6 #define FNAME vg_scaled_start
7 #define NAME "VG Scaled"
8 #define ICON "vector.png"
18 static Eo *o_objects[OBNUM], *o_shapes[OBNUM], *o_gradient[OBNUM];
20 static const Efl_Gfx_Gradient_Stop stops[3] = {
21 { 0, 255, 0, 0, 255 },
22 { 0.5, 0, 255, 0, 255 },
27 * Creating Evas Objects, each holds a vector shape.
28 * Then start moving these Evas Objects. */
29 static void _setup(void)
33 for (i = 0; i < OBNUM; i++)
35 Efl_VG *gradient, *rect;
37 double w = 70, h = 70, stroke_w = 3;
39 vector = efl_add(EFL_CANVAS_VG_OBJECT_CLASS, evas);
40 o_objects[i] = vector;
41 efl_gfx_entity_size_set(vector, EINA_SIZE2D(w + stroke_w * 2, h + stroke_w * 2));
42 efl_gfx_entity_position_set(vector, EINA_POSITION2D(0, 0));
43 efl_gfx_entity_visible_set(vector, EINA_TRUE);
44 efl_canvas_vg_object_fill_mode_set(vector, EFL_CANVAS_VG_FILL_MODE_STRETCH);
46 o_gradient[i] = gradient = efl_add(EFL_CANVAS_VG_GRADIENT_LINEAR_CLASS, vector);
47 efl_gfx_gradient_stop_set(gradient, stops, 3);
48 efl_gfx_gradient_spread_set(gradient, EFL_GFX_GRADIENT_SPREAD_REFLECT);
49 efl_gfx_gradient_linear_start_set(gradient, 10, 10);
50 efl_gfx_gradient_linear_end_set(gradient, 50, 50);
52 o_shapes[i] = rect = efl_add(EFL_CANVAS_VG_SHAPE_CLASS, vector);
53 efl_gfx_path_append_rect(rect, 0 + stroke_w, 0 + stroke_w, w, h, 10, 10);
54 efl_canvas_vg_shape_fill_set(rect, gradient);
55 efl_gfx_shape_stroke_width_set(rect, stroke_w);
56 efl_gfx_shape_stroke_color_set(rect, 128, 0, 128, 128);
57 efl_gfx_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND);
59 efl_canvas_vg_object_root_node_set(vector, rect);
65 static void _cleanup(void)
69 for (i = 0; i < OBNUM; i++)
71 efl_del(o_objects[i]);
76 /* loop - do things */
77 static void _loop(double t, int f)
80 Evas_Coord x, y, w, h, w0 = 70, h0 = 70;
82 for (i = 0; i < OBNUM; i++)
84 w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
85 h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
86 x = (win_w / 2) - (w / 2);
87 x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
88 y = (win_h / 2) - (h / 2);
89 y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
90 efl_gfx_entity_position_set(o_objects[i], EINA_POSITION2D(x, y));
91 efl_gfx_entity_size_set(o_objects[i], EINA_SIZE2D(w + stroke_w * 2, h + stroke_w * 2));
92 efl_canvas_vg_object_viewbox_set(o_objects[i], EINA_RECT(0, 0, w + stroke_w * 2, h + stroke_w * 2));
93 efl_gfx_path_reset(o_shapes[i]);
94 efl_gfx_path_append_rect(o_shapes[i], 0 + stroke_w, 0 + stroke_w, w, h, 10, 10);
95 efl_canvas_vg_shape_fill_set(o_shapes[i], o_gradient[i]);
96 efl_gfx_shape_stroke_width_set(o_shapes[i], stroke_w);
97 efl_gfx_shape_stroke_color_set(o_shapes[i], 128, 0, 128, 128);
98 efl_gfx_shape_stroke_join_set(o_shapes[i], EFL_GFX_JOIN_ROUND);
104 /* prepend special key handlers if interactive (before STD) */
105 static void _key(const char *key)
121 /* template stuff - ignore */
126 _ui_menu_item_add(ICON, NAME, FNAME);
137 ui_func_set(_key, _loop, _setup);