Upstream version 11.40.277.0
[platform/framework/web/crosswalk.git] / src / cc / layers / delegated_renderer_layer_impl.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/layers/delegated_renderer_layer_impl.h"
6
7 #include <algorithm>
8 #include <utility>
9
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/render_pass_sink.h"
15 #include "cc/output/delegated_frame_data.h"
16 #include "cc/quads/render_pass_draw_quad.h"
17 #include "cc/quads/solid_color_draw_quad.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "cc/trees/occlusion.h"
20 #include "ui/gfx/geometry/rect_conversions.h"
21
22 namespace cc {
23
24 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl,
25                                                        int id)
26     : LayerImpl(tree_impl, id),
27       have_render_passes_to_push_(false),
28       inverse_device_scale_factor_(1.0f),
29       child_id_(0),
30       own_child_id_(false) {
31 }
32
33 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
34   ClearRenderPasses();
35   ClearChildId();
36 }
37
38 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
39
40 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
41   // The root RenderPass for the layer is merged with its target
42   // RenderPass in each frame. So we only have extra RenderPasses
43   // to merge when we have a non-root RenderPass present.
44   return render_passes_in_draw_order_.size() > 1;
45 }
46
47 static ResourceProvider::ResourceId ResourceRemapHelper(
48     bool* invalid_frame,
49     const ResourceProvider::ResourceIdMap& child_to_parent_map,
50     ResourceProvider::ResourceIdArray* resources_in_frame,
51     ResourceProvider::ResourceId id) {
52
53   ResourceProvider::ResourceIdMap::const_iterator it =
54       child_to_parent_map.find(id);
55   if (it == child_to_parent_map.end()) {
56     *invalid_frame = true;
57     return 0;
58   }
59
60   DCHECK_EQ(it->first, id);
61   ResourceProvider::ResourceId remapped_id = it->second;
62   resources_in_frame->push_back(id);
63   return remapped_id;
64 }
65
66 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
67   LayerImpl::PushPropertiesTo(layer);
68
69   DelegatedRendererLayerImpl* delegated_layer =
70       static_cast<DelegatedRendererLayerImpl*>(layer);
71
72   // If we have a new child_id to give to the active layer, it should
73   // have already deleted its old child_id.
74   DCHECK(delegated_layer->child_id_ == 0 ||
75          delegated_layer->child_id_ == child_id_);
76   delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_;
77   delegated_layer->child_id_ = child_id_;
78   delegated_layer->own_child_id_ = true;
79   own_child_id_ = false;
80
81   if (have_render_passes_to_push_) {
82     // This passes ownership of the render passes to the active tree.
83     delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
84     DCHECK(render_passes_in_draw_order_.empty());
85     have_render_passes_to_push_ = false;
86   }
87
88   // This is just a copy for testing, since resources are added to the
89   // ResourceProvider in the pending tree.
90   delegated_layer->resources_ = resources_;
91 }
92
93 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
94     const ReturnCallback& return_callback) {
95   if (child_id_)
96     return;
97
98   ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
99   child_id_ = resource_provider->CreateChild(return_callback);
100   own_child_id_ = true;
101 }
102
103 void DelegatedRendererLayerImpl::SetFrameData(
104     const DelegatedFrameData* frame_data,
105     const gfx::RectF& damage_in_frame) {
106   DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
107   DCHECK(frame_data);
108   DCHECK(!frame_data->render_pass_list.empty());
109   // A frame with an empty root render pass is invalid.
110   DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
111
112   ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
113     const ResourceProvider::ResourceIdMap& resource_map =
114         resource_provider->GetChildToParentMap(child_id_);
115
116   resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
117
118   RenderPassList render_pass_list;
119   RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
120
121   bool invalid_frame = false;
122   ResourceProvider::ResourceIdArray resources_in_frame;
123   DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
124       base::Bind(&ResourceRemapHelper,
125                  &invalid_frame,
126                  resource_map,
127                  &resources_in_frame);
128   for (const auto& pass : render_pass_list) {
129     for (const auto& quad : pass->quad_list)
130       quad->IterateResources(remap_resources_to_parent_callback);
131   }
132
133   if (invalid_frame) {
134     // Declare we are still using the last frame's resources.
135     resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
136     return;
137   }
138
139   // Declare we are using the new frame's resources.
140   resources_.swap(resources_in_frame);
141   resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
142
143   inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
144   // Display size is already set so we can compute what the damage rect
145   // will be in layer space. The damage may exceed the visible portion of
146   // the frame, so intersect the damage to the layer's bounds.
147   RenderPass* new_root_pass = render_pass_list.back();
148   gfx::Size frame_size = new_root_pass->output_rect.size();
149   gfx::RectF damage_in_layer = damage_in_frame;
150   damage_in_layer.Scale(inverse_device_scale_factor_);
151   SetUpdateRect(gfx::IntersectRects(
152       gfx::UnionRects(update_rect(), gfx::ToEnclosingRect(damage_in_layer)),
153       gfx::Rect(bounds())));
154
155   SetRenderPasses(&render_pass_list);
156   have_render_passes_to_push_ = true;
157 }
158
159 void DelegatedRendererLayerImpl::SetRenderPasses(
160     RenderPassList* render_passes_in_draw_order) {
161   ClearRenderPasses();
162
163   for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
164     RenderPassList::iterator to_take =
165         render_passes_in_draw_order->begin() + i;
166     render_passes_index_by_id_.insert(
167         std::pair<RenderPassId, int>((*to_take)->id, i));
168     scoped_ptr<RenderPass> taken_render_pass =
169         render_passes_in_draw_order->take(to_take);
170     render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
171   }
172
173   // Give back an empty array instead of nulls.
174   render_passes_in_draw_order->clear();
175 }
176
177 void DelegatedRendererLayerImpl::ClearRenderPasses() {
178   render_passes_index_by_id_.clear();
179   render_passes_in_draw_order_.clear();
180 }
181
182 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
183     LayerTreeImpl* tree_impl) {
184   return DelegatedRendererLayerImpl::Create(tree_impl, id());
185 }
186
187 void DelegatedRendererLayerImpl::ReleaseResources() {
188   ClearRenderPasses();
189   ClearChildId();
190 }
191
192 static inline int IndexToId(int index) { return index + 1; }
193 static inline int IdToIndex(int id) { return id - 1; }
194
195 RenderPassId DelegatedRendererLayerImpl::FirstContributingRenderPassId() const {
196   return RenderPassId(id(), IndexToId(0));
197 }
198
199 RenderPassId DelegatedRendererLayerImpl::NextContributingRenderPassId(
200     RenderPassId previous) const {
201   return RenderPassId(previous.layer_id, previous.index + 1);
202 }
203
204 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
205     RenderPassId delegated_render_pass_id,
206     RenderPassId* output_render_pass_id) const {
207   base::hash_map<RenderPassId, int>::const_iterator found =
208       render_passes_index_by_id_.find(delegated_render_pass_id);
209   if (found == render_passes_index_by_id_.end()) {
210     // Be robust against a RenderPass id that isn't part of the frame.
211     return false;
212   }
213   unsigned delegated_render_pass_index = found->second;
214   *output_render_pass_id =
215       RenderPassId(id(), IndexToId(delegated_render_pass_index));
216   return true;
217 }
218
219 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
220     RenderPassSink* render_pass_sink) {
221   DCHECK(HasContributingDelegatedRenderPasses());
222
223   const RenderPass* root_delegated_render_pass =
224       render_passes_in_draw_order_.back();
225   gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
226   gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
227   delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
228                                           inverse_device_scale_factor_);
229
230   for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
231     RenderPassId output_render_pass_id(-1, -1);
232     bool present =
233         ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
234                                      &output_render_pass_id);
235
236     // Don't clash with the RenderPass we generate if we own a RenderSurface.
237     DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
238                     << render_passes_in_draw_order_[i]->id.index;
239     DCHECK_GT(output_render_pass_id.index, 0);
240
241     scoped_ptr<RenderPass> copy_pass =
242         render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
243     copy_pass->transform_to_root_target.ConcatTransform(
244         delegated_frame_to_root_transform);
245     render_pass_sink->AppendRenderPass(copy_pass.Pass());
246   }
247 }
248
249 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
250                                           ResourceProvider* resource_provider) {
251   if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
252     return false;
253   return LayerImpl::WillDraw(draw_mode, resource_provider);
254 }
255
256 void DelegatedRendererLayerImpl::AppendQuads(
257     RenderPass* render_pass,
258     const Occlusion& occlusion_in_content_space,
259     AppendQuadsData* append_quads_data) {
260   AppendRainbowDebugBorder(render_pass, append_quads_data);
261
262   // This list will be empty after a lost context until a new frame arrives.
263   if (render_passes_in_draw_order_.empty())
264     return;
265
266   RenderPassId target_render_pass_id = append_quads_data->render_pass_id;
267
268   const RenderPass* root_delegated_render_pass =
269       render_passes_in_draw_order_.back();
270
271   DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
272   gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
273
274   // If the index of the RenderPassId is 0, then it is a RenderPass generated
275   // for a layer in this compositor, not the delegating renderer. Then we want
276   // to merge our root RenderPass with the target RenderPass. Otherwise, it is
277   // some RenderPass which we added from the delegating renderer.
278   bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
279   if (should_merge_root_render_pass_with_target) {
280     // Verify that the RenderPass we are appending to is created by our
281     // render_target.
282     DCHECK(target_render_pass_id.layer_id == render_target()->id());
283
284     AppendRenderPassQuads(render_pass,
285                           occlusion_in_content_space,
286                           append_quads_data,
287                           root_delegated_render_pass,
288                           frame_size);
289   } else {
290     // Verify that the RenderPass we are appending to was created by us.
291     DCHECK(target_render_pass_id.layer_id == id());
292
293     int render_pass_index = IdToIndex(target_render_pass_id.index);
294     const RenderPass* delegated_render_pass =
295         render_passes_in_draw_order_[render_pass_index];
296     AppendRenderPassQuads(render_pass,
297                           occlusion_in_content_space,
298                           append_quads_data,
299                           delegated_render_pass,
300                           frame_size);
301   }
302 }
303
304 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
305     RenderPass* render_pass,
306     AppendQuadsData* append_quads_data) {
307   if (!ShowDebugBorders())
308     return;
309
310   SharedQuadState* shared_quad_state =
311       render_pass->CreateAndAppendSharedQuadState();
312   PopulateSharedQuadState(shared_quad_state);
313
314   SkColor color;
315   float border_width;
316   GetDebugBorderProperties(&color, &border_width);
317
318   SkColor colors[] = {
319     0x80ff0000,  // Red.
320     0x80ffa500,  // Orange.
321     0x80ffff00,  // Yellow.
322     0x80008000,  // Green.
323     0x800000ff,  // Blue.
324     0x80ee82ee,  // Violet.
325   };
326   const int kNumColors = arraysize(colors);
327
328   const int kStripeWidth = 300;
329   const int kStripeHeight = 300;
330
331   for (size_t i = 0; ; ++i) {
332     // For horizontal lines.
333     int x =  kStripeWidth * i;
334     int width = std::min(kStripeWidth, content_bounds().width() - x - 1);
335
336     // For vertical lines.
337     int y = kStripeHeight * i;
338     int height = std::min(kStripeHeight, content_bounds().height() - y - 1);
339
340     gfx::Rect top(x, 0, width, border_width);
341     gfx::Rect bottom(x,
342                      content_bounds().height() - border_width,
343                      width,
344                      border_width);
345     gfx::Rect left(0, y, border_width, height);
346     gfx::Rect right(content_bounds().width() - border_width,
347                     y,
348                     border_width,
349                     height);
350
351     if (top.IsEmpty() && left.IsEmpty())
352       break;
353
354     if (!top.IsEmpty()) {
355       SolidColorDrawQuad* top_quad =
356           render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
357       top_quad->SetNew(
358           shared_quad_state, top, top, colors[i % kNumColors], false);
359
360       SolidColorDrawQuad* bottom_quad =
361           render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
362       bottom_quad->SetNew(shared_quad_state,
363                           bottom,
364                           bottom,
365                           colors[kNumColors - 1 - (i % kNumColors)],
366                           false);
367     }
368     if (!left.IsEmpty()) {
369       SolidColorDrawQuad* left_quad =
370           render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
371       left_quad->SetNew(shared_quad_state,
372                         left,
373                         left,
374                         colors[kNumColors - 1 - (i % kNumColors)],
375                         false);
376
377       SolidColorDrawQuad* right_quad =
378           render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
379       right_quad->SetNew(
380           shared_quad_state, right, right, colors[i % kNumColors], false);
381     }
382   }
383 }
384
385 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
386     RenderPass* render_pass,
387     const Occlusion& occlusion_in_content_space,
388     AppendQuadsData* append_quads_data,
389     const RenderPass* delegated_render_pass,
390     const gfx::Size& frame_size) const {
391   const SharedQuadState* delegated_shared_quad_state = nullptr;
392   SharedQuadState* output_shared_quad_state = nullptr;
393
394   for (const auto& delegated_quad : delegated_render_pass->quad_list) {
395     bool is_root_delegated_render_pass =
396         delegated_render_pass == render_passes_in_draw_order_.back();
397
398     if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
399       delegated_shared_quad_state = delegated_quad->shared_quad_state;
400       output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState();
401       output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
402
403       if (is_root_delegated_render_pass) {
404         gfx::Transform delegated_frame_to_target_transform = draw_transform();
405         delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
406                                                   inverse_device_scale_factor_);
407
408         output_shared_quad_state->content_to_target_transform.ConcatTransform(
409             delegated_frame_to_target_transform);
410
411         if (render_target() == this) {
412           DCHECK(!is_clipped());
413           DCHECK(render_surface());
414           DCHECK_EQ(0, num_unclipped_descendants());
415           output_shared_quad_state->clip_rect =
416               MathUtil::MapEnclosingClippedRect(
417                   delegated_frame_to_target_transform,
418                   output_shared_quad_state->clip_rect);
419         } else {
420           gfx::Rect clip_rect = drawable_content_rect();
421           if (output_shared_quad_state->is_clipped) {
422             clip_rect.Intersect(MathUtil::MapEnclosingClippedRect(
423                 delegated_frame_to_target_transform,
424                 output_shared_quad_state->clip_rect));
425           }
426           output_shared_quad_state->clip_rect = clip_rect;
427           output_shared_quad_state->is_clipped = true;
428         }
429
430         output_shared_quad_state->opacity *= draw_opacity();
431       }
432     }
433     DCHECK(output_shared_quad_state);
434
435     gfx::Transform quad_content_to_delegated_target_space =
436         output_shared_quad_state->content_to_target_transform;
437     if (!is_root_delegated_render_pass) {
438       quad_content_to_delegated_target_space.ConcatTransform(
439           delegated_render_pass->transform_to_root_target);
440       quad_content_to_delegated_target_space.ConcatTransform(draw_transform());
441     }
442
443     Occlusion occlusion_in_quad_space =
444         occlusion_in_content_space.GetOcclusionWithGivenDrawTransform(
445             quad_content_to_delegated_target_space);
446
447     gfx::Rect quad_visible_rect =
448         occlusion_in_quad_space.GetUnoccludedContentRect(
449             delegated_quad->visible_rect);
450
451     if (quad_visible_rect.IsEmpty())
452       continue;
453
454     if (delegated_quad->material != DrawQuad::RENDER_PASS) {
455       DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad(
456           delegated_quad, output_shared_quad_state);
457       output_quad->visible_rect = quad_visible_rect;
458     } else {
459       RenderPassId delegated_contributing_render_pass_id =
460           RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
461       RenderPassId output_contributing_render_pass_id(-1, -1);
462
463       bool present =
464           ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
465                                        &output_contributing_render_pass_id);
466
467       // The frame may have a RenderPassDrawQuad that points to a RenderPass not
468       // part of the frame. Just ignore these quads.
469       if (present) {
470         DCHECK(output_contributing_render_pass_id !=
471                append_quads_data->render_pass_id);
472
473         RenderPassDrawQuad* output_quad =
474             render_pass->CopyFromAndAppendRenderPassDrawQuad(
475                 RenderPassDrawQuad::MaterialCast(delegated_quad),
476                 output_shared_quad_state,
477                 output_contributing_render_pass_id);
478         output_quad->visible_rect = quad_visible_rect;
479       }
480     }
481   }
482 }
483
484 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
485   return "cc::DelegatedRendererLayerImpl";
486 }
487
488 void DelegatedRendererLayerImpl::ClearChildId() {
489   if (!child_id_)
490     return;
491
492   if (own_child_id_) {
493     ResourceProvider* provider = layer_tree_impl()->resource_provider();
494     provider->DestroyChild(child_id_);
495   }
496
497   resources_.clear();
498   child_id_ = 0;
499 }
500
501 }  // namespace cc