Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / cc / animation / scroll_offset_animation_curve.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/animation/scroll_offset_animation_curve.h"
6
7 #include <algorithm>
8 #include <cmath>
9
10 #include "base/logging.h"
11 #include "cc/animation/timing_function.h"
12 #include "ui/gfx/animation/tween.h"
13
14 const double kDurationDivisor = 60.0;
15
16 namespace cc {
17
18 namespace {
19
20 static float MaximumDimension(gfx::Vector2dF delta) {
21   return std::max(std::abs(delta.x()), std::abs(delta.y()));
22 }
23
24 static base::TimeDelta DurationFromDelta(gfx::Vector2dF delta) {
25   // The duration of a scroll animation depends on the size of the scroll.
26   // The exact relationship between the size and the duration isn't specified
27   // by the CSSOM View smooth scroll spec and is instead left up to user agents
28   // to decide. The calculation performed here will very likely be further
29   // tweaked before the smooth scroll API ships.
30   return base::TimeDelta::FromMicroseconds(
31       (std::sqrt(MaximumDimension(delta)) / kDurationDivisor) *
32       base::Time::kMicrosecondsPerSecond);
33 }
34
35 static scoped_ptr<TimingFunction> EaseOutWithInitialVelocity(double velocity) {
36   // Based on EaseInOutTimingFunction::Create with first control point rotated.
37   const double r2 = 0.42 * 0.42;
38   const double v2 = velocity * velocity;
39   const double x1 = std::sqrt(r2 / (v2 + 1));
40   const double y1 = std::sqrt(r2 * v2 / (v2 + 1));
41   return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1)
42       .PassAs<TimingFunction>();
43 }
44
45 }  // namespace
46
47 scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create(
48     const gfx::Vector2dF& target_value,
49     scoped_ptr<TimingFunction> timing_function) {
50   return make_scoped_ptr(
51       new ScrollOffsetAnimationCurve(target_value, timing_function.Pass()));
52 }
53
54 ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve(
55     const gfx::Vector2dF& target_value,
56     scoped_ptr<TimingFunction> timing_function)
57     : target_value_(target_value), timing_function_(timing_function.Pass()) {
58 }
59
60 ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {}
61
62 void ScrollOffsetAnimationCurve::SetInitialValue(
63     const gfx::Vector2dF& initial_value) {
64   initial_value_ = initial_value;
65   total_animation_duration_ = DurationFromDelta(target_value_ - initial_value_);
66 }
67
68 gfx::Vector2dF ScrollOffsetAnimationCurve::GetValue(double t) const {
69   double duration = (total_animation_duration_ - last_retarget_).InSecondsF();
70   t -= last_retarget_.InSecondsF();
71
72   if (t <= 0)
73     return initial_value_;
74
75   if (t >= duration)
76     return target_value_;
77
78   double progress = (timing_function_->GetValue(t / duration));
79   return gfx::Vector2dF(gfx::Tween::FloatValueBetween(
80                             progress, initial_value_.x(), target_value_.x()),
81                         gfx::Tween::FloatValueBetween(
82                             progress, initial_value_.y(), target_value_.y()));
83 }
84
85 double ScrollOffsetAnimationCurve::Duration() const {
86   return total_animation_duration_.InSecondsF();
87 }
88
89 AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const {
90   return ScrollOffset;
91 }
92
93 scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const {
94   scoped_ptr<TimingFunction> timing_function(
95       static_cast<TimingFunction*>(timing_function_->Clone().release()));
96   scoped_ptr<ScrollOffsetAnimationCurve> curve_clone =
97       Create(target_value_, timing_function.Pass());
98   curve_clone->initial_value_ = initial_value_;
99   curve_clone->total_animation_duration_ = total_animation_duration_;
100   curve_clone->last_retarget_ = last_retarget_;
101   return curve_clone.PassAs<AnimationCurve>();
102 }
103
104 void ScrollOffsetAnimationCurve::UpdateTarget(
105     double t,
106     const gfx::Vector2dF& new_target) {
107   gfx::Vector2dF current_position = GetValue(t);
108   gfx::Vector2dF old_delta = target_value_ - initial_value_;
109   gfx::Vector2dF new_delta = new_target - current_position;
110
111   double old_duration =
112       (total_animation_duration_ - last_retarget_).InSecondsF();
113   double new_duration = DurationFromDelta(new_delta).InSecondsF();
114
115   double old_velocity = timing_function_->Velocity(
116       (t - last_retarget_.InSecondsF()) / old_duration);
117
118   // TimingFunction::Velocity gives the slope of the curve from 0 to 1.
119   // To match the "true" velocity in px/sec we must adjust this slope for
120   // differences in duration and scroll delta between old and new curves.
121   double new_velocity =
122       old_velocity * (new_duration / old_duration) *
123       (MaximumDimension(old_delta) / MaximumDimension(new_delta));
124
125   initial_value_ = current_position;
126   target_value_ = new_target;
127   total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration);
128   last_retarget_ = base::TimeDelta::FromSecondsD(t);
129   timing_function_ = EaseOutWithInitialVelocity(new_velocity);
130 }
131
132 }  // namespace cc