- add sources.
[platform/framework/web/crosswalk.git] / src / cc / input / page_scale_animation.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/input/page_scale_animation.h"
6
7 #include <math.h>
8
9 #include "base/logging.h"
10 #include "cc/animation/timing_function.h"
11 #include "ui/gfx/point_f.h"
12 #include "ui/gfx/rect_f.h"
13 #include "ui/gfx/vector2d_conversions.h"
14
15 namespace {
16
17 // This takes a viewport-relative vector and returns a vector whose values are
18 // between 0 and 1, representing the percentage position within the viewport.
19 gfx::Vector2dF NormalizeFromViewport(gfx::Vector2dF denormalized,
20                                      gfx::SizeF viewport_size) {
21   return gfx::ScaleVector2d(denormalized,
22                             1.f / viewport_size.width(),
23                             1.f / viewport_size.height());
24 }
25
26 gfx::Vector2dF DenormalizeToViewport(gfx::Vector2dF normalized,
27                                      gfx::SizeF viewport_size) {
28   return gfx::ScaleVector2d(normalized,
29                             viewport_size.width(),
30                             viewport_size.height());
31 }
32
33 gfx::Vector2dF InterpolateBetween(gfx::Vector2dF start,
34                                   gfx::Vector2dF end,
35                                   float interp) {
36   return start + gfx::ScaleVector2d(end - start, interp);
37 }
38
39 }  // namespace
40
41 namespace cc {
42
43 scoped_ptr<PageScaleAnimation> PageScaleAnimation::Create(
44     gfx::Vector2dF start_scroll_offset,
45     float start_page_scale_factor,
46     gfx::SizeF viewport_size,
47     gfx::SizeF root_layer_size,
48     scoped_ptr<TimingFunction> timing_function) {
49   return make_scoped_ptr(new PageScaleAnimation(start_scroll_offset,
50                                                 start_page_scale_factor,
51                                                 viewport_size,
52                                                 root_layer_size,
53                                                 timing_function.Pass()));
54 }
55
56 PageScaleAnimation::PageScaleAnimation(
57     gfx::Vector2dF start_scroll_offset,
58     float start_page_scale_factor,
59     gfx::SizeF viewport_size,
60     gfx::SizeF root_layer_size,
61     scoped_ptr<TimingFunction> timing_function)
62     : start_page_scale_factor_(start_page_scale_factor),
63       target_page_scale_factor_(0.f),
64       start_scroll_offset_(start_scroll_offset),
65       start_anchor_(),
66       target_anchor_(),
67       viewport_size_(viewport_size),
68       root_layer_size_(root_layer_size),
69       start_time_(-1.0),
70       duration_(0.0),
71       timing_function_(timing_function.Pass()) {}
72
73 PageScaleAnimation::~PageScaleAnimation() {}
74
75 void PageScaleAnimation::ZoomTo(gfx::Vector2dF target_scroll_offset,
76                                 float target_page_scale_factor,
77                                 double duration) {
78   target_page_scale_factor_ = target_page_scale_factor;
79   target_scroll_offset_ = target_scroll_offset;
80   ClampTargetScrollOffset();
81   duration_ = duration;
82
83   if (start_page_scale_factor_ == target_page_scale_factor) {
84     start_anchor_ = start_scroll_offset_;
85     target_anchor_ = target_scroll_offset;
86     return;
87   }
88
89   // For uniform-looking zooming, infer an anchor from the start and target
90   // viewport rects.
91   InferTargetAnchorFromScrollOffsets();
92   start_anchor_ = target_anchor_;
93 }
94
95 void PageScaleAnimation::ZoomWithAnchor(gfx::Vector2dF anchor,
96                                         float target_page_scale_factor,
97                                         double duration) {
98   start_anchor_ = anchor;
99   target_page_scale_factor_ = target_page_scale_factor;
100   duration_ = duration;
101
102   // We start zooming out from the anchor tapped by the user. But if
103   // the target scale is impossible to attain without hitting the root layer
104   // edges, then infer an anchor that doesn't collide with the edges.
105   // We will interpolate between the two anchors during the animation.
106   InferTargetScrollOffsetFromStartAnchor();
107   ClampTargetScrollOffset();
108
109   if (start_page_scale_factor_ == target_page_scale_factor_) {
110     target_anchor_ = start_anchor_;
111     return;
112   }
113   InferTargetAnchorFromScrollOffsets();
114 }
115
116 void PageScaleAnimation::InferTargetScrollOffsetFromStartAnchor() {
117   gfx::Vector2dF normalized = NormalizeFromViewport(
118       start_anchor_ - start_scroll_offset_, StartViewportSize());
119   target_scroll_offset_ =
120       start_anchor_ - DenormalizeToViewport(normalized, TargetViewportSize());
121 }
122
123 void PageScaleAnimation::InferTargetAnchorFromScrollOffsets() {
124   // The anchor is the point which is at the same normalized relative position
125   // within both start viewport rect and target viewport rect. For example, a
126   // zoom-in double-tap to a perfectly centered rect will have normalized
127   // anchor (0.5, 0.5), while one to a rect touching the bottom-right of the
128   // screen will have normalized anchor (1.0, 1.0). In other words, it obeys
129   // the equations:
130   // anchor = start_size * normalized + start_offset
131   // anchor = target_size * normalized + target_offset
132   // where both anchor and normalized begin as unknowns. Solving
133   // for the normalized, we get the following:
134   float width_scale =
135       1.f / (TargetViewportSize().width() - StartViewportSize().width());
136   float height_scale =
137       1.f / (TargetViewportSize().height() - StartViewportSize().height());
138   gfx::Vector2dF normalized = gfx::ScaleVector2d(
139       start_scroll_offset_ - target_scroll_offset_, width_scale, height_scale);
140   target_anchor_ =
141       target_scroll_offset_ + DenormalizeToViewport(normalized,
142                                                     TargetViewportSize());
143 }
144
145 void PageScaleAnimation::ClampTargetScrollOffset() {
146   gfx::Vector2dF max_scroll_offset =
147       gfx::RectF(root_layer_size_).bottom_right() -
148       gfx::RectF(TargetViewportSize()).bottom_right();
149   target_scroll_offset_.SetToMax(gfx::Vector2dF());
150   target_scroll_offset_.SetToMin(max_scroll_offset);
151 }
152
153 gfx::SizeF PageScaleAnimation::StartViewportSize() const {
154   return gfx::ScaleSize(viewport_size_, 1.f / start_page_scale_factor_);
155 }
156
157 gfx::SizeF PageScaleAnimation::TargetViewportSize() const {
158   return gfx::ScaleSize(viewport_size_, 1.f / target_page_scale_factor_);
159 }
160
161 gfx::SizeF PageScaleAnimation::ViewportSizeAt(float interp) const {
162   return gfx::ScaleSize(viewport_size_, 1.f / PageScaleFactorAt(interp));
163 }
164
165 bool PageScaleAnimation::IsAnimationStarted() const {
166   return start_time_ >= 0;
167 }
168
169 void PageScaleAnimation::StartAnimation(double time) {
170   DCHECK_GT(0, start_time_);
171   start_time_ = time;
172 }
173
174 gfx::Vector2dF PageScaleAnimation::ScrollOffsetAtTime(double time) const {
175   DCHECK_GE(start_time_, 0);
176   return ScrollOffsetAt(InterpAtTime(time));
177 }
178
179 float PageScaleAnimation::PageScaleFactorAtTime(double time) const {
180   DCHECK_GE(start_time_, 0);
181   return PageScaleFactorAt(InterpAtTime(time));
182 }
183
184 bool PageScaleAnimation::IsAnimationCompleteAtTime(double time) const {
185   DCHECK_GE(start_time_, 0);
186   return time >= end_time();
187 }
188
189 float PageScaleAnimation::InterpAtTime(double time) const {
190   DCHECK_GE(start_time_, 0);
191   DCHECK_GE(time, start_time_);
192   if (IsAnimationCompleteAtTime(time))
193     return 1.f;
194
195   const double normalized_time = (time - start_time_) / duration_;
196   return timing_function_->GetValue(normalized_time);
197 }
198
199 gfx::Vector2dF PageScaleAnimation::ScrollOffsetAt(float interp) const {
200   if (interp <= 0.f)
201     return start_scroll_offset_;
202   if (interp >= 1.f)
203     return target_scroll_offset_;
204
205   return AnchorAt(interp) - ViewportRelativeAnchorAt(interp);
206 }
207
208 gfx::Vector2dF PageScaleAnimation::AnchorAt(float interp) const {
209   // Interpolate from start to target anchor in absolute space.
210   return InterpolateBetween(start_anchor_, target_anchor_, interp);
211 }
212
213 gfx::Vector2dF PageScaleAnimation::ViewportRelativeAnchorAt(
214     float interp) const {
215   // Interpolate from start to target anchor in normalized space.
216   gfx::Vector2dF start_normalized =
217       NormalizeFromViewport(start_anchor_ - start_scroll_offset_,
218                             StartViewportSize());
219   gfx::Vector2dF target_normalized =
220       NormalizeFromViewport(target_anchor_ - target_scroll_offset_,
221                             TargetViewportSize());
222   gfx::Vector2dF interp_normalized =
223       InterpolateBetween(start_normalized, target_normalized, interp);
224
225   return DenormalizeToViewport(interp_normalized, ViewportSizeAt(interp));
226 }
227
228 float PageScaleAnimation::PageScaleFactorAt(float interp) const {
229   if (interp <= 0.f)
230     return start_page_scale_factor_;
231   if (interp >= 1.f)
232     return target_page_scale_factor_;
233
234   // Linearly interpolate the magnitude in log scale.
235   float diff = target_page_scale_factor_ / start_page_scale_factor_;
236   float log_diff = log(diff);
237   log_diff *= interp;
238   diff = exp(log_diff);
239   return start_page_scale_factor_ * diff;
240 }
241
242 }  // namespace cc