elm: Refactoring. Use EINA_TRUE instead of 1 for Eina_Bool type parameter.
[framework/uifw/elementary.git] / src / bin / test_icon_animated.c
1 #include <Elementary.h>
2 #ifdef HAVE_CONFIG_H
3 # include "elementary_config.h"
4 #endif
5 #ifndef ELM_LIB_QUICKLAUNCH
6 static void
7 icon_clicked(void *data , Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
8 {
9    Evas_Object *ic;
10    ic = data;
11    Eina_Bool rec;
12    rec = elm_icon_animated_play_get(ic);
13    rec = !rec;
14    printf("clicked!rec =%d\n",rec);
15    elm_icon_animated_play_set(ic, rec);
16
17 }
18
19 void
20 test_icon_animated(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
21 {
22    Evas_Object *win, *ic;
23    char buf[PATH_MAX];
24
25    win = elm_win_add(NULL, "icon-animated-gif", ELM_WIN_BASIC);
26    elm_win_title_set(win, "Icon Animated Gif");
27    elm_win_autodel_set(win, EINA_TRUE);
28    elm_win_alpha_set(win, 1);
29
30    ic = elm_icon_add(win);
31    snprintf(buf, sizeof(buf), "%s/images/animated_logo.gif", PACKAGE_DATA_DIR);
32    elm_icon_file_set(ic, buf, NULL);
33    if (elm_icon_animated_available_get(ic))
34      {
35         printf("============Support animator==============\n");
36      }
37    elm_icon_animated_set(ic, TRUE);
38    elm_icon_animated_play_set(ic, TRUE);
39    elm_icon_scale_set(ic, 0, 0);
40    elm_icon_no_scale_set(ic, 1);
41    evas_object_size_hint_weight_set(ic, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
42    evas_object_size_hint_fill_set(ic, 0.5, 0.5);
43    elm_win_resize_object_add(win, ic);
44    evas_object_show(ic);
45
46    evas_object_smart_callback_add(ic, "clicked", icon_clicked, ic);
47
48    evas_object_show(win);
49 }
50 #endif