6 #define FNAME image_map_3d_5_start
7 #define NAME "Image Map 3D 5"
16 Evas_Coord x, y, z, u, v;
34 static Cube *cubes[1];
36 #define POINT(n, p, xx, yy, zz, uu, vv) \
37 c->side[n].pt[p].x = xx; \
38 c->side[n].pt[p].y = yy; \
39 c->side[n].pt[p].z = zz; \
40 c->side[n].pt[p].u = uu; \
41 c->side[n].pt[p].v = vv
44 _cube_new(Evas_Coord w, Evas_Coord h, Evas_Coord d)
52 c = calloc(1, sizeof(Cube));
53 for (i = 0; i < 6; i++)
57 o = evas_object_image_add(evas);
59 snprintf(buf, sizeof(buf), "im%i.png", (i % 2) + 1);
60 evas_object_image_file_set(o, build_path(buf), NULL);
61 evas_object_image_fill_set(o, 0, 0, 720, 420);
62 evas_object_resize(o, 720, 420);
63 evas_object_image_smooth_scale_set(o, 0);
66 POINT(0, 0, -w, -h, -d, 0, 0);
67 POINT(0, 1, w, -h, -d, 720, 0);
68 POINT(0, 2, w, h, -d, 720, 420);
69 POINT(0, 3, -w, h, -d, 0, 420);
71 POINT(1, 0, w, -h, -d, 0, 0);
72 POINT(1, 1, w, -h, d, 720, 0);
73 POINT(1, 2, w, h, d, 720, 420);
74 POINT(1, 3, w, h, -d, 0, 420);
76 POINT(2, 0, w, -h, d, 0, 0);
77 POINT(2, 1, -w, -h, d, 720, 0);
78 POINT(2, 2, -w, h, d, 720, 420);
79 POINT(2, 3, w, h, d, 0, 420);
81 POINT(3, 0, -w, -h, d, 0, 0);
82 POINT(3, 1, -w, -h, -d, 720, 0);
83 POINT(3, 2, -w, h, -d, 720, 420);
84 POINT(3, 3, -w, h, d, 0, 420);
86 POINT(4, 0, -w, -h, d, 0, 0);
87 POINT(4, 1, w, -h, d, 720, 0);
88 POINT(4, 2, w, -h, -d, 720, 420);
89 POINT(4, 3, -w, -h, -d, 0, 420);
91 POINT(5, 0, -w, h, -d, 0, 0);
92 POINT(5, 1, w, h, -d, 720, 0);
93 POINT(5, 2, w, h, d, 720, 420);
94 POINT(5, 3, -w, h, d, 0, 420);
101 Evas_Coord x, Evas_Coord y, Evas_Coord z,
102 double dx, double dy, double dz)
104 static Evas_Map *m = NULL;
105 int i, j, order[6], sorted;
108 if (!m) m = evas_map_new(4);
109 evas_map_smooth_set(m, 0);
111 for (i = 0; i < 6; i++)
115 for (j = 0; j < 4; j++)
117 evas_map_point_coord_set(m, j,
118 c->side[i].pt[j].x + x,
119 c->side[i].pt[j].y + y,
120 c->side[i].pt[j].z + z);
121 evas_map_point_image_uv_set(m, j,
124 evas_map_point_color_set(m, j, 255, 255, 255, 255);
126 evas_map_util_3d_rotate(m, dx, dy, dz, x, y, z);
127 evas_map_util_3d_lighting(m, -1000, win_h / 2, -1000,
130 evas_map_util_3d_perspective(m, (win_w / 2), (win_h / 2), -360, 720);
131 if (evas_map_util_clockwise_get(m))
133 evas_object_map_enable_set(c->side[i].o, 1);
134 evas_object_map_set(c->side[i].o, m);
135 evas_object_show(c->side[i].o);
138 evas_object_hide(c->side[i].o);
141 for (j = 0; j < 4; j++)
142 evas_map_point_coord_get(m, j, NULL, NULL, &(tz[j]));
143 mz[i] = (tz[0] + tz[1] + tz[2] + tz[3]) / 4;
149 for (i = 0; i < 5; i++)
151 if (mz[order[i]] > mz[order[i + 1]])
154 order[i] = order[i + 1];
162 evas_object_raise(c->side[order[0]].o);
163 for (i = 1; i < 6; i++)
164 evas_object_stack_below(c->side[order[i]].o, c->side[order[i - 1]].o);
172 for (i = 0; i < 6; i++) evas_object_del(c->side[i].o);
177 static void _setup(void)
179 cubes[0] = _cube_new(720, 420, 720);
185 static void _cleanup(void)
187 _cube_free(cubes[0]);
190 /* loop - do things */
191 static void _loop(double t, int f)
194 (win_w / 2), (win_h / 2), 0,
199 /* prepend special key handlers if interactive (before STD) */
200 static void _key(char *key)
216 /* template stuff - ignore */
221 _ui_menu_item_add(ICON, NAME, FNAME);
232 ui_func_set(_key, _loop);