Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / cc / layers / delegated_renderer_layer_impl.h
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_
6 #define CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_
7
8 #include "base/containers/hash_tables.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/base/scoped_ptr_vector.h"
12 #include "cc/layers/layer_impl.h"
13
14 namespace cc {
15 class DelegatedFrameData;
16 class RenderPassSink;
17
18 class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl {
19  public:
20   static scoped_ptr<DelegatedRendererLayerImpl> Create(
21       LayerTreeImpl* tree_impl, int id) {
22     return make_scoped_ptr(new DelegatedRendererLayerImpl(tree_impl, id));
23   }
24   ~DelegatedRendererLayerImpl() override;
25
26   // LayerImpl overrides.
27   scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
28   bool HasDelegatedContent() const override;
29   bool HasContributingDelegatedRenderPasses() const override;
30   RenderPassId FirstContributingRenderPassId() const override;
31   RenderPassId NextContributingRenderPassId(
32       RenderPassId previous) const override;
33   void ReleaseResources() override;
34   bool WillDraw(DrawMode draw_mode,
35                 ResourceProvider* resource_provider) override;
36   void AppendQuads(RenderPass* render_pass,
37                    const Occlusion& occlusion_in_content_space,
38                    AppendQuadsData* append_quads_data) override;
39   void PushPropertiesTo(LayerImpl* layer) override;
40
41   void AppendContributingRenderPasses(RenderPassSink* render_pass_sink);
42
43   // Creates an ID with the resource provider for the child renderer
44   // that will be sending quads to the layer. Registers the callback to
45   // inform when resources are no longer in use.
46   void CreateChildIdIfNeeded(const ReturnCallback& return_callback);
47
48   void SetFrameData(const DelegatedFrameData* frame_data,
49                     const gfx::RectF& damage_in_frame);
50
51   float inverse_device_scale_factor() const {
52     return inverse_device_scale_factor_;
53   }
54
55  protected:
56   DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, int id);
57
58   int ChildIdForTesting() const { return child_id_; }
59   const RenderPassList& RenderPassesInDrawOrderForTesting() const {
60     return render_passes_in_draw_order_;
61   }
62   const ResourceProvider::ResourceIdArray& ResourcesForTesting() const {
63     return resources_;
64   }
65
66  private:
67   void ClearChildId();
68
69   void AppendRainbowDebugBorder(RenderPass* render_pass,
70                                 AppendQuadsData* append_quads_data);
71
72   void SetRenderPasses(RenderPassList* render_passes_in_draw_order);
73   void ClearRenderPasses();
74
75   // Returns |true| if the delegated_render_pass_id is part of the current
76   // frame and can be converted.
77   bool ConvertDelegatedRenderPassId(RenderPassId delegated_render_pass_id,
78                                     RenderPassId* output_render_pass_id) const;
79
80   void AppendRenderPassQuads(RenderPass* render_pass,
81                              const Occlusion& occlusion_in_content_space,
82                              AppendQuadsData* append_quads_data,
83                              const RenderPass* delegated_render_pass,
84                              const gfx::Size& frame_size) const;
85
86   // LayerImpl overrides.
87   const char* LayerTypeAsString() const override;
88
89   bool have_render_passes_to_push_;
90   float inverse_device_scale_factor_;
91   RenderPassList render_passes_in_draw_order_;
92   base::hash_map<RenderPassId, int> render_passes_index_by_id_;
93   ResourceProvider::ResourceIdArray resources_;
94
95   int child_id_;
96   bool own_child_id_;
97
98   DISALLOW_COPY_AND_ASSIGN(DelegatedRendererLayerImpl);
99 };
100
101 }  // namespace cc
102
103 #endif  // CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_