RenderSurfaceImpl::ClearLayerLists() {
110   layer_list_.clear();
111   contributing_delegated_render_pass_layer_list_.clear();
112 }
113
114 RenderPass::Id RenderSurfaceImpl::RenderPassId() {
115   int layer_id = owning_layer_->id();
116   int sub_id = 0;
117   DCHECK_GT(layer_id, 0);
118   return RenderPass::Id(layer_id, sub_id);
119 }
120
121 void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink* pass_sink) {
122   for (size_t i = 0;
123        i < contributing_delegated_render_pass_layer_list_.size();
124        ++i) {
125     DelegatedRendererLayerImpl* delegated_renderer_layer =
126         contributing_delegated_render_pass_layer_list_[i];
127     delegated_renderer_layer->AppendContributingRenderPasses(pass_sink);
128   }
129
130   scoped_ptr<RenderPass> pass = RenderPass::Create(layer_list_.size());
131   pass->SetNew(RenderPassId(),
132                content_rect_,
133                gfx::IntersectRects(content_rect_,
134                                    damage_tracker_->current_damage_rect()),
135                screen_space_transform_);
136   pass_sink->AppendRenderPass(pass.Pass());
137 }
138
139 void RenderSurfaceImpl::AppendQuads(QuadSink* quad_sink,
140                                     AppendQuadsData* append_quads_data,
141                                     bool for_replica,
142                                     RenderPass::Id render_pass_id) {
143   DCHECK(!for_replica || owning_layer_->has_replica());
144
145   const gfx::Transform& draw_transform =
146       for_replica ? replica_draw_transform_ : draw_transform_;
147   gfx::Rect visible_content_rect =
148       quad_sink->UnoccludedContributingSurfaceContentRect(content_rect_,
149                                                           draw_transform);
150   if (visible_content_rect.IsEmpty())
151     return;
152
153   SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState();
154   shared_quad_state->SetAll(draw_transform,
155                             content_rect_.size(),
156                             content_rect_,
157                             clip_rect_,
158                             is_clipped_,
159                             draw_opacity_,
160                             owning_layer_->blend_mode());
161
162   if (owning_layer_->ShowDebugBorders()) {
163     SkColor color = for_replica ?
164                     DebugColors::SurfaceReplicaBorderColor() :
165                     DebugColors::SurfaceBorderColor();
166     float width = for_replica ?
167                   DebugColors::SurfaceReplicaBorderWidth(
168                       owning_layer_->layer_tree_impl()) :
169                   DebugColors::SurfaceBorderWidth(
170                       owning_layer_->layer_tree_impl());
171     scoped_ptr<DebugBorderDrawQuad> debug_border_quad =
172         DebugBorderDrawQuad::Create();
173     debug_border_quad->SetNew(
174         shared_quad_state, content_rect_, visible_content_rect, color, width);
175     quad_sink->Append(debug_border_quad.PassAs<DrawQuad>());
176   }
177
178   // TODO(shawnsingh): By using the same RenderSurfaceImpl for both the content
179   // and its reflection, it's currently not possible to apply a separate mask to
180   // the reflection layer or correctly handle opacity in reflections (opacity
181   // must be applied after drawing both the layer and its reflection). The
182   // solution is to introduce yet another RenderSurfaceImpl to draw the layer
183   // and its reflection in. For now we only apply a separate reflection mask if
184   // the contents don't have a mask of their own.
185   LayerImpl* mask_layer = owning_layer_->mask_layer();
186   if (mask_layer &&
187       (!mask_layer->DrawsContent() || mask_layer->bounds().IsEmpty()))
188     mask_layer = NULL;
189
190   if (!mask_layer && for_replica) {
191     mask_layer = owning_layer_->replica_layer()->mask_layer();
192     if (mask_layer &&
193         (!mask_layer->DrawsContent() || mask_layer->bounds().IsEmpty()))
194       mask_layer = NULL;
195   }
196
197   gfx::RectF mask_uv_rect(0.f, 0.f, 1.f, 1.f);
198   if (mask_layer) {
199     gfx::Vector2dF owning_layer_draw_scale =
200         MathUtil::ComputeTransform2dScaleComponents(
201             owning_layer_->draw_transform(), 1.f);
202     gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize(
203         owning_layer_->content_bounds(),
204         owning_layer_draw_scale.x(),
205         owning_layer_draw_scale.y());
206
207     float uv_scale_x =
208         content_rect_.width() / unclipped_mask_target_size.width();
209     float uv_scale_y =
210         content_rect_.height() / unclipped_mask_target_size.height();
211
212     mask_uv_rect = gfx::RectF(
213         uv_scale_x * content_rect_.x() / content_rect_.width(),
214         uv_scale_y * content_rect_.y() / content_rect_.height(),
215         uv_scale_x,
216         uv_scale_y);
217   }
218
219   ResourceProvider::ResourceId mask_resource_id =
220       mask_layer ? mask_layer->ContentsResourceId() : 0;
221   gfx::Rect contents_changed_since_last_frame =
222       ContentsChanged() ? content_rect_ : gfx::Rect();
223
224   scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create();
225   quad->SetNew(shared_quad_state,
226                content_rect_,
227                visible_content_rect,
228                render_pass_id,
229                for_replica,
230                mask_resource_id,
231                contents_changed_since_last_frame,
232                mask_uv_rect,
233                owning_layer_->filters(),
234                owning_layer_->background_filters());
235   quad_sink->Append(quad.PassAs<DrawQuad>());
236 }
237
238 }  // namespace cc