f929eb69bd0e87fd066583738a0cd5c9a49f355f
[platform/framework/web/crosswalk.git] / src / cc / layers / layer_iterator.h
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_LAYERS_LAYER_ITERATOR_H_
6 #define CC_LAYERS_LAYER_ITERATOR_H_
7
8 #include "cc/base/cc_export.h"
9 #include "cc/trees/layer_tree_host_common.h"
10
11 namespace cc {
12
13 // These classes provide means to iterate over the
14 // RenderSurface-Layer tree.
15
16 // Example code follows, for a tree of Layer/RenderSurface objects.
17 // See below for details.
18 //
19 // void DoStuffOnLayers(
20 //     const RenderSurfaceLayerList& render_surface_layer_list) {
21 //   typedef LayerIterator<Layer> LayerIteratorType;
22 //
23 //   LayerIteratorType end =
24 //       LayerIteratorType::End(&render_surface_layer_list);
25 //   for (LayerIteratorType
26 //            it = LayerIteratorType::Begin(&render_surface_layer_list);
27 //        it != end;
28 //        ++it) {
29 //     // Only one of these will be true
30 //     if (it.represents_target_render_surface())
31 //       foo(*it);  // *it is a layer representing a target RenderSurface
32 //     if (it.represents_contributing_render_surface())
33 //       bar(*it);  // *it is a layer representing a RenderSurface that
34 //                  // contributes to the layer's target RenderSurface
35 //     if (it.represents_itself())
36 //       baz(*it);  // *it is a layer representing itself,
37 //                  // as it contributes to its own target RenderSurface
38 //   }
39 // }
40
41 // A RenderSurface R may be referred to in one of two different contexts.
42 // One RenderSurface is "current" at any time, for whatever operation
43 // is being performed. This current surface is referred to as a target surface.
44 // For example, when R is being painted it would be the target surface.
45 // Once R has been painted, its contents may be included into another
46 // surface S. While S is considered the target surface when it is being
47 // painted, R is called a contributing surface in this context as it
48 // contributes to the content of the target surface S.
49 //
50 // The iterator's current position in the tree always points to some layer.
51 // The state of the iterator indicates the role of the layer,
52 // and will be one of the following three states.
53 // A single layer L will appear in the iteration process in at least one,
54 // and possibly all, of these states.
55 // 1. Representing the target surface: The iterator in this state,
56 // pointing at layer L, indicates that the target RenderSurface
57 // is now the surface owned by L. This will occur exactly once for each
58 // RenderSurface in the tree.
59 // 2. Representing a contributing surface: The iterator in this state,
60 // pointing at layer L, refers to the RenderSurface owned
61 // by L as a contributing surface, without changing the current
62 // target RenderSurface.
63 // 3. Representing itself: The iterator in this state, pointing at layer L,
64 // refers to the layer itself, as a child of the
65 // current target RenderSurface.
66 //
67 // The FrontToBack iterator will iterate over children layers of a surface
68 // before the layer representing the surface as a target surface.
69 //
70 // To use the iterators:
71 //
72 // Create a stepping iterator and end iterator by calling
73 // LayerIterator::Begin() and LayerIterator::End() and passing in the
74 // list of layers owning target RenderSurfaces. Step through the tree
75 // by incrementing the stepping iterator while it is != to
76 // the end iterator. At each step the iterator knows what the layer
77 // is representing, and you can query the iterator to decide
78 // what actions to perform with the layer given what it represents.
79
80 ////////////////////////////////////////////////////////////////////////////////
81
82 // Non-templated constants
83 struct LayerIteratorValue {
84   static const int kInvalidTargetRenderSurfaceLayerIndex = -1;
85   // This must be -1 since the iterator action code assumes that this value can
86   // be reached by subtracting one from the position of the first layer in the
87   // current target surface's child layer list, which is 0.
88   static const int kLayerIndexRepresentingTargetRenderSurface = -1;
89 };
90
91 // The position of a layer iterator that is independent
92 // of its many template types.
93 template <typename LayerType> struct LayerIteratorPosition {
94   bool represents_target_render_surface;
95   bool represents_contributing_render_surface;
96   bool represents_itself;
97   LayerType* target_render_surface_layer;
98   LayerType* current_layer;
99 };
100
101 // An iterator class for walking over layers in the
102 // RenderSurface-Layer tree.
103 template <typename LayerType>
104 class LayerIterator {
105   typedef LayerIterator<LayerType> LayerIteratorType;
106   typedef typename LayerType::RenderSurfaceListType LayerList;
107   typedef typename LayerType::RenderSurfaceType RenderSurfaceType;
108
109  public:
110   LayerIterator() : render_surface_layer_list_(NULL) {}
111
112   static LayerIteratorType Begin(const LayerList* render_surface_layer_list) {
113     return LayerIteratorType(render_surface_layer_list, true);
114   }
115   static LayerIteratorType End(const LayerList* render_surface_layer_list) {
116     return LayerIteratorType(render_surface_layer_list, false);
117   }
118
119   LayerIteratorType& operator++() {
120     MoveToNext();
121     return *this;
122   }
123   bool operator==(const LayerIterator& other) const {
124     return target_render_surface_layer_index_ ==
125            other.target_render_surface_layer_index_ &&
126            current_layer_index_ == other.current_layer_index_;
127   }
128   bool operator!=(const LayerIteratorType& other) const {
129     return !(*this == other);
130   }
131
132   LayerType* operator->() const { return current_layer(); }
133   LayerType* operator*() const { return current_layer(); }
134
135   bool represents_target_render_surface() const {
136     return current_layer_represents_target_render_surface();
137   }
138   bool represents_contributing_render_surface() const {
139     return !represents_target_render_surface() &&
140            current_layer_represents_contributing_render_surface();
141   }
142   bool represents_itself() const {
143     return !represents_target_render_surface() &&
144            !represents_contributing_render_surface();
145   }
146
147   LayerType* target_render_surface_layer() const {
148     return render_surface_layer_list_->at(target_render_surface_layer_index_);
149   }
150
151   operator const LayerIteratorPosition<LayerType>() const {
152     LayerIteratorPosition<LayerType> position;
153     position.represents_target_render_surface =
154         represents_target_render_surface();
155     position.represents_contributing_render_surface =
156         represents_contributing_render_surface();
157     position.represents_itself = represents_itself();
158     position.target_render_surface_layer = target_render_surface_layer();
159     position.current_layer = current_layer();
160     return position;
161   }
162
163  private:
164   LayerIterator(const LayerList* render_surface_layer_list, bool start)
165       : render_surface_layer_list_(render_surface_layer_list),
166         target_render_surface_layer_index_(0) {
167     for (size_t i = 0; i < render_surface_layer_list->size(); ++i) {
168       if (!render_surface_layer_list->at(i)->render_surface()) {
169         NOTREACHED();
170         MoveToEnd();
171         return;
172       }
173     }
174
175     if (start && !render_surface_layer_list->empty())
176       MoveToBegin();
177     else
178       MoveToEnd();
179   }
180
181   void MoveToBegin() {
182     target_render_surface_layer_index_ = 0;
183     current_layer_index_ = target_render_surface_children().size() - 1;
184     MoveToHighestInSubtree();
185   }
186
187   void MoveToEnd() {
188     target_render_surface_layer_index_ =
189         LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
190     current_layer_index_ = 0;
191   }
192
193   void MoveToNext() {
194     // Moves to the previous layer in the current RS layer list.
195     // Then we check if the new current layer has its own RS,
196     // in which case there are things in that RS layer list that are higher,
197     // so we find the highest layer in that subtree.
198     // If we move back past the front of the list,
199     // we jump up to the previous RS layer list, picking up again where we
200     // had previously recursed into the current RS layer list.
201
202     if (!current_layer_represents_target_render_surface()) {
203       // Subtracting one here will eventually cause the current layer
204       // to become that layer representing the target render surface.
205       --current_layer_index_;
206       MoveToHighestInSubtree();
207     } else {
208       while (current_layer_represents_target_render_surface()) {
209         if (!target_render_surface_layer_index_) {
210           // End of the list.
211           target_render_surface_layer_index_ =
212               LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
213           current_layer_index_ = 0;
214           return;
215         }
216         target_render_surface_layer_index_ =
217             target_render_surface()->target_render_surface_layer_index_history_;
218         current_layer_index_ =
219             target_render_surface()->current_layer_index_history_;
220       }
221     }
222   }
223
224   void MoveToHighestInSubtree() {
225     if (current_layer_represents_target_render_surface())
226       return;
227     while (current_layer_represents_contributing_render_surface()) {
228       // Save where we were in the current target surface, move to the next one,
229       // and save the target surface that we came from there
230       // so we can go back to it.
231       target_render_surface()->current_layer_index_history_ =
232           current_layer_index_;
233       int previous_target_render_surface_layer =
234           target_render_surface_layer_index_;
235
236       for (LayerType* layer = current_layer();
237            target_render_surface_layer() != layer;
238            ++target_render_surface_layer_index_) {
239       }
240       current_layer_index_ = target_render_surface_children().size() - 1;
241
242       target_render_surface()->target_render_surface_layer_index_history_ =
243           previous_target_render_surface_layer;
244     }
245   }
246
247   inline LayerType* current_layer() const {
248     return current_layer_represents_target_render_surface()
249            ? target_render_surface_layer()
250            : target_render_surface_children().at(current_layer_index_);
251   }
252
253   inline bool current_layer_represents_contributing_render_surface() const {
254     return LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerType>(
255         current_layer(), target_render_surface_layer()->id());
256   }
257   inline bool current_layer_represents_target_render_surface() const {
258     return current_layer_index_ ==
259            LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface;
260   }
261
262   inline RenderSurfaceType* target_render_surface() const {
263     return target_render_surface_layer()->render_surface();
264   }
265   inline const LayerList& target_render_surface_children() const {
266     return target_render_surface()->layer_list();
267   }
268
269   const LayerList* render_surface_layer_list_;
270
271   // The iterator's current position.
272
273   // A position in the render_surface_layer_list. This points to a layer which
274   // owns the current target surface. This is a value from 0 to n-1
275   // (n = size of render_surface_layer_list = number of surfaces).
276   // A value outside of this range
277   // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex)
278   // is used to indicate a position outside the bounds of the tree.
279   int target_render_surface_layer_index_;
280   // A position in the list of layers that are children of the
281   // current target surface. When pointing to one of these layers,
282   // this is a value from 0 to n-1 (n = number of children).
283   // Since the iterator must also stop at the layers representing
284   // the target surface, this is done by setting the current_layerIndex
285   // to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface.
286   int current_layer_index_;
287 };
288
289 }  // namespace cc
290
291 #endif  // CC_LAYERS_LAYER_ITERATOR_H_