6 #define FNAME vg_basic_rect_start
7 #define NAME "VG Basic Rect"
8 #define ICON "vector.png"
18 static Eo *o_shapes[OBNUM];
21 * Creating Evas Objects, each holds a vector shape.
22 * Then start moving these Evas Objects. */
23 static void _setup(void)
27 for (i = 0; i < OBNUM; i++)
31 double w = 70, h = 70, stroke_w = 3;
33 vector = efl_add(EFL_CANVAS_VG_OBJECT_CLASS, evas);
35 efl_gfx_entity_size_set(vector, EINA_SIZE2D(w + stroke_w * 2, h + stroke_w * 2));
36 efl_gfx_entity_position_set(vector, EINA_POSITION2D(0, 0));
37 efl_gfx_entity_visible_set(vector, EINA_TRUE);
39 rect = efl_add(EFL_CANVAS_VG_SHAPE_CLASS, vector);
40 efl_gfx_path_append_rect(rect, 0 + stroke_w, 0 + stroke_w, w, h, 10, 10);
41 efl_gfx_shape_stroke_width_set(rect, stroke_w);
42 efl_gfx_shape_stroke_color_set(rect, 128, 0, 128, 128);
43 efl_gfx_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND);
45 efl_canvas_vg_object_root_node_set(vector, rect);
51 static void _cleanup(void)
55 for (i = 0; i < OBNUM; i++) efl_del(o_shapes[i]);
58 /* loop - do things */
59 static void _loop(double t, int f)
62 Evas_Coord x, y, w = 200, h = 200;
63 for (i = 0; i < OBNUM; i++)
65 x = (win_w / 2) - (w / 2);
66 x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
67 y = (win_h / 2) - (h / 2);
68 y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2);
69 efl_gfx_entity_position_set(o_shapes[i], EINA_POSITION2D(x, y));
74 /* prepend special key handlers if interactive (before STD) */
75 static void _key(const char *key)
91 /* template stuff - ignore */
96 _ui_menu_item_add(ICON, NAME, FNAME);
108 ui_func_set(_key, _loop);