Upstream version 8.37.180.0
[platform/framework/web/crosswalk.git] / src / cc / animation / scroll_offset_animation_curve.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/animation/scroll_offset_animation_curve.h"
6
7 #include <algorithm>
8 #include <cmath>
9
10 #include "base/logging.h"
11 #include "cc/animation/timing_function.h"
12 #include "ui/gfx/animation/tween.h"
13
14 const double kDurationDivisor = 60.0;
15
16 namespace cc {
17
18 scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create(
19     const gfx::Vector2dF& target_value,
20     scoped_ptr<TimingFunction> timing_function) {
21   return make_scoped_ptr(
22       new ScrollOffsetAnimationCurve(target_value, timing_function.Pass()));
23 }
24
25 ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve(
26     const gfx::Vector2dF& target_value,
27     scoped_ptr<TimingFunction> timing_function)
28     : target_value_(target_value), timing_function_(timing_function.Pass()) {
29 }
30
31 ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {}
32
33 void ScrollOffsetAnimationCurve::SetInitialValue(
34     const gfx::Vector2dF& initial_value) {
35   initial_value_ = initial_value;
36
37   // The duration of a scroll animation depends on the size of the scroll.
38   // The exact relationship between the size and the duration isn't specified
39   // by the CSSOM View smooth scroll spec and is instead left up to user agents
40   // to decide. The calculation performed here will very likely be further
41   // tweaked before the smooth scroll API ships.
42   float delta_x = std::abs(target_value_.x() - initial_value_.x());
43   float delta_y = std::abs(target_value_.y() - initial_value_.y());
44   float max_delta = std::max(delta_x, delta_y);
45   duration_ = base::TimeDelta::FromMicroseconds(
46       (std::sqrt(max_delta) / kDurationDivisor) *
47       base::Time::kMicrosecondsPerSecond);
48 }
49
50 gfx::Vector2dF ScrollOffsetAnimationCurve::GetValue(double t) const {
51   double duration = duration_.InSecondsF();
52
53   if (t <= 0)
54     return initial_value_;
55
56   if (t >= duration)
57     return target_value_;
58
59   double progress = (timing_function_->GetValue(t / duration));
60   return gfx::Vector2dF(gfx::Tween::FloatValueBetween(
61                             progress, initial_value_.x(), target_value_.x()),
62                         gfx::Tween::FloatValueBetween(
63                             progress, initial_value_.y(), target_value_.y()));
64 }
65
66 double ScrollOffsetAnimationCurve::Duration() const {
67   return duration_.InSecondsF();
68 }
69
70 AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const {
71   return ScrollOffset;
72 }
73
74 scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const {
75   scoped_ptr<TimingFunction> timing_function(
76       static_cast<TimingFunction*>(timing_function_->Clone().release()));
77   scoped_ptr<ScrollOffsetAnimationCurve> curve_clone =
78       Create(target_value_, timing_function.Pass());
79   curve_clone->initial_value_ = initial_value_;
80   curve_clone->duration_ = duration_;
81   return curve_clone.PassAs<AnimationCurve>();
82 }
83
84 }  // namespace cc